Fighter

Valeros - Iceman's page

131 posts. Alias of Iceman.


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Deck Handler

Use adventure reward to increase maximum number of power feats.
Spend hero point on a power feat: add d6 instead of d4.

Hero point from scenario has nowhere to spend, so it's saved.

1st Deck Upgrade:
Pull from vault an Armor 4, so Slick Leather out and Bearskin Armor in.

2nd Deck Upgrade:
Weapon 4: 1d1000 ⇒ 687 swap Vindicator in and Frost Longbow out.

Note - no longer using the Mantle of Life, so someone else can 'loot' it.


Deck Handler

Off-turn: no further activity

Val's turn
Hour of The Hidden Truth
The first time you examine cards this turn, heal 1d4-1 cards.

Move to 'random' other location: Pits
Drunken Wandering: Heal Restorative Touch and draw Sklar-quah Thundercaller

Display Sklar-quah Thundercaller

Free explore of #1: Wraith

Spoiler:
Traits
Undead
Wraith
Incorporeal
Veteran

Check
Combat
13+##
OR
Divine
8+#

Powers
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Damage suffered from this monster may not be reduced.
If undefeated, suffer the scourge Drained.


Amaryllis with Fire Snake, Spellbook, and blessing of Abraxas should be a lock to guard

Reveal and discard Greatsword, recharge Magic Spiked Full Plate (for ability), draw Mantle of Life (for its power), reveal Belt, ask Zelhara to cast Aid, discard The Publican, trigger Thundercaller
Combat 13+5+5+12=35: 1d10 + 4 + 1d12 + 2 + 1d10 + 1d4 + 1d6 + 1d4 + 1d4 + 5 + 1d10 + 1d6 ⇒ (10) + 4 + (5) + 2 + (4) + (3) + (4) + (4) + (1) + 5 + (2) + (4) = 48 Success

We win!


Deck Handler

Encounter Animated Object
Reveal Greatsword, recharge Chain Shirt for ability, reveal Belt
Combat 12+4+4=20: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d4 ⇒ (7) + 4 + (9) + 2 + (3) + (3) = 28 Success
Summon a 1d4 ⇒ 3 Armor -> Shield Of Resistance

Shield Of Resistance
Reveal Belt
Fort 8: 1d8 + 3 + 1d4 ⇒ (6) + 3 + (1) = 10 Success

Add another marker to the Villain.
Shuffle Animated Object into 1d2 ⇒ 2 Pits

Close Oubliette
Reveal Belt
Fort 8: 1d8 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11 Success

WPC: heal Sklar-quah Thundercaller

Move to Lair

Valeros wrote:

Hand: Dragonbane Greatsword, Magic Spiked Full Plate, Shield of Resistance, Crowbar, Belt of Physical Might, The Publican,

Displayed: Mantle of Life, Elixir of Energy Resistance,
Deck: 11 Discard: 8 Buried: 0
Hero Points: 2
Used Accessory Reroll: Y
NOTES:
Available Support: The Publican is available.
Other: Val's d4 assistance bot: Recharge Chain Shirt, recharge Full Plate, reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lucky Starknife, Hellknight of the Nail, Thundering Earthbreaker, Our Lord in Iron, Vicious Scythe, Frost Longbow, Keen Orcish Axe, Eries Yelloweyes, Shock Glaive, Mithral Chain Shirt, Sklar-quah Thundercaller
Recharged:
Discard Pile: Fate-reader Lenses, Banner of the Ancient Kings, Ruan Mirukova, Restorative Touch, Sergeant-at-arms, The Carnival, The Cyclone, Twitch Tonic,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: no further activity

Val's turn
Hour of Irori’s Mastery
On your blessed check, you may reroll any dice showing 1.

Give Giant Form to Amaryllis.

No drunken wandering.

Free explore of Oubliette #1: Gargoyle
Reveal Greatsword, reveal Belt, trigger vuln
Melee 15: 1d10 + 4 + 1d12 + 2 + 1d4 + 4 ⇒ (10) + 4 + (7) + 2 + (1) + 4 = 28 Success

Discard Twitch Tonic to explore #2: Vampire Spawn
Reveal Greatsword, reveal Belt, recharge Longbow
Melee 15: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d4 ⇒ (5) + 4 + (10) + 2 + (2) + (1) = 24 Success

End turn

Valeros wrote:

Hand: Dragonbane Greatsword, Magic Spiked Full Plate, Mithral Chain Shirt, Crowbar, Belt of Physical Might, The Publican,

Displayed: Mantle of Life, Elixir of Energy Resistance,
Deck: 9 Discard: 9 Buried: 0
Hero Points: 2
Used Accessory Reroll: Y
NOTES:
Available Support: The Publican is available.
Other: Val's d4 assistance bot: Recharge Chain Shirt, recharge Full Plate, reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thundering Earthbreaker, Eries Yelloweyes, Keen Orcish Axe, Hellknight of the Nail, Lucky Starknife, Shock Glaive
Recharged: Vicious Scythe, Our Lord in Iron, Frost Longbow,
Discard Pile: Fate-reader Lenses, Sklar-quah Thundercaller, Banner of the Ancient Kings, Ruan Mirukova, Restorative Touch, Sergeant-at-arms, The Carnival, The Cyclone, Twitch Tonic,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Encounter Animated Object
Reveal Greatsword, reload Longbow, reveal Belt
Combat 12+4+4+2=22: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d4 ⇒ (7) + 4 + (7) + 2 + (3) + (1) = 24 Success

Summon and encounter 1d4 ⇒ 2: Spell - Giant Form
Since it's a 4, ask Amaryllis to cast Create Mindscape and Zelhara to discard Blessing of Norgorber
Wis 13: 1d6 + 1d4 + 2d6 ⇒ (1) + (3) + (5, 3) = 12 Paizo reroll on the 1
Wis 13: 1d6 + 3 + 5 + 3 ⇒ (2) + 3 + 5 + 3 = 13 Success

Animated Object is shuffled into 1d3 ⇒ 2 Oubliette.
Villain gains another counter.

Close location:
Summon another Animated Object, which is encountered by 1d2 ⇒ 2 Valeros.

Reveal Greatsword, recharge Our Lord in Iron, reveal Belt
Combat 12+4+4+2=22: 1d10 + 4 + 1d12 + 2 + 1d10 + 1d4 ⇒ (2) + 4 + (10) + 2 + (4) + (3) = 25 Success

Summon and encounter 1d4 ⇒ 4: Item - Liquid Courage
No chance, even with the Mindscape - banish

Animated Object does not shuffle anywhere, but villain gains another counter.

WPC: Draw the Longbow.
Move to Oubliette.

Valeros wrote:

Hand: Dragonbane Greatsword, Frost Longbow, Crowbar, Belt of Physical Might, Twitch Tonic, Giant Form,

Displayed: Mantle of Life, Elixir of Energy Resistance,
Deck: 11 Discard: 8 Buried: 0
Hero Points: 2
Used Accessory Reroll: Y
NOTES:
Available Support: Longbow is available.
Other: Val's d4 assistance bot: Recharge Longbow, reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hellknight of the Nail, The Publican, Shock Glaive, Keen Orcish Axe, Thundering Earthbreaker, Magic Spiked Full Plate, Lucky Starknife, Mithral Chain Shirt, Eries Yelloweyes
Recharged: Vicious Scythe, Our Lord in Iron,
Discard Pile: Fate-reader Lenses, Sklar-quah Thundercaller, Banner of the Ancient Kings, Ruan Mirukova, Restorative Touch, Sergeant-at-arms, The Carnival, The Cyclone,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: no activity

Val's turn
Hour of The Eternal Rose
When you encounter a monster, you may evade it.

Move to 1d3 ⇒ 1 Dungeons
The difficulty of combat checks is increased by 2.

Drunken Wanderer: Heal Twitch Tonic and draw The Carnival

Free explore of Dungeons #1: Vicious Scythe
Reveal Crowbar, freely reveal Belt
Melee 11: 1d10 + 4 + 1d8 + 1d4 ⇒ (10) + 4 + (7) + (4) = 25 Success

Discard Sergeant-at-arms to explore #2: Dispelling Mist
Trigger Sergeant, freely reveal Belt, discard The Carnival
Dex 12: 1d8 + 1 + 1d4 + 1d4 + 1d8 ⇒ (2) + 1 + (3) + (1) + (4) = 11 Flip the d8 from 2 to 7 - Success

Discard The Cyclone to explore #3: Gozreh’s Growth
Use Cyclone to evade and explore again: 1d3 + 2 ⇒ (2) + 2 = 4: Fortune-teller
Recharge Vicious Scythe
Diplomacy 11: 1d6 + 3 + 1d4 ⇒ (2) + 3 + (1) = 6 Failure - banish

End turn

Valeros wrote:

Hand: Dragonbane Greatsword, Frost Longbow, Crowbar, Belt of Physical Might, Twitch Tonic, Our Lord in Iron,

Displayed: Mantle of Life, Elixir of Energy Resistance,
Deck: 10 Discard: 8 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Longbow and Blessing are available.
Other: Val's d4 assistance bot: Recharge Longbow, reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thundering Earthbreaker, Hellknight of the Nail, Eries Yelloweyes, Shock Glaive, Mithral Chain Shirt, Keen Orcish Axe, Magic Spiked Full Plate, The Publican, Lucky Starknife
Recharged: Vicious Scythe,
Discard Pile: Fate-reader Lenses, Sklar-quah Thundercaller, Banner of the Ancient Kings, Ruan Mirukova, Restorative Touch, Sergeant-at-arms, The Carnival, The Cyclone,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: discard Banner.

Val's turn
Hour of The Dance
When at least 3 types of boon are played on any check, a character may draw a card.

Move to 1d4 ⇒ 4 Pits
When you fail a check to acquire or defeat, suffer 1 Combat damage.

Drunken Wandering: Heal The Publican and draw Sergeant-at-arms.

Free explore of Pits #1: Shock Glaive
Reveal Belt
Melee 14: 1d10 + 4 + 1d4 ⇒ (9) + 4 + (2) = 15 Success

Discard Twitch Tonic to explore Pits #2: Garden Guardian
BA: Reveal Belt
Fort 7: 1d8 + 3 + 1d4 ⇒ (7) + 3 + (1) = 11 Success

CtD: Reveal Greatsword, reveal Belt
Combat 15: 1d10 + 4 + 1d12 + 2 + 1d4 ⇒ (9) + 4 + (10) + 2 + (1) = 26 Success

Discard Sergeant-at-arms to explore Pits #3: Ruan Mirukova
Trigger Sergeant, recharge Shock Glaive
Diplomacy 12: 1d6 + 3 + 1d4 + 1d4 ⇒ (3) + 3 + (4) + (4) = 14 Success

Discard Ruan Mirukova to heal Sergeant and explore Pits #4: Harrowing
No chance - banish and suffer 1 combat damage, discarding Lucky Starknife

End turn
Recharge Lucky Starknife from discard.
Discard the Restorative Touch and draw up.

Valeros wrote:

Hand: Dragonbane Greatsword, Crowbar, Belt of Physical Might, Sergeant-at-arms, Our Lord in Iron, The Cyclone,

Displayed: Mantle of Life, Elixir of Energy Resistance,
Deck: 11 Discard: 6 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Sergeant and Blessings are available.
Other: Val's d4 assistance bot: Reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Frost Longbow, Hellknight of the Nail, The Publican, Thundering Earthbreaker, Shock Glaive, The Carnival, Mithral Chain Shirt, Eries Yelloweyes, Keen Orcish Axe, Magic Spiked Full Plate
Recharged: Lucky Starknife,
Discard Pile: Fate-reader Lenses, Sklar-quah Thundercaller, Banner of the Ancient Kings, Twitch Tonic, Ruan Mirukova, Restorative Touch,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Hour of The Wind And The Waves
At the start of the turn, any character may recharge a card to move.

Move to 1d6 ⇒ 3 Repository
When you fail to acquire a boon, suffer 1d4-1 Poison damage.

Drunken Wandering: draw Mantle of Life (and display)

Free explore of #1: Fate-reader Lenses
ask Zelhara or Varian to cast Good Omen
Wis 8: 1d6 + 1d6 + 4 ⇒ (6) + (1) + 4 = 11 Success

Discard to examine top 3 of Repo: Animated Object, Banner Of The Ancient Kings, Cave Bear
Move Banner up to the top.

Discard The Publican to explore: Banner of the Ancient Kings
Reveal Belt
Melee 10: 1d10 + 4 + 1d4 ⇒ (9) + 4 + (2) = 15 Success

Display Banner

Discard Sklar-quah Thundercaller to explore: Animated Object
Random Encounter: (alphabetical): 1d2 ⇒ 1 Valeros

Reveal Greatsword, reveal Belt, trigger Thundercaller, trigger Banner
Combat 12+4+4=20: 1d10 + 4 + 1d12 + 2 + 1d4 + 3 + 1 ⇒ (4) + 4 + (9) + 2 + (3) + 3 + 1 = 26 Success

Summon and encounter 1d4 ⇒ 2: Spell -> Restorative Touch
ask Zelhara or Varian to cast Good Omen
Wis 8: 1d6 + 1d6 + 4 ⇒ (6) + (5) + 4 = 15 Success

Close location: Summon and acquire a weapon: Lucky Starknife
Reveal Belt, trigger Thundercaller
Melee 11: 1d10 + 4 + 1d4 + 3 ⇒ (3) + 4 + (2) + 3 = 12 Success

WPC: Recharge 1d4 ⇒ 1 boon - Frost Longbow
Move to Twisting Passages

Display Elixir.
End turn.

Valeros wrote:

Hand: Dragonbane Greatsword, Lucky Starknife, Restorative Touch, Twitch Tonic, Belt of Physical Might, Our Lord in Iron,

Displayed: Mantle of Life, Banner of the Ancient Kings, Elixir of Energy Resistance,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Starknife (after the roll!), Touch, and Blessing are available. Banner is active for +1 to all combat checks.
Other: Val's d4 assistance bot: Reload Greatsword

Deck, Discard, Buried:

Reloaded: Sergeant-at-arms, The Carnival,
Middle of Deck (Unknown Order): Magic Spiked Full Plate, Mithral Chain Shirt, Crowbar, Hellknight of the Nail, Eries Yelloweyes, Keen Orcish Axe, Thundering Earthbreaker, The Cyclone
Recharged: Frost Longbow,
Discard Pile: Fate-reader Lenses, The Publican, Sklar-quah Thundercaller,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Start at the Lair

Loot: Mantle of Life and Keen Orcish Axe for Slick Leather and Vicious Scythe

After drawing starting hand, examine top five, recharge none, put back.

Valeros wrote:

Hand: Dragonbane Greatsword, Frost Longbow, Belt of Physical Might, Elixir of Energy Resistance, Sklar-quah Thundercaller, The Publican,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Longbow, Elixir, and Thundercaller, and Blessing are available
Other: Val's d4 assistance bot: Recharge Longbow, reload Greatsword

Deck, Discard, Buried:

Reloaded: Mantle of Life, Twitch Tonic, Sergeant-at-arms, Our Lord in Iron, The Carnival,
Middle of Deck (Unknown Order): Keen Orcish Axe, Hellknight of the Nail, Magic Spiked Full Plate, Mithral Chain Shirt, Thundering Earthbreaker, Crowbar, The Cyclone, Eries Yelloweyes
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Spend hero point on skill feat: Dexterity
Reached the new skill-feat maximum

Mildly interested in the Keen Orcish Axe (to replace Earthbreaker)

More interested in Weapon 4 (to also replace Earthbreaker ... with Thundering <epic movie voice> Earthbreaker)
But, rolls aside, willing to give Zelhara first crack at that upgrade.


Deck Handler

Off-turn: no activity

Val's turn
Hour of The Tangled Briar
When you close your location, instead of banishing its cards, shuffle them into a random other location.

Attempt to move: Int 6+4=10: 1d4 + 1d10 - 2 ⇒ (1) + (2) - 2 = 1 Stay here

Give card: give Varian the Magic Spiked Full Plate.

Free explore of TP5 #1: Cryptic Message
Fail, banish the barrier anyway

Close location:
ask Varian to cast Enhance and to play The Big Sky (which removes Drained)
Wis 5+4=9: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (5) = 14 Success

WPC: Valeros moves to 1d2 ⇒ 1 TP 2.
Varian moves to TP 4 due to the scenario rule.

End turn
Draw up
Poisoned recharges The Cyclone

Valeros wrote:

Hand: Earthbreaker, Frost Longbow, Belt of Physical Might, Crowbar, Hellknight of the Nail,

Displayed: Slick Leather, Mithral Chain Shirt,
Deck: 5 Discard: 7 Buried: 0
Hero Points: 2
Used Accessory Reroll: Y // Valeros has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Earthbreaker, Longbow, and Hellknight are available
Other: Val's d4 assistance bot: Recharge Longbow, reload Earthbreaker

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Our Lord in Iron, Sklar-quah Thundercaller, Dragonbane Greatsword, Vicious Scythe, The Cyclone,
Discard Pile: The Carnival, Sergeant-at-arms, Eries Yelloweyes, The Publican, Erastil’s Eye, Elixir of Energy Resistance, Twitch Tonic,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: no further activity

Val's turn
Hour of The Paladin
When another character avenges your encounter, heal 1d4 cards.

Attempt to move: Int 6+4=10: 1d4 + 1d10 - 2 ⇒ (3) + (5) - 2 = 6 Stay put

Free explore of TP5 #1: Orc Marauder
BA Damage: 1d4 ⇒ 4 Cannot use armor, so ask Zelhara to play Mist Horn here to absorb 2 and discard Elixir and Tonic for the other two.

CtD: Reveal and discard Greatsword, display Thundercaller, recharge Our Lord in Iron, ask Varian to play Blast Stone
Combat 20+4=24: 1d10 + 4 + 1d12 + 2 + 1d10 + 1d6 + 1d10 + 2d4 - 7 ⇒ (3) + 4 + (4) + 2 + (6) + (5) + (2) + (3, 3) - 7 = 25 Success

Close location: skip

End turn
Recharge Thundercaller
Recharge Greatsword from discard
After resetting, recharge Scythe

Valeros wrote:

Hand: Earthbreaker, Magic Spiked Full Plate, Belt of Physical Might, Crowbar, Hellknight of the Nail,

Displayed: Slick Leather, Mithral Chain Shirt,
Deck: 6 Discard: 7 Buried: 0
Hero Points: 2
Used Accessory Reroll: Y // Valeros has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Earthbreaker and Hellknight are available
Other: Val's d4 assistance bot: Recharge Full Plate, reload Earthbreaker

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: The Cyclone, Frost Longbow, Our Lord in Iron, Sklar-quah Thundercaller, Dragonbane Greatsword, Vicious Scythe,
Discard Pile: The Carnival, Sergeant-at-arms, Eries Yelloweyes, The Publican, Erastil’s Eye, Elixir of Energy Resistance, Twitch Tonic,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Whack a Barghest!
Reveal Greatsword
Combat 13: 1d10 + 4 + 1d12 + 2 - 2 ⇒ (2) + 4 + (8) + 2 - 2 = 14 Success
1d4 ⇒ 3 It stays down.


Deck Handler

Off-turn: no activity

Val's turn
Hour of Torag’s Power
When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Not moving

Free explore of TP5 #1: Dream Spider
Not worth a blessing

Discard Sergeant-at-arms to explore #2: Traitor
BA: Discard Eries -> +2 difficulty

CtD: Reveal Greatsword, trigger Seargeant, recharge The Cyclone
Combat 9+4+4+2=19: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d10 ⇒ (8) + 4 + (3) + 2 + (2) + (1) = 20 Success

Discard The Publican to explore #3: Erastil’s Eye
Check is blessed by Publican
Dex 4+4=8: 1d8 + 1d8 ⇒ (4) + (5) = 9 Success

Discard Erastil's Eye to explore #4: Brain Mold
BA: Location is marked with Drained and Poisoned, as are Val and Varian

CtD: ask Varian to cast Enhance
Wis 7: 1d6 + 5 - 1 ⇒ (2) + 5 - 1 = 6 Reroll
Wis 7: 1d6 + 5 - 1 ⇒ (3) + 5 - 1 = 7 Success
Location is cleared, we are not.

End turn
After resetting, Poisoned recharges Frost Longbow.

Valeros wrote:

Hand: Dragonbane Greatsword, Elixir of Energy Resistance, Twitch Tonic, Sklar-quah Thundercaller, Our Lord in Iron,

Displayed: Slick Leather, Mithral Chain Shirt,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 2
Used Accessory Reroll: N // Valeros has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Elixir, Ally, and Blessing are available
Other: Val's d4 assistance bot: Reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spiked Full Plate, Earthbreaker, Belt of Physical Might, Crowbar
Recharged: Vicious Scythe, Hellknight of the Nail, The Cyclone, Frost Longbow,
Discard Pile: The Carnival, Sergeant-at-arms, Eries Yelloweyes, The Publican, Erastil’s Eye,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Val's turn
Hour of The Keep
When you would discard or bury an armor you play, you may recharge it instead.

Display Slick Leather.

Attempt to move: Int 6+4=10: 1d4 + 1d10 ⇒ (1) + (8) = 9

No drunken wandering.

Free explore of Passages 3 #1: Orc Rager
BA: Suffer 1d4 ⇒ 2 combat damage, display and draw Mithral Chain Shirt to absorb

CtD: Reveal Greatsword, recharge Hellknight, reload Greatsword
Combat 10+4+4=18: 1d10 + 4 + 1d12 + 2 + 1d8 + 1d4 ⇒ (2) + 4 + (9) + 2 + (1) + (4) = 22 Success

Close location:
Discard The Carnival
Wis 5+4=9: 1d6 + 1d6 ⇒ (2) + (4) = 6 Flip the 2 to a 5 and succeed

WPC: Valeros moves to 1d3 + 1 ⇒ (3) + 1 = 4 Passages #5 and Amaryllis moves to 1d3 + 1 ⇒ (1) + 1 = 2 Passages #2
(Since #1 is off-limits by the scenario rule)

Display Mithral Chain Shirt.

End turn

Valeros wrote:

Hand: Dragonbane Greatsword, Eries Yelloweyes, Sergeant-at-arms, The Publican, Our Lord in Iron, The Cyclone,

Displayed: Slick Leather, Mithral Chain Shirt,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Allies and Blessings are available
Other: Val's d4 assistance bot: Reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Belt of Physical Might, Earthbreaker, Twitch Tonic, Elixir of Energy Resistance, Frost Longbow, Sklar-quah Thundercaller, Crowbar, Magic Spiked Full Plate
Recharged: Vicious Scythe, Hellknight of the Nail,
Discard Pile: The Carnival,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Zelhara is at Passages #1d5 ⇒ 1 with Varian.

Valeros starts at Passages #3 with Amaryllis.

Set aside Ambrosia (extra item).
No loot cards.

After drawing starting hand, examine top five from deck:
Sergeant-at-arms, The Publican, Eries Yelloweyes, The Cyclone, Vicious Scythe
Recharge the Scythe

Valeros wrote:

Hand: Dragonbane Greatsword, Mithral Chain Shirt, Slick Leather, Hellknight of the Nail, Our Lord in Iron, The Carnival,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Other: Val's d4 assistance bot: Recharge Chain Shirt then reload Greatsword

Deck, Discard, Buried:

Reloaded: Sergeant-at-arms, Eries Yelloweyes, The Publican, The Cyclone,
Middle of Deck (Unknown Order): Magic Spiked Full Plate, Twitch Tonic, Sklar-quah Thundercaller, Earthbreaker, Frost Longbow, Belt of Physical Might, Elixir of Energy Resistance, Crowbar
Recharged: Vicious Scythe,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☑ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Spend hero point on skill feat: +1 Charisma
Use scenario reward to increase skill feat cap.

Deck upgrade:
Ally 4: 1d1 ⇒ 1 Sklar-quah Thundercaller
Weapon 3: 1d1 ⇒ 1 Wounding Spear Axe


Deck Handler

Off-turn: discard The Carnival for Zelhara

Val's turn
Hour of The Vision
At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.

SoT: examine top card of Lair: Bardic Exaggeration

Move to Throne Room
At the start of your turn, you may recharge an item to draw a card.

Free explore of #1: Marked Cards
No chance - banish

Discard Our Lord in Iron to explore #2: Landshark Whelp
Oh, sure, the one ally that's not Diplomacy...
Discard The Cyclone to bless, ask either Varian to recharge The First or Zelhara to recharge Noble

Wis 9: 1d6 + 1d6 + 1d6 ⇒ (6) + (1) + (4) = 11 +2 for the 1 -> Success

End turn

Feeling like there was more to do than just revisiting old stories, Val heads toward the place with the most accessible loot, and is rewarded by an encounter with a friendly baby bullette.

Valeros wrote:

Hand: Dragonbane Greatsword, Earthbreaker, Belt of Physical Might, Twitch Tonic, Gentleman Explorer, The Publican,

Displayed: Mithral Chain Shirt,
Deck: 7 Discard: 6 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Earthbreaker, Explorer, and Blessing are available
Other: Val's d4 assistance bot: Recharge Earthbreaker, reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elixir of Energy Resistance, Magic Spiked Full Plate, Crowbar, Slick Leather, Sergeant-at-arms
Recharged: Hellknight of the Nail, Frost Longbow,
Discard Pile: Eries Yelloweyes, The Carnival, Our Lord in Iron, The Cyclone, Baby Landshark, Vicious Scythe,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: healed to full, Drained removed. Recharge Hellknight and Longbow.

Val's turn
Hour of Pharasma’s Knowing
On your check against an Undead card, add 1d6.

Move to 1d5 ⇒ 1 Lair
The difficulty to defeat story banes is increased by 2.

Drunken Wandering: Draw a card (The Cyclone)

Free explore of #1: Seeking Longbow
Reveal Belt
Ranged 13: 1d8 + 1 + 1d4 ⇒ (6) + 1 + (3) = 10 Failure

Discard Eries to explore #2: Enormous Reefclaw
BA: Draw Mithral Chain Shirt to absorb

CtD: Reveal Greatsword, reveal Belt, reload Greatsword
Combat 19: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d4 ⇒ (2) + 4 + (5) + 2 + (3) + (3) = 19 Success

Display the armor.

End turn

Valeros wrote:

Hand: Dragonbane Greatsword, Vicious Scythe, Belt of Physical Might, The Cyclone, Our Lord in Iron, The Carnival,

Displayed: Mithral Chain Shirt,
Deck: 11 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Blessings are available
Other: Val's d4 assistance bot: Recharge Scythe, reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sergeant-at-arms, The Publican, Elixir of Energy Resistance, Gentleman Explorer, Magic Spiked Full Plate, Slick Leather, Earthbreaker, Crowbar, Twitch Tonic
Recharged: Hellknight of the Nail, Frost Longbow,
Discard Pile: Eries Yelloweyes,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: no activity

Val's turn
Hour of Norgorber’s Shadow
On your Stealth check or your check that invokes the Poison trait, add 1d4.

Move to 1d5 ⇒ 4 Dungeons
The difficulty of combat checks is increased by 2.

Drunken Wandering: Heal a card (remove Poisoned instead), then draw a card (Sergeant-at-arms)

Free explore of #1: Accursed Priest
Reveal Greatsword, reveal Belt, discard The Cyclone
Combat 11+4+4+2=21: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d10 - 4 ⇒ (9) + 4 + (10) + 2 + (2) + (9) - 4 = 32 Success
No local character with a blessing to bury

Discard Sergeant-at-arms to explore #2: Cerulean Mastermind
Recharge Earthbreaker for ability, trigger Sergeant
Diplomacy 12: 1d6 + 2 + 1d4 + 1d4 - 3 ⇒ (3) + 2 + (1) + (4) - 3 = 7 Failure

Display Mithral Chain Shirt.

End turn
Still no divine boon in hand, still drained. Someone is pouring with a strong hand.

Valeros wrote:

Hand: Dragonbane Greatsword, Frost Longbow, Belt of Physical Might, Eries Yelloweyes, Hellknight of the Nail, The Carnival,

Displayed: Mithral Chain Shirt,
Deck: 8 Discard: 4 Buried: 0
Hero Points: 2
Used Accessory Reroll: N // Valeros has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.


NOTES:
Available Support: Longbow, Allies, and Blessing are available
Other: Val's d4 assistance bot: Recharge Longbow, reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord in Iron, Elixir of Energy Resistance, Vicious Scythe, Slick Leather
Recharged: Gentleman Explorer, Crowbar, Magic Spiked Full Plate, Earthbreaker,
Discard Pile: Twitch Tonic, The Publican, The Cyclone, Sergeant-at-arms,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: healed to full, Wounded removed

Val's turn
Hour of The Brass Dwarf
The first time you discard cards as damage this turn, recharge 1 of them instead.

SoT Throne Room: no recharge

Move to 1d5 ⇒ 2 Ruin
When a monster is undefeated, shuffle a new monster into the location.

Drunken Wandering: Draw a card (Twitch Tonic)

Free explore of Ruin #1: Captive Horror
Reveal Crowbar, recharge Gentleman Explorer
Wis 9: 1d6 + 1d8 + 1d6 ⇒ (5) + (5) + (1) = 11 Success

Discard Twitch Tonic to explore #2: Brain Mold
Location (and Valeros) is Drained and Poisoned.
Reveal and recharge Crowbar

Wis 7: 1d6 + 2d8 - 3 ⇒ (3) + (6, 2) - 3 = 8 Success
Location is cleared, Val is not

Discard The Publican to explore #3: Barghest
Reveal Greatsword, reveal Belt, check is blessed
Combat 13: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d10 - 4 ⇒ (8) + 4 + (11) + 2 + (2) + (6) - 4 = 29 Success
1d4 ⇒ 1 Sigh... start over

Combat 13: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d10 - 4 ⇒ (5) + 4 + (6) + 2 + (4) + (10) - 4 = 27 Success
1d4 ⇒ 1 Really? Gonna do this until Val cracks 33 apparently

Combat 13: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d10 - 4 ⇒ (9) + 4 + (3) + 2 + (1) + (7) - 4 = 22 Success
1d4 ⇒ 1 Ohh, for crying out loud

Combat 13: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d10 - 4 ⇒ (3) + 4 + (11) + 2 + (2) + (7) - 4 = 25 Success
1d4 ⇒ 4 And Stay Down!

