Valeros

Valeros - Katlyn99's page

272 posts. Alias of Sarah Bull.


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Deck Handler

boon!

boon: 1d20 ⇒ 4


Deck Handler

OFF-TURN ACTIONS: Vals previous turn. forgot to update showing Campsite healed a card at the end of my turn.
Valeros is healed for 1: (Pegg And Louie). Deck shuffled.
Rads turn - nodachi fun for the 1 combat damage
Flentas turn - recharge fortified breastplate

Hourglass Discard: Torag’s Power
WHEN THIS IS THE HOUR: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Give card: Give Viking Shieldmaster to Quinn

Harrow Of Keys: When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards.
Discarded - Jorgenfist Spear

Explore: Mysterious Relic
Quinn buries Viking Shieldmaster
Intelligence 4+6: 1d4 + 1d8 + 5 ⇒ (4) + (8) + 5 = 17

When Closing: Succeed at a Charisma or Diplomacy 5+# check.
Quinn plays Tuttle, reload nodachi
Diplomacy 5+6: 1d6 + 4 + 2d12 + 1d6 ⇒ (6) + 4 + (7, 2) + (4) = 23
Shop closed!

The Val/Quinn combo continues to hold strong!

When Permanently Closed: Before banishing the cards, you may shuffle any remaining boons into 1 random other location.
Choosing not to do this.

new location: 1d3 ⇒ 2 location already out, rerolling
new location: 1d3 ⇒ 3 River is built. Val intends to move here though so it turns into the Blood Pool.

wildcard removed: 1d2 ⇒ 2 Harrow Of Keys is removed

new wildcard: 1d6 ⇒ 4 Hostile wildcard added

End of Turn Actions: Recharge Retriever

"

Valeros wrote:

Hand: Defiant Nodachi +3, Breakaway Spear, Rhino Hide Armor, Pegg And Louie, Blessing of Shizuru,

Displayed:
Deck: 13 Discard: 3 Buried: 1
Current Location: Blood Pool
Hero Points Available: 2/4
Hero Points used: 2
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Dragoon, Evangelist, Silken Ceremonial Armor, Blessing of Angradd, Hat of Glamour, Greatclub +3, Flaming Longsword +3, Ukwar Axe (Loot), Ring of Stony Flesh, Belt of Physical Might (Curse)
Recharged: Fortified Breastplate, Retriever,
Discard Pile: Frost Lance +2, Blessing of the Oathkeeper, Jorgenfist Spear,
Buried Pile: Blessing of Abadar,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

OFF-TURN ACTIONS: Rads turn - discard and draw Defiant Nodachi, bury BoAbadar
Hi Bridge!!! Bye Bridge =(
Quinns turn - reload Breakaway Spear

Hourglass Discard: The Theater
WHEN THIS IS THE HOUR: At the start of your turn, examine the top card of your location; you may encounter it.

Encounter: Immortal Ichor
Before acting, each local character suffers Combat damage equal to the number of allies in their hand.

Discard Flaming Longsword
Combat 23: 1d10 + 6 + 1d8 + 3 + 2d6 ⇒ (2) + 6 + (1) + 3 + (2, 3) = 17 Hero point to reroll
Combat 23: 1d10 + 6 + 1d8 + 3 + 2d6 ⇒ (10) + 6 + (7) + 3 + (4, 3) = 33
Immortal Ichor recharged in Arena

Explore: Mysterious Relic
Sigh. Was does Val get all the barriers? Can Val get a bit of help here Quinn?
Intelligence 4+6: 1d4 + 1d8 + 5 ⇒ (1) + (1) + 5 = 7 How many 1s can I roll in one day.... Hero point to reroll
Intelligence 4+6: 1d4 + 1d8 + 5 ⇒ (3) + (7) + 5 = 15
When Closing: Summon and defeat a new monster.

Encounter: Skeleton
Reveal Defiant Nodachi, Reload Rhino Hide Armor
Combat 10+6+6: 1d10 + 6 + 1d10 + 3 + 1d6 ⇒ (5) + 6 + (10) + 3 + (4) = 28
When Permanently Closed: Draw a new ally - Pegg and Louie.
Arena closed

Location: 1d4 + 1 ⇒ (2) + 1 = 3 Bridge!!!
wildcard removed? 1-hostile, 2-wearisome: 1d2 ⇒ 1
Harrow wildcard added: 1d6 ⇒ 4 Harrow of Keys

Move to Shop which becomes:
Location: 1d4 + 1 ⇒ (3) + 1 = 4 Campsite

End of Turn Actions: Recharge Flaming Longsword

Discard Pegg and Louie

"

Valeros wrote:

Hand: Defiant Nodachi +3, Breakaway Spear, Rhino Hide Armor, Viking Shieldmaster, Fortified Breastplate,

Displayed:
Deck: 13 Discard: 4 Buried: 1
Current Location: Bridge
Hero Points Available: 2/4
Hero Points used: 2
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (4 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Jorgenfist Spear, Blessing of Shizuru, Surgeon, Dragoon, Greatclub +3, Ring of Stony Flesh, Blessing of Angradd, Silken Ceremonial Armor, Ukwar Axe (Loot), Belt of Physical Might (Curse), Evangelist, Hat of Glamour
Recharged: Flaming Longsword +3,
Discard Pile: Retriever, Frost Lance +2, Blessing of the Oathkeeper, Pegg And Louie,
Buried Pile: Blessing of Abadar,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Hourglass Discard: The Teamster
WHEN THIS IS THE HOUR: After your first exploration of your turn, you may discard a card to explore.

Explore: Accursed Priest
Reveal defiant nodachi, recharge (discards due to unhallowed) blessing of the oathkeeper to bless twice
Combat 11+6+6: 1d10 + 6 + 1d10 + 3 + 1d6 + 2d10 ⇒ (10) + 6 + (7) + 3 + (1) + (7, 6) = 40
After acting, a local character buries a blessing.
No blessings in hand and no one else is local.
Accursed Priest defeated and recharged in Campsite.

At This Location: At the end of your turn, you may heal a card.
Valeros is healed for 1: (Viking Shieldmaster). Deck shuffled.

"

Valeros wrote:

Hand: Defiant Nodachi +3, Rhino Hide Armor, Flaming Longsword +3, Blessing of Abadar, Breakaway Spear,

Displayed:
Deck: 14 Discard: 3 Buried: 0
Current Location: Campsite
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Jorgenfist Spear, Ukwar Axe (Loot), Blessing of Shizuru, Viking Shieldmaster, Ring of Stony Flesh, Dragoon, Evangelist, Greatclub +3, Blessing of Angradd, Belt of Physical Might (Curse), Hat of Glamour, Surgeon, Fortified Breastplate, Silken Ceremonial Armor
Recharged:
Discard Pile: Retriever, Frost Lance +2, Blessing of the Oathkeeper,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

continuing turn.

Intelligence 6+6: 1d4 + 1d10 + 6 + 1d4 ⇒ (2) + (9) + 6 + (4) = 21
Success!

Discard Viking Shieldmaster to explore.
Explore: Mysterious Relic
*Val pouts at the cruel fate of getting two barriers in a row in a location with FIVE monsters*

Continuing with the hope that QUinn is willing to help a second time...

Intelligence 6+6: 1d4 + 1d10 + 5 + 1d4 ⇒ (2) + (5) + 5 + (4) = 16
Success (Thanks again QUinn and Al!)

