Mathus Mordrinacht

ValthonisWolf's page

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DethBySquirl wrote:

I've actually had some success with a variant on the Oradin utilizing a Life Shaman as the base instead. The con is that it's less stat-synergistic, but given the fact the Shaman is only there for a dip anyways, just grab a few spells that aren't terribly dependent on caster level or DC.

In exchange, you get a familiar (whose HP scale off your total HP and could stack with a Chosen One paladin), a witch hex (because you can grab Life Link with your first hex and the Channel Energy is baked into the Life spirit), and you don't have to worry about a curse.

Given the racial stat bonuses, archery is solid and good for making sure you aren't being overloaded with damage from too many sources, but taking Fey Foundling ends up delaying the required archery feats a fair bit, whereas melee only really needs a decent Strength and Power Attack for relevance, so it might be the better option. You got really good rolls, so stats shouldn't be an issue regardless.

If you go archery, a +1 Seeking composite longbow is the way to go, and maybe some +1 mithril armor. If you're going melee, something to beef up your Strength and/or Charisma might be good.

Thanks for the post, after reading it I did go ahead and go that route!


I did indeed forget about the 1/2 other class levels counting, sorry!

If i'm not taking channel I suppose that frees up my second feat as well, for something like Finesse. Kinda leaning towards spiked chain just for the coolness factor, plus the ability to do trips and disarms..


BretI wrote:

Extremely nice rolls for attributes!

If you are going mostly Paladin, I would suggest starting with two levels of Paladin (for the saves and lay on hands), then going four levels of Oracle (getting you second level spells faster than a Paladin), and then continuing as a Paladin.

Life link plus lay on hands is how the Oradin is able to keep in the fight and combat heal. Taking the second level of Paladin and then Life Link as your first revelation will allow you to do that as a swift action.

I have played a cleric that uses Selective Channel, it really isn't that great for in combat healing.

I would choose two items, +1 weapon and +1 armor. Boring, but they will keep you in the fight better than the Charisma item and one more channel for 1d6 group healing.

Since your Dex is enough higher than your strength, you should consider if your primary mode of combat is going to be archery, finesse melee, or something else. Going archery is rather feat intensive and paladins tend to be feat starved.

Thanks for the reply! I can definitely start with more levels in pally if that would help.

What do you suggest for the +2 item then, since you only listed the two +1s I'm allowed.

Kitunes get a +2 to dex and a -2 to strength, thats why I'm going a dex route. I'm just not sure if I should be in melee combat if I'm trying to heal others.

Also, medium or heavy armor?

I neglected to mention my curse, I haven't decided on it yet. I was thinking Lame, but that would seriously hinder melee combat. I'm open to suggestions.. Since I won't be getting 5 levels in oracle I will only have the penalty and any starting bonus from a curse.. Maybe Powerless Prophecy? Or Wrecking Mysticism..


I have a some pathfinder experience but this will be the first time I've attempted playing a character that is not pure physical DPS...

I volunteered to take on the role of healer for this campaign, but not wanting to just be a 'heal bot', I've read up a lot on the Oradin build and it looks appealing. However, I'm a bit lost on what direction I should go in regards to armor, weapons, etc.

We rolled for stats and i got a spread of: 17, 17, 16, 15, 15, 10

I really want to play a Kitsune so with the bonuses/penalties so far my stats are:

STR: 13
DEX: 19
CON: 16
INT: 15
WIS: 10
CHA: 19

We are starting out at level 3 so I went:
Paladin
Oracle
Oracle

Figuring one more level of Oracle then pure paladin after that.

Mystery: Life
Revelation: Channel, picking up Life Link next level
Feats: Fey Foundling, Selective Channeling

My party consists of: Myself, Investigator, Psychic, and a shaman "of some kind" (Player hasn't decided yet)

So, besides being a healer, what should i go for? Melee? Ranged? Wands? I was hoping to be a debuffer, but I'm unsure how efficient that is with wands, plus I think the Psychic mostly does that? Should I go with heavy armor or armor that lets me keep my dex bonus?

We are starting with:
300 gold
1 weapon/armor of +2 or lower, OR one wonderous/wand of 8k gold value or lower
2 items of +1 value, OR wonderous items/wands of 3k gold value or lower

I was thinking of a Headband of Alluring Charisma +2, but I'm open to suggestions. In fact the only thing I really wish to keep set in stone is the Kitsune race!