Chivane

Val'halla's page

42 posts. Organized Play character for Kirill.Storm.


Full Name

Valhalla

Race

Elf | HP 18/24 | 1/3 Hero Point | Perc’ +7 ; Speed 30 | AC 19 | Fort +5 ; Ref +10; Will +7

Classes/Levels

Languages: Common, Elven, Undercommon | Default Exploration: Search/Sneak/Detect Magic

Strength 10
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 12
Charisma 14

About Val'halla

Level 2 full statblok here: CHARSHEET

Info below is irrelevant!

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PAIZO FORUM PbP HEADERS

In order to generate the correct order, paste the information in the indicated fields in your character’s profile:

[Gender:] alignment (gender if desired) ancestry (heritage) class level |

[Race:] HP #/# | AC # | F +# R +# W +# | Perc +# | Stealth +# |

[Classes/Levels:] speed | Hero 1/3 | focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: ---

REFERENCE

Proficiency Bonus:
U = 0
T = 2 + Level
E = 4 + Level
M = 6 + Level
L = 8 + Level

PROFILE TEMPLATE

PFS Information:

PFS Number:
Experience:
Fame:
Gold:

Training: Scrolls (#), Spells (#), Swords (#) or Field Agent

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation:

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

(character name):
(optionally, replace this spoiler with Character Name)
Ethnicity:
Nationality:
Birthplace:
Age:
Gender & Pronouns:
Height:
Weight:
Physical Appearance:
(/end personal details spoiler)
ancestry (heritage)
background
class (subclass if applicable, e.g. Druid Order); Level: #; Experience: #
size traits (e.g. Medium Humanoid Human or Small Humanoid Halfling)
alignement, patron deity or faith (if applicable)
Associations: Pathfinder Society, Organization 2, etc.
Languages:
____________________
ABILITY SCORES

STR ## (+#), DEX ## (+#), CON ## (+#)
INT ## (+#), WIS ## (+#), CHA ## (+#)
____________________
SENSES
Perception: +## ((wis) + (prof) + (item)) [T/E/M/L]
Special Senses:
____________________
DEFENSES

HIT POINTS: ##/##

ARMOR CLASS
AC: ## (10 + (dex) + (prof) + (item))
Shield: +## Hardness # Max HP ## / BT # Current HP ##

Unarmored: [U/T/E/M/L], Light: [U/T/E/M/L], Medium: [U/T/E/M/L], Heavy: [U/T/E/M/L]

SAVING THROWS
Fortitude: +## ((con) + (prof) + (item)) [T/E/M/L]
Reflex: +## ((dex) + (prof) + (item)) [T/E/M/L]
Will: +## ((wis) + (prof) + (item)) [T/E/M/L]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE

Class DC: ## (10 + (key stat) + (prof) + (item)) [T/E/M/L]

Speed: ## Movement Types: (e.g. climb, burrow, fly)

Melee Strikes
weapon +# ((str or dex if applicable) + (prof) + (item) [T/E/M/L]
damage (dice + (str)) [B/P/S] (traits)

Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)

Weapon Proficiencies
Simple: [U/T/E/M/L], Martial: [U/T/E/M/L], Other (weapon): [U/T/E/M/L]
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MAGIC

Magic Traditions
Arcane: #
Divine: #
Occult: #
Primal: #

Spell Attack Roll (tradition): ## = ((key) + (prof)) [T/E/M/L]
Spell DC (tradition): ## = (10 + (key) + (prof)) [T/E/M/L]

Focus Points: #/# (maxiumum)

Spell Slots per Day
1st: # 2nd: # … 10th: #

Spells Known/Memorized
Cantrips (cantrip level):
1st:
2nd:...
____________________
SKILLS

Acrobatics: ## = (dex) + (prof) + (item) - (armor) [U/T/E/M/L]
Arcana: ## = (int) + (prof) + (item) [U/T/E/M/L]
Athletics: ## = (str) + (prof) + (item) - (armor) [U/T/E/M/L]
Crafting: ## = (int) + (prof) + (item) [U/T/E/M/L]
Deception: ## = (cha) + (prof) + (item) [U/T/E/M/L]
Diplomacy: ## = (cha) + (prof) + (item) [U/T/E/M/L]
Intimidation: ## = (cha) + (prof) + (item) [U/T/E/M/L]
Lore (type): ## = (int) + (prof) + (item) [U/T/E/M/L]
Medicine: ## = (wis) + (prof) + (item) [U/T/E/M/L]
Nature: ## = (wis) + (prof) + (item) [U/T/E/M/L]
Occultism: ## = (int) + (prof) + (item) [U/T/E/M/L]
Performance: ## = (cha) + (prof) + (item) [U/T/E/M/L]
Religion: ## = (wis) + (prof) + (item) [U/T/E/M/L]
Society: ## = (int) + (prof) + (item) [U/T/E/M/L]
Stealth: ## = (dex) + (prof) + (item) - (armor) [U/T/E/M/L]
Survival: ## = (wis) + (prof) + (item) [U/T/E/M/L]
Thievery: ## = (dex) + (prof) + (item) - (armor) [U/T/E/M/L]
____________________