When Closing: Succeed at a Charisma or Diplomacy 5+# check.
Rad blesses (hope thats ok). Reload Frost Lance
Diplomacy 5+6: 3d6 + 4 ⇒ (3, 3, 4) + 4 = 14
Manor closed. One down, 8 to go! (cost too many resources ugh)

When Permanently Closed: Search your deck for a card and draw it.
Draw Rhino Hide Armor

When a location is closed and banished, build a random location from the demiplane stack, remove a random wildcard, then add a new wildcard from the other displayed wildcard.
Demiplane stack: 1d11 ⇒ 5
Random wildcard (Ablaze 1, shields 2): 1d2 ⇒ 1
Ablaze removed.
random Harrow wildcard: 1d5 ⇒ 4
Harrow of Keys in effect.

Val moves to the Arena. (I don't want to replace that Campsite immediately)

On your turn, after a bane is undefeated or after you move, exchange your current location card with a random card in the demiplane stack.
Demiplane stack: 1d11 ⇒ 3
Arena switches to Blood pool.

"

Valeros wrote:

Hand: Flaming Longsword +3, Defiant Nodachi +3, Frost Lance +2, Rhino Hide Armor, Blessing of the Oathkeeper,

Displayed:
Deck: 15 Discard: 2 Buried: 0
Current Location: Blood Pool
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (4 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Stony Flesh, Greatclub +3, Jorgenfist Spear, Belt of Physical Might (Curse), Blessing of Abadar, Dragoon, Blessing of Angradd, Surgeon, Silken Ceremonial Armor, Fortified Breastplate, Hat of Glamour, Evangelist, Ukwar Axe (Loot), Blessing of Shizuru, Breakaway Spear
Recharged:
Discard Pile: Retriever, Viking Shieldmaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

OFF-TURN ACTIONS: Flentas turn - discard Defiant Nodachi for damage and redraw it.

Hourglass Discard: Shelyn’s Song
WHEN THIS IS THE HOUR: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

Explore: Blackjack’s Gear
Auto fail.

Discard Retreiver to explore.
Explore: Labyrinth

Pausing here to figure out if its better for me to take the check with help or to auto-fail it and let Quinn avenge...


Deck Handler

Val will start at the Manor with folks.

"

Valeros wrote:

Hand: Flaming Longsword +3, Defiant Nodachi +3, Frost Lance +2, Viking Shieldmaster, Retriever,

Displayed:
Deck: 17 Discard: 0 Buried: 0
Current Location: Manor
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (4 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rhino Hide Armor, Fortified Breastplate, Jorgenfist Spear, Belt of Physical Might (Curse), Blessing of the Oathkeeper, Blessing of Shizuru, Silken Ceremonial Armor, Evangelist, Hat of Glamour, Surgeon, Ring of Stony Flesh, Dragoon, Breakaway Spear, Greatclub +3, Blessing of Angradd, Ukwar Axe (Loot), Blessing of Abadar
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Card pull: Armor 6

Val is interested in the Loot Ring
Loot ring: 1d1000 ⇒ 958

Card upgrade: Armor 6 -> Endangered species Hide Armor

Appying Soul shard reward to my season 7 character Feiya (50759-1032)
(I will also be applying my reward from successfully completing the special at Gencon to Feiya)

Not applying the adventure 6 reward to a character just yet.

Banking hero point. Used 1 hero point during the scenario so total hero points stays at 4.


Deck Handler

Out of turn guard check of the Dungeons:

Encounter Tanniver
Reveal Evangelist, Rad blesses
Fortitude 10: 2d8 + 4 ⇒ (7, 4) + 4 = 15
Discard Breakaway spear, recharge angelic armor, quinn uses Ketrik
Combat 24+2: 1d10 + 6 + 1d8 + 2 + 2d8 + 2 + 1d6 + 1d4 + 6 ⇒ (10) + 6 + (5) + 2 + (6, 6) + 2 + (5) + (4) + 6 = 52
Dungeons guarded!


Deck Handler

Hourglass Discard: Zon-kuthon’s Pain
WHEN THIS IS THE HOUR: After discarding any number of cards as damage, draw a card.

Explore: Cursed Statue
Bury BoAngradd to bless twice
Wisdom 10: 3d6 ⇒ (3, 6, 2) = 11
Success. Cursed Statue banished

Discard Viking Shieldmaster to explore.
Explore: Scarlet Walker
Before acting, succeed at a Constitution or Fortitude 12 check or bury 1d4 random cards from your discards.
Auto fail =( Val is jsut not hearty enough after an all night bender.
buried cards: 1d4 ⇒ 4
Buried: Frost Lance, Blessing of the Oathkeepers, Ring of Stony Flesh, Frost Lance +2, Retreiver
Now for the combat...
RevealDefiant Nodachi, recharge Dragoon
Combat 27+2: 1d10 + 6 + 1d10 + 3 + 1d4 + 2d6 ⇒ (1) + 6 + (2) + 3 + (1) + (6, 5) = 24
Hero point reroll
Combat 27+2: 1d10 + 6 + 1d10 + 3 + 1d4 + 2d6 ⇒ (8) + 6 + (5) + 3 + (1) + (2, 6) = 31
Success. Scarlet Walker defeated. DIdn't defeat it by at least 5. Discarding Fortified Breastplate from deck. Choosing not to heal with Koriantu

End of Turn Actions: Not Recharging anything

Reset Hand Discarding Hat of glamour. After you reset, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand. Not this time!!!!

"

Valeros wrote:

Hand: Defiant Nodachi +3, Evangelist, Silken Ceremonial Armor, Angelic Armor (Loot), Breakaway Spear,

Displayed:
Deck: 6 Discard: 5 Buried: 7
Current Location: Dungeons
Hero Points Available: 3/4
Hero Points used: 1
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (1 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Frost Lance +2
Recharged: Flaming Longsword +3, Ukwar Axe (Loot), Surgeon, Jasan Adriel, Dragoon,
Discard Pile: Fortified Breastplate, Hat of Glamour, Jorgenfist Spear, Greatclub +3, Viking Shieldmaster,
Buried Pile: Blessing of Shizuru, Blessing of Abadar, Belt of Physical Might (Curse), Blessing of Angradd, Ring of Stony Flesh, Blessing of the Oathkeeper, Retriever,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Hourglass Discard: Gozreh’s Growth
WHEN THIS IS THE HOUR: On your check against an Animal or Elemental card, add 1d4.

Explore: Evil Eye
bury BoAbadar to bless, Quinn buries Pathfinder Chronicler to add d4+6
Divine 6+6: 4d4 + 6 ⇒ (3, 2, 4, 2) + 6 = 17

Discard Retreiver to explore.
Explore: Jasan Adriel
Reload Nodachi
Diplomacy 11: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8
Fail. Bury Belt per power to draw the Ally.

Discard Jasan Adriel to examine top card - Norgorber’s Shadow
Choosing to explore.
Explore: Norgorber’s Shadow
Auto fail.

End of Turn Actions: Recharge Jasan Adriel

Reset Hand After you reset, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand.
Not this time Gadget!!!!

"

Valeros wrote:

Hand: Defiant Nodachi +3, Hat of Glamour, Blessing of Angradd, Dragoon, Viking Shieldmaster,

Displayed:
Deck: 9 Discard: 6 Buried: 3
Current Location: Dungeons
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (1 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Breakaway Spear, Evangelist, Silken Ceremonial Armor, Angelic Armor (Loot), Fortified Breastplate
Recharged: Flaming Longsword +3, Ukwar Axe (Loot), Surgeon, Jasan Adriel,
Discard Pile: Ring of Stony Flesh, Blessing of the Oathkeeper, Frost Lance +2, Jorgenfist Spear, Greatclub +3, Retriever,
Buried Pile: Blessing of Shizuru, Blessing of Abadar, Belt of Physical Might (Curse),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Hourglass Discard: Orison
WHEN THIS IS THE HOUR: No effect

Explore: Dancing Dagger
Reveal belt
Melee 17: 1d10 + 6 + 1d4 ⇒ (3) + 6 + (4) = 13
Fail, bye bye dagger I hardly knew you.

End of Turn Actions: Recharge Surgeon

Reset Hand After you reset, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand.
Discard - Jorgenfist Spear and Greatclub

"

Valeros wrote:

Hand: Defiant Nodachi +3, Belt of Physical Might (Curse), Retriever, Blessing of Abadar,

Displayed:
Deck: 12 Discard: 5 Buried: 1
Current Location: Dungeons
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (1 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Angelic Armor (Loot), Hat of Glamour, Viking Shieldmaster, Breakaway Spear, Blessing of Angradd, Fortified Breastplate, Dragoon, Evangelist, Silken Ceremonial Armor
Recharged: Flaming Longsword +3, Ukwar Axe (Loot), Surgeon,
Discard Pile: Ring of Stony Flesh, Blessing of the Oathkeeper, Frost Lance +2, Jorgenfist Spear, Greatclub +3,
Buried Pile: Blessing of Shizuru,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Hourglass Discard: The Empty Throne
WHEN THIS IS THE HOUR: On your check, you may banish a boon to reroll a die.

Explore: The Lost Harrows
Auto fail

End of Turn Actions: Recharge Ukwar Axe

Reset Hand After you reset, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand.
Discarded Blessing of the Oathkeeper and Frost Lance.

"

Valeros wrote:

Hand: Defiant Nodachi +3, Belt of Physical Might (Curse), Greatclub +3, Blessing of Abadar,

Displayed:
Deck: 13 Discard: 4 Buried: 1
Current Location: Dungeons
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (1 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Jorgenfist Spear, Evangelist, Viking Shieldmaster, Fortified Breastplate, Angelic Armor (Loot), Dragoon, Hat of Glamour, Retriever, Silken Ceremonial Armor, Breakaway Spear
Recharged: Flaming Longsword +3, Ukwar Axe (Loot),
Discard Pile: Ring of Stony Flesh, Surgeon, Blessing of the Oathkeeper, Frost Lance +2,
Buried Pile: Blessing of Shizuru,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Hourglass Discard: Orison
WHEN THIS IS THE HOUR: No effect.

Start of Turn: Wounded - Discard top card of deck: Ukwar Axe (Loot)

Explore: Troll
BYA: each local character suffers 1 Combat damage. Discard defiant nodachi and then draw it
Reveal defiant nodachi and belt
Combat 8+6+6: 1d10 + 6 + 1d10 + 3 + 1d6 + 1d4 ⇒ (10) + 6 + (3) + 3 + (2) + (3) = 27
Success. This check had the fire trait.
Discard flaming longsword, reveal belt, reload Surgeon
Combat 10+6+6: 1d10 + 6 + 1d8 + 3 + 2d6 + 1d4 + 1d6 ⇒ (1) + 6 + (6) + 3 + (4, 5) + (2) + (2) = 29
Troll defeated. Koriantu displayed. Choosing to remove WOunded instead of healing a card.

End of Turn Actions: Recharge Flaming Longsword
Plagued - succeed at a Constitution of Fortitude 9 check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
Playing BoShizuru to bless (burying per unhallowed), reveal belt
Fortitude 9: 2d8 + 3 + 1d4 ⇒ (3, 5) + 3 + (4) = 15
Successs. Removed Plagued.

Reset Hand After you reset, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand.
Discard Surgeon and Ring of Stony Flesh

"

Valeros wrote:

Hand: Defiant Nodachi +3, Belt of Physical Might (Curse), Blessing of Abadar, Frost Lance +2,

Displayed:
Deck: 14 Discard: 3 Buried: 1
Current Location: Dungeons
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evangelist, Breakaway Spear, Jorgenfist Spear, Viking Shieldmaster, Retriever, Fortified Breastplate, Blessing of the Oathkeeper, Hat of Glamour, Dragoon, Silken Ceremonial Armor, Greatclub +3, Angelic Armor (Loot), Blessing of Angradd
Recharged: Flaming Longsword +3,
Discard Pile: Ukwar Axe (Loot), Ring of Stony Flesh, Surgeon,
Buried Pile: Blessing of Shizuru,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Val will start in the Dungeons...

Valeros wrote:

Hand: Flaming Longsword +3, Surgeon, Belt of Physical Might (Curse), Blessing of Shizuru, Defiant Nodachi +3,

Displayed:
Deck: 17 Discard: 0 Buried: 0
Current Location: Dungeons
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No // Valeros has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub +3, Blessing of Abadar, Ukwar Axe (Loot), Angelic Armor (Loot), Jorgenfist Spear, Viking Shieldmaster, Silken Ceremonial Armor, Breakaway Spear, Blessing of Angradd, Ring of Stony Flesh, Blessing of the Oathkeeper, Frost Lance +2, Dragoon, Evangelist, Hat of Glamour, Fortified Breastplate, Retriever
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)


Deck Handler

Hero point spent on card feat: blessing

deck upgrade - blessing 6: Blessing of the Oathkeeper

Staff is just an inferior piece of wood in Val's hands, so passing on it.


Deck Handler

OFF-TURN ACTIONS:

Hourglass Discard: [/bThe Worldbreaker
WHEN THIS IS THE HOUR: You may banish a random blessing from your discards to explore.

[b]Move: Move to Ruin

Explore: Ancient Skeleton
Frightened: 1d4 - 1 ⇒ (3) - 1 = 2
Discard Defiant Nodachi and Hat of Glamour. Draw Defiant Nodachi.
BYA, suffer 1 combat damage
Discard and redraw Defiant Nodachi.
Discard Breakaway Spear, reveal belt, cannonade displayed
Combat 11+6+6: 1d10 + 6 + 3d8 + 4 + 1d4 + 1d6 ⇒ (4) + 6 + (5, 6, 5) + 4 + (3) + (2) = 35
Ancient Skeleton defeated.

When Closing: Summon and defeat the danger.
Encounter: Ulitha
Frightened: 1d4 - 1 ⇒ (4) - 1 = 3
Discard whole hand. Redraw Defiant Nodachi.
Before acting, each character suffers the scourge Frightened.
Reveal Defiant Nodachi. Quinn discards The Publican to bless twice. Cannonad displayed
Combat 29: 3d10 + 6 + 1d10 + 3 + 1d6 ⇒ (7, 6, 6) + 6 + (2) + 3 + (1) = 31
Danger defeated. Location searched. Villain found. All other cards banished.

End of Turn Actions: Recharge Breakaway Spear
Withering - Evangelist buried

"

Valeros wrote:

Hand: Defiant Nodachi +3, Dragoon, Jorgenfist Spear, Fortified Breastplate, Retriever,

Displayed:
Deck: 10 Discard: 5 Buried: 4
Current Location: Ruin
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No // Valeros has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Frost Lance +2, Ring of Stony Flesh, Ukwar Axe (Loot), Blessing of Angradd, Blessing of Shizuru, Angelic Armor (Loot), Surgeon
Recharged: Flaming Longsword +3, Greatclub +3, Breakaway Spear,
Discard Pile: Blessing of Abadar, The Healing Light, Hat of Glamour, Belt of Physical Might (Curse), Silken Ceremonial Armor,
Buried Pile: Viking Shieldmaster, Boors, Prayer, Evangelist,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Hourglass Discard: [/bThe Peacock
WHEN THIS IS THE HOUR: On your check, if no boons are played, it is blessed.

[b]Move: Move to Lair

Explore: The Healing Light
Wisdom 8: 2d6 ⇒ (5, 6) = 11
The Healing Light acquired.

