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Deck Handler
![]() Hey y’all - I’m going to drop out of the game at this point. I’ll take a Skill point boost to Intelligence from the rewards along with a shot at an Ally 4. Ally 4: 1d1000 ⇒ 998 It was fun to game with y’all. Thanks! ![]()
Deck Handler
![]() I am returned from holidays and BOY HOWDY did I have a whopper of a turn upon return! That is sarcasm that I am rocking after the holiday period. ![]()
Deck Handler
![]() Off-turn: discard Aqueous Orb for ranged combat damage. Encounter Pirate Entertainments - DC 11 of a bunch of things that I don't have any chance of making. Auto-fail and discard Swipe and Scorching Ray as further damage. On-turn: the hour is Hshurha. Stay at the Harbor and encounter Icy Boarding Pike +1 Auto-fail. Varian watches with a bemused look on his face as Zarlova arrives at the harbor, hunting for companions to accompany her. He casts an icy look at her as he remarks to Lady Cerise. "Some people are desperate for attention, aren't they, my dear?" Unfortunately, Zarlova doesn't hear - or doesn't deign to respond to his heartsick attempt at an insult. End turn. Reset hand. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() I’m sorry to leave y’all hanging on my turn, but I don’t think I’m going to be able to cram another turn in before my flight. I’m happy to be botted. Happy end of the Teens! Here’s to the Twenty’s! ![]()
Deck Handler
![]() Off-turn: Buccaneer battle. Varian rolls his eyes as another seaside lowlife challenges him. "I may look like a fop..." he says as he brandishes his sword without a shadow. Melee (12) Check, Summoned Creature: 1d8 + 3 + 1 + 1d8 + 2 + 1d8 ⇒ (3) + 3 + 1 + (8) + 2 + (5) = 22 SUCCESS! ![]()
Deck Handler
![]() I'd like to prepare our group for my upcoming trip and likely temporary absence from our game. I'll be headed out on our family holiday trip next Wednesday 11 December, and won't return home until 2 January 2020. My internet connectivity will be OK, but my ability to post will be crimped. Do not rely on timely posts from me. I'll post once more in reference to this when I am officially on vacation. I wish you all a safe and peaceful holiday season full of natural 20s. Cheers,
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Deck Handler
![]() Off-turn: First Nok-Nok tries to steal Mase Darimar from the Chelish wizard, then he smacks him over the head with his Captain's Cutlass. "Watch it, you gherkin!" Varian exclaims. Discard Totem Necklace for damage. The hour is Blessing of Achaekek. Recharge Mase Darimar to examine top card of location - Shark Skin Armor. Move to Harbor. Varian ducks out of the 'safe house' and heads for the harbor, finding the goblin cleric fishing off the end of the pier. Free explore and encounter Audessa Reyquio. A statuesque female sailor hauls herself out of the water, the sun glinting off of her hair and eyes. She looks Varian up and down and extends a hand in greeting. Dexterity (7) Check: 1d8 + 1 ⇒ (1) + 1 = 2 FAIL! "My lady," he murmurs, bowing deeply. Unfortunately, Varian's trousers rip unexpectedly in the rear. The tearing noise is not lost on the noble woman; with a sigh and a shake of her head, she departs. "Ahhh, ahem." Varian blushes a deep crimson and glares at the grinning Poog. "Go fish!" he manages to blurt out. End turn. Reset hand. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Off-turn #1: encounter summoned Buccaneer for Nok-Nok. Another Vitterande supporter challenges the Chelish wizard. Use Shadowless Sword. Combat (12) Check: 1d8 + 3 + 1 + 1d8 + 2 + 1d8 ⇒ (4) + 3 + 1 + (2) + 2 + (4) = 16 SUCCESS! Varian cuts down one would-be pirate and still another takes its place, pike at the ready to impale! Off-turn #2: encounter summoned Buccaneer for Zarlova. Combat (12) Check: 1d8 + 3 + 1 + 1d8 + 2 + 1d8 ⇒ (2) + 3 + 1 + (1) + 2 + (6) = 15 SUCCESS! The nobleman makes short work of the second sloppy pirate, a sharp yelp and a spray of blood the only reminders of the melee. Varian turns to the ship's captain who shivers as she stares at the newly-dead bodies. "Come, my lady!" Varian urges, mistaking her titillation for fear. "I will take you someplace safe!" On-turn: the hour is Pharasma's. Move to the Safe House. Encounter Mase Darimar. A sunken-eyed half-elf answers the door to the safe house as Varian knocks with the lady captain in tow. "Password?" he growls. Reveal Farglass and Shadowless Sword for the Perception check. Perception (8) Check: 1d6 + 2 + 1d6 + 1d8 ⇒ (1) + 2 + (5) + (6) = 14 Varian shows an inch of cold iron steel attached to the fine blade at his hip. "Is this the password that you need?" Would Zarlova please recharge her Blessing of Pharasma for this check, please? Diplomacy (11) Check: 2d6 + 3 ⇒ (5, 6) + 3 = 14 SUCCESS! The half-elf's scowl turns to smile as he admits the two passage. "Varian, you bastard scalawag! What brings you to this Asmodean circus of a city?" the half-elven captain shouts, clasping the Venture-Captain on the shoulder.
Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() The hour is Basic. Varian continues to seek friends and comrades-in-arms at the drinking hole. "Who will stand with me against the rat-man?" Free explore and encounter Ruffian. "What're those unflattering remarks you're making about Vitterande?" a snarling hulk of a half-orc growls, a few large thugs bolstering his confidence. Suddenly, one of them lashes out! Upon encountering the Ruffian, a random character summons and encounters the Buccaneer. Which random character?: 1d4 ⇒ 4 - Poog! The pirate thug attacks Poog while the half-orc swings a knuckle duster at Varian! The wizard smirks and focus his arcane gaze on the doomed pirate. Place Mind Thrust in recovery. Combat (11) Check: 1d12 + 2 + 3 + 1d6 + 4 ⇒ (12) + 2 + 3 + (5) + 4 = 26 SUCCESS! No Swashbuckling trait, but no item//weapon in the discard pile, either. The half-orc's eyes roll up in the back of his head as a trickle of blood drips from his left nostril. The aggressor begins convulsing and collapses to the ground. Once the convulsions cease, the pirate stirs no more. "Anyone else want to join him?" Varian calls out with an edge to his voice. His unengaged comrade roars a wordless challenge and swings a cudgel at the half-elf's head. Using Shadowless Sword - it's a summoned creature, after all. Combat (12) Check: 1d8 + 1 + 3 + 1d8 + 2 + 1d8 ⇒ (7) + 1 + 3 + (5) + 2 + (6) = 24 SUCCESS! A flash of the Venture-Captain's blade leaves the last Vitterande ally gurgling on the floor, his throat split open. Varian looks around the now-silent tavern once more, his unspoken question poised in the air. I will tick the last box on my 'Amateur Swashbuckler' boon to add 1d6 to this final check, as per the location power. Diplomacy (8) Check: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10 SUCCESS! - Giffer Tibbs (Ally B) or Lady Cerise Bloodmorn (Ally 4). Oh very much the latter. A devastatingly attractive but pale lady stands in the back of the room. "I will join you, brave one. You seem the type that would make the blood pound in my veins." "Um, thanks?" Varian says at the odd compliment. Poog must encounter a Buccaneer. Location CLOSED! Spell goes into discard pile. End turn. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Just as an aside, I am thankful for each and every one of you. Thanks for making my PbP gaming experience AWESOME! -Dink ![]()
Deck Handler
![]() The hour is Abadar's. Varian considers his empty cup of wine. The wine wasn't great, but it was helping him forget his troubles - lost in another plane of existence, keelhauled by oni, made to look the right fool. "Enough!" the wizard shouts out to no one, springing both literally and figuratively from his position of self-loathing. "We will take the battle to them once more - who's with me?" Explore and encounter Keen Falcata. Place Swipe in recovery to auto-acquire. SUCCESS! Varian spies an enchanted blade tacked to the interior of the drinking hall. Ripping the falcata free from its display, the Chelish noble tries to rally the locals. Discard Vampire Bat to examine top card - Coral Capuchin and explore. Bury Keen Falcata +2 to roll Intelligence die for Survival check. Survival (6) Check: 1d12 ⇒ 11 SUCCESS! The somewhat-inebriated Varian succeeds in rousing no one, but this doesn't seem to deter his efforts. The wizard spies the remains of a large sea-monkey pickled within a large glass container and lurches at it, speaking directly to the sea-monkey. "You will join me, True Friend! I will perch you on my shoulder and we will vanquish those who have wronged us. Huzzah!!" Bury Coral Capuchin to draw Swipe back into hand. Reset hand. End turn. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() I’ve got a real life convention this weekend on Sat and Sun. My posting will be absent until Monday, most likely. Cheers. ![]()
Deck Handler
![]() Off-turn: combat vs summoned Buccaneer. Use Shadowless Sword. Combat (8+4) Check: 1d6 + 1d8 + 2 + 1d8 ⇒ (5) + (7) + 2 + (2) = 16 SUCCESS! Varian dispatches the hapless pirate with a smirk. ”Allow me to drink my wine in peace.” ![]()
Deck Handler
![]() Small retcon to my hand: I wouldn't have drawn Eando Kline if I had realised I was over my hand size. I recharge Helm of Telepathy freely at the end of my turn. Updated hand below. Varian wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
Combat against Buccaneer coming up next. ![]()
Deck Handler
![]() The hour is Gorum's. Varian rolls his eyes as Zarlova shirks her ship duties and pretends to be faint. "Really, my lady? Is your frail physique outmatched by the tang of seawater?" Varian says with an obvious sarcastic edge. When presented with the rope that Zarlova refused, Varian pulls his wayfinder from within his jacket and consults it. "Oh! Look at that. I must be away." He then rushes off to a nearby bar. Recharge Wayfinder to move to the Festhall, then examine top 2 cards there: #1 - Besmaran Priest; #2 - Nirento. Varian orders a glass of wine from the tavern-keeper. End turn. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Varian is at the Floating Shipyard with the lot of you. I'm taking that +2 starting hand option. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Varian will bank his hero point. Interested I am in one of the Weapon 3s. Weapon 3: 1d1000 ⇒ 464 ![]()
Deck Handler
![]() The hour is Basic. Zarlova's voice floats in the daydreams of Varian's mind, alerting him to the presence of the villainous source of his befuddled state. The wizard shakes his head for clarity, then shakes it again before searching the rocky shoals for the...oh Abadar's panties, it's a giant snake! Explore and encounter Selissa. (She's a naga). The gigantic pallid snake with the human female's face lunges at Varian, producing a mouthful of fangs! Poison BYA Damage: 1d4 - 1 ⇒ (3) - 1 = 2 Discard BotG and Swipe. I'll spoiler the rest of this - I need to ask Zarlova if she's willing to banish an item in order to temp close her location. The Selissa Combat:
The naga plunges her venomous fangs into Varian's thigh! The wizard grips the monster's skull, digging his thumbs into her eye sockets and hanging on for dear life!
