Gladiator

Valeros the Bonekeeper's page

26 posts. Alias of MauveAvengr.


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Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a

Turn: Turn 11 - Blessing of Pharasma

Blessing of Pharasma:
Blessing of Pharsma
Blessing B
Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: N/a

Move: Move to Forgery of Ra

Explore: Telekinesis Trap

Telekinesis Trap:
Telekinesis Trap
Barrier 2
Traits
Trap
Arcane
Magic
Elite

Check
Arcane
Divine
12
OR
Constitution
Disable
9

Powers
If undefeated, you are dealt 3 Combat damage; display this card next to its location deck. While displayed, characters at this location may not move, be moved, or explore. At the end of your turn, the Telekinesis Trap deals 1d4+1 Acid damage to you.
At the end of your move step, succeed at a Strength, Dexterity, or Acrobatics 9 check to banish this card.

Discard Blessing of Tsukiyo to bless check.

Constitution 9: 2d8 ⇒ (8, 7) = 15

Banished. Discard Viking Shieldmaster to explore again. Add 1d4 to all Melee combat checks.

Explore 2: Ubashki Swarm

Ubashki Swarm:
Ubashki Swarm
Monster 1
Traits
Undead
Mummy
Swarm
Trigger

Check
Combat
8
THEN
Combat
8

Powers
When you examine this card, succeed at a Stealth 6 check or each character at your location summons and encounters an Ubashki Swarm.
The Ubashki Swarm is immune to the Mental and Poison traits.
If the Ubashki Swarm is not defeated by at least 2 on both checks, succeed at a Constitution or Fortitude 7 check or bury 1 card.

For first combat, reveal Longsword +2 to do Melee+1d8+2.

1st Combat 8/10: 1d10 + 5 + 1d8 + 2 + 1d4 ⇒ (7) + 5 + (5) + 2 + (4) = 23

For second combat, reveal Longsword +2 to do Melee+1d8+2.

2nd Combat 8/10: 1d10 + 5 + 1d8 + 2 + 1d4 ⇒ (5) + 5 + (1) + 2 + (4) = 17

Banished. Discard Legionnaire Chaplain to explore again. Reduce all damage by 1 this exploration.

Explore 3: Curse of Poisoning

Curse of Poisoning:
Curse of Poisoning
Scourge B
Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Suffer Curse of Poisoning then may attempt to close location. Suffer Fire damage.

Fire damage: 1d6 ⇒ 3

Discard Longsword +2 and Hatchetbird. Hand is now empty. Location is closed.

End Turn: Reset hand. After reset, recharge the newly drawn Blessing of the Father of Creation and Staff of Minor Healing due to two Curse of Poisonings.

[u]Summary[/u]:
Move: Embalming Parlor -> Forgery of Ra
Acquired: N/a
Banished: Forgery of Ra Cards 1,2: Telekinesis Trap, Ubashki Swarm
Examined: N/a
Random Card(s) Used: N/a
Displayed: Forgery of Ra Card 3: Curse of Poisoning
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Trident +2, Breakaway Spear, Dwarven Earthbreaker +1, Blessing of Angradd,

Displayed: Curse of Poisoning, Curse of Daybane, Curse of Poisoning 2,
Deck: 8 Discard: 6 Buried: 1
Current Location: Forgery of Ra
Hero Points: 0
Reroll: used
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Reduce local damage by 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evangelist, Blessing of Shizuru
Recharged: Grappler's Mask, Dwarven Plate, Spirit Sword, Mountain Pattern Armor, Blessing of the Father of Creation, Staff of Minor Healing,
Discard Pile: Standard Bearer, Viking Shieldmaster, Blessing of Tsukiyo, Legionnaire Chaplain, Longsword +2, Hatchetbird,
Buried Pile: Blessing of the Elements (acq),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☑ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a

Turn: Turn 7 - Blessing of Maat

Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat

Check
Divine
6
OR
Constitution
Fortitude
10

Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

SOT: N/a

Move: Stay at Embalming Parlor

Explore: Curse of Daybane

Curse of Daybane:
Curse of Daybane
Scourge B
Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Already suffer from Curse of Daybane so no effect. Can attempt to close now. Summon and encounter Natron Zombie.

Natron Zombie:
Natron Zombie
MM-B
henchman (monster)
Undead
Mummy
Veteran
Check to defeat
Combat 12
Powers
The Natron Zombie is immune to the Mental and Poison traits. The difficulty to defeat is increased by the scenario's adventure deck number.

After you act, if the check to defeat does not have the Electricity trait, bury a random card from your discard pile.

Reveal and discard recharge Spirit Sword to do Melee+1d6+1+1d8+1d8.

Combat 12+3=15: 1d10 + 5 + 1d6 + 1 + 1d8 + 1d8 ⇒ (2) + 5 + (3) + 1 + (7) + (6) = 24

Embalming Parlor is closed! Since check did not have the Electricity trait, bury the discarded Blessing of the Elements.

End Turn: Reset hand. After reset, recharge Mountain Pattern Armor due to Curse of Poisoning

[u]Summary[/u]:
Move: Embalming Parlor
Acquired: Embalming Parlor Card 1: Curse of Daybane
Banished: N/a
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Longsword +2, Viking Shieldmaster, Hatchetbird, Legionnaire Chaplain, Blessing of Tsukiyo,

Displayed: Curse of Poisoning, Curse of Daybane,
Deck: 12 Discard: 1 Buried: 1
Current Location: Embalming Parlor
Hero Points: 0
Reroll: used
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Reduce local damage by 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shizuru, Dwarven Earthbreaker +1, Evangelist, Trident +2, Blessing of the Father of Creation, Staff of Minor Healing, Breakaway Spear, Blessing of Angradd
Recharged: Grappler's Mask, Dwarven Plate, Spirit Sword, Mountain Pattern Armor,
Discard Pile: Standard Bearer,
Buried Pile: Blessing of the Elements (acq),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☑ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Valeros will suffer a scourge

Scourge: 1d10 ⇒ 4

Suffer Curse of Daybane


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a

Turn: Turn 3 - Blessing of Pharasma

Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: N/a

Move: Move to Embalming Parlor

Explore: Blessing of the Elements

Blessing of the Elements:
Blessing of the Elements
Blessing B
Traits
Basic

Check
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
6

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

Strength 6: 1d10 + 5 ⇒ (5) + 5 = 10

Acquired. Discard to explore again.

Explore 2: Wand of Scorching Ray

Wand of Scorching Ray:
Wand of Scorching Ray
Item 3
Traits
Wand
Attack
Fire
Ranged
Magic
Arcane

Check
Intelligence
Arcane
8

Powers
For your combat check, bury this card to roll 4d6.
After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it.

Intelligence 8: 1d4 ⇒ 4

Not acquired. Discard Standard Bearer to explore again.