Discard Evangelist to explore.
Explore: Mantle Of Life
Fortitude 13: 2d8 + 3 ⇒ (4, 4) + 3 = 11
Mantle of Life banished.

Discard The Healing Light to explore.
Explore: Ancient Skeleton
Frightened: 1d4 - 1 ⇒ (2) - 1 = 1
Discard Defiant Nodachi for the frightened damage, then draw it.
Before acting, either recharge a Divine card or suffer 1 Combat damage.
Discard Defiant Nodachi for the BYA damage, then draw it.
Reveal Belt, reload nodachi, discard greatclub
Combat 11+6+6+2-4: 1d10 + 6 + 1d4 + 1d6 + 1d10 + 3 + 1d10 ⇒ (5) + 6 + (2) + (6) + (8) + 3 + (10) = 40
Story Bane Ancient Skeleton defeated.

When Closing: Succeed at a Strength or Melee 5+# check.
Melee 5+6: 2d10 + 6 ⇒ (10, 4) + 6 = 20
Lair closed. Staying Frightened. Moving to Base.

Explore Base once. Draw Boors, display him, and bury him to examine top card of Cave - Ghost, Ossuary - Calistria’s Sting, and Ruin - Kazavon’s Iron Golem.

End of Turn Actions: Recharge Greatclub
Withering - bury Prayer

"

Valeros wrote:

Hand: Defiant Nodachi +3, Hat of Glamour, Belt of Physical Might (Curse), Breakaway Spear, Silken Ceremonial Armor,

Displayed:
Deck: 13 Discard: 3 Buried: 3
Current Location: Base
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No // Valeros has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Angelic Armor (Loot), Retriever, Ring of Stony Flesh, Surgeon, Blessing of Angradd, Blessing of Shizuru, Jorgenfist Spear, Frost Lance +2, Ukwar Axe (Loot), Dragoon, Fortified Breastplate
Recharged: Flaming Longsword +3, Greatclub +3,
Discard Pile: Blessing of Abadar, Evangelist, The Healing Light,
Buried Pile: Viking Shieldmaster, Boors, Prayer,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Edits:

Create Mindscape is displayed which adds a d4 to my check to acquire the Prayer blessing.
Wisdom 3: 1d6 + 1d4 ⇒ (1) + (3) = 4

Val was frightened when they encountered Ulitha.
Frightened damage: 1d4 - 1 ⇒ (2) - 1 = 1
Phew. Took the damage by discarding Prayer.

Ulitha is the villain. So didn't need to bury cards to close.

"

Valeros wrote:

Hand: Hat of Glamour, Evangelist, Greatclub +3, Defiant Nodachi +3, Belt of Physical Might (Curse),

Displayed:
Deck: 14 Discard: 2 Buried: 1
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Angelic Armor (Loot), Breakaway Spear, Fortified Breastplate, Retriever, Ring of Stony Flesh, Frost Lance +2, Surgeon, Ukwar Axe (Loot), Blessing of Shizuru, Dragoon, Blessing of Angradd, Silken Ceremonial Armor, Jorgenfist Spear
Recharged: Flaming Longsword +3,
Discard Pile: Blessing of Abadar, Prayer,
Buried Pile: Viking Shieldmaster,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Hourglass Discard: The Foreign Trader
WHEN THIS IS THE HOUR: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.

Explore: Prayer
Wisdom 3: 1d6 ⇒ 2

Discarding Viking Shieldmaster to explore
Explore: Ulitha
Before acting, each character suffers the scourge Frightened.
Discard Flaming longsword, reveal belt, discard BoAbadar to bless.
Combat 29: 1d10 + 6 + 1d8 + 3 + 2d6 + 1d4 + 1d10 ⇒ (4) + 6 + (7) + 3 + (5, 5) + (4) + (1) = 35

When Closing: Bury 2 cards. Burying Defiant Nodachi and Belt of Physical Might.

Blood Pool closed. moving to wherever Radillo prefers

End of Turn Actions: Recharge Flaming Longsword. Withering - bury Viking Shieldmaster

"

Valeros wrote:

Hand: Hat of Glamour, Evangelist, Greatclub +3, Blessing of Angradd, Surgeon,

Displayed:
Deck: 12 Discard: 2 Buried: 3
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Breakaway Spear, Fortified Breastplate, Retriever, Ring of Stony Flesh, Dragoon, Jorgenfist Spear, Ukwar Axe (Loot), Silken Ceremonial Armor, Frost Lance +2, Angelic Armor (Loot), Blessing of Shizuru
Recharged: Flaming Longsword +3,
Discard Pile: Viking Shieldmaster, Blessing of Abadar,
Buried Pile: Defiant Nodachi +3, Belt of Physical Might (Curse), Viking Shieldmaster,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Blood Pool I guess it is.

"

Valeros wrote:

Hand: Viking Shieldmaster, Belt of Physical Might (Curse), Blessing of Abadar, Defiant Nodachi +3, Flaming Longsword +3,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Blood Pool
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ukwar Axe (Loot), Evangelist, Silken Ceremonial Armor, Fortified Breastplate, Retriever, Ring of Stony Flesh, Surgeon, Greatclub +3, Angelic Armor (Loot), Hat of Glamour, Frost Lance +2, Blessing of Shizuru, Blessing of Angradd, Dragoon, Breakaway Spear, Jorgenfist Spear
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Val is interested in the weapon 6 loot
loot weapon 6: 1d1000 ⇒ 752

Spending hero point on skill feat: Strength +4

Card upgrade:
Ally 5: 1d1000 ⇒ 33 Dragoon

Supporter feat: Ketrik


Deck Handler

OFF-TURN ACTIONS: Move to River after Forest closes.

Guard check:
Reveal fortified breastplate, discard BoShizuru to bless
Fortitude 5+6: 1d8 + 3 + 3 + 1d8 ⇒ (6) + 3 + 3 + (1) = 13


Deck Handler

Hourglass Discard: The Survivor
WHEN THIS IS THE HOUR: At the start of your turn, you may recharge any number of cards then reset.

Explore: Vampire
Before acting against a story bane, roll 1d6.
1d6 ⇒ 6
6. Discard a random card from your hand or bury a random card from your discards.
Burying a random card from my discards. Silken ceremonial armor buried.
While acting, before any character plays a card, that character recharges a card.

Pausing here to see if Flenta can take the second check on both Vampire fights. Per Hangouts discussion, Flenta is gunna take the second check.

First check:
Discard Breakaway spear. Recharge Viking Shieldmaster per Vampire while acting.
10+6+6: 1d10 + 5 + 3d8 + 4 ⇒ (8) + 5 + (8, 8, 4) + 4 = 37

Ok so if Flenta makes the second check...
When Closing: Summon and defeat the danger.

Second Vampire

Spoiler:

Before acting against a story bane, roll 1d6.
1d6 ⇒ 4
4. Suffer 1d4 Force damage.
1d4 ⇒ 4
Requesting Quinn Dance to bless me twice.
10+6+6: 3d10 + 5 ⇒ (8, 4, 6) + 5 = 23

Phew, ok hopefully Flenta can make the second check too and Forest will then close.

"

Valeros wrote:

Hand: Greatclub +3, Blessing of Shizuru, Hat of Glamour, Angelic Armor (Loot), Fortified Breastplate,

Displayed:
Deck: 9 Discard: 7 Buried: 1
Current Location: Forest
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Soldier (Core), Ukwar Axe (Loot), Defiant Nodachi +3, Evangelist, Ring of Stony Flesh
Recharged: Flaming Longsword +3, Surgeon, Viking Shieldmaster,
Discard Pile: Frost Lance +2, Retriever, Enhance, Breakaway Spear, Jorgenfist Spear, Belt of Physical Might (Curse), Blessing of Abadar,
Buried Pile: Silken Ceremonial Armor,

[spoiler=Skills and Powers]SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)


Deck Handler

OFF-TURN ACTIONS: Move to Forest with Flenta when Trail closes

Hourglass Discard: Desna’s Freedom
WHEN THIS IS THE HOUR: On each check, the first blessing played to bless may be played freely.

