Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a
Turn: Turn 11 - Blessing of Pharasma
Blessing of Pharasma:
Blessing of Pharsma
Blessing B
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
If undefeated, you are dealt 3 Combat damage; display this card next to its location deck. While displayed, characters at this location may not move, be moved, or explore. At the end of your turn, the Telekinesis Trap deals 1d4+1 Acid damage to you.
At the end of your move step, succeed at a Strength, Dexterity, or Acrobatics 9 check to banish this card.
Discard Blessing of Tsukiyo to bless check.
Constitution 9:2d8 ⇒ (8, 7) = 15
Banished. Discard Viking Shieldmaster to explore again. Add 1d4 to all Melee combat checks.
Powers
When you examine this card, succeed at a Stealth 6 check or each character at your location summons and encounters an Ubashki Swarm.
The Ubashki Swarm is immune to the Mental and Poison traits.
If the Ubashki Swarm is not defeated by at least 2 on both checks, succeed at a Constitution or Fortitude 7 check or bury 1 card.
For first combat, reveal Longsword +2 to do Melee+1d8+2.
Banished. Discard Legionnaire Chaplain to explore again. Reduce all damage by 1 this exploration.
Explore 3: Curse of Poisoning
Curse of Poisoning:
Curse of Poisoning
Scourge B
Traits
Curse
Poison
Check
None
Powers
While displayed, after you reset your hand, recharge a random card.
Suffer Curse of Poisoning then may attempt to close location. Suffer Fire damage.
Fire damage:1d6 ⇒ 3
Discard Longsword +2 and Hatchetbird. Hand is now empty. Location is closed.
End Turn: Reset hand. After reset, recharge the newly drawn Blessing of the Father of Creation and Staff of Minor Healing due to two Curse of Poisonings.
[u]Summary[/u]:
Move: Embalming Parlor -> Forgery of Ra
Acquired: N/a
Banished: Forgery of Ra Cards 1,2: Telekinesis Trap, Ubashki Swarm
Examined: N/a
Random Card(s) Used: N/a
Displayed: Forgery of Ra Card 3: Curse of Poisoning
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a
Displayed:Curse of Poisoning, Curse of Daybane, Curse of Poisoning 2,
Deck: 8 Discard: 6 Buried: 1
Current Location: Forgery of Ra
Hero Points: 0
Reroll: used
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Reduce local damage by 1
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Evangelist, Blessing of Shizuru
Recharged: Grappler's Mask, Dwarven Plate, Spirit Sword, Mountain Pattern Armor, Blessing of the Father of Creation, Staff of Minor Healing,
Discard Pile: Standard Bearer, Viking Shieldmaster, Blessing of Tsukiyo, Legionnaire Chaplain, Longsword +2, Hatchetbird, Buried Pile: Blessing of the Elements (acq),
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☑ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a
Turn: Turn 7 - Blessing of Maat
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Check
Divine
6
OR
Constitution
Fortitude
10
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
SOT: N/a
Move: Stay at Embalming Parlor
Explore: Curse of Daybane
Curse of Daybane:
Curse of Daybane
Scourge B
Traits
Curse
Undead
Check
None
Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.
You may only have 1 copy of this card displayed.
Already suffer from Curse of Daybane so no effect. Can attempt to close now. Summon and encounter Natron Zombie.
Natron Zombie:
Natron Zombie
MM-B
henchman (monster)
Undead
Mummy
Veteran
Check to defeat
Combat 12
Powers
The Natron Zombie is immune to the Mental and Poison traits. The difficulty to defeat is increased by the scenario's adventure deck number.
After you act, if the check to defeat does not have the Electricity trait, bury a random card from your discard pile.
Reveal and discard recharge Spirit Sword to do Melee+1d6+1+1d8+1d8.
Displayed:Curse of Poisoning, Curse of Daybane,
Deck: 12 Discard: 1 Buried: 1
Current Location: Embalming Parlor
Hero Points: 0
Reroll: used
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Reduce local damage by 1
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Shizuru, Dwarven Earthbreaker +1, Evangelist, Trident +2, Blessing of the Father of Creation, Staff of Minor Healing, Breakaway Spear, Blessing of Angradd
Recharged: Grappler's Mask, Dwarven Plate, Spirit Sword, Mountain Pattern Armor,
Discard Pile: Standard Bearer, Buried Pile: Blessing of the Elements (acq),
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☑ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a
Turn: Turn 3 - Blessing of Pharasma
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
Strength 6:1d10 + 5 ⇒ (5) + 5 = 10
Acquired. Discard to explore again.
Explore 2: Wand of Scorching Ray
Wand of Scorching Ray:
Wand of Scorching Ray
Item 3
Traits
Wand
Attack
Fire
Ranged
Magic
Arcane
Check
Intelligence
Arcane
8
Powers
For your combat check, bury this card to roll 4d6.
After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it.
Intelligence 8:1d4 ⇒ 4
Not acquired. Discard Standard Bearer to explore again.
Powers
When you examine this card, succeed at a Wisdom check of 8 plus the scenario's adventure deck number; otherwise, you are dealt 1d4 Mental damage that may not be reduced.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at this location is dealt 1d4 Cold damage and is moved to a random other location.