Explore 3: Void Glyph

Void Glyph:
Void Glyph
Barrier 1
Traits
Trap
Cold
Arcane
Trigger
Veteran

Check
Intelligence
Arcane
Knowledge
6
OR
Wisdom
8

Powers
When you examine this card, succeed at a Wisdom check of 8 plus the scenario's adventure deck number; otherwise, you are dealt 1d4 Mental damage that may not be reduced.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at this location is dealt 1d4 Cold damage and is moved to a random other location.

Recharge Grappler's Mask to use Melee instead. Will ask Kyra for Blessing of Cayden Cailean to bless check twice.

Melee 6+3+3=12: 3d10 + 5 ⇒ (10, 9, 9) + 5 = 33

Defeated.

End Turn: Reset hand. After reset, recharge the (newly drawn) Dwarven Plate due to Curse of Poisoning

[u]Summary[/u]:
Move: Scorched Ruins -> Embalming Parlor
Acquired: Embalming Parlor Card 1: Blessing of the Elements
Banished: Embalming Parlor Cards 2,3: Wand of Scorching Ray, Void Glyph
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Kyra's Blessing of Cayden Cailean
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Longsword +2, Spirit Sword, Mountain Pattern Armor, Hatchetbird, Legionnaire Chaplain,

Displayed: Curse of Poisoning,
Deck: 12 Discard: 2 Buried: 0
Current Location: Embalming Parlor
Hero Points: 0
Reroll: used
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Reduce local damage by 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Blessing of Shizuru, Trident +2, Staff of Minor Healing, Dwarven Earthbreaker +1, Blessing of the Father of Creation, Blessing of Angradd, Breakaway Spear, Evangelist, Viking Shieldmaster
Recharged: Grappler's Mask, Dwarven Plate,
Discard Pile: Blessing of the Elements (acq), Standard Bearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☑ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Valeros examines top card of Forgery of Ra.

Canopic Wrap:
Canopic Wrap
Armor 2
Traits
Clothing
Light Armor
Magic

Check
Constitution
Fortitude
Knowledge
Wisdom
8

Powers
Reveal this card to reduce damage dealt by a bane that has the Undead trait to you by 3. You may play another armor that has the Light Armor trait on this check.
Bury this card to reduce all damage dealt to you by a bane that has the Undead trait to 0.
If proficient with light armors, you may recharge this card when you reset your hand.

Armor 2!

Valeros also must suffer a scourge.

Scourge: 1d10 ⇒ 2

Suffer Curse of Poisoning


Valeros will start at the Scorched Ruins

Power Feat: ☑ When another character at your location is dealt damage, you may reduce that damage by 1.

Valeros wrote:

Hand: Hatchetbird, Grappler's Mask, Standard Bearer, Legionnaire Chaplain, Longsword +2, Spirit Sword,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Scorched Ruins
Hero Points: 0
Reroll: used
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Reduce local damage by 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shizuru, Blessing of Angradd, Breakaway Spear, Staff of Minor Healing, Dwarven Earthbreaker +1, Trident +2, Blessing of the Ancients (acq), Blessing of the Father of Creation, Evangelist, Dwarven Plate, Mind Crystal, Mountain Pattern Armor, Viking Shieldmaster, Blessing of Tsukiyo
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☑ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Kyra heals Valeros for 6. Heal Blessing of the Ancients, Legionnaire Chaplain, Blessing of Shizuru, Breakaway Spear, Blessing of the Father of Creation, and Spirit Sword.

Turn: Turn 24 - Blessing of the Elements

Blessing of the Elements:
Blessing of the Elements
Blessing B
Traits
Basic

Check
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
6

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

SOT: Display Dwarven Plate

Move: Stay at Vault of Hidden Wisdom

Explore: Karnakin

Karnakin:
Karnakin
Villain Monster 3
Traits
Ratfolk
Wizard

Check
Combat
19

Powers
Before you act, each character is dealt 1 Mental damage that cannot be reduced.
The difficulty of the check to defeat is increased by 2 for each card of her favored type that any character plays on the check.

Everyone takes 1 Mental damage. Discard Longsword +2 as 1 Mental damage.

For combat, reveal and discard recharge Dwarven Earthbreaker +1 to do Melee+2d6+1+1d6. Discard Blessing of Angradd to bless.

Combat 19+2=21: 2d10 + 5 + 2d6 + 1 + 1d6 ⇒ (5, 9) + 5 + (1, 3) + 1 + (1) = 25

Defeated! Lem guarded the Stonework Passages so we win!

End Turn: Reset hand.

[u]Summary[/u]:
Move: Vault of Hidden Wisdom
Acquired: N/a
Banished: Vault of Hidden Wisdom Card 6: Karnakin
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Spirit Sword, Dwarven Earthbreaker +1, Trident +2, Viking Shieldmaster, Blessing of Tsukiyo, Blessing of the Ancients (acq),

Displayed: Mind Crystal, Dwarven Plate,
Deck: 5 Discard: 3 Buried: 0
Current Location: Vault of Hidden Wisdom
Hero Points: 0
Reroll: used
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shizuru, Breakaway Spear, Staff of Minor Healing, Blessing of the Father of Creation, Legionnaire Chaplain
Recharged:
Discard Pile: Blessing of Angradd, Longsword +2, Evangelist,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a

Turn: Turn 20 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic

Check
Divine
3

Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: N/a

Move: Move to Vault of Hidden Wisdom

Explore: Alchemical Gas

Alchemical Gas:
Alchemical Gas
Barrier B
Traits
Obstacle
Acid
Elite

Check
Intelligence
Disable
Craft
7

Powers
If undefeated, display this barrier next to the location deck.
If you start your turn at this location, bury a weapon or an armor. Then you may succeed at a Constitution, Fortitude, Intelligence, or Craft 7 check to banish this card.

Reveal Dwarven Earthbreaker +1 to use Melee+2d6+1 versus an Obstacle barrier.

Melee 7: 1d10 + 5 + 2d6 + 1 ⇒ (3) + 5 + (5, 6) + 1 = 20

End Turn: Reset hand.

[u]Summary[/u]:
Move: Eternal Arena -> Vault of Hidden Wisdom
Acquired: N/a
Banished: Vault of Hidden Wisdom Card 1: Alchemical Gas
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Longsword +2, Dwarven Earthbreaker +1, Trident +2, Dwarven Plate, Viking Shieldmaster, Blessing of Angradd,

Displayed: Mind Crystal,
Deck: 2 Discard: 7 Buried: 0
Current Location: Vault of Hidden Wisdom
Hero Points: 0
Reroll: used
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Staff of Minor Healing, Blessing of Tsukiyo,
Discard Pile: Blessing of the Father of Creation, Legionnaire Chaplain, Spirit Sword, Breakaway Spear, Evangelist, Blessing of the Ancients (acq), Blessing of Shizuru,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Discard Spirit Sword as 1 Mental damage.