Explore: Enhance
Wisdom 5: 1d6 ⇒ 5

Val notices the paper by their feet this time BEFORE they ruin it. Shrugging, they pick it up and stuff it into a pocket.

Discard Retriever to explore.
Explore: Ghost
Reveal Jorginfist Spear, reveal belt, reload breakaway spear
Combat 11+6+6: 1d10 + 5 + 2d6 + 3 + 1d4 + 1d6 ⇒ (1) + 5 + (6, 1) + 3 + (3) + (5) = 24

End of Turn Actions: Recharge Surgeon. Discarding Enhance

"

Valeros wrote:

Hand: Jorgenfist Spear, Belt of Physical Might (Curse), Breakaway Spear, Blessing of Abadar, Viking Shieldmaster,

Displayed:
Deck: 13 Discard: 4 Buried: 0
Current Location: Forest
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available).
Movement: Move to join Flenta if location closes.
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Defiant Nodachi +3, Greatclub +3, Soldier (Core), Blessing of Angradd, Angelic Armor (Loot), Fortified Breastplate, Evangelist, Blessing of Shizuru, Hat of Glamour, Ukwar Axe (Loot), Ring of Stony Flesh
Recharged: Flaming Longsword +3, Surgeon,
Discard Pile: Frost Lance +2, Silken Ceremonial Armor, Retriever, Enhance,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Hourglass Discard: The Carnival
WHEN THIS IS THE HOUR: All damage is Mental damage that cannot be reduced.

Explore: Shining Child
Before acting, each local character must succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
Fortitude 8: 1d8 + 3 ⇒ (5) + 3 = 8
Discard Frost Lance, reload jorgenfist
combat 20: 1d10 + 5 + 1d8 + 2 + 2d8 + 1d6 ⇒ (7) + 5 + (4) + 2 + (5, 8) + (3) = 34

Discard surgeon to explore
Explore: Vampire
scenario BYA: 1d6 ⇒ 4
damage: 1d4 ⇒ 3
Vals hand is discarded. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained. Cards buried: Frost Lance, Silken Ceremonial Armor

Quinn plays The Dance and Radillo reduces difficulty by 5.
Combat 10+6+6-5: 3d10 + 5 ⇒ (2, 7, 8) + 5 = 22

Someone else take the second check please?
Val doesn't have ahand so can't attempt the close.

End of Turn Actions: Recharge Flaming Longsword

"

Valeros wrote:

Hand: Jorgenfist Spear, Belt of Physical Might (Curse), Breakaway Spear, Blessing of Abadar, Retriever,

Displayed:
Deck: 13 Discard: 1 Buried: 2
Current Location: Trail
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No // Valeros has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.


NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (4 available).
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Stony Flesh, Evangelist, Ukwar Axe (Loot), Hat of Glamour, Greatclub +3, Fortified Breastplate, Angelic Armor (Loot), Blessing of Angradd, Soldier (Core), Blessing of Shizuru, Defiant Nodachi +3, Viking Shieldmaster
Recharged: Flaming Longsword +3,
Discard Pile: Surgeon,
Buried Pile: Frost Lance +2, Silken Ceremonial Armor,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Starting at the Trail

The following character power from my boon is active until the end of Adventure 6:

When another character at your location would encounter a boon, you may encounter it instead. If you acquire the boon, discard the top card of your deck; otherwise, bury the top card of your deck.

"

Valeros wrote:

Hand: Jorgenfist Spear, Surgeon, Silken Ceremonial Armor, Flaming Longsword +3, Frost Lance +2,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Trail
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (4 available).
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shizuru, Fortified Breastplate, Blessing of Abadar, Retriever, Defiant Nodachi +3, Viking Shieldmaster, Ukwar Axe (Loot), Angelic Armor (Loot), Belt of Physical Might (Curse), Ring of Stony Flesh, Evangelist, Soldier (Core), Breakaway Spear, Blessing of Angradd, Hat of Glamour, Greatclub +3
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☑When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Power feat: ([X]When a local character fails to acquire an ally, you may bury a card to draw it.)

Weapon 6: 1d1000 ⇒ 139
Armor 6: 1d1000 ⇒ 702

Spent 1 hero point last session so I now have 4 hero points remaining.


Deck Handler

Forgot you draw both a melee and a ranged weapon with Boors. Other draw is: Dancing Dagger

Keeping and discarding the dancing dagger instead of the deathbane sling


Deck Handler

Hourglass Discard: Asmodeus’s Tyranny
WHEN THIS IS THE HOUR: When you fail a check, you may bury your hand and discards to reroll.

Bury Boors to draw a new weapon from the box - Deathbane Sling

End of Turn Actions:
Ablaze: 1d4 - 2 ⇒ (3) - 2 = 1 Discard - Jorgenfist Spear
Recharge Fortified Breastplate.

"

Valeros wrote:

Hand: Blessing of Shizuru, Angelic Armor (Loot), Soldier (Core), Viking Shieldmaster, Breakaway Spear,

Displayed: Shoanti Barbarian Hide,
Deck: 15 Discard: 2 Buried: 1
Current Location: Ruin
Hero Points Available: 4/5
Hero Points used: 1
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (0 available).
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Hat of Glamour, Ashbringer, Flaming Longsword +3, Greatclub +3, Ring of Stony Flesh, Frost Lance +2, Spirit Sword, Blessing of Abadar, Silken Ceremonial Armor, Blessing of Angradd, Retriever
Recharged: Evangelist, Ukwar Axe (Loot), Fortified Breastplate,
Discard Pile: Belt of Physical Might (Curse), Jorgenfist Spear,
Buried Pile: Boors,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)

"

guard check:
Val fights a Wraith! Val will discard breakaway spear, draw angelic armor, recharge soldier (for its power) and viking shieldmaster (for Vals power) and bless twice with BoShizuru.
combat 13+6+6: 1d10 + 5 + 1d8 + 2 + 2d8 + 2 + 1d6 + 1d4 + 1d6 + 2d10 ⇒ (7) + 5 + (5) + 2 + (5, 3) + 2 + (3) + (4) + (4) + (10, 3) = 53
Wraith defeated.


Deck Handler

Hourglass Discard: The Empty Throne
WHEN THIS IS THE HOUR: On your check, you may banish a boon to reroll a die.
Move: Moving to the Ruin to meet back up with Flenta

Explore: Xenarth
Before acting, each local character suffers 2 Acid Damage.
Drawing Angelic armor and discarding fortified beastplate for the acid damage. Reveal belt and discard ukwar axe, reload breakaway spear
Combat 24: 1d10 + 5 + 1d8 + 2 + 1d8 + 1d4 + 1d6 ⇒ (9) + 5 + (1) + 2 + (8) + (1) + (2) = 28
Xenarth defeated.