FEATS:

Ancestry Feats and Abilities
Special 1st: (e.g. low-light vision)
Heritage 1st: (feat)
1st: (feat)

Skill Feats
Background: (feat)
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: (e.g. druidic order (leaf))
Feature 1st: (e.g. wild empathy)
1st: (e.g. reach spell)

Bonus Feats
Feat Name (Source)
E.g. Shield Block (Class)
____________________
EQUIPMENT

Combat Gear:
Other Gear:
Magic Items:

Invested Items:
(increase as needed for feats or class features that increase maximum investment)
1. magic item
2. magic item
3. magic item
4. magic item
5. magic item
6. magic item
7. magic item
8. magic item
9. magic item
10. magic item

Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))

Coins: # copper # silver # gold # platinum (or total in gold)
____________________

CHRONICLES

1. PFS(2) #-##: title:

Boon: description
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)

Ancestry Goblin (Humanoid) Background Gladiator Class Barbarian 1
Alignment is Chaotic Neutral
Language Common, Goblin Perception** +5 (Darkvision)

STR 16 (+3) DEX 14 (+2) CON 14 (+2)
INT 12 (+1) WIS 8 (-1) CHA 14 (+2)

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DEFENSES
________________________________________________________________________
Hit Points 24
Armor Class 18
Fortitude** +7, Reflex* +5, Will** +4

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OFFENCES
________________________________________________________________________
Movement 25/20 ft
Melee Starknife +6 (1d6+3 P) (Agile, Deadly, Finesse, Thrown 20, Versatile S)
Dagger
Ranged Javelin +5 (30 feet) (1d6+3 P)

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Powers
________________________________________________________________________

Lay On Hands

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FEATS AND ABILITIES
________________________________________________________________________
Ancestry and Heritage Abilities
Class Feats
General Feats none
Skill Feats

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SKILLS
________________________________________________________________________
Acrobatics +2 | Arcana +0 | Athletics* +6 | Crafting +1 | Deception +2 | Diplomacy +2 | Intimidation +2 | Lore (Mercantile)* +4 | Medicine -1 | Nature* +2 | Occultism* +4 | Performance +5 | Religion* +2 | Society +1 | Stealth +2 | Survival -1 | Thievery* +5

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EQUIPMENT
________________________________________________________________________
Worn barbarians’s clothing, Hide Armor
Weapons Horsechopper (-9 SP, Bulk=2), 4 javelins, Handaxe

Stowed backpack (Bulk 3,5) -32 SP:
Bedroll, belt pouch (2), chalk (10), flint and steel, grappling hook, rope (50 ft), rations (2 weeks’), sheathes (2) soap, torches (5), waterskin

Healers Tools (-5 GP, Bulk=1)
Crowbar (-5 SP, Bulk=L)
Wayfinder! (???)
Wealth Gold spent = 99 SP, Current Bulk= 6.5

SPECIAL ABILITIES::

BACKGROUND::
Rrho is a simple goblin with nordic-grey skin and yellow pigmentation. He is smiley even though not so young for goblin - near 15 years old! Toothy smile follows with not so good impression as positive-thinking goblin believes. Rrho loves roads, paths and travels being true nomad. But he is a still just a goblin and his limbs are quicker than his mind.

Rhho weares breastplate and armed with Starknife and seel shield.

Rrho remember not much from his childhood after taking hit from horses hoof. Thats why Rrho, being true goblin afraid of such creatures. But his granny told RRho few times "Do not spoil you fear. Throw your s$&# if necessary." Rrho believes he saw constant dream in previous life, he just can not sleep so good again and look for trouble solution.

Bort arrived with a good opportunity to join caravan. So, Rrho joins group as a teamster still being afraid of horses...


Level Progression::

Dice: