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Our Kingmaker campaign ended some time ago at level 11, but a few of the players wanted to do a spin off "what if we got to 20" game. I played a summoner, and quite a potent one at that. We have been given 798,000 gold (overwhelming!)

A: What are some good endgame ways to protect the summoner?

I used invisibility and darkness but I don't feel like that will be enough.

B: My eidolon uses a greatsword in addition to his nat attacks. Can anyone think me up some awesome enchants to load up on his sword or swords?

Holy worked great but brilliant energy looks good for foes with too much ac.

C: I feel a terrasque coming our way. Possibly some balor lords or some epic dragons. I am worried that there will be too much to keep track of to effectively combat such grave foes. any tips on that front?

Please go berserk on this, I am super excited as level 12 was my highest character!


Driver 325 yards wrote:
prd wrote:
Quote:

Flurry of Blows (Ex): Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating. A zen archer's flurry of blows otherwise functions as normal for a monk of his level.

A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.

Thank you, I thought I had seen it somewhere but I was just reading the core rules on monk. Awesome!


As the title says, can I use both in the same attack action? I keep hearing that you can't but the RAW are pretty clear that you can start a flurry then add rapid in that attack.

Flurry: Starting at 1st level, a monk can make a flurry of blows as a full-attack action.

Rapid: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.


I didn't see it being possible at first but it is. The balancing agent in this is he provokes an attack of opportunity by casting shocking grasp. He would have to cast 10 feet away then 5 foot step to deliver his damage, or take combat casting and always cast defensively.