Bury Aqueous Orb to use Intelligence die instead of normal die. Discard Totem Necklace to add a die because she has the Aquatic trait. Discard Blessing of Abraxas for another die. Survival (10+2) Check: 3d12 ⇒ (7, 1, 6) = 14 SUCCESS! Boons get shuffled back into the location, per location text. I will then reveal/discard Blessing of Qi Zhong to recharge a random card from discard pile and explore my location. Which discard card is healed?: 1d7 ⇒ 3 Augury Varian gets pitched left and right, up and down as he applies firm but unrelenting pressure on the naga's eyes, popping one of them in a gory spray. In an attempt to save herself, Selissa attempts to jar Varian off of his deathgrip by smacking her head against the rocky shoals. Her decision proves Varian's undoing, but hers as well: with a final crack, the half-blind naga cracks her skull against the sea-stained boulders. The wizard finds himself in a tossed tumble of limbs on the shore as the naga convulses, loses consciousness, and descends beneath the waves into a watery coma. Random location boons encountered: 1d2 ⇒ 2 Rosie Cusswell "What in the blazing hells was that?" the halfling sailor says, walking up on Varian as he disentangles himself. Diplomacy (6) Check: 1d6 + 3 ⇒ (1) + 3 = 4 FAIL! Varian cuts less than an impressive jib, per the eloquent Ms Cusswell. She leaves him on the shore. End turn. Explored more than once but I have no cards in hand to recharge. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() The hour is Besmara. Attempt to move (to the Tengu Rookery. Survival (8) Check: 1d6 ⇒ 5 Auto-FAIL!
Varian finds himself overwhelmed by drowsiness, unable to roust himself to take action. Skipping my turn. That barrier on top is not my forte. End turn. Varian Hand wrote: Blessing of Qi Zhong, Blessing of Abraxas, Blessing of the Gods, Swipe, Aqueous Orb, Totem Necklace
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Deck Handler
![]() EOT amendment: 1d4 ⇒ 1 Oh, good. Recharge Helm of Telepathy and add Blessing of Abraxas to my hand - 3 blessings for help! ![]()
Deck Handler
![]() On turn: the hour is Basic. Move to Riptide Cove. Perception (8) Check: 1d6 + 2 ⇒ (3) + 2 = 5 FAIL! Which random open location?: 1d2 ⇒ 2 Riptide Cove Varian rouses himself to move to the water’s edge, trying to find something to brighten his dulled senses. The choppy waters spray the wizard, who then looks around dully. Explore and encounter Blessing of the Gods. Auto-acquire. Place Augury in Recovery and choose Monster. Examine next 3 cards: #1 - Cannonade; #2 - Rosie Cusswell; #3 - Manticore. Place Manticore at the bottom of the deck and shuffle the rest. Discard Eando Kline to explore again. Random Card (Reroll ‘4’): 1d11 + 1 ⇒ (8) + 1 = 9 Potion of Healing Varian sees a glass vial bobbing in the rough waters nearby. He lunges for it. Intelligence (5) Check #1: 1d12 + 2 ⇒ (10) + 2 = 12 SUCCESS, but...
The wizard immediately downs the potion, knowing innately the healing magicks therein. Banish Potion of Healing
Feeling refreshed, Varian considers his options. End turn. Spells go into discard pile. Reset hand. Varian Hand wrote: Aqueous Orb, Blessing of Qi Zhong, Swipe, Blessing of the Gods, Helm of Telepathy, Totem Necklace. Please use my blessings - the Basic preferentially first. Also, don’t forget Swipe!
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Deck Handler
![]() Out of turn #1: discard Farglass for Nok-Nok.
The hour is Cayden Cailean. Varian hands the sneaky goblin his trusty spyglass at the request. The goblin cackles in response as he peers through it, obviously spotting something of interest within the folds of the mangrove tree. That thing of interest bellows a roar of a challenge at Nok-Nok’s introduction, triggering a terror in Varian he has rarely experienced. The half-elf wizard fled from the horrible tree as fast as the shallow waters and slippery roots would let him until the screams in his mind faded, and then he looked around. Webbed bubbles of incubating tadpoles crisscrossed this more stagnant waterway, bringing an odour of proteinaceous growth and new life to the air around him. Varian wrinkled his nose a bit, then raised his eyebrows in consideration at the thought of caviar. Explore and encounter Mercenary. A merfolk armed to the teeth steps out from a mossy bank, obviously the guardian of this nursery. He appears to signal that visiting hours are over, forever, as he aims his spear at Varian. Varian smiles and aims his mind at the merfolk. Mind Thrust in Recovery for this check. Combat (10+3) Check: 1d12 + 2 + 3 + 1d6 + 3 ⇒ (7) + 2 + 3 + (4) + 3 = 19 SUCCESS! The merfolk’s head pops like a pumpkin rotting in the sun, but quicker and more violently. Recharge Arnisant to explore again with a combat boost. Encounter Big ‘Ol Owly Thing. From under the surface of the water, a ferocious roar begins to froth the surface of the water where the merfolk fell. ”This does not look positive,” Varian says to no one, looking around swiftly. BYA Perception (6) Check: 1d6 + 2 ⇒ (3) + 2 = 5 Tshirt reroll
Varian whips around just in time to see the monstrous mongrel love-child of a duck-billed platypus and an owlbear emerge from the water, intent upon something other than a collegial game of cards! The wizard unconsciously draws his trusty rapier. Discard Disrupting Rapier +1 here. Arnisant explore gives me a bonus as well. Nok-Nok, can I get your Blessing of Abadar please? Combat (15) Check: 2d8 + 1 + 3 + 2d4 + 1 + 1d4 + 1d4 ⇒ (6, 5) + 1 + 3 + (3, 2) + 1 + (1) + (1) = 23 SUCCESS! ”Damn it, Asmodeus!” Varian dares to slander the god of the Chelish ruling elite as the yuck-filled platypus “thing” dies on top of Varian’s well-placed rapier thrust, but pitches headlong into the water, carrying the blade with it into the briny ink. Closure attempt: summon and defeat a random monster. That would be a Werecrocodile. Of course it would be. Werecrocodile:
SS Monster 3 Traits: Lycanthrope Aquatic To Defeat: Combat 18 Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty of the check to defeat is increased by 5. If undefeated, shuffle this card into a random open location. If the check to defeat has the Cold trait, add 1d6 to it. Just as he blasphemes the Prince of Darkness’ name, the waters split once more as a crocodile snout on two powerful legs sprouting from a muscular trunk snaps up out of the hatchery, a further foe intent on spilling Varian’s blood. ”You can take the devil-lover out of Westcrown, but you can’t take the Wiscrani out of Devil’s Love, can you?” Varian says in disbelief. ”I’m not talking to you,” he says with disdain to the aquatic lycanthrope. With dread, Varian realises his only chance at killing this thing lies with the completely unproven magical ability still in the recently-unearthed Alkenstar rifle. Not a Basic hour, so that is good. Poog, may I use your Blessing of Kelizandri here for 2 dice? Burying the Musket +2 Combat (18) Check: 3d8 + 1 + 1d10 + 2 + 1d10 ⇒ (1, 3, 3) + 1 + (8) + 2 + (2) = 20 Wow. SUCCESS! Location closed! BOOOOOOOMMMM! The echo reverberates off the water. The lycanthrope crocodile falls, half of its toothy elongated jaw missing from the blast of magical molten lead. Sadly, something sunders within the rifle, leaving Varian staring slack-jawed (and with ringing ears) at two separate pieces of the once-whole Alkenstar weapon. Strangely enough, none of those hideous monsters had the Goblin or Aberration traits, so no new random monsters anywhere. Because this location is closed, however, any future Goblin or Aberration encounter is DC +2. Also, I’m not even going to roll for the recharge EOT thing because I explored more than once and I only have one card left in my hand. I recharge it and draw a whole new hand. Spells get discarded. END TURN. Varian Hand wrote: Blessing of Qi Zhong, Eando Kline, Augury, Swipe, Totem Necklace, Helm of Telepathy. Swipe (-3 DC to any combat check) and Augury (local) available. Blessing by negotiation, though use it for villain stuff.
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Deck Handler
![]() The hour is Basic. Varian feels tired, so very tired. His eyes, so heavy with sleep, close as the wizard's head slumps forward, his mind filled with dreams of flight, his body weightless over the hideous mangrove tree filled with dead rodent creatures. Use Fly to examine the top 2 cards of this location (Musket +2 (Weapon 3)) and the Jungle (Old Salt (Ally B)). Stay at this location. If Nok-Nok or Poog wishes to move, then they may do so. Varian's eyes snap open, his acute senses detecting a powerful magical enchantment emanating from near the base of the tree. Yes, a firearm - a fabled Alkenstar weapon - lying discarded at the roots of the diseased tree. With all of the effort that his fatigued body can manage, Varian reaches out. I would ask for one of Zarlova's blessings, please - her choice. Dexterity (11) Check: 2d8 + 1 ⇒ (5, 2) + 1 = 8 Spending that Hero Point for a reroll.
Varian fumbles, his fingers at the edge of the barrel of the musket, and for a second he sees the prized weapon dislodged and slipping into the water. With a second try that comes from somewhere the Chelish count did not know he had, Varian leaps forward and saves the enchanted firearm from Besmara's clutches. Recharge Vampire Bat to examine top card of location: Humanbane Crossbow. Varian breathes easily, clutching the prized weapon. He looks up and sees a similarly-enchanted crossbow hanging precariously from one of the giant mangrove tree's branches. "Nok-Nok! Poog! Look!" Varian implores his goblin colleagues. End turn. Only explored once. Fly gets discarded. Reset hand. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Varian will start at the Mangrove Swamp with everyone else, but will likely move to the Hatchery. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Varian will take a Vampire Bat as his Ally 3 in place of Mirian Raas. He will also take Swipe in place of Fiery Glare. ![]()
Deck Handler
![]() I’ll throw a Weapon 2 request at the bottom of my list seeing as my rolls are unlikely to win much. ![]()
Deck Handler
![]() Varian will save his hero point. His preferences for upgrades: Weapon 3: 1d1000 ⇒ 412
He'll take a second Spell 3 if it's available and nothing else is. I somehow doubt it. ![]()
Deck Handler
![]() Out of turn: Pirate Entertainments. Strength (7+3) Check: 1d6 ⇒ 2 FAIL! Hand wipe! WE WIN!!! The crew of the Feathered Devil plays a celebratory game of 'Keelhaul the Fop' after successfully finding their way out of the ruined tower. ![]()
Deck Handler
![]() The hour is Gozreh. Varian notes the arcane magicks scrawled into the wall of the tower pointed out by Zarlova. He peers closely. Free explore and encounter Speed. Place Fiery Glare in Recovery to banish Speed and explore again: Jagged Shoals. Varian recognises the ancient trap for what it is. With a sudden enchantment, the wizard's eyes glow red and he blasts the explosive runes with fiery energy. Unfortunately, a secondary trap triggers, causing jagged shards of rock to explode from the walls in all directions! Poog, will you use your Blessing of the Gobs on this? You can steal the next top blessing of the deck - a Blessing of Kelizandri (Blessing 3)!. Knowledge (11) Check: 2d12 + 2 + 3 ⇒ (3, 5) + 2 + 3 = 13 SUCCESS! Varian throws his magically-imbued cloak up at the last moment, deflecting all of the trap's fury. "Terr-an-ble," Varian pronounces with a smirk on his face to the gathered crew of the Feathered Devil. When they don't respond, he frowns. "It was a pun." End turn. Discard spells in Recovery phase. Reset hand. Examine top two cards of blessing deck as per location power - #1: Blessing of Hshurha; #2 - Blessing of the Gods. Leave them in that order. Reset hand. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Out of turn: discard Blessing of the Starsong for Poog and resultant Poog heal! Which cards healed?: 2d5 ⇒ (3, 4) = 7 Conchobhar Turlach Shortstone, Mirian Raas THANKS! ![]()
Deck Handler
![]() At the start of Poog's turn, Varian will place Augury in Recovery to examine the top 3 cards of the location, looking for barriers: #1 - Besmaran Vestments; #2 - Pirate Entertainments; #3 - Pirate Captain. Shuffle location deck and place Pirate Entertainments at the bottom. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() The hour is Basic. Move to the Tower. Varian races towards the central structure of the ancient Ghol-Gan fortress, a foreboding tower that seems curiously unaffected by the heaving of the earth all around. Free explore and encounter Wyvern Blade Trap. Reaching the entrance portal to the tower, Varian spies a very fine tripwire at ankle height just inside the doorway. The wizard pulls up short, stopping his comrades from following. Tracing a fiery sigil in the air, Varian directs his magical energies towards the obvious trap, seeking a way to disarm the mechanism. Place Fire Snake in Recovery for this check. May I please use one of Zarlova's Blessing of the Spellbound? Disable (10) Check: 2d12 + 2 + 2 ⇒ (8, 7) + 2 + 2 = 19 SUCCESS! Use Varian's power to examine top card of location after defeating a barrier - Corlan (Ally). Discard Mirian Raas to explore again. The magical fire snake successfully releases the tension of the tripwire without triggering the unseen trap. Varian proceeds inside the tower to find one of the tengu crew members huddling in fear on the ground floor level. "Beak up, mate!" Varian barks, half-expecting the instruction to be labelled insensitively racist. May I use Poog's Blessing of the Green Faith, please? Diplomacy (9) Check: 2d6 + 3 ⇒ (1, 3) + 3 = 7 FAIL! It is as Varian suspected: racist. The tengu glares malevolently at the wizard as he mounts the steps but remains huddling with fear. End turn. Fire Snake goes into discard. Bury Disrupting Rapier +1 to draw Augury back into my hand and recharge all spells from discard pile. Reset hand. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() The hour is Kelizandri. Place Augury in Recovery and choose Barriers. Card #1 - Storm; Card #2 - Pirate Entertainments; Card #3 - Sandbar. Place all 3 at the bottom of the deck (#2, #3, #1). Explore random top card. Which card?: 1d3 + 3 ⇒ (1) + 3 = 4 Zul (Weapon 2). I’ll auto-fail it. Varian looks past the trappings of this material plane into the mists of the future, espying obstacles to a smooth sailing voyage. The wizard makes a mental note to avoid any potential entanglement. Varian gets shocked back into the present by the gnome pirate trying to helpfully offer his trusty magical harpoon. Varian gracefully declines the noble gesture. Discard Conchobar Turlach Shortstone to explore again and add Swashbuckling trait to this check. Which card?: 1d2 + 4 ⇒ (1) + 4 = 5 Collapsing Hallways Tick box on Amateur Swashbuckler boon to add 1d4 to this check. I’ll ask Poog to recharge Blessing of Kelizandri for this as well. Dexterity (9+3) Check: 2d8 + 1 + 1d4 ⇒ (2, 5) + 1 + (1) = 9 Tshirt reroll on the ‘2’
Varian dives for safety as a giant slab of stone crashes down, blocking the obvious exit from the chamber. The wizard throws his shoulder into moving the rock aside as a means of escape. Recharge Poog’s Blessing of Kelizandri for this nigh-impossible check. Strength (5+3) Check: 1d6 + 1d6 ⇒ (6) + (2) = 8 SUCCESS! Location closed; only one location left, so no new barriers shuffled in. EOT Perception (5) Check: 1d6 + 2 ⇒ (5) + 2 = 7 SUCCESS! Varian races for safety. Reset hand. All spells discarded in Recovery phase. Hand update in a bit. ![]()
Deck Handler
![]() The hour is Milani. Use mat power to discard Aqueous Orb and draw card - Fly. "An oni trapped within the tapestry now unleashed? What horrors have we wrought upon this world?" Varian expresses his concern as the ground shakes around him. With decisiveness, the Venture-Captain speaks a word of power and takes flight. Place Fly in Recovery to examine the top cards of two locations (#4, #3): Collapsing Hallways (Closing Henchman); Barroom Brawl. Ugh. Both difficult barrier DCs for Varian. I'll take a chance and relocate to Poog's place at #2. Discard Wayfinder when I arrive to examine top card of location - Collapsing Hallways (again!). I'll choose to shuffle and take a bonus explore. Which card?: 1d6 ⇒ 4 Giant Rock Crab. Varian alights next to Poog just as a massive foreclaw erupts out of the rocky ruins. Impossibly large, a huge crustacean emerges and makes straight for Varian! Use Mind Thrust for this check. Combat (13+3) Check #1: 1d12 + 2 + 3 + 1d6 + 3 ⇒ (12) + 2 + 3 + (3) + 3 = 23 SUCCESS!
Varian concentrates, burrowing his powerful mind deep into the monstrous crab's chitinous brain. Finding what he seeks, the wizard turns off the crab's consciousness, dropping the creature into an inert pile of shells. Random Next Card #1: 1d5 ⇒ 4 Reroll.
Re-order the ally on top of the barrier and take free explore. A gnome swashbuckler races into the Ghol-Gan ruin and sizes up the two odd companions. Diplomacy (7) Check: 1d6 + 3 ⇒ (4) + 3 = 7 SUCCESS! Varian calls out to the gnome. "Come with us if you want to live!" The gnome seems to want to live. End turn. All spells land in discard during Recovery phase. EOT Perception (5) Check: 1d6 + 2 ⇒ (4) + 2 = 6 SUCCESS! No damage. Reset hand. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Varian will start with the Raft at Ghol-Gan Ruins #4. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Varian will not renew his Blessing of Besmara Loot card and take the Blessing of the Qi Zhong in its place. Blessing of Qi Zhong:
Traits: Divine Qi Zhong Healing Discard this card to add 1 die to any check. Reveal this card to shuffle a random card from your discard pile into your deck, then discard this card, then explore your location. After you play this card, if the top card of the blessings discard pile lists Wisdom in its check to acquire, recharge this card instead of discarding it. Varian will take his Red Carriage in his new Item Card Feat slot. ![]()
Deck Handler
![]() Varian will take an Item card feat and he is VERY VERY interested in the Item 2. He has a boon that allows him to take two deck upgrades. If I can have the Item 2, then I will gladly pick from the remainder after everyone else gets their first picks. 1.) If Not.....(for Item 2): 1d1000 ⇒ 32
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Deck Handler
![]() Posting them here for ease: Upgrade List Rotgut (Ally 2)
Plunder
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Deck Handler
![]() The hour is Basic. Varian moves back to the Wishing Well. Drawn back to the magical chamber where Zarlova once cavorted, the wizard re-enters to find (disappointingly) the Nethysian priest clothed once more along with the goblin comrades, swimming and bobbing within the well’s waters. Free explore and encounter Crystal of Healing Hands (Item 3!). Free acquire along with a Pirate Shade Haunt. Bury Augury to immediately banish the Haunt, then bury the newly-found Crystal to heal Varian. Heal via Crystal: 1d4 + 1 ⇒ (1) + 1 = 2
Varian smiles on the scene, feeling rejuvenated by the antics of his madcap crewmates. They were all going to be just fine, somehow. Free Closure attempt. I’ll use Poog’s Flork and Nok-Nok’s Asmodean blessing. Knowledge (8) Check: 2d12 + 2 + 3 + 1d4 + 4 ⇒ (6, 6) + 2 + 3 + (1) + 4 = 22 Auto-SUCCESS! Location closed. WE WIN!!! ![]()
Deck Handler
![]() The hour is Milani. Move back to Wishing Well. Descending the stairs masked by the secret door from the tower, the wizard alights on the level of the fountain. Varian is not surprised to find Zarlova there: the Nethysian priest has a knack for finding magical places. Varian is surprised to find her swimming in the fountain, her priestly robes folded up in a bundle at the water’s edge. Varian hastily averts his eyes. ”Milady, Zarlova...we seem to have been drawn to the same magical locus!” the half-elf calls out, blushing in spite of himself. Explore and encounter Blessing of Kelizandri! Auto-acquire! Acquire Pirate Shade Haunt but bury Mind Thrust to get rid of it immediately. The wizard spies a sigil of divine power etched into the side of the fountain’s base. Tracing the carving with his finger triggers an aquamarine glow that spreads to Varian’s body. Suddenly, the water becomes a reflection of future possibilities! Place Fly in Recovery to examine top cards of Wishing Well (Cryptic Runes) and Scar Bay (Lookout Duty - already known). Move to Scar Bay. Varian sees the goblin cleric falling from a crow’s nest post into the churning waters below a jagged cliff. Somehow, the waters of the wishing well hear his cry to save his comrade-in-arms parting time and space as he dives into the water and emerges by himself at the lonely rocky lookout post he spied in the watery oracular vision. Discard Blessing of Kelizandri to explore and encounter Lookout Duty. Place Fire Snake in Recovery to use Arcane skill instead of listed skill. I’d like to use Poog’s Blessing of Green Faith to avoid a mishap, please. Arcane (9) Check: 2d12 + 2 + 2 ⇒ (4, 6) + 2 + 2 = 14 SUCCESS! Follow card instructions and examine next card: Potion of Heroism. No means to explore further, but I take damage. Spotting Poog lying bleeding below the lookout post, Varian jumps down from the heights to aid him. The wizard lands badly, twisting his ankle and landing in a crumpled heap. Combat Damage: 1d4 ⇒ 2 Discard rest of hand. Banish Potion of Heroism from location.
Wisdom (8) Check: 1d6 + 2d6 ⇒ (5) + (1, 4) = 10 SUCCESS! Take a point of damage for the monster remaining in the deck but it’s moot as my hand is wiped. Location CLOSED! ”Funny coincidence finding you here,” Varian says through gritted teeth to the priest of Zarongel. End turn. All spells go into discard. Reset hand. Varian’s hand wrote: Blessing of the Starsong, Blessing of Besmara 1, Arnisant, Farglass, Eando Kline, Augury
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Deck Handler
![]() The hour is Kelizandri. Varian and his attendant crew mates press deeper into the base of the tower of the odd stone pyramid, seeking a way out of the stony prison. Encounter Benevolent Buckler. Constitution (5) Check: 1d4 ⇒ 1 FAIL! The wizard walks by a magical shield affixed to the wall, too intent upon seeking out further ancient runes on the wall to recognise the treasure for what it is. Varian soon finds further runes of which he seeks. Moving quickly to decode them, the wizard suddenly spies the tell-tale signs of a secret door hidden cleverly within the cracks of the wall. With alacrity, the half-elf opens an ancient chamber leading deeper into the base of the pyramid. The sounds of water falling echoes from within. "Quickly! Who knows what may await us!" Varian sends motes of light dancing forward to provide illumination, revealing a balcony overlooking a large high-arched chamber containing a fountain of water set within the tower. "Curious. What could it be?" Varian muses as he picks his way down from the balcony. Recharge Wayfinder to move to Wishing Well, then examine the top 2 cards of the location: #1 - Emerald of Dexterity; #2 - Protect. End turn and reset hand. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() The hour is of the Gods. Varian smirks to himself as he moves forward to the rune-encrusted panel. Knowledge (10) Check: 1d12 + 2 + 3 ⇒ (6) + 2 + 3 = 11 SUCCESS! Examine next card in location: Sandara Quinn (scenario effect). No damage taken. Then examine top two cards of location (barrier effect when defeated). 2nd card past the Ally is Barroom Brawl. As per defeated location, rearrange the two cards so the barrier is on top. Can I close it yet? (9 cards): 1d10 ⇒ 7 Not yet. Discard Blessing of Abraxas to explore again. Varian calls out the translation of the ancient runes: a dirty limerick about a female pirate who sailed from port to port. Some of the pirates even get the subtle innuendo. And then there are the ones who don’t, and take umbrage at being found out at not being good at poetic metaphor. Pirates are sensitive to such things. Poog, may I use a Blessing of the Green Faith please? Dexterity (5+3) Check: 2d8 + 1 ⇒ (1, 6) + 1 = 8 SUCCESS! Varian ducks lithely as a boot sails at his head. ”Honestly, who throws a shoe!?” Next card is Sandara Quinn still, so again no damage. Can I close it now? (8 cards): 1d10 ⇒ 2 Nope. Discard Eando Kline to explore again. A female crew mate presents herself to Varian, irate at the suggestive ribaldry inherent in the ancient wall musings. The wizard does his best to smooth things over. Diplomacy (5) Check: 1d6 + 3 ⇒ (5) + 3 = 8 SUCCESS! The fellow sailor falls to laughing at the wizard’s words. Score one for the venture-captain! Discard Sandara Quinn to explore again. Encounter Besmara’s Bones. Add the Swashbuckling trait to this check to acquire thanks to Sandara Quinn and bury Helm of Telepathy to roll Intelligence die (d12) for this Survival check. Ask for Poog’s other Blessing of Green Faith. Survival (8) Check: 2d12 ⇒ (12, 8) = 20 SUCCESS! The charmed sailor presses a small flask marked with the holy emblem of the Pirate Goddess into Varian’s hand. The wizard doesn’t need to be asked twice and takes a long pull. Take a look at next card: Hull Damage (barrier). Crap. Damage taken: 1d4 ⇒ 1 Discard Aqueous Orb. Banish Hull Damage per scenario power. Bury Besmara’s Bones (Swashbuckling trait) to heal 1d4 random cards. Swashbuckling Heal: 1d4 ⇒ 3
The raw liquor burns like hell going down, making Varian cough and choke until his face went as red as a Chelish tart. But with encouragement from the crew of the Feathered Devil, the half-elf took another pull, beginning to feel the rejuvenating effects of the odd spirits. Whomever said exploring a dusty tomb was boring never did so with THIS crew. End turn. Examine top 2 cards of blessing deck (location power): #1 - Besmara; #2 - Sivanah. Leave it as is. No Recovery phase. Reset hand. Varian Hand wrote: Totem Necklace, Wayfinder, Disrupting Rapier +1, Mind Thrust, Fiery Glare, Fly