Turn: Turn 16 - Blessing of Pharasma (Hourglass off by 2. Using Merisiel's Hour. )

Blessing of Pharasma:
Blessing of Pharasma
Blessing C
Traits
Divine
Pharasma

Check
Intelligence
Arcane
Divine
5

Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: N/a

Move: Move to Eternal Arena

Explore: Brain Spider

Brain Spider:
Brain Spider
Henchman Monster 3
Traits
Aberration

Check
Combat
14

Powers
If undefeated, display this card. While displayed, you cannot move or explore. On your move step, move to a random occupied location and discard a card, then another character at your location is dealt 3 Combat damage. When any character starts his turn at your location, he may succeed at a Strength or Melee 6 check to banish this card.
If defeated, you may immediately attempt to close the location this henchman came from.

Reveal Dwarven Earthbreaker +1 to do Melee+2d6+1.

Combat 14: 1d10 + 5 + 2d6 + 1 ⇒ (5) + 5 + (3, 4) + 1 = 18

Defeated. May attempt to close. Summon a random monster.

Thunder Lizard:
Thunder Lizard
Monster 3
Traits
Dragon
Electricity

Check
Combat
13

Powers
The Thunder Lizard is immune to the Electricity trait.
Before you act, the Thunder Lizard deals 1d4 Electricity damage to each character at your location.

BYA Electricity damage: 1d4 ⇒ 4

Discard Breakaway Spear, Evangelist, Blessing of the Ancients, and Blessing of Shizuru

For combat, reveal and discard recharge Dwarven Earthbreaker +1 to do Melee+2d6+1+1d6.

Combat 13: 1d10 + 5 + 2d6 + 1 + 1d6 ⇒ (8) + 5 + (2, 4) + 1 + (5) = 25

Defeated. Eternal Arena is closed. Now, recharge some discarded cards.

Recharged Card?: 1d4 - 1 ⇒ (2) - 1 = 1

Recharge Trident +2

End Turn: Reset hand.

Draw Staff of Minor Healing -> recharge to recharge the discarded Blessing of Tsukiyo

[u]Summary[/u]:
Move: The Shining Bauble -> Eternal Arena
Acquired: N/a
Banished: Eternal Arena Card 4: Brain Spider
Examined: N/a
Random Card(s) Used: Random Monster 1: Thunder Lizard
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Longsword +2, Dwarven Earthbreaker +1, Dwarven Plate, Viking Shieldmaster, Blessing of Angradd,

Displayed: Mind Crystal,
Deck: 3 Discard: 7 Buried: 0
Current Location: Eternal Arena
Hero Points: 0
Reroll: used
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Trident +2, Staff of Minor Healing, Blessing of Tsukiyo,
Discard Pile: Blessing of the Father of Creation, Legionnaire Chaplain, Spirit Sword, Breakaway Spear, Evangelist, Blessing of the Ancients (acq), Blessing of Shizuru,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Lem heals Valeros for 2. Heal Viking Shieldmaster and Blessing of Angradd.

Turn: Turn 12 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic

Check
Divine
3

Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: N/a

Move: Move to The Shiny Bauble

Explore: Bonecrusher Hunter

Bonecrusher Hunter:
Bonecrusher Hunter
Monster B
Traits
Gnoll
Veteran
Trigger

Check
Combat
9

Powers
When you examine this card, encounter it and increase its difficulty to defeat by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.

Reveal Dwarven Earthbreaker +1 to do Melee+2d6+1. Reveal Evangelist to add 1 to check.

Combat 9+3=12: 1d10 + 5 + 2d6 + 1 + 1 ⇒ (10) + 5 + (3, 2) + 1 + 1 = 22

Defeated. Discard Legionnaire Chaplain to explore again.

Explore 2: Brain Spider

Brain Spider:
Brain Spider
Henchman Monster 3
Traits
Aberration

Check
Combat
14

Powers
If undefeated, display this card. While displayed, you cannot move or explore. On your move step, move to a random occupied location and discard a card, then another character at your location is dealt 3 Combat damage. When any character starts his turn at your location, he may succeed at a Strength or Melee 6 check to banish this card.
If defeated, you may immediately attempt to close the location this henchman came from.

Reveal Dwarven Earthbreaker +1 to do Melee+2d6+1. Reveal Evangelist to add 1 to check.

Combat 9+3=12: 1d10 + 5 + 2d6 + 1 + 1 ⇒ (9) + 5 + (5, 6) + 1 + 1 = 27

Defeated. Can attempt to close. Summon and encounter the top card of the Hourglass discard pile. Encounter Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic

Check
Divine
3

Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Reveal Evangelist to add 1 to check. Will have Lem recharge a card to add 1d4+1 to auto succeed

Divine 3: 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (1) + 1 = 5

Acquired. For the rest of the scenario, at the start of your turn, you may examine the top card of the blessings deck; if it is a blessing, you may encounter and acquire it.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Scorched Obelisk -> The Shining Bauble
Acquired: Top card of Hourglass Discard: Blessing of the Ancients
Banished: The Shining Bauble Card 1,2: Bonecrusher Hunter, Brain Spider
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Lem recharges 1 card.
Actions needed by other Player(s): For the rest of the scenario, at the start of your turn, you may examine the top card of the blessings deck; if it is a blessing, you may encounter and acquire it.

Valeros wrote:

Hand: Spirit Sword, Dwarven Earthbreaker +1, Breakaway Spear, Evangelist, Blessing of the Ancients (acq), Blessing of Shizuru,

Displayed: Mind Crystal,
Deck: 5 Discard: 4 Buried: 0
Current Location: The Shining Bauble
Hero Points: 0
Reroll: used
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Plate, Staff of Minor Healing, Blessing of Angradd, Longsword +2, Viking Shieldmaster
Recharged:
Discard Pile: Blessing of Tsukiyo, Blessing of the Father of Creation, Trident +2, Legionnaire Chaplain,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Valeros should also heal 1d4 + 1 ⇒ (1) + 1 = 2 from Restorative Touch.

Heal Blessing of Shizuru and Legionnaire Chaplain.

Retcon: Add Blessing of Angradd to hand and place Standard Bearer in Lost Pile.

Turn: Turn 8 - Blessing of Thoth

Blessing of Thoth:
Blessing of Thoth
Blessing 1
Traits
Divine
Thoth
Cold

Check
Divine
6
OR
Wisdom
Knowledge
10

Powers
Discard this card to add 1 die and the Cold trait to any check.
Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait.
Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: N/a

Move: Stay at Scorched Obelisk

Explore: Toxic Geyser

Toxic Geyser:
Toxic Geyser
Barrier B
Traits
Trap
Acid
Fire
Poison
Veteran

Check
Dexterity
Acrobatics
Wisdom
Survival
5

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each die:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or armor.
5-6. You are dealt 2 Poison damage.

Discard Blessing of Angradd to bless check twice. Ask Lem to recharge a card to add 1d4+1

Wisdom 5+4+4=13: 3d6 + 1d4 + 1 ⇒ (4, 2, 2) + (3) + 1 = 12

Use Paizo Reroll on a 2

Wisdom 13: 4 + 2 + 1d6 + 3 + 1 ⇒ 4 + 2 + (4) + 3 + 1 = 14

Defeated, but have to do Second Law

Second Law: 1d6 ⇒ 5

Does not trigger. Now can attempt to close. Discard Blessing of the Father of Creation to bless check. Ask Lem to recharge a card to add 1d4+1

Fortitude 9: 2d8 + 1 + 1d4 + 1 ⇒ (1, 6) + 1 + (2) + 1 = 11

Discard Trident +2 as 1 Electricity damage. Location is closed!

Draw Mind Crystal for closing the Scorched Obelisk and then Display it.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Scorched Obelisk
Acquired: N/a
Banished: Scorched Obelisk Card 1: Toxic Geyser[i]
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Lem recharges two cards.
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Blessing of Shizuru, Spirit Sword, Dwarven Earthbreaker +1, Evangelist, Breakaway Spear, Legionnaire Chaplain,

Displayed:
Deck: 3 Discard: 5 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 0
Reroll: used
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

[i]Reloaded:

Middle of Deck (Unknown Order): Longsword +2, Dwarven Plate
Recharged: Staff of Minor Healing,
Discard Pile: Viking Shieldmaster, Blessing of Tsukiyo, Blessing of Angradd, Blessing of the Father of Creation, Trident +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a

Turn: Turn 4 - Blessing of Maat

Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat

Check
Divine
6
OR
Constitution
Fortitude
10

Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

SOT: N/a

Move: Move to Scorched Obelisk

Explore: Shasalqu

Shasalqu:
Shasalqu
Monster 1
Traits
Animal
Cold
Elite

Check
Combat
9

Powers
The Shasalqu is immune to the Cold and Fire traits.
Before you act, each character at your location must succeed at a Wisdom 6 check or recharge 1d4 cards.
After you act, if the roll exceeds 15, each character at your location is dealt 1 Cold damage.

Merisiel, Lem, and Valeros must do a Wisdom 6 check or recharge 1d4 cards from hand.

Wisdom 6: 1d4 ⇒ 4
Recharge: 1d4 ⇒ 1

Recharge Staff of Healing. For combat, will just punch it with Melee.

Combat 9/13/15: 1d10 + 5 ⇒ (8) + 5 = 13

Defeated by 4, so suffer Electricity damage.

Electricity damage: 1d4 ⇒ 4

Discard Viking Shieldmaster, Legionnaire Chaplain, Blessing of Tsukiyo, and Blessing of Shizuru.

Ask Lem to banish Restorative Touch to Recovery to remove Curse of Fevered Dreams.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Eternal Arena
Acquired: N/a
Banished: Scorched Obelisk Card 1: Shasalqu
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Lem banishes Restorative Touch to Recovery.
Actions needed by other Player(s): Merisiel and Lem, must do a Wisdom 6 check or recharge 1d4 cards from hand.

Valeros wrote:

Hand: Trident +2, Spirit Sword, Dwarven Earthbreaker +1, Evangelist, Standard Bearer, Blessing of the Father of Creation,

Displayed:
Deck: 4 Discard: 4 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Plate, Longsword +2, Breakaway Spear
Recharged: Staff of Minor Healing,
Discard Pile: Viking Shieldmaster, Legionnaire Chaplain, Blessing of Tsukiyo, Blessing of Shizuru,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Valeros will start at the Eternal Arena.

Lost pile: Hatchetbird, Mountain Pattern Armor, Grappler's Mask, Blessing of Angradd

Valeros wrote:

Hand: Trident +2, Staff of Minor Healing, Viking Shieldmaster, Legionnaire Chaplain, Blessing of Tsukiyo, Blessing of Shizuru,

Displayed:
Deck: 8 Discard: 0 Buried: 0
Current Location: Eternal Arena
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Father of Creation, Dwarven Plate, Breakaway Spear, Longsword +2, Evangelist, Dwarven Earthbreaker +1, Standard Bearer, Spirit Sword
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a

Turn: Turn 19 - Blessing of Nethys

Blessing of Nethys:
Blessing of Nethys
Blessing B
Traits
Divine
Nethys

Check
Wisdom
Perception
8
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: Due to Curse of Blindness, discard Blessing of Tsukiyo

Move: Stay at Eternal Arena

Explore: Locate Object

Locate Object:
Locate Object
Spell 1
Traits
Magic
Acrance
Divine

Check
Intelligence
Arcane
Wisdom
Divine
6

Powers
Discard this card to examine cards in your location deck until you find a boon. Encounter that boon, then shuffle your location.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Intelligence 6: 1d6 ⇒ 4

End Turn: Reset hand. Due to Curse of Fevered Dreams, recharge hand then draw new cards.

Curse: 1d4 + 1 ⇒ (3) + 1 = 4

[u]Summary[/u]:
Move: Eternal Arena
Acquired: N/a
Banished: Eternal Arena Card 1: Locate Object
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Spirit Sword, Staff of Minor Healing, Blessing of the Spy, Trident +2,

Displayed: Curse of Fevered Dreams, Dwarven Plate, Curse of Blindness,
Deck: 7 Discard: 4 Buried: 0
Current Location: Eternal Arena
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Hatchetbird, Grappler's Mask, Evangelist, Blessing of Shizuru, Breakaway Spear, Dwarven Earthbreaker +1, Armored Coat (acq),
Discard Pile: Blessing of the Father of Creation, Blessing of the Elements (acq), Viking Shieldmaster, Blessing of Tsukiyo,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a

Turn: Turn 15 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic

Check
Divine
3

Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: Due to Curse of Blindness, discard top card of Hourglass - Kyra's Hour - Blessing of Horus

Move: Move to Eternal Arena

Explore: Vented Plate Mail

Vented Plate Mail:
Vented Plate Mail
Armor C
Traits
Heavy Armor
Elite

Check
Constitution
Fortitude
9

Powers
Recharge this card to reduce Combat damage dealt to you by 3. If proficient with heavy armors, you may also play an armor that has the Light Armor trait on this check.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.

Fortitude 9: 1d8 + 1 ⇒ (3) + 1 = 4

Not acquired. Discard Viking Shieldmaster to explore again. Add 1d4 to Melee combats.

Explore 2: Scarab Swarm

Scarab Swarm:
Scarab Swarm
Monster B
Traits
Vermin
Swarm
Poison
Trigger
Veteran

Check
Combat
6

Powers
When you examine this card, you are dealt 1 Poison damage. Then encounter this card.
The difficulty to defeat is increased by twice the adventure deck number.
If defeated by less than 4, and the check to defeat does not have the Fire trait, shuffle the Scarab swarm into the deck it came from.

Reveal Dwarven Earthbreaker +1 to do Melee+2d6+1

Combat 6+3+3=12/16: 1d10 + 5 + 2d6 + 1 + 1d4 ⇒ (2) + 5 + (4, 1) + 1 + (2) = 15

Defeated, but not by more than 4 so shuffle back in.

End Turn: Reset hand. Due to Curse of Fevered Dreams, recharge hand then draw new cards.

Curse: 1d4 + 1 ⇒ (2) + 1 = 3

[u]Summary[/u]:
Move: Scorched Obelisk -> Eternal Arena
Acquired: N/a
Banished: Eternal Arena Cards 1: Vented Plate Mail; Eternal Arena Card 2: Scarab Swarm shuffled back into deck
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Grappler's Mask, Evangelist, Blessing of Tsukiyo,

Displayed: Curse of Fevered Dreams, Dwarven Plate, Curse of Blindness,
Deck: 9 Discard: 3 Buried: 0
Current Location: Eternal Arena
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of Shizuru, Breakaway Spear, Dwarven Earthbreaker +1, Armored Coat (acq), Spirit Sword, Staff of Minor Healing, Blessing of the Spy, Trident +2, Hatchetbird,
Discard Pile: Blessing of the Father of Creation, Blessing of the Elements (acq), Viking Shieldmaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Lem gave Valeros Blessing of the Spy

Turn: Turn 11 - (Using Kyra's Blessing)

Blessing of Isis:
Blessing of Isis
Blessing 3
Traits
Divine
Isis
Acid

Check
Divine
7
OR
Intelligence
Craft
11

Powers
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.

SOT: Encounter top card of the Hourglass (Hour 13 - Merisiel's Blessing) - Blessing of the Elements

Blessing of the Elements:
Blessing of the Elements

Blessing B
Traits
Basic

Check
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
6

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

Strength 6: 1d10 + 2 ⇒ (4) + 2 = 6

Acquired.

Move: Move to Scorched Obelisk

Explore: Armored Coat

Armored Coat:
Armored Coat
Armor C
Traits
Heavy Armor
Elite

Check
Constitution
Fortitude
5

Powers
Recharge this card to reduce Acid, Cold, Combat, or Electricity damage dealt to you by 3. You may also play an armor that has the Light Armor trait on this check.
Banish this card to reduce Acid, Cold, Combat, or Electricity damage dealt to you to 0; if proficient with heavy armors, bury it instead.

Fortitude 5: 1d8 + 1 ⇒ (6) + 1 = 7

Acquired. Discard Blessing of the Spy to explore again. Add 1 die to checks.

Explore 2: Guecubu

Guecubu:
Guecubu
Monster 3
Traits
Undead

Check
Combat
15

Powers
The Guecubu is immune to the Mental, Electricity, and Poison traits.
After you act, suffer a scourge.

Reveal Trident +2 to do Melee+1d8+2. Blessing of the Spy adds 1 die.

Combat 15: 2d10 + 5 + 1d8 + 2 ⇒ (2, 10) + 5 + (1) + 2 = 20

Defeated, but by more than 4. Take some Electricity damage.

Electricity damage: 1d4 ⇒ 3

Recharge Armored Coat to reduce Electricity damage by 3 to 0.

Suffer a Scourge!

Scourge: 1d10 ⇒ 9

Suffer Curse of Blindness

Recharge Staff of Minor Healing to recharge the discarded Blessing of the Spy

Discard Blessing of the Elements to explore again.

Explore 3: Coffer Corpse

Coffer Corpse:
Coffer Corpse
Monster 1
Traits
Undead

Check
Combat
8
THEN
Combat
10

Powers
The Coffer Corpse is immune to the Mental and Poison traits.
If undefeated, move to a random location.

For first check, will just punch for Melee

First Combat 8: 1d10 + 5 ⇒ (4) + 5 = 9

For second check, reveal and discard recharge Trident +2 to do Melee+1d8+2+1d8

Second Combat 10: 1d10 + 5 + 1d8 + 2 + 1d8 ⇒ (3) + 5 + (5) + 2 + (3) = 18

Defeated. No cards in hand so no Electricity damage.

No cards in location so can attempt to close. Will ask Lem to discard Blessing of Asmodeus to bless check.

Fortitude 9: 2d8 + 1 ⇒ (1, 2) + 1 = 4 Use Paizo product reroll
Fortitude 9: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Location is NOT closed.

End Turn: Reset hand. Due to Curse of Fevered Dreams, recharge hand then draw new cards.

Curse: 1d4 + 1 ⇒ (3) + 1 = 4

[u]Summary[/u]:
Move: Shiny Bauble -> Scorched Obelisk
Acquired: Hourglass 13: Blessing of the Elements; Scorched Obelisk Card 1: Armored Coat
Banished: Scorched Obelisk Card 2,3: Guecubu, Coffer Corpse
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Dwarven Earthbreaker +1, Armored Coat (acq), Viking Shieldmaster, Hatchetbird,

Displayed: Curse of Fevered Dreams, Dwarven Plate, Curse of Blindness,
Deck: 9 Discard: 2 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spirit Sword
Recharged: Staff of Minor Healing, Blessing of the Spy, Trident +2, Blessing of Tsukiyo, Evangelist, Grappler's Mask, Blessing of Shizuru, Breakaway Spear,
Discard Pile: Blessing of the Father of Creation, Blessing of the Elements (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a

Turn: Turn 7 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic

Check
Divine
3

Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: Display Dwarven Plate

Move: Move to Shiny Bauble

Explore: Brilliance of Ra

Brilliance of Ra:
Brilliance of Ra
Item B
Traits
Object
Magic
Ra
Trigger

Check
Strength
Knowledge
Divine
5

Powers
When you examine this card, you may reveal a blessing that has the Ra trait to acquire this card.
Recharge this card to add 1 die to your non-combat Strength check or check against a bane that invokes the Fire trait.
Recharge this card to add the Fire trait to your check.

Reveal Evangelist to add 1 to check.

Strength 5: 1d10 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Not acquired. Recharge Staff of Minor Healing to recharge the discarded Blessing of Tsukiyo.

End Turn: Reset hand. Due to Curse of Fevered Dreams, recharge hand then draw new cards.

Curse: 1d4 + 1 ⇒ (1) + 1 = 2

[u]Summary[/u]:
Move: Scorched Obelisk -> Shiny Bauble
Acquired: N/a
Banished: [ooc]Shiny Bauble Card 1: Brilliance of Ra
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Trident +2, Staff of Minor Healing,

Displayed: Curse of Fevered Dreams, Dwarven Plate,
Deck: 9 Discard: 1 Buried: 0
Current Location: Shiny Bauble
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of Tsukiyo, Spirit Sword, Evangelist, Grappler's Mask, Blessing of Shizuru, Breakaway Spear, Dwarven Earthbreaker +1, Viking Shieldmaster, Hatchetbird,
Discard Pile: Blessing of the Father of Creation,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a

Turn: Turn 3 - Blessing of Ra

Blessing of Ra:
Blessing of Ra
Blessing B
Traits
Divine
Ra
Fire

Check
Divine
6
OR
Strength
Melee
8

Powers
Discard this card to add 1 die and the Fire trait to any check.
Discard this card to add 2 dice to any Strength non-combat check or check that invokes the Fire trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: Hand Kyra Longsword +2

Move: Move to Scorched Obelisk

Explore: Flaming Spear +1

Flaming Spear +1:
Flaming Spear +1
Weapon 2
Traits
Spear
Ranged
Piercing
Magic
Elite

Check
Dexterity
Ranged
9

Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1; you may additionally recharge this card to add another 1d6 and the Fire trait.
If proficient with weapons, discard this card to add 1d4+1 to a combat check by a character at another location.

Dexterity 9: 1d6 ⇒ 1

Not acquired. Discard Blessing of Tsukiyo to explore again.

Explore 2: Echoes of Confusion

Echoes of Confusion:
Echoes of Confusion
Barrier 1
Traits
Curse
Undead
Trigger
Elite

Check
Stealth
Perception
Charisma
Diplomacy
8

Powers
When you examine this card or if undefeated, display it next to your deck.
While displayed, for your move step, move to a random open location. You may not evade banes during this turn.
At the end of your turn, you may succeed at a Wisdom or Divine 6 check to banish this card.

Diplomacy 8: 1d8 + 4 ⇒ (5) + 4 = 9

Defeated. Discard Blessing of the Father of Creation to explore again.

Explore 3: Merisiel 4

Blessing of Abadar:
Blessing of Abadar

Check to acquire
Dexterity
Disable
6
or
Divine
5
Powers
Discard this card to add 1 die to any check.

Discard this card to add 2 dice to any check to defeat a barrier.

Discard this card to explore your location.

After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Dexterity 6: 1d6 ⇒ 4

Not acquired.

End Turn: Reset hand. Due to Curse of Fevered Dreams, recharge hand then draw new cards.

Curse: 1d4 + 1 ⇒ (3) + 1 = 4

[u]Summary[/u]:
Move: Oasis -> Scorched Obelisk
Acquired: N/a
Banished: Scorched Obelisk Cards 1,2,3: Flaming Spear +1, Echoes of Confusion, Blessing of Abadar (Merisiel 4).
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Gave Kyra[/i] Longsword +2

Valeros wrote:

[b]Hand: Dwarven Plate, Staff of Minor Healing, Evangelist, Spirit Sword,

Displayed: Curse of Fevered Dreams,
Deck: 7 Discard: 2 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask
Recharged: Blessing of Shizuru, Breakaway Spear, Dwarven Earthbreaker +1, Viking Shieldmaster, Hatchetbird, Trident +2,
Discard Pile: Blessing of Tsukiyo, Blessing of the Father of Creation,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Valeros will start at the Eternal Arena.

Role: Daredevil.
Power: +1 hand size

Top four cards of deck:
Legionnaire Chaplain
Blessing of Angradd
Mountain Pattern Armor
Standard Bearer

Valeros wrote:

Hand: Longsword +2, Breakaway Spear, Dwarven Earthbreaker +1, Viking Shieldmaster, Blessing of the Father of Creation, Blessing of Tsukiyo,

Displayed: Curse of Fevered Dreams,
Deck: 8 Discard: 0 Buried: 0
Current Location: Eternal Arena
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Binder's Tome: +1d4 to local combat/Charisma check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Plate, Hatchetbird, Grappler's Mask, Spirit Sword, Staff of Minor Healing, Trident +2, Blessing of Shizuru, Evangelist
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Kyra hands Valeros Binder's Tome

Turn: Turn 19 - Blessing of Bastet

Blessing of Bastet:
Blessing of Bastet
Blessing B
Traits
Divine
Bastet
Gambling

Check
Divine
6
OR
Stealth
Disable
Craft
8

Powers
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a card that has the Gambling trait and add it to your hand.

SOT: N/a

Move: Move to Crypt

Explore: Tooled Crocodile Skin

Tooled Crocodile Skin:
Tooled Crocodile Skin
Armor 2
Traits
Light Armor
Magic

Check
Constitution
Fortitude
8

Powers
Recharge this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 3.
Banish this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 5. If proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Suffer from Curse of Withering so replace d8s with d6s. Ask Lem to recharge a card to add 1d4+1.

Fortitude 8: 1d6 + 1 + 1d4 + 1 ⇒ (5) + 1 + (2) + 1 = 9

Acquired. Discard Viking Shieldmaster to explore again.

Explore 2: Crocodile Skin Armor

Crocodile Skin Armor:
Crocodile Skin Armor
Armor B
Traits
Light Armor
Basic

Check
Constitution
Fortitude
4

Powers
Recharge this card to reduce Acid, Combat, or Electricity damage dealt to you by 2.
Banish this card to reduce Acid, Combat, or Electricity damage dealt to you to 0. If proficient with light armors, bury it instead.

Fortitude 4: 1d6 + 1 ⇒ (2) + 1 = 3

End Turn: Reset hand. Discard Spirit Sword

[u]Summary[/u]:
Move: Alchemical Lab -> Crypt
Acquired: Crypt Cards 1: Tooled Crocodile Skin
Banished: [ooc]Crypt Cards 2: Crocodile Skin Armor

Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Lem recharges a card.
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Longsword +2, Binder's Tome, Hatchetbird, Blessing of Shizuru, Tooled Crocodile Skin,

Displayed: Curse of Withering,
Deck: 8 Discard: 9 Buried: 2
Current Location: Crypt
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Binder's Tome: +1d4 to local combat/Charisma check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Earthbreaker +1
Recharged: Staff of Minor Healing, Grappler's Mask, Blessing of Tsukiyo, Trident +2, Blessing of the Father of Creation, Acid Flask, Breakaway Spear,
Discard Pile: Evangelist, Legionnaire Chaplain, Blessing of Angradd, Blessing of Bastet, Blessing of the Spy, Standard Bearer, Basif Iosep, Viking Shieldmaster, Spirit Sword,
Buried Pile: Mountain Pattern Armor, Dwarven Plate,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a

Turn: Turn 15 - Blessing of the Elements

Blessing of the Elements:
Blessing of the Elements
Blessing B
Traits
Basic

Check
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
6

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

SOT: N/a

Move: Move to Guardian Vault

Discard the displayed Dwarven Plate to reduce damage to 0.

Explore: Blasphemous Priest

Blasphemous Priest:
Blasphemous Priest
Monster B
Traits
Undead
Cleric
Elite

Check
Combat
10

Powers
The Blasphemous Priest is immune to the Mental and Poison traits. If the check to defeat has the Divine trait, the difficulty is increased by 2d4.

Reveal Trident +2 to do Melee+1d8+2.

