Kwava

Variel Spellweave's page

2 posts. Organized Play character for Ebonnard Raloon.


Full Name

Variel Staffel Spellweave

Race

Elf

Classes/Levels

Magus(staff magus)

Gender

male

Size

medium

Age

120

Special Abilities

Arcane pool, cantrips, spell combat, Quarterstaff Master, SpellstrikeMagus, arcana(Spell Blending: magic missile, summon monster 1)

Alignment

NG

Deity

Has no strong pull to any deity

Languages

Common, Elven, Dwarven, Halfing, Gnome, Undercommon, Orc

Occupation

Adventurer

Strength 11
Dexterity 17
Constitution 8
Intelligence 20
Wisdom 10
Charisma 10

About Variel Spellweave

Faction: The Lantern Lodge
Society Number: 68288-4

HP: 18
Initiative: +3
Speed: 30ft

Backstory:

This Human Magus was raised in one of the finest Arcane Schools learning from the best. However in a backlash at his parents he began skipping class and would go to a monastery and learn with the monks. He began early on to favor Quarterstaff and ultimately that was his only weapon of choice. However his parents eventually found out about this and he was made to go to the arcane school. He continued to learn Quarterstaff on his own and learned how to cast while still wielding his weapon of choice. This ultimately led to a Magus as opposed to the Wizard his parents tried to make him. But as he trained with hid staff and spells the two began to blend together and the two in combat would become indisguineshable to him. He eventually ran away from home due to his continued arcane schooling. He began to use his skills for money. Becoming a bouncer and hired muscle. Eventually when he got the skill he went off to find adventure in this big world.

Age/sex/appearance:

Age: 120

Sex: Male

Height: 6ft

Weight: 124lb

Hair: Long White

Eyes: Blue

Defense:

AC: 17 = Base(10)+Armor(4)+DEX(3)
Touch: 14
Flat-Footed: 14

CMD: 13 = BAB(0)+STR(0)+DEX(3)

Fort: +3 = Base(3)+CON(-1)+cloak(1)
REF: +5 = Base(1)+DEX(3)+cloak(1)
WILL: +4 = Base(3)+WIS(0)+cloak(1)

Attacks:

BAB: +2

Quaterstaff 1d6+6(DEX3+BAB2+masterwork1)(x2)

Feats/Abilities/Traits:

Feats:

1 - Eschew Materials

3 - Weapon Finess

Abilities:

1 - Arcane pool, cantrips, spell combat, Quarterstaff Master

2 - Spellstrike

3 - Magus arcana(Spell Blending: magic missile, summon monster 1)

Elf Racial Benefits:

Medium: Elves are Medium creatures and receive no bonuses or penalties due to
their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving
throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome
spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made
to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows),
longswords, rapiers, and shortbows (including composite shortbows), and treat any
weapon with the word “elven” in its name as a martial weapon.

Traits:

Natural-Born Leader: All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Gifted Adept(magic missile): Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level.

Skill List:

Skills:

Acrobatics 0
Appraise +5
Bluff 0
Climb 0
Diplomacy 0
Disguise 0
Escape Artist 0
Fly +2
Heal 0
Intimidate 0
Perception +2 (elf race)
Perform 0
Ride +2
Sense Motive 0
Stealth +2
Survival 0
Swim 0

Class Skills:
Climb 0 = STR(0)
Craft +5 = INT(5)
Fly +3 = DEX(3)
Intimidate 0 = CHA(0)
Knowledge(arcana) +11 = INT(5)+Rank(3)
Knowledge(dungeoneering) +11 = INT(5) + Rank(3)
Knowledge (planes) +5 = INT(5)
Profession 0 = WIS(0)
Ride +3 = WIS(0)
Spellcraft 0 = INT(5)
Swim 0 = INT(5)
Use Magic Device +5 = INT(5)

Languages: Common, Elven, Dwarven, Halfing, Gnome, Undercommon, Orc

Inventory:

Quarterstaff, Darkwood: 4lb Cost 740gp

Chain Shirt, Mithral weigth: 13lb cost: 1100gp

Traveler’s outfit Weight: 5lb Cost: 1gp

Backpack Weigth: 2lb Cost: 2gp

Waterskin Weigth: 4lb Cost: 1gp

Rations, 3 day Weight: 3lb Cost 1.5gp

Spellbook: weight: 3lb cost: 15gp

Cloak of resistance +1 weight: 1lb cost: 1000gp

Everburning torch weight: 1lb cost: 110

Pouch, belt (empty) weight: 1/2 cost: 1 gp

Tindertwigs(18) weight: - cost: 18gp

Total Weight: 37.24 lb (medium 38)

Gold: 8 gp 5sp

Spells Prepared:

0 level:

Acid Splash

dancing lights

Daze

detect magic

Light

1st Level:

Magic missile(x4)