
![]() |

I was pleasantly surprised to read Ryan Dancey's update for several reasons. First, PFO was marketed as a sandbox MMORPG, and it sounds like Goblinworks is sticking to it's vision. Dancey is 100% correct in stating that PFO needs to be different to succeed. There are enough casual theme park MMORPGs out there. One of the main reasons SWTOR has not been a huge success is because there are too many MMORPGs with similar design philosophy out there. WoW players played SWTOR for a couple of months and went back to WoW. The last thing the MMORPG genre needs is yet another casual theme park MMO.
I'm not even a big PvPer. But I welcome a game world that offers true danger for the explorer. As a PF RPG player, a sandbox MMO will much more closely mirror the PnP experience than a casual PvE game. That's the way I view sandbox anyway. I played Darkfall for about 6 months and even though the game was brutal at times, some of my most memorable moments in decades of gaming came from my experiences there. The same can be said of UO. What I hope for in PFO is a modern UO.
So I really hope Goblinworks sticks to their vision and does not make yet another PvE centric MMO. Make PFO a living, breathing world with all the dangers inherent in any society. The gaming base will find a way of dealing with those who continually prey on the citizens.