Combat 10+4=14: 1d10 + 5 + 1d8 + 2 ⇒ (7) + 5 + (2) + 2 = 16

Defeated. Discard Blessing of the Spy to explore again, adding 1 die to checks

Explore 2: Elemental Treaty

Elemental Treaty:
Elemental Treaty
Spell B
Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
Wisdom
Divine
4

Powers
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1.
When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 6 check. If you succeed, recharge this card; if you fail, discard it.

Intelligence 4: 2d6 ⇒ (3, 2) = 5

Acquired. Will display Elemental Treaty at Guardian Vault. Discard Standard Bearer to explore again.

Explore 3: Acid Flask

Acid Flask:
Acid Flask
Item B
Traits
Liquid
Attack
Acid
Alchemical
Basic

Check
Intelligence
Craft
5

Powers
For your combat check or check against a barrier, banish this card to use your Disable or Ranged skill + 2d6. If the bane invokes the Acid trait, add another 1d12.

Intelligence 5: 1d6 ⇒ 5

Acquired. Discard Recharge Blessing of Tsukiyo to explore again.

Explore 4: Basif Iosep

Basif Iosep:
Basif Iosep
Ally 2
Traits
Half-Elf
Shopkeeper

Check
Charisma
Diplomacy
6

Powers
At the start of your turn, recharge this card to draw 2 cards.
Discard this card to explore your location.

Diplomacy 6: 1d8 + 4 ⇒ (7) + 4 = 11

Acquired. Discard to explore again.

Explore 5: Akitar

Akitar:
Akitar
Henchman Monster 3
Traits
Trigger
Sphinx

Check
Combat
16

Powers
When you examine this card, succeed at a Constitution or Fortitude 6 check or recharge your hand and reset your hand. Then you are dealt 1 Mental damage that may not be reduced.
On your check to defeat, you may bury any number of allies. For each ally buried, add 4 to your check to defeat.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA Fortitude 6: 1d8 + 1 ⇒ (3) + 1 = 4

Recharge hand - Trident +2, Blessing of the Father of Creation and Acid Flask. Reset hand, drawing Hatchetbird, Breakaway Spear, Viking Shieldmaster, Longsword +2, and Blessing of Shizuru.

For combat check, reveal and discard recharge Breakaway Spear to do Melee+1d8+2+2d8+2 .

Combat 16+4=20: 1d10 + 5 + 1d8 + 2 + 2d8 + 2 ⇒ (6) + 5 + (7) + 2 + (6, 2) + 2 = 30

Defeated. Can attempt to close. Draw random Scourge.

Scourge: 1d10 ⇒ 6

Suffer Curse of Withering. Then move to random location.

Random Location: 1d8 ⇒ 1

Move to Alchemical Lab

End Turn: Reset hand.

Banish Elemental Treaty

[u]Summary[/u]:
Move: Crypt -> Guardian Vault -> Alchemical Lab
Acquired: Guardian Vault Card 2,3,4: Elemental Treaty, Acid Flask, Basif Iosep
Banished: Guardian Vault Cards 1,5: Blasphemous Priest, Akitar
Examined: Guardian Vault Card 2: Mumia
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Spirit Sword, Longsword +2, Hatchetbird, Viking Shieldmaster, Blessing of Shizuru,

Displayed: Curse of Withering,
Deck: 8 Discard: 7 Buried: 2
Current Location: Alchemical Lab
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Earthbreaker +1
Recharged: Staff of Minor Healing, Grappler's Mask, Blessing of Tsukiyo, Trident +2, Blessing of the Father of Creation, Acid Flask, Breakaway Spear,
Discard Pile: Evangelist, Legionnaire Chaplain, Blessing of Angradd, Blessing of Bastet, Blessing of the Spy, Standard Bearer, Basif Iosep,
Buried Pile: Mountain Pattern Armor, Dwarven Plate,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Discard Blessing of Angradd for Kyra. Lem heals Valeros for 2. Heal Viking Shieldmaster and Blessing of the Father of Creation. Recharge Staff of Minor Healing for Lem.

Turn: Turn 11 - Blessing of Nethys

Blessing of Nethys:
Blessing of Nethys
Blessing B
Traits
Divine
Nethys

Check
Wisdom
Perception
8
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: N/a

Move: Move to Guardian Vault

Bury Mountain Pattern Armor to reduce Poison damage to 0.

Explore: Blessing of Bastet

Blessing of Bastet:
Blessing of Bastet
Blessing C
Traits
Divine
Bastet
Gambling

Check
Divine
6
OR
Stealth
Disable
Craft
8

Powers
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a card that has the Gambling trait and add it to your hand.

Recharge Grappler's Mask to use Melee skill.

Melee 6: 1d10 + 5 ⇒ (2) + 5 = 7

Acquired. Discard to examine location. If bane, encounter. If boon, may encounter.

Examine/Explore 2: Mumia

Mumia:
Mumia
Item 2
Traits
Liquid
Alchemical
Mummy

Check
Intelligence
Craft
8

Powers
Banish this card to banish a displayed card that has the Curse trait.
Display this card next to the deck of a character at your location. While displayed, add 1d8 to his Arcane, Constitution, and Fortitude skills. At the end of the turn, banish this card; that character buries 1d4-1 random cards from his discard pile.

Will choose not to encounter.

End Turn: Reset hand. Must move to random location.

Random Location: 1d8 ⇒ 3 -> Crypt

[u]Summary[/u]:
Move: Sculptor's Lair -> Guardian Vault -> Crypt
Acquired: Guardian Vault Card 1: Blessing of Bastet
Banished: N/a
Examined: Guardian Vault Card 2: Mumia
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Trident +2, Blessing of the Father of Creation, Standard Bearer, Blessing of Tsukiyo, Blessing of the Spy,

Displayed: Dwarven Plate,
Deck: 9 Discard: 4 Buried: 1
Current Location: Crypt
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Breakaway Spear, Longsword +2, Dwarven Earthbreaker +1, Viking Shieldmaster, Blessing of Shizuru, Hatchetbird, Spirit Sword
Recharged: Staff of Minor Healing, Grappler's Mask,
Discard Pile: Evangelist, Legionnaire Chaplain, Blessing of Angradd, Blessing of Bastet,
Buried Pile: Mountain Pattern Armor,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Will banish Soul Stimulant to banish Curse of Withering from Merisiel.

Discard Evangelist to explore again.

Explore 3: Blowgun

Blowgun:
Blowgun
Weapon B
Traits
Blowgun
Dart
Ranged
Piercing
Poison
Basic

Check
Dexterity
Ranged
Knowledge
5

Powers
For your combat check, reveal this card to use your Dexterity, Ranged, or Stealth skill + 1d4; you may additionally recharge this card to add another 1d6.
When playing another weapon that has the Ranged trait, you may discard this card to add 1d4 and the Poison trait to your combat check.

Dexterity 5: 1d6 ⇒ 4

Not acquired. Discard Legionnaire Chaplain to explore again. Reduce all damage by 1 during exploration.