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Deck Handler
![]() The hour is basic. Varian recharges Fiery Glare and reveals Eando Kline to examine top card of the deck. Random Tower Card (reroll '10' and '11'): 1d13 ⇒ 7 Icy Boarding Pike - encounter it. Varian's pirate colleague directs him down a narrow hallway thick with the dusty cobwebs of centuries of abandon. He offers the wizard his trusty maritime pike as cold comfort to taking the lead down the passage. Strength (10) Check: 1d6 ⇒ 3 Auto-FAIL! The wizard laughs aside the offer of the ungainly weapon and instead closes his eyes to concentrate on the arcane world once more, drawing insight and power from the infinite realm of magic lore. Place Augury in Recovery and select barrier, examining the next top three cards of the location. Random Tower Card (reroll '7', '10', and '11'): 1d13 ⇒ 4 Besmara's Bones
Shuffle deck and place Cryptic Runes on top. End turn there. Varian sees the presence of cryptic runes of ancient power in the chamber at the end of the tight passage, but also gleans a sense of danger necessitating caution. Needing a moment to ponder his next action, the wizard halts the small party with a silent gesture. Recovery phase: Augury goes into discard pile. Reset hand. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() The hour is Abadar. Varian takes a moment to consult with the arcane before pressing forward within the mysterious stony tower. Place Augury in Recovery and choose barriers. Examine top 3 cards: #1 - Sandara Quinn; #2 - Barroom Brawl; #3 - Sea Hag. Not the best encounter as it makes everyone encounter it. Shuffle deck and place Barroom Brawl at the bottom. Place Farglass in Recovery to examine new top two cards. Random Card #1 (reroll '2'): 1d13 ⇒ 11 Animated Weapon
Keep them in this order and encounter Animated Weapon. Varian's visions lead him to an area of the tower wall free curiously-free of ancient inscriptions. His hands moving across the surface, the wizard triggers the secret compartment shown to him in his reverie, an ancient scroll cached within! Arcane (8) Check: 1d12 + 2 + 2 ⇒ (5) + 2 + 2 = 9 SUCCESS! Recharge Arnisant to explore again (Canopy Creeper) with a bonus to combat checks. Varian treats the ancient papyrus reverently, successfully identifying the spell then stowing it in his pack. As if on cue, Varian's steadfast canine companion begins growling at the ceiling, his hackles raised. "Steady on, Arnie. Let us see what we have here..." Varian casts a simple cantrip to light up the ceiling of the tower chamber. The illumination reveals a large and dusty patch of mould clinging to the ceiling. "I wonder..." Varian muses. BYA Wisdom (10) Check: 1d6 + 2 ⇒ (4) + 2 = 6 Auto-FAIL! DC increased by 3. A thorny tendril shoots out at Varian, taking him completely by surprise! The wizard responds with a fiery summons as his hound snarls and gnashes at the thorny monster! Combat (12+3) Check, Arnisant bonus: 1d12 + 2 + 2 + 2d6 + 1d4 ⇒ (8) + 2 + 2 + (3, 4) + (2) = 21 SUCCESS! The carnivorous mould goes up in flames, filling the small room with an acrid smoke and an even worse odour. One of the crew mates formerly of the Feathered Devil suggests a side passage away from the flaming spore-carpet as it flops onto the floor, Varian's magical fires consuming it. Look at top two cards of the hourglass as per location power: #1 - Blessing of Cayden Cailean; #2 - BotG. Leave them as is. Recovery phase: all spells discarded. End turn. Bury Animated Weapon to draw Augury into hand from discard pile and recharge Scorching Ray. Reset hand. Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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Deck Handler
![]() Tower it is! Varian wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1
Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4 Constitution d4 [ ] +1 Intelligence d12 [X] +1 [X] +2 [ ] +3 [ ] +4 Arcane: Intelligence +2 Knowledge: Intelligence +3 Wisdom d6 [ ] +1 [ ] +2 [ ] +3 Perception: Wisdom +2 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon or Spell
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![]() Hello, Does anyone know what you should do if an event you have played in is still not entered (or not showing up on your character?). I have the signed chronicle sheet; do I need to follow up with the event's organizer or is there a support forum for this sort of thing? (I didn't really see one; nor a sticky thread on the subject). If anyone could just point me in the right direction that would be much appreciated. Thanks! |