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AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6
![]() For my own part the meds have me feeling marginally better but new work demands are crushing. I am not pulling the pin but you'll need to be patient to see how things pan out... again, if you want to drop me I understand. I have just one game in me atm and its a labour of love that I've been running for a year now that I just won't let die other than that I am struggling. ![]()
AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6
![]() Hi all - I'm having work issues at the same time (and maybe because of) suffering acute "who gives a s$~%, the whole world hates you" depression. I am struggling with most everything and with the exception of my core game will distance myself from my pbp games for a brief time. If you guys are happy to bear with me about a week/two weeks or so (hoping new meds help my outlook - lord knows my current cocktail isn't helping) then I'll look at this game again. If not, then I apologise for missing your expectations. I'll withdraw and wish you all the best. ![]()
AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6
![]() Variel casts Steal Breath on the creature struggling to break through fort DC17 Spoiler: You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. If the target fails its saving throw, it takes 2d6 points of damage, and it cannot speak, use breath weapons, or anything else requiring breathing, and a visible line of swirling air leaves the target's mouth and enters your mouth.
If, during the duration, the target moves out of range or line of effect to you, the spell immediately ends. This spell has no effect on creatures that do not need to breathe air. ![]()
AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6
![]() The villagers have little to give Pray you carry word to your Baron while we continue our hunt - let him know of what passed and word of a friendly dragon that did you great service ![]()
AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6
![]() Friends... I call you such because you took me in as a Healer and allowed me to live among you at the start of all these woes... friends, I mourn with you. Evil has taken root in this innocent and good part of the land, an evil that has taken advantage of your easy ways and open hearts - I beg you do not harden because of these events and these sad losses but temper it with wisdom. For now know that your loss is shared and that we are committed to making sure that it doesn't happen again, and the one who caused this hurt is punished. ![]()
AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6
![]() The two scorpions in their final round on this plane reposition themselves to flank one of the warriors. Scorpion 1 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 and 1d6 + 2 ⇒ (2) + 2 = 4
They'll vanish at the end of the round, knowing deep inside their celestial insectoid brains that they were mainly useless! Variel moves up and casts sleep on the three remaining guards, hoping to take out at least 2 of them. DC15 - pale blue Drak should be in a position with Chara to take out the guard beset by the scorpions. We need to regroup, shouts the Elf. We have won the center! The flanks are at risk Remember the green bordered one seems to be free of enchantment ![]()
AC13(17)*/Touch13/Flatfoot10/CMD 16||HP30/[30]| Fort:+2 ;Ref:+4 ;Wil+5|Percept +8/Sense Motive +0|Init+7| Elvish Male Witch 6
![]() Davachido wrote:
]Thats a cool implementation
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