Recharge Grappler's Mask to use Melee instead. Will ask Kyra for Blessing of Cayden Cailean to bless check twice.
Melee 6+3+3=12:3d10 + 5 ⇒ (10, 9, 9) + 5 = 33
Defeated.
End Turn: Reset hand. After reset, recharge the (newly drawn) Dwarven Plate due to Curse of Poisoning
[u]Summary[/u]:
Move: Scorched Ruins -> Embalming Parlor
Acquired: Embalming Parlor Card 1: Blessing of the Elements
Banished: Embalming Parlor Cards 2,3: Wand of Scorching Ray, Void Glyph
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Kyra'sBlessing of Cayden Cailean
Actions needed by other Player(s): N/a
Displayed:Curse of Poisoning,
Deck: 12 Discard: 2 Buried: 0
Current Location: Embalming Parlor
Hero Points: 0
Reroll: used
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Reduce local damage by 1
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Tsukiyo, Blessing of Shizuru, Trident +2, Staff of Minor Healing, Dwarven Earthbreaker +1, Blessing of the Father of Creation, Blessing of Angradd, Breakaway Spear, Evangelist, Viking Shieldmaster
Recharged: Grappler's Mask, Dwarven Plate,
Discard Pile: Blessing of the Elements (acq), Standard Bearer, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☑ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Powers
Reveal this card to reduce damage dealt by a bane that has the Undead trait to you by 3. You may play another armor that has the Light Armor trait on this check.
Bury this card to reduce all damage dealt to you by a bane that has the Undead trait to 0.
If proficient with light armors, you may recharge this card when you reset your hand.
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Scorched Ruins
Hero Points: 0
Reroll: used
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Reduce local damage by 1
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Shizuru, Blessing of Angradd, Breakaway Spear, Staff of Minor Healing, Dwarven Earthbreaker +1, Trident +2, Blessing of the Ancients (acq), Blessing of the Father of Creation, Evangelist, Dwarven Plate, Mind Crystal, Mountain Pattern Armor, Viking Shieldmaster, Blessing of Tsukiyo
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☑ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Kyra heals Valeros for 6. Heal Blessing of the Ancients, Legionnaire Chaplain, Blessing of Shizuru, Breakaway Spear, Blessing of the Father of Creation, and Spirit Sword.
Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
SOT: Display Dwarven Plate
Move: Stay at Vault of Hidden Wisdom
Explore: Karnakin
Karnakin:
Karnakin
Villain Monster 3
Traits
Ratfolk
Wizard
Check
Combat
19
Powers
Before you act, each character is dealt 1 Mental damage that cannot be reduced.
The difficulty of the check to defeat is increased by 2 for each card of her favored type that any character plays on the check.
Displayed:Mind Crystal, Dwarven Plate,
Deck: 5 Discard: 3 Buried: 0
Current Location: Vault of Hidden Wisdom
Hero Points: 0
Reroll: used
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Shizuru, Breakaway Spear, Staff of Minor Healing, Blessing of the Father of Creation, Legionnaire Chaplain
Recharged: Discard Pile: Blessing of Angradd, Longsword +2, Evangelist, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a
Turn: Turn 20 - Blessing of the Ancients
Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic
Check
Divine
3
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
SOT: N/a
Move: Move to Vault of Hidden Wisdom
Explore: Alchemical Gas
Alchemical Gas:
Alchemical Gas
Barrier B
Traits
Obstacle
Acid
Elite
Check
Intelligence
Disable
Craft
7
Powers
If undefeated, display this barrier next to the location deck.
If you start your turn at this location, bury a weapon or an armor. Then you may succeed at a Constitution, Fortitude, Intelligence, or Craft 7 check to banish this card.
Reveal Dwarven Earthbreaker +1 to use Melee+2d6+1 versus an Obstacle barrier.
Displayed:Mind Crystal,
Deck: 2 Discard: 7 Buried: 0
Current Location: Vault of Hidden Wisdom
Hero Points: 0
Reroll: used
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Staff of Minor Healing, Blessing of Tsukiyo,
Discard Pile: Blessing of the Father of Creation, Legionnaire Chaplain, Spirit Sword, Breakaway Spear, Evangelist, Blessing of the Ancients (acq), Blessing of Shizuru, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Discard Spirit Sword as 1 Mental damage.
Turn: Turn 16 - Blessing of Pharasma (Hourglass off by 2. Using Merisiel's Hour. )
Blessing of Pharasma:
Blessing of Pharasma
Blessing C
Traits
Divine
Pharasma
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Move to Eternal Arena
Explore: Brain Spider
Brain Spider:
Brain Spider
Henchman Monster 3
Traits
Aberration
Check
Combat
14
Powers
If undefeated, display this card. While displayed, you cannot move or explore. On your move step, move to a random occupied location and discard a card, then another character at your location is dealt 3 Combat damage. When any character starts his turn at your location, he may succeed at a Strength or Melee 6 check to banish this card.
If defeated, you may immediately attempt to close the location this henchman came from.
Powers
The Thunder Lizard is immune to the Electricity trait.
Before you act, the Thunder Lizard deals 1d4 Electricity damage to each character at your location.