End of Turn Actions: Recharge Ukwar Axe

Ablaze: 1d4 - 2 ⇒ (4) - 2 = 2
Draw angelic armor and discard belt of physical might for damage

"

Valeros wrote:

Hand: Blessing of Shizuru, Angelic Armor (Loot), Jorgenfist Spear, Viking Shieldmaster, Breakaway Spear,

Displayed: Shoanti Barbarian Hide, Boors,
Deck: 15 Discard: 2 Buried: 0
Current Location: Ruin
Hero Points Available: 4/5
Hero Points used: 1
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available).
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Soldier (Core), Ashbringer, Frost Lance +2, Spirit Sword, Blessing of Angradd, Blessing of Abadar, Retriever, Ring of Stony Flesh, Flaming Longsword +3, Greatclub +3, Hat of Glamour, Silken Ceremonial Armor
Recharged: Evangelist, Ukwar Axe (Loot),
Discard Pile: Fortified Breastplate, Belt of Physical Might (Curse),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

OOT update Forgot ablaze:
ablaze: 1d4 - 2 ⇒ (1) - 2 = -1


Deck Handler

Hourglass Discard: Prayer
WHEN THIS IS THE HOUR: No effect
Move: Giving up on their poor lifestyle choice of trying to be a troll under a bridge, Val bids farewell to the bridge and heads to the Ravine

Explore: Wraith
Reveal Ashbringer and belt, recharge frost lance
Combat 13+6+6+6: 1d10 + 5 + 1d10 + 3 + 1d8 + 1d6 + 1d4 ⇒ (3) + 5 + (3) + 3 + (4) + (5) + (2) = 25 hero point reroll
Combat 13+6+6+6: 1d10 + 5 + 1d10 + 3 + 1d8 + 1d6 + 1d4 ⇒ (1) + 5 + (1) + 3 + (2) + (5) + (1) = 18
per weapon, all the 1s are actually 6s
6+5+6+3+2+5+6=33 Success!!
Discard top card of my deck - Evangelist

When Closing: Bury a random card. - Ashbringer *cry* but at least its then healed.

Ravine is closed.

Val moves to the Base and explores it once. Grabbing and displaying Boors. Healing 1 card - Blessing of Shizuru

End of Turn Actions: Recharge Evangelist

"

Valeros wrote:

Hand: Belt of Physical Might (Curse), Angelic Armor (Loot), Ukwar Axe (Loot), Fortified Breastplate, Breakaway Spear,

Displayed: Shoanti Barbarian Hide, Boors,
Deck: 17 Discard: 0 Buried: 0
Current Location: Base
Hero Points Available: 4/5
Hero Points used: 1
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available).
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Frost Lance +2, Greatclub +3, Ashbringer, Silken Ceremonial Armor, Soldier (Core), Jorgenfist Spear, Viking Shieldmaster, Surgeon, Blessing of Abadar, Ring of Stony Flesh, Flaming Longsword +3, Retriever, Blessing of Angradd, Blessing of Shizuru, Spirit Sword, Hat of Glamour
Recharged: Evangelist,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Hourglass Discard: The Demon’s Lantern
WHEN THIS IS THE HOUR: On your check against a barrier, the difficulty is increased by 3.

Explore: Shoanti Barbarian Hide
Reveal belt and fortified breastplate
Fortitude 12: 1d8 + 3 + 1d4 + 3 ⇒ (4) + 3 + (2) + 3 = 12
Shoanti Barbarian Hide acquired and displayed.

End of Turn Actions: Recharge Retriever

"

Valeros wrote:

Hand: Belt of Physical Might (Curse), Frost Lance +2, Ukwar Axe (Loot), Fortified Breastplate, Ashbringer,

Displayed: Shoanti Barbarian Hide,
Deck: 16 Discard: 1 Buried: 0
Current Location: Ruin
Hero Points Available: 5/5
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available).
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub +3, Angelic Armor (Loot), Soldier (Core), Blessing of Angradd, Surgeon, Jorgenfist Spear, Spirit Sword, Blessing of Abadar, Hat of Glamour, Viking Shieldmaster, Evangelist, Breakaway Spear, Ring of Stony Flesh
Recharged: Silken Ceremonial Armor, Flaming Longsword +3, Retriever,
Discard Pile: Blessing of Shizuru,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

OFF-TURN ACTIONS: Choosing to encounter the Ashbringer instead of Quinn (per hangouts conversation) by using my Paizocon 2016 boon,
Encounter: Ashbringer
discard BoShizuru to bless twice
Melee 18: 3d10 + 5 ⇒ (6, 2, 9) + 5 = 22
Success! Ashbringer acquired. discard top card of my deck: Retriever

Hourglass Discard: Sarenrae’s Light
WHEN THIS IS THE HOUR: When you heal, you may heal an additional card.

Explore: Ash Giant
Discard Flaming Longsword, recharge silken ceremonial armor
Combat 22: 1d10 + 5 + 1d8 + 3 + 2d6 + 1d6 ⇒ (8) + 5 + (4) + 3 + (5, 6) + (2) = 33
Ash Giant defeated.

End of Turn Actions: Ablaze damage & Recharge Flaming Longsword
Ablaze: 1d4 - 2 ⇒ (2) - 2 = 0

"

Valeros wrote:

Hand: Belt of Physical Might (Curse), Frost Lance +2, Ukwar Axe (Loot), Fortified Breastplate, Ashbringer,

Displayed:
Deck: 15 Discard: 2 Buried: 0
Current Location: Ruin
Hero Points Available: 5/5
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available).
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub +3, Viking Shieldmaster, Angelic Armor (Loot), Soldier (Core), Jorgenfist Spear, Hat of Glamour, Ring of Stony Flesh, Spirit Sword, Evangelist, Surgeon, Breakaway Spear, Blessing of Abadar, Blessing of Angradd
Recharged: Silken Ceremonial Armor, Flaming Longsword +3,
Discard Pile: Blessing of Shizuru, Retriever,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Val will start at the Ruin with their friend the mighty sorceress Flenta!

"

Valeros wrote:

Hand: Flaming Longsword +3, Frost Lance +2, Silken Ceremonial Armor, Fortified Breastplate, Blessing of Shizuru,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Ruin
Hero Points Available: 5/5
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available).
Other: I can avenge by discarding. Feel free to use my blessing(s).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Spirit Sword, Ring of Stony Flesh, Hat of Glamour, Evangelist, Greatclub +3, Retriever, Soldier (Core), Blessing of Angradd, Breakaway Spear, Jorgenfist Spear, Ukwar Axe (Loot), Angelic Armor (Loot), Belt of Physical Might (Curse), Blessing of Abadar, Viking Shieldmaster
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Val used 1 hero point during 6-5D and has 5 remaining.


Deck Handler

ADVENTURE REWARD:
Gain a hero point. - Banked
Each character chooses a type of feat and increases their maximum number of that feat type to their tier +1. - Used on card feat: Weapon

Deck upgrade:
weapon 5: 1d1000 ⇒ 989


Deck Handler

Hourglass Discard: The Twin
WHEN THIS IS THE HOUR: On your check, the first item or ally played is played freely.

Explore the Base, grabbing and displaying Ketrik. Choosing to recharge a card - Retriever then choosing to move to the Ruin.

End of Turn Actions: Recharge Soldier

"

Valeros wrote:

Hand: Belt of Physical Might (Curse), Greatclub +3, Blackjack’s Rapier, Angelic Armor (Loot), Blessing of Angradd,

Displayed: Pathfinder Chronicler, Ketrik,
Deck: 16 Discard: 0 Buried: 0
Current Location: Ruin
Hero Points Available: 5/6
Hero Points used: 1
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (0 available, need everything in hand for the guard check).
Other: I can avenge by discarding. 0 blessing(s) available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hat of Glamour, Evangelist, Ring of Stony Flesh, Ukwar Axe (Loot), Frost Lance +2, Blessing of Abadar, Fortified Breastplate, Spirit Sword, Silken Ceremonial Armor, Viking Shieldmaster, Surgeon, Blessing of Shizuru, Breakaway Spear
Recharged: Flaming Longsword +3, Retriever, Soldier (Core),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)

"

Feel free to bot my guard. here are the details for the Lich guard check:

BYA Fort 9 check: reveal belt to roll d8+3+d4

Check 1 combat 22 check roll: d10+5+d6+2+d4+d4+d4+5+2d10 (treat rolled 4s as 6s)
Check 1 combat 22 check details: discard blackjacks rapier, reveal belt, bury Ketrik and choosing to add the fire trait, bless with BoAngradd. Any die that shows a 4, count as a 6.