Explore 4: Tekenu

Tekenu:
Tekenu
Monster 2
Traits
Undead
Elite

Check
Combat
13

Powers
The Tekenu is immune to the Mental and Poison traits.
Before you act, you may succeed at a Stealth 7 check to evade the Tekenu.
After you act, roll 1d4. On a 4, you are dealt 2 Acid damage.
If the check to defeat has the Divine trait, add 1d6.

Recharge Spirit Sword to defeat Tekenu.

AYA: 1d4 ⇒ 2

End Turn: Reset Hand

Summary:
Move: Mumia Lab -> Sculptor's Lair
Acquired: N/a
Banished: Sculptor's Lair Cards 2,3,4,5: Porcupine, Canteen, Blowgun, Tekenu
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Banish Curse of Withering from Merisiel

Valeros wrote:

Hand: Trident +2, Mountain Pattern Armor, Staff of Minor Healing, Grappler's Mask, Blessing of Angradd,

Displayed: Dwarven Plate,
Deck: 9 Discard: 4 Buried: 0
Current Location: Sculptor's Lair
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Earthbreaker +1, Standard Bearer, Blessing of Shizuru, Blessing of Tsukiyo, Breakaway Spear, Longsword +2
Recharged: Blessing of the Spy, Hatchetbird, Spirit Sword,
Discard Pile: Blessing of the Father of Creation, Viking Shieldmaster, Evangelist, Legionnaire Chaplain,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Lem hands Valeros Evangelist

Turn: Turn 7 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic

Check
Divine
3

Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Hour Power: No effect

SOT: N/a

Move: Move to Sculptor's Lair

Explore: Porcupine

Porcupine:
Porcupine
Ally B
Traits
Animal
Basic

Check
Wisdom
Survival
7

Powers
Recharge this card to add 1d8 to your checks against a bane that has the Animal trait.
Discard this card to explore your location.

Wisdom 7: 1d4 ⇒ 1

Not acquired. Discard Viking Shieldmaster to explore again. Add 1d4 to all Melee combats.

Explore 2: Canteen

Canteen:
Canteen
Item B
Traits
Object
Alchemical

Check
Intelligence
Craft
6

Powers
Display this card. While displayed, when you would banish an item that has the Liquid trait for its power, you may put it faceup on this card instead. You may bury this card to add all the items on this card to your hand.

Intelligence 6: 1d6 ⇒ 5

End Turn: Reset hand.

[u]Summary[/u]:
Move: Mumia Lab -> Sculptor's Lair
Acquired: N/a
Banished: Sculptor's Lair Cards 2,3: Porcupine, Canteen
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Spirit Sword, Soul Stimulant, Legionnaire Chaplain, Evangelist, Blessing of Angradd,

Displayed: Dwarven Plate,
Deck: 12 Discard: 2 Buried: 0
Current Location: Sculptor's Lair
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mountain Pattern Armor, Standard Bearer, Blessing of Tsukiyo, Blessing of Shizuru, Breakaway Spear, Grappler's Mask, Longsword +2, Trident +2, Staff of Minor Healing, Dwarven Earthbreaker +1
Recharged: Blessing of the Spy, Hatchetbird,
Discard Pile: Blessing of the Father of Creation, Viking Shieldmaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Lem hands over Blessing of the Spy

Turn: Turn 3 - Blessing of Maat

Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat

Check
Divine
6
OR
Constitution
Fortitude
10

Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

Hour Power: No effect

SOT: Already have Curse of Withering. Display Dwarven Plate

Will recharge Blessing of the Spy to examine top card of deck.

Theletos:
Theletos
Henchman Monster 3
Traits
Trigger
Outsider

Check
Combat
18
OR
Knowledge
Diplomacy
Divine
14

Powers
When you examine this card, if a card that has the Curse trait us displayed next to your deck, banish a card that has the Curse trait; otherwise, suffer the scourge Curse of Fevered Dreams.
All damage dealt by the Theletos is Mental damage that may not be reduced.
If defeated, you may immediately attempt to close the location this henchman came from.

Banish Curse of Withering!

Move: Stay at Mumia Lab

Explore:

Will encounter Thelatos. For combat, reveal Spirit Sword to do Melee+1d6+1. Recharge Hatchetbird to add 1d6. Discard Blessing of the Father of Creation to bless check.

Combat 18: 2d10 + 5 + 1d6 + 1 + 1d6 ⇒ (2, 8) + 5 + (5) + 1 + (2) = 23

Defeated! Now can attempt to close. Summon and encounter Crawling Hands

Crawling Hands:
Crawling Hands
Henchman Monster 2

Traits
Undead
Swarm

Check
Combat
13

Powers
The Crawling Hands are immune to the Mental and Poison traits.
If you do not defeat the Crawling Hands by 4 or more, each character at your location rolls a 1d4, 1d6, 1d8, 1d10, and 1d12. For each roll of 1, that character buries a card.

Reveal Spirit Sword to do Melee+1d6+1.

Combat 12/16: 1d10 + 5 + 1d6 + 1 ⇒ (9) + 5 + (1) + 1 = 16

Defeated by 4. Mumia Lab is closed. Now draw random Alchemical item. Draw Soul Stimulant

Soul Stimulant:
Soul Stimulant
Item 2
Traits
Liquid
Alchemical

Check
Intelligence
Craft
9

Powers
Recharge this card to ignore a non-villain bane that has the Undead trait's power that happens before or after you act.
Banish this card to banish a displayed card that has the Curse trait.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Mumia Lab
Acquired: N/a
Banished: Mumia Lab Card 1: Theletos
Examined: N/a
Random Card(s) Used: Random Item 3: Soul Stimulant
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Valeros wrote:

Hand: Spirit Sword, Soul Stimulant, Legionnaire Chaplain, Viking Shieldmaster, Blessing of Angradd,

Displayed: Dwarven Plate,
Deck: 13 Discard: 1 Buried: 0
Current Location: Mumia Lab
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Earthbreaker +1, Staff of Minor Healing, Longsword +2, Grappler's Mask, Breakaway Spear, Blessing of Tsukiyo, Trident +2, Evangelist, Blessing of Shizuru, Mountain Pattern Armor, Standard Bearer
Recharged: Blessing of the Spy, Hatchetbird,
Discard Pile: Blessing of the Father of Creation,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Valeros will start at the Mumia Lab with everyone else.

Valeros wrote:

Hand: Spirit Sword, Dwarven Plate, Legionnaire Chaplain, Hatchetbird, Blessing of the Father of Creation,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Mumia Lab
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Evangelist, Viking Shieldmaster, Blessing of Tsukiyo, Dwarven Earthbreaker +1, Staff of Minor Healing, Blessing of Shizuru, Mountain Pattern Armor, Longsword +2, Breakaway Spear, Trident +2, Standard Bearer, Grappler's Mask
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2
Fortitude: Constitution +1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size: 4 ☑ 5
Proficiencies:
Armor Weapon
POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.