BYA Electricity damage:1d4 ⇒ 4
Discard Breakaway Spear, Evangelist, Blessing of the Ancients, and Blessing of Shizuru
For combat, reveal and discard recharge Dwarven Earthbreaker +1 to do Melee+2d6+1+1d6.
Displayed:Mind Crystal,
Deck: 3 Discard: 7 Buried: 0
Current Location: Eternal Arena
Hero Points: 0
Reroll: used
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Trident +2, Staff of Minor Healing, Blessing of Tsukiyo,
Discard Pile: Blessing of the Father of Creation, Legionnaire Chaplain, Spirit Sword, Breakaway Spear, Evangelist, Blessing of the Ancients (acq), Blessing of Shizuru, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Lem heals Valeros for 2. Heal Viking Shieldmaster and Blessing of Angradd.
Turn: Turn 12 - Blessing of the Ancients
Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic
Check
Divine
3
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
SOT: N/a
Move: Move to The Shiny Bauble
Explore: Bonecrusher Hunter
Bonecrusher Hunter:
Bonecrusher Hunter
Monster B
Traits
Gnoll
Veteran
Trigger
Check
Combat
9
Powers
When you examine this card, encounter it and increase its difficulty to defeat by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
Reveal Dwarven Earthbreaker +1 to do Melee+2d6+1. Reveal Evangelist to add 1 to check.
Defeated. Discard Legionnaire Chaplain to explore again.
Explore 2: Brain Spider
Brain Spider:
Brain Spider
Henchman Monster 3
Traits
Aberration
Check
Combat
14
Powers
If undefeated, display this card. While displayed, you cannot move or explore. On your move step, move to a random occupied location and discard a card, then another character at your location is dealt 3 Combat damage. When any character starts his turn at your location, he may succeed at a Strength or Melee 6 check to banish this card.
If defeated, you may immediately attempt to close the location this henchman came from.
Reveal Dwarven Earthbreaker +1 to do Melee+2d6+1. Reveal Evangelist to add 1 to check.
Defeated. Can attempt to close. Summon and encounter the top card of the Hourglass discard pile. Encounter Blessing of the Ancients
Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic
Check
Divine
3
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Reveal Evangelist to add 1 to check. Will have Lem recharge a card to add 1d4+1 to auto succeed
Acquired. For the rest of the scenario, at the start of your turn, you may examine the top card of the blessings deck; if it is a blessing, you may encounter and acquire it.
End Turn: Reset hand.
[u]Summary[/u]:
Move: Scorched Obelisk -> The Shining Bauble
Acquired: Top card of Hourglass Discard: Blessing of the Ancients
Banished: The Shining Bauble Card 1,2: Bonecrusher Hunter, Brain Spider
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Lem recharges 1 card.
Actions needed by other Player(s): For the rest of the scenario, at the start of your turn, you may examine the top card of the blessings deck; if it is a blessing, you may encounter and acquire it.
Displayed:Mind Crystal,
Deck: 5 Discard: 4 Buried: 0
Current Location: The Shining Bauble
Hero Points: 0
Reroll: used
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dwarven Plate, Staff of Minor Healing, Blessing of Angradd, Longsword +2, Viking Shieldmaster
Recharged: Discard Pile: Blessing of Tsukiyo, Blessing of the Father of Creation, Trident +2, Legionnaire Chaplain, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Valeros should also heal 1d4 + 1 ⇒ (1) + 1 = 2 from Restorative Touch.
Heal Blessing of Shizuru and Legionnaire Chaplain.
Retcon: Add Blessing of Angradd to hand and place Standard Bearer in Lost Pile.
Turn: Turn 8 - Blessing of Thoth
Blessing of Thoth:
Blessing of Thoth
Blessing 1
Traits
Divine
Thoth
Cold
Check
Divine
6
OR
Wisdom
Knowledge
10
Powers
Discard this card to add 1 die and the Cold trait to any check.
Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait.
Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Stay at Scorched Obelisk
Explore: Toxic Geyser
Toxic Geyser:
Toxic Geyser
Barrier B
Traits
Trap
Acid
Fire
Poison
Veteran
Check
Dexterity
Acrobatics
Wisdom
Survival
5
Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each die:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or armor.
5-6. You are dealt 2 Poison damage.
Discard Blessing of Angradd to bless check twice. Ask Lem to recharge a card to add 1d4+1
Displayed: Deck: 3 Discard: 5 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 0
Reroll: used
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
[i]Reloaded: Middle of Deck (Unknown Order): Longsword +2, Dwarven Plate
Recharged: Staff of Minor Healing,
Discard Pile: Viking Shieldmaster, Blessing of Tsukiyo, Blessing of Angradd, Blessing of the Father of Creation, Trident +2, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a
Turn: Turn 4 - Blessing of Maat
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Check
Divine
6
OR
Constitution
Fortitude
10
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
SOT: N/a
Move: Move to Scorched Obelisk
Explore: Shasalqu
Shasalqu:
Shasalqu
Monster 1
Traits
Animal
Cold
Elite
Check
Combat
9
Powers
The Shasalqu is immune to the Cold and Fire traits.
Before you act, each character at your location must succeed at a Wisdom 6 check or recharge 1d4 cards.
After you act, if the roll exceeds 15, each character at your location is dealt 1 Cold damage.
Merisiel, Lem, and Valeros must do a Wisdom 6 check or recharge 1d4 cards from hand.
Wisdom 6:1d4 ⇒ 4 Recharge:1d4 ⇒ 1
Recharge Staff of Healing. For combat, will just punch it with Melee.
Combat 9/13/15:1d10 + 5 ⇒ (8) + 5 = 13
Defeated by 4, so suffer Electricity damage.
Electricity damage:1d4 ⇒ 4
Discard Viking Shieldmaster, Legionnaire Chaplain, Blessing of Tsukiyo, and Blessing of Shizuru.
Ask Lem to banish Restorative Touch to Recovery to remove Curse of Fevered Dreams.
End Turn: Reset hand.
[u]Summary[/u]:
Move: Eternal Arena
Acquired: N/a
Banished: Scorched Obelisk Card 1: Shasalqu
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Lem banishes Restorative Touch to Recovery.
Actions needed by other Player(s): Merisiel and Lem, must do a Wisdom 6 check or recharge 1d4 cards from hand.
Displayed: Deck: 4 Discard: 4 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dwarven Plate, Longsword +2, Breakaway Spear
Recharged: Staff of Minor Healing,
Discard Pile: Viking Shieldmaster, Legionnaire Chaplain, Blessing of Tsukiyo, Blessing of Shizuru, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Displayed: Deck: 8 Discard: 0 Buried: 0
Current Location: Eternal Arena
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Father of Creation, Dwarven Plate, Breakaway Spear, Longsword +2, Evangelist, Dwarven Earthbreaker +1, Standard Bearer, Spirit Sword
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a
Turn: Turn 19 - Blessing of Nethys
Blessing of Nethys:
Blessing of Nethys
Blessing B
Traits
Divine
Nethys
Check
Wisdom
Perception
8
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: Due to Curse of Blindness, discard Blessing of Tsukiyo
Move: Stay at Eternal Arena
Explore: Locate Object
Locate Object:
Locate Object
Spell 1
Traits
Magic
Acrance
Divine
Check
Intelligence
Arcane
Wisdom
Divine
6
Powers
Discard this card to examine cards in your location deck until you find a boon. Encounter that boon, then shuffle your location.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Intelligence 6:1d6 ⇒ 4
End Turn: Reset hand. Due to Curse of Fevered Dreams, recharge hand then draw new cards.
Curse:1d4 + 1 ⇒ (3) + 1 = 4
[u]Summary[/u]:
Move: Eternal Arena
Acquired: N/a
Banished: Eternal Arena Card 1: Locate Object
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a
Displayed:Curse of Fevered Dreams, Dwarven Plate, Curse of Blindness,
Deck: 7 Discard: 4 Buried: 0
Current Location: Eternal Arena
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Hatchetbird, Grappler's Mask, Evangelist, Blessing of Shizuru, Breakaway Spear, Dwarven Earthbreaker +1, Armored Coat (acq),
Discard Pile: Blessing of the Father of Creation, Blessing of the Elements (acq), Viking Shieldmaster, Blessing of Tsukiyo, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a
Turn: Turn 15 - Blessing of the Ancients
Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic
Check
Divine
3
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
SOT: Due to Curse of Blindness, discard top card of Hourglass - Kyra's Hour - Blessing of Horus
Move: Move to Eternal Arena
Explore: Vented Plate Mail
Vented Plate Mail:
Vented Plate Mail
Armor C
Traits
Heavy Armor
Elite
Check
Constitution
Fortitude
9
Powers
Recharge this card to reduce Combat damage dealt to you by 3. If proficient with heavy armors, you may also play an armor that has the Light Armor trait on this check.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
Fortitude 9:1d8 + 1 ⇒ (3) + 1 = 4
Not acquired. Discard Viking Shieldmaster to explore again. Add 1d4 to Melee combats.
Explore 2: Scarab Swarm
Scarab Swarm:
Scarab Swarm
Monster B
Traits
Vermin
Swarm
Poison
Trigger
Veteran
Check
Combat
6
Powers
When you examine this card, you are dealt 1 Poison damage. Then encounter this card.
The difficulty to defeat is increased by twice the adventure deck number.
If defeated by less than 4, and the check to defeat does not have the Fire trait, shuffle the Scarab swarm into the deck it came from.
Displayed:Curse of Fevered Dreams, Dwarven Plate, Curse of Blindness,
Deck: 9 Discard: 3 Buried: 0
Current Location: Eternal Arena
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Blessing of Shizuru, Breakaway Spear, Dwarven Earthbreaker +1, Armored Coat (acq), Spirit Sword, Staff of Minor Healing, Blessing of the Spy, Trident +2, Hatchetbird,
Discard Pile: Blessing of the Father of Creation, Blessing of the Elements (acq), Viking Shieldmaster, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Lem gave Valeros Blessing of the Spy
Turn: Turn 11 - (Using Kyra's Blessing)
Blessing of Isis:
Blessing of Isis
Blessing 3
Traits
Divine
Isis
Acid
Check
Divine
7
OR
Intelligence
Craft
11
Powers
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
SOT: Encounter top card of the Hourglass (Hour 13 - Merisiel's Blessing) - Blessing of the Elements
Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
Strength 6:1d10 + 2 ⇒ (4) + 2 = 6
Acquired.
Move: Move to Scorched Obelisk
Explore: Armored Coat
Armored Coat:
Armored Coat
Armor C
Traits
Heavy Armor
Elite
Check
Constitution
Fortitude
5
Powers
Recharge this card to reduce Acid, Cold, Combat, or Electricity damage dealt to you by 3. You may also play an armor that has the Light Armor trait on this check.
Banish this card to reduce Acid, Cold, Combat, or Electricity damage dealt to you to 0; if proficient with heavy armors, bury it instead.
Fortitude 5:1d8 + 1 ⇒ (6) + 1 = 7
Acquired. Discard Blessing of the Spy to explore again. Add 1 die to checks.
Explore 2: Guecubu
Guecubu:
Guecubu
Monster 3
Traits
Undead
Check
Combat
15
Powers
The Guecubu is immune to the Mental, Electricity, and Poison traits.
After you act, suffer a scourge.
Reveal Trident +2 to do Melee+1d8+2. Blessing of the Spy adds 1 die.
Displayed:Curse of Fevered Dreams, Dwarven Plate, Curse of Blindness,
Deck: 9 Discard: 2 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spirit Sword
Recharged: Staff of Minor Healing, Blessing of the Spy, Trident +2, Blessing of Tsukiyo, Evangelist, Grappler's Mask, Blessing of Shizuru, Breakaway Spear,
Discard Pile: Blessing of the Father of Creation, Blessing of the Elements (acq), Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a
Turn: Turn 7 - Blessing of the Ancients
Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic
Check
Divine
3
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
SOT: Display Dwarven Plate
Move: Move to Shiny Bauble
Explore: Brilliance of Ra
Brilliance of Ra:
Brilliance of Ra
Item B
Traits
Object
Magic
Ra
Trigger
Check
Strength
Knowledge
Divine
5
Powers
When you examine this card, you may reveal a blessing that has the Ra trait to acquire this card.
Recharge this card to add 1 die to your non-combat Strength check or check against a bane that invokes the Fire trait.
Recharge this card to add the Fire trait to your check.
Reveal Evangelist to add 1 to check.
Strength 5:1d10 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Not acquired. Recharge Staff of Minor Healing to recharge the discarded Blessing of Tsukiyo.
End Turn: Reset hand. Due to Curse of Fevered Dreams, recharge hand then draw new cards.
Curse:1d4 + 1 ⇒ (1) + 1 = 2
[u]Summary[/u]:
Move: Scorched Obelisk -> Shiny Bauble
Acquired: N/a
Banished: [ooc]Shiny Bauble Card 1: Brilliance of Ra
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a
Displayed:Curse of Fevered Dreams, Dwarven Plate,
Deck: 9 Discard: 1 Buried: 0
Current Location: Shiny Bauble
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Blessing of Tsukiyo, Spirit Sword, Evangelist, Grappler's Mask, Blessing of Shizuru, Breakaway Spear, Dwarven Earthbreaker +1, Viking Shieldmaster, Hatchetbird,
Discard Pile: Blessing of the Father of Creation, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: N/a
Turn: Turn 3 - Blessing of Ra
Blessing of Ra:
Blessing of Ra
Blessing B
Traits
Divine
Ra
Fire
Check
Divine
6
OR
Strength
Melee
8
Powers
Discard this card to add 1 die and the Fire trait to any check.
Discard this card to add 2 dice to any Strength non-combat check or check that invokes the Fire trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1; you may additionally recharge this card to add another 1d6 and the Fire trait.
If proficient with weapons, discard this card to add 1d4+1 to a combat check by a character at another location.
Dexterity 9:1d6 ⇒ 1
Not acquired. Discard Blessing of Tsukiyo to explore again.
Explore 2: Echoes of Confusion
Echoes of Confusion:
Echoes of Confusion
Barrier 1
Traits
Curse
Undead
Trigger
Elite
Check
Stealth
Perception
Charisma
Diplomacy
8
Powers
When you examine this card or if undefeated, display it next to your deck.
While displayed, for your move step, move to a random open location. You may not evade banes during this turn.
At the end of your turn, you may succeed at a Wisdom or Divine 6 check to banish this card.
Diplomacy 8:1d8 + 4 ⇒ (5) + 4 = 9
Defeated. Discard Blessing of the Father of Creation to explore again.
Explore 3: Merisiel 4
Blessing of Abadar:
Blessing of Abadar
Check to acquire
Dexterity
Disable
6
or
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Dexterity 6:1d6 ⇒ 4
Not acquired.
End Turn: Reset hand. Due to Curse of Fevered Dreams, recharge hand then draw new cards.
Curse:1d4 + 1 ⇒ (3) + 1 = 4
[u]Summary[/u]:
Move: Oasis -> Scorched Obelisk
Acquired: N/a
Banished: Scorched Obelisk Cards 1,2,3: Flaming Spear +1, Echoes of Confusion, Blessing of Abadar (Merisiel 4).