Check 2 combat 21 check roll: d10+5+d10+3+d10+d4+d6
Check 2 combat 21 check: discard greatclub, reveal belt, recharge angelic armor. IF there are any blessings left to throw at this check, my base die is a d10.


Deck Handler

OFF-TURN ACTIONS: Fight Wraith on Flentas turn, recharge surgeon for Flenta, discard soldier for damage
Encounter: Wraith
Discard Flaming Longsword; Recharge Retreiver
13+5+5: 1d10 + 5 + 1d8 + 3 + 2d6 + 1d6 ⇒ (5) + 5 + (4) + 3 + (3, 5) + (6) = 31
Val moves to the Base when the location closes

Hourglass Discard: The Unicorn
WHEN THIS IS THE HOUR: Your check to acquire is blessed.

Explore: grabbing Pathfinder Chronicler and healing a card
Valeros is healed for 1: (Blessing of Angradd). Deck shuffled.
Displaying Pathfinder Chronicler

End of Turn Actions: Recharge Flaming Longsword

Valeros wrote:

Hand: Belt of Physical Might (Curse), Greatclub +3, Blackjack’s Rapier, Angelic Armor (Loot), Retriever,

Displayed: Pathfinder Chronicler,
Deck: 15 Discard: 1 Buried: 0
Current Location: Lair
Hero Points Available: 5/6
Hero Points used: 1
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available, keeping one weapon in hand).
Other: I can avenge by discarding. 0 blessing(s) available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Stony Flesh, Breakaway Spear, Ukwar Axe (Loot), Blessing of Angradd, Surgeon, Silken Ceremonial Armor, Frost Lance +2, Evangelist, Hat of Glamour, Viking Shieldmaster, Spirit Sword, Fortified Breastplate, Blessing of Abadar, Blessing of Shizuru
Recharged: Flaming Longsword +3,
Discard Pile: Soldier (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)


Deck Handler

OFF-TURN ACTIONS: Reload Surgeon for Flenta
Hourglass Discard: Achaekek’s Claws
WHEN THIS IS THE HOUR: Before acting against a story bane monster, draw 1 card then discard 1 card.

Explore: Obsession Of Battle
Discard BoAngradd to bless twice
Wisdom 11: 3d6 ⇒ (3, 4, 4) = 11

End of turn action - recharge evangelist

"

Valeros wrote:

Hand: Flaming Longsword +3, Greatclub +3, Soldier (Core), Surgeon, Retriever,

Displayed:
Deck: 15 Discard: 1 Buried: 0
Current Location: Lair
Hero Points Available: 5/6
Hero Points used: 1
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available, keeping one weapon in hand).
Other: I can avenge by discarding. 1 blessing(s) available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Breakaway Spear, Frost Lance +2, Ukwar Axe (Loot), Blessing of Abadar, Belt of Physical Might (Curse), Ring of Stony Flesh, Spirit Sword, Silken Ceremonial Armor, Angelic Armor (Loot), Hat of Glamour, Fortified Breastplate
Recharged: Blessing of Shizuru, Blackjack’s Rapier, Viking Shieldmaster, Evangelist,
Discard Pile: Blessing of Angradd,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)

"


Deck Handler

Hourglass Discard: The Joke
WHEN THIS IS THE HOUR: On your check against a barrier, you may recharge a card to add your Intelligence die.

Explore: Blackjack’s Rapier
Recharge BoShizuru to bless twice.
Melee 13: 3d10 + 5 ⇒ (8, 2, 1) + 5 = 16

Discard Viking Shieldmaster to explore.
Explore: Baykok
Reveal Flaming Longsword, recharge Blackjacks Rapier, viking shieldmaster adds a d4 due to discarding it to explore, discard evangelist to dd a d4.
Combat 21+2: 1d10 + 5 + 1d8 + 3 + 1d6 + 1d4 + 1d4 ⇒ (3) + 5 + (4) + 3 + (1) + (2) + (2) = 20 Hero point to reroll
Combat 21+2: 1d10 + 5 + 1d8 + 3 + 1d6 + 1d4 + 1d4 ⇒ (5) + 5 + (4) + 3 + (2) + (3) + (4) = 26

End of Turn Actions: Recharge Viking Shieldmaster

Valeros wrote:

Hand: Flaming Longsword +3, Greatclub +3, Soldier (Core), Surgeon, Blessing of Angradd,

Displayed:
Deck: 15 Discard: 1 Buried: 0
Current Location: Lair
Hero Points Available: 5/6
Hero Points used: 1
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available, keeping one weapon in hand).
Other: I can avenge by discarding. 1 blessing(s) available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Retriever, Frost Lance +2, Fortified Breastplate, Hat of Glamour, Ring of Stony Flesh, Silken Ceremonial Armor, Blessing of Abadar, Spirit Sword, Ukwar Axe (Loot), Angelic Armor (Loot), Breakaway Spear, Belt of Physical Might (Curse)
Recharged: Blessing of Shizuru, Blackjack’s Rapier, Viking Shieldmaster,
Discard Pile: Evangelist,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)


Deck Handler

Val will join their Sorceress pal at the Lair.

Valeros wrote:

Hand: Blessing of Angradd, Viking Shieldmaster, Flaming Longsword +3, Blessing of Shizuru, Evangelist,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Lair
Hero Points Available: 6/6
Hero Points used: 0
Reroll Used: No
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available, keeping one weapon in hand).
Other: I can avenge by discarding. 2 blessing(s) available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hat of Glamour, Surgeon, Retriever, Fortified Breastplate, Breakaway Spear, Spirit Sword, Ukwar Axe (Loot), Angelic Armor (Loot), Ring of Stony Flesh, Silken Ceremonial Armor, Greatclub +3, Soldier (Core), Blessing of Abadar, Frost Lance +2, Belt of Physical Might (Curse)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)


Deck Handler

Banking hero point.

Card Upgrade Choices:
armor 4: 1d1000 ⇒ 35
ally 5: 1d1000 ⇒ 964
Weapon 5: 1d1 ⇒ 1


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Deck Handler

Hearing the news of Radillo's strange actions at the reading Room, Val is convinced that: a) books are evil things that corrupt your soul, and b)that interfering with the normal world by wiggling fingers and chanting can be very very scary so try not to piss off the Wizard or Sorceress.

Hourglass Discard: The Tangled Briar
WHEN THIS IS THE HOUR: When you close your location, instead of banishing its cards, shuffle them into a random other location.
Move: random location: 1d7 ⇒ 1
Val moves to the Arsenal.