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Gave Kyra[/i] Longsword +2
Displayed:Curse of Fevered Dreams,
Deck: 7 Discard: 2 Buried: 0
Current Location: Scorched Obelisk
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Can reveal an ally to add 1d6+2 to another local combat check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Grappler's Mask
Recharged: Blessing of Shizuru, Breakaway Spear, Dwarven Earthbreaker +1, Viking Shieldmaster, Hatchetbird, Trident +2,
Discard Pile: Blessing of Tsukiyo, Blessing of the Father of Creation, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Displayed:Curse of Fevered Dreams,
Deck: 8 Discard: 0 Buried: 0
Current Location: Eternal Arena
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Binder's Tome: +1d4 to local combat/Charisma check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dwarven Plate, Hatchetbird, Grappler's Mask, Spirit Sword, Staff of Minor Healing, Trident +2, Blessing of Shizuru, Evangelist
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5☑ 6 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2)(☐+3) to a combat check by another character at your location.
When you would discard a weapon (☐ or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ When another character at your location is dealt damage, you may reduce that damage by 1 (☐ 2).
☐ When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
☐ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die (☐ and you may recharge the blessing instead of discarding it).
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Kyra hands Valeros Binder's Tome
Turn: Turn 19 - Blessing of Bastet
Blessing of Bastet:
Blessing of Bastet
Blessing B
Traits
Divine
Bastet
Gambling
Check
Divine
6
OR
Stealth
Disable
Craft
8
Powers
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a card that has the Gambling trait and add it to your hand.
Powers
Recharge this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 3.
Banish this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 5. If proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Suffer from Curse of Withering so replace d8s with d6s. Ask Lem to recharge a card to add 1d4+1.
Acquired. Discard Viking Shieldmaster to explore again.
Explore 2: Crocodile Skin Armor
Crocodile Skin Armor:
Crocodile Skin Armor
Armor B
Traits
Light Armor
Basic
Check
Constitution
Fortitude
4
Powers
Recharge this card to reduce Acid, Combat, or Electricity damage dealt to you by 2.
Banish this card to reduce Acid, Combat, or Electricity damage dealt to you to 0. If proficient with light armors, bury it instead.
Fortitude 4:1d6 + 1 ⇒ (2) + 1 = 3
End Turn: Reset hand. Discard Spirit Sword
[u]Summary[/u]:
Move: Alchemical Lab -> Crypt
Acquired: Crypt Cards 1: Tooled Crocodile Skin
Banished: [ooc]Crypt Cards 2: Crocodile Skin Armor
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: Lem recharges a card.
Actions needed by other Player(s): N/a
Displayed:Curse of Withering,
Deck: 8 Discard: 9 Buried: 2
Current Location: Crypt
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Binder's Tome: +1d4 to local combat/Charisma check
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dwarven Earthbreaker +1
Recharged: Staff of Minor Healing, Grappler's Mask, Blessing of Tsukiyo, Trident +2, Blessing of the Father of Creation, Acid Flask, Breakaway Spear,
Discard Pile: Evangelist, Legionnaire Chaplain, Blessing of Angradd, Blessing of Bastet, Blessing of the Spy, Standard Bearer, Basif Iosep, Viking Shieldmaster, Spirit Sword, Buried Pile: Mountain Pattern Armor, Dwarven Plate,
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
SOT: N/a
Move: Move to Guardian Vault
Discard the displayed Dwarven Plate to reduce damage to 0.
Explore: Blasphemous Priest
Blasphemous Priest:
Blasphemous Priest
Monster B
Traits
Undead
Cleric
Elite
Check
Combat
10
Powers
The Blasphemous Priest is immune to the Mental and Poison traits. If the check to defeat has the Divine trait, the difficulty is increased by 2d4.
Defeated. Discard Blessing of the Spy to explore again, adding 1 die to checks
Explore 2: Elemental Treaty
Elemental Treaty:
Elemental Treaty
Spell B
Traits
Magic
Arcane
Divine
Basic
Check
Intelligence
Arcane
Wisdom
Divine
4
Powers
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1.
When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 6 check. If you succeed, recharge this card; if you fail, discard it.
Intelligence 4:2d6 ⇒ (3, 2) = 5
Acquired. Will display Elemental Treaty at Guardian Vault. Discard Standard Bearer to explore again.
Explore 3: Acid Flask
Acid Flask:
Acid Flask
Item B
Traits
Liquid
Attack
Acid
Alchemical
Basic
Check
Intelligence
Craft
5
Powers
For your combat check or check against a barrier, banish this card to use your Disable or Ranged skill + 2d6. If the bane invokes the Acid trait, add another 1d12.
Intelligence 5:1d6 ⇒ 5
Acquired. Discard Recharge Blessing of Tsukiyo to explore again.
Explore 4: Basif Iosep
Basif Iosep:
Basif Iosep
Ally 2
Traits
Half-Elf
Shopkeeper
Check
Charisma
Diplomacy
6
Powers
At the start of your turn, recharge this card to draw 2 cards.
Discard this card to explore your location.
Diplomacy 6:1d8 + 4 ⇒ (7) + 4 = 11
Acquired. Discard to explore again.
Explore 5: Akitar
Akitar:
Akitar
Henchman Monster 3
Traits
Trigger
Sphinx
Check
Combat
16
Powers
When you examine this card, succeed at a Constitution or Fortitude 6 check or recharge your hand and reset your hand. Then you are dealt 1 Mental damage that may not be reduced.
On your check to defeat, you may bury any number of allies. For each ally buried, add 4 to your check to defeat.
If defeated, you may immediately attempt to close the location this henchman came from.
BYA Fortitude 6:1d8 + 1 ⇒ (3) + 1 = 4
Recharge hand - Trident +2, Blessing of the Father of Creation and Acid Flask. Reset hand, drawing Hatchetbird, Breakaway Spear, Viking Shieldmaster, Longsword +2, and Blessing of Shizuru.
For combat check, reveal and discard recharge Breakaway Spear to do Melee+1d8+2+2d8+2 .
Displayed:Curse of Withering,
Deck: 8 Discard: 7 Buried: 2
Current Location: Alchemical Lab
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dwarven Earthbreaker +1
Recharged: Staff of Minor Healing, Grappler's Mask, Blessing of Tsukiyo, Trident +2, Blessing of the Father of Creation, Acid Flask, Breakaway Spear,
Discard Pile: Evangelist, Legionnaire Chaplain, Blessing of Angradd, Blessing of Bastet, Blessing of the Spy, Standard Bearer, Basif Iosep, Buried Pile: Mountain Pattern Armor, Dwarven Plate,
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Discard Blessing of Angradd for Kyra. Lem heals Valeros for 2. Heal Viking Shieldmaster and Blessing of the Father of Creation. Recharge Staff of Minor Healing for Lem.
Turn: Turn 11 - Blessing of Nethys
Blessing of Nethys:
Blessing of Nethys
Blessing B
Traits
Divine
Nethys
Check
Wisdom
Perception
8
OR
Divine
5
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Move to Guardian Vault
Bury Mountain Pattern Armor to reduce Poison damage to 0.
Explore: Blessing of Bastet
Blessing of Bastet:
Blessing of Bastet
Blessing C
Traits
Divine
Bastet
Gambling
Check
Divine
6
OR
Stealth
Disable
Craft
8
Powers
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a card that has the Gambling trait and add it to your hand.
Recharge Grappler's Mask to use Melee skill.
Melee 6:1d10 + 5 ⇒ (2) + 5 = 7
Acquired. Discard to examine location. If bane, encounter. If boon, may encounter.
Examine/Explore 2: Mumia
Mumia:
Mumia
Item 2
Traits
Liquid
Alchemical
Mummy
Check
Intelligence
Craft
8
Powers
Banish this card to banish a displayed card that has the Curse trait.
Display this card next to the deck of a character at your location. While displayed, add 1d8 to his Arcane, Constitution, and Fortitude skills. At the end of the turn, banish this card; that character buries 1d4-1 random cards from his discard pile.
Will choose not to encounter.
End Turn: Reset hand. Must move to random location.
Random Location:1d8 ⇒ 3 -> Crypt
[u]Summary[/u]:
Move: Sculptor's Lair -> Guardian Vault -> Crypt
Acquired: Guardian Vault Card 1: Blessing of Bastet
Banished: N/a
Examined: Guardian Vault Card 2: Mumia
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a
Displayed:Dwarven Plate,
Deck: 9 Discard: 4 Buried: 1
Current Location: Crypt
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Breakaway Spear, Longsword +2, Dwarven Earthbreaker +1, Viking Shieldmaster, Blessing of Shizuru, Hatchetbird, Spirit Sword
Recharged: Staff of Minor Healing, Grappler's Mask,
Discard Pile: Evangelist, Legionnaire Chaplain, Blessing of Angradd, Blessing of Bastet, Buried Pile: Mountain Pattern Armor,
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
Will banish Soul Stimulant to banish Curse of Withering from Merisiel.
Discard Evangelist to explore again.
Explore 3: Blowgun
Blowgun:
Blowgun
Weapon B
Traits
Blowgun
Dart
Ranged
Piercing
Poison
Basic
Check
Dexterity
Ranged
Knowledge
5
Powers
For your combat check, reveal this card to use your Dexterity, Ranged, or Stealth skill + 1d4; you may additionally recharge this card to add another 1d6.
When playing another weapon that has the Ranged trait, you may discard this card to add 1d4 and the Poison trait to your combat check.
Dexterity 5:1d6 ⇒ 4
Not acquired. Discard Legionnaire Chaplain to explore again. Reduce all damage by 1 during exploration.
Explore 4: Tekenu
Tekenu:
Tekenu
Monster 2
Traits
Undead
Elite
Check
Combat
13
Powers
The Tekenu is immune to the Mental and Poison traits.
Before you act, you may succeed at a Stealth 7 check to evade the Tekenu.
After you act, roll 1d4. On a 4, you are dealt 2 Acid damage.
If the check to defeat has the Divine trait, add 1d6.
Recharge Spirit Sword to defeat Tekenu.