Explore: Red Mantis Assassin
BYA: Auto fail so difficulty increased by 1d6.
1d6 ⇒ 2 Combat check difficulty increased by 2.
Reveal Flaming Longsword, reveal belt of physical might, reload surgeon, recharge evangelist for its power, arsenals power
Combat 10+5+5+2: 1d10 + 5 + 1d8 + 3 + 1d4 + 1d6 + 1d4 + 1 ⇒ (10) + 5 + (8) + 3 + (4) + (3) + (4) + 1 = 38

End of Turn Actions: Recharge Spirit Sword
Reset Hand Discard Hat of Glamour

Valeros wrote:

Hand: Flaming Longsword +3, Belt of Physical Might (Curse), Surgeon, Ukwar Axe (Loot), Frost Lance +2,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Current Location: Arsenal
Hero Points Available: 5/5
Hero Points used: 0
Reroll Used: Yes
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available, keeping one weapon in hand).
Other: I can avenge by discarding. 0 blessing(s) available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Full Plate (Core), Breakaway Spear, Blessing of Shizuru, Blessing of Angradd, Ring of Stony Flesh, Viking Shieldmaster
Recharged: Soldier (Core), Angelic Armor (Loot), Retriever, Fortified Breastplate, Greatclub +3, Evangelist, Spirit Sword,
Discard Pile: Blessing of Abadar, Hat of Glamour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)


Deck Handler

OFF-TURN ACTIONS:
Hourglass Discard: The Big Sky
WHEN THIS IS THE HOUR: At the start of your turn, you may remove 1 of your scourges.
Move: random location: 1d7 ⇒ 6
Val moves to the Library.

Explore: Assassination Attempt
Encounter: Red Mantis Assassin

Red Mantis checks:
BYA: auto fail. Difficulty increased by 1d6 ⇒ 1.
Discard Spirit Sword, reveal Evangelist, recharge retriever.
Combat 10+5+5+1: 1d10 + 5 + 1d6 + 1 + 1d8 + 1 + 1d6 ⇒ (8) + 5 + (5) + 1 + (7) + 1 + (6) = 33

Assassination Attempt check:
Discard greatclub, reveal Evangelist, recharge fortified breastplate.
Combat 14+5+5: 1d10 + 5 + 1d10 + 3 + 1d10 + 1 + 1d6 ⇒ (9) + 5 + (4) + 3 + (4) + 1 + (4) = 30

End of Turn Actions: Recharge Greatclub

Valeros wrote:

Hand: Hat of Glamour, Surgeon, Flaming Longsword +3, Belt of Physical Might (Curse), Evangelist,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Current Location: Library
Hero Points Available: 5/5
Hero Points used: 0
Reroll Used: Yes
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (2 available, keeping my sword in hand).
Other: I can avenge by discarding. 0 blessing(s) available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Frost Lance +2, Blessing of Shizuru, Viking Shieldmaster, Ring of Stony Flesh, Ukwar Axe (Loot), Breakaway Spear, Blessing of Angradd, Magic Full Plate (Core)
Recharged: Soldier (Core), Angelic Armor (Loot), Retriever, Fortified Breastplate, Greatclub +3,
Discard Pile: Blessing of Abadar, Spirit Sword,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)


Deck Handler

OFF-TURN ACTIONS: Discard BoAbadar for Quinn
Hourglass Discard: The Queen Mother
WHEN THIS IS THE HOUR: Your Knowledge check is blessed.
Move: random location: 1d7 ⇒ 4
Val moves to the Stable

Explore: Evoker
damage type: 1d6 ⇒ 5 Electricity
BYA: a random local character suffers 1 damage.
random local val 1 rad 2: 1d2 ⇒ 2
Rad suffers 1 Electricity damage.
Reveal spirit sword, recharge Soldier, reload Retriever
Combat 10+5+5: 1d10 + 5 + 1d6 + 1 + 1d4 + 1d6 ⇒ (2) + 5 + (3) + 1 + (4) + (4) = 19 using my reroll
Combat 10+5+5: 1d10 + 5 + 3 + 1 + 4 + 4 ⇒ (10) + 5 + 3 + 1 + 4 + 4 = 27
AYA: damage: 1d4 ⇒ 2 Discard Angelic Armor. Attempting Recharge.
Fortitude 6: 1d8 + 3 ⇒ (7) + 3 = 10

Valeros wrote:

Hand: Spirit Sword, Greatclub +3, Fortified Breastplate, Retriever, Evangelist,

Displayed:
Deck: 14 Discard: 1 Buried: 0
Current Location: Stable
Hero Points Available: 4/4
Hero Points used: 0
Reroll Used: Yes
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (5 available).
Other: I can avenge by discarding. 0 blessing(s) available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ukwar Axe (Loot), Blessing of Angradd, Belt of Physical Might (Curse), Flaming Longsword +3, Viking Shieldmaster, Hat of Glamour, Magic Full Plate (Core), Frost Lance +2, Surgeon, Blessing of Shizuru, Ring of Stony Flesh, Breakaway Spear
Recharged: Soldier (Core), Angelic Armor (Loot),
Discard Pile: Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)


Deck Handler

Val will start at the Reading Room

Valeros wrote:

Hand: Spirit Sword, Angelic Armor (Loot), Soldier (Core), Retriever, Blessing of Abadar,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Reading Room
Hero Points Available: 4/5
Hero Points used: 1
Reroll Used: Yes
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (4 available).
Other: I can avenge by discarding. 1 blessing(s) available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hat of Glamour, Breakaway Spear, Ukwar Axe (Loot), Fortified Breastplate, Blessing of Angradd, Belt of Physical Might (Curse), Viking Shieldmaster, Flaming Longsword +3, Blessing of Shizuru, Surgeon, Magic Full Plate (Core), Evangelist, Ring of Stony Flesh, Greatclub +3, Frost Lance +2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)


Deck Handler

Skill feat: Con +1

Based on the other choices already made above, I will take a Weapon 5. Per Hangouts conversation, will take the loot weapon 6 as well.

Tripartite Spear +2 switched out for the Ukwar Axe (Loot).
Longsword +2 is replaced with the Flaming Longsword +3.


Deck Handler

OFF-TURN ACTIONS: Receive chain from quinn
Hourglass Discard: The Snakebite
WHEN THIS IS THE HOUR: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
Move: Move to Graveyard 4

Explore: Deathbane Throwing Axe
Recharge soldier
Melee 13: 1d10 + 5 + 1d4 ⇒ (1) + 5 + (4) = 10 Just wasn't meant to be....

Discard Retreiver to explore
Explore: Bearskin Armor
Reload Ring of Stony Flesh
Fortitude 12: 2d8 + 2 ⇒ (7, 5) + 2 = 14

Valeros wrote:

Hand: KEEN SPIKED CHAIN, Bearskin Armor, Angelic Armor (Loot), Ring of Stony Flesh, Blessing of Abadar,

Displayed:
Deck: 15 Discard: 2 Buried: 1
Current Location: Graveyard 4
Hero Points Available: 4/5
Hero Points used: 1
Reroll Used: Yes
NOTES:
Available Support: Feel free to recharge/reload a weapon/armor/ally to add a 1d6 to a local combat check (3 available).
Other: I can avenge by discarding. 1 blessing(s) available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub +3, Belt of Physical Might (Curse), Viking Shieldmaster, Breakaway Spear, Evangelist, Tripartite Spear +2, Surgeon, Blessing of Angradd, Magic Full Plate (Core), Hat of Glamour
Recharged: Spirit Sword, Fortified Breastplate, Frost Lance +2, Lion's Helm, Soldier (Core),
Discard Pile: Blessing of Shizuru, Retriever,
Buried Pile: Longsword +2,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☑ +2
Melee: Strength +2
Ranged: Dexterity +1
Fortitude: Constitution +2
Diplomacy: Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Armor Weapon
POWERS:
On a local combat (☑ or your Diplomacy) check, you may reload or recharge a weapon or an armor (☑ or an ally) to add 1d4 (☑ 1d6)(☐1d8).
At the end of your turn, you may recharge a weapon or an armor (☑ or an ally) from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.
☐When you would recharge or discard a Shield armor for its power, you may reveal it instead. (☐When a local character suffers damage, you may recharge a Shield armor to reduce it by 2.)
☑ When another local character would acquire an ally, you may acquire it instead. (☐When a local character fails to acquire an ally, you may bury a card to draw it.)

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