AYA:1d4 ⇒ 2
End Turn: Reset Hand
Summary:
Move: Mumia Lab -> Sculptor's Lair
Acquired: N/a
Banished: Sculptor's Lair Cards 2,3,4,5: Porcupine, Canteen, Blowgun, Tekenu
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Banish Curse of Withering from Merisiel
Displayed:Dwarven Plate,
Deck: 9 Discard: 4 Buried: 0
Current Location: Sculptor's Lair
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dwarven Earthbreaker +1, Standard Bearer, Blessing of Shizuru, Blessing of Tsukiyo, Breakaway Spear, Longsword +2
Recharged: Blessing of the Spy, Hatchetbird, Spirit Sword,
Discard Pile: Blessing of the Father of Creation, Viking Shieldmaster, Evangelist, Legionnaire Chaplain, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Lem hands Valeros Evangelist
Turn: Turn 7 - Blessing of the Ancients
Blessing of the Ancients:
Blessing of the Ancients
Blessing B
Traits
Divine
Basic
Check
Divine
3
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Hour Power: No effect
SOT: N/a
Move: Move to Sculptor's Lair
Explore: Porcupine
Porcupine:
Porcupine
Ally B
Traits
Animal
Basic
Check
Wisdom
Survival
7
Powers
Recharge this card to add 1d8 to your checks against a bane that has the Animal trait.
Discard this card to explore your location.
Wisdom 7:1d4 ⇒ 1
Not acquired. Discard Viking Shieldmaster to explore again. Add 1d4 to all Melee combats.
Explore 2: Canteen
Canteen:
Canteen
Item B
Traits
Object
Alchemical
Check
Intelligence
Craft
6
Powers
Display this card. While displayed, when you would banish an item that has the Liquid trait for its power, you may put it faceup on this card instead. You may bury this card to add all the items on this card to your hand.
Intelligence 6:1d6 ⇒ 5
End Turn: Reset hand.
[u]Summary[/u]:
Move: Mumia Lab -> Sculptor's Lair
Acquired: N/a
Banished: Sculptor's Lair Cards 2,3: Porcupine, Canteen
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a
Displayed:Dwarven Plate,
Deck: 12 Discard: 2 Buried: 0
Current Location: Sculptor's Lair
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Mountain Pattern Armor, Standard Bearer, Blessing of Tsukiyo, Blessing of Shizuru, Breakaway Spear, Grappler's Mask, Longsword +2, Trident +2, Staff of Minor Healing, Dwarven Earthbreaker +1
Recharged: Blessing of the Spy, Hatchetbird,
Discard Pile: Blessing of the Father of Creation, Viking Shieldmaster, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
Turn Order: Merisiel, Lem, Valeros, Kyra
Out of Turn Updates: Lem hands over Blessing of the Spy
Turn: Turn 3 - Blessing of Maat
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Check
Divine
6
OR
Constitution
Fortitude
10
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Hour Power: No effect
SOT: Already have Curse of Withering. Display Dwarven Plate
Will recharge Blessing of the Spy to examine top card of deck.
Powers
When you examine this card, if a card that has the Curse trait us displayed next to your deck, banish a card that has the Curse trait; otherwise, suffer the scourge Curse of Fevered Dreams.
All damage dealt by the Theletos is Mental damage that may not be reduced.
If defeated, you may immediately attempt to close the location this henchman came from.
Banish Curse of Withering!
Move: Stay at Mumia Lab
Explore:
Will encounter Thelatos. For combat, reveal Spirit Sword to do Melee+1d6+1. Recharge Hatchetbird to add 1d6. Discard Blessing of the Father of Creation to bless check.
Defeated! Now can attempt to close. Summon and encounter Crawling Hands
Crawling Hands:
Crawling Hands
Henchman Monster 2
Traits
Undead
Swarm
Check
Combat
13
Powers
The Crawling Hands are immune to the Mental and Poison traits.
If you do not defeat the Crawling Hands by 4 or more, each character at your location rolls a 1d4, 1d6, 1d8, 1d10, and 1d12. For each roll of 1, that character buries a card.
Defeated by 4. Mumia Lab is closed. Now draw random Alchemical item. Draw Soul Stimulant
Soul Stimulant:
Soul Stimulant
Item 2
Traits
Liquid
Alchemical
Check
Intelligence
Craft
9
Powers
Recharge this card to ignore a non-villain bane that has the Undead trait's power that happens before or after you act.
Banish this card to banish a displayed card that has the Curse trait.
End Turn: Reset hand.
[u]Summary[/u]:
Move: Mumia Lab
Acquired: N/a
Banished: Mumia Lab Card 1: Theletos
Examined: N/a
Random Card(s) Used: Random Item 3: Soul Stimulant
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a
Displayed:Dwarven Plate,
Deck: 13 Discard: 1 Buried: 0
Current Location: Mumia Lab
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dwarven Earthbreaker +1, Staff of Minor Healing, Longsword +2, Grappler's Mask, Breakaway Spear, Blessing of Tsukiyo, Trident +2, Evangelist, Blessing of Shizuru, Mountain Pattern Armor, Standard Bearer
Recharged: Blessing of the Spy, Hatchetbird,
Discard Pile: Blessing of the Father of Creation, Buried Pile:
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
Favored Card: Weapon or Ally Hand Size: 4 ☑ 5 Proficiencies: Armor Weapon POWERS:
Reveal an ally from your hand to add 1d6 (☑+1) (☑+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.