End turn
Draw, then recharge Magic Spiked Full Plate for Poisoned.

Valeros wrote:

Hand: Dragonbane Greatsword, Earthbreaker, Belt of Physical Might, Mithral Chain Shirt, The Cyclone,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 2
Used Accessory Reroll: N // Valeros has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Earthbreaker and Blessing are available
Other: Val's d4 assistance bot: Recharge Chain Shirt, reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eries Yelloweyes, The Carnival, Slick Leather, Elixir of Energy Resistance, Sergeant-at-arms, Hellknight of the Nail, Our Lord in Iron, Vicious Scythe, Frost Longbow
Recharged: Gentleman Explorer, Crowbar, Magic Spiked Full Plate,
Discard Pile: Twitch Tonic, The Publican,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: recharge Our Lord in Iron

Val's turn
Hour of Gorum's Iron
When this is the hour: On your non-Attack combat check, add 1.

Move to 1d5 ⇒ 4 Throne Room.
At the start of your turn, you may recharge an item to draw a card.

Drunken Wandering: Heal a card, then draw a card (The Carnival)

Free explore of #1: Proxy B - Bardic Exaggeration
Summon Dragon

Spoiler:
Story Bane Monster 3
Traits
Dragon
Veteran

Check
Combat
16+##
OR
Diplomacy
12+#

Powers
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.


Dragon is a 1d4 ⇒ 2 white wyrm!
BE #2 will increase difficulty by 14

BA: Reveal Belt
Dex 5+4=9: 1d8 + 1d4 ⇒ (4) + (1) = 5 Fail, suffer 1d4 ⇒ 2 cold damage and Wounded
ask Varian to display Mist Horn
Zelhara must make same check

CtD: Reveal Greatsword, trigger its bane, discard Carnival, recharge Sergeant, display and recharge Full Plate, recharge Slick Leather for Val's ability, reveal Belt, trigger hour
Combat 16+4+4+10+4=38: 1d10 + 4 + 1d12 + 2 + 1d8 + 1d10 + 1d6 + 1d4 + 1d4 + 1d4 + 1 ⇒ (10) + 4 + (1) + 2 + (1) + (10) + (1) + (4) + (4) + (3) + 1 = 41 Flip the 1 to a 12 - 52 is a success, but not enough for an extra respect point

Bardic Exaggeration is defeated for a respect point.

End turn

---

Valeros meanders over to the throne room and tells the tale of how he once fought a white dragon. The story includes surprisingly few embellishments, as the warrior is quite honest about how he threw the entire kitchen sink at the monster.

After the tale, Zelhara can see him rubbing at a scar on one side of his neck, which seems oddly inflamed by the re-telling.

Valeros wrote:

Hand: Dragonbane Greatsword, Crowbar, Belt of Physical Might, Gentleman Explorer, The Publican, The Cyclone,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory Reroll: N // Valeros has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Explorer and Blessings are available
Other: Val's d4 assistance bot: Recharge Leather, recharge Full Plate, reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eries Yelloweyes, Twitch Tonic, Mithral Chain Shirt, Hellknight of the Nail, Earthbreaker, Frost Longbow
Recharged: Elixir of Energy Resistance, Vicious Scythe, Our Lord in Iron, Sergeant-at-arms, Magic Spiked Full Plate, Slick Leather,
Discard Pile: The Carnival,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Start at Tavern

Set aside Ambrosia (extra item)
No more loot swaps.

After drawing starting hand, examine top five from deck:
Elixir of Energy Resistance, Vicious Scythe, The Carnival, Crowbar, Gentleman Explorer
Recharge the Elixir and Scythe

Valeros wrote:

Hand: Dragonbane Greatsword, Slick Leather, Magic Spiked Full Plate, Belt of Physical Might, Sergeant-at-arms, Our Lord in Iron,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Sergeant and Blessing are available
Other: Val's d4 assistance bot: Recharge Leather, recharge Full Plate, reload Greatsword

Deck, Discard, Buried:

Reloaded: Crowbar, Gentleman Explorer, The Carnival,
Middle of Deck (Unknown Order): Twitch Tonic, The Cyclone, The Publican, Hellknight of the Nail, Frost Longbow, Mithral Chain Shirt, Eries Yelloweyes, Earthbreaker
Recharged: Elixir of Energy Resistance, Vicious Scythe,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Spend hero point on card feat: Ally
Add Eries Yelloweyes to deck.

Deck Upgrade
Blessing 3: 1d1 ⇒ 1 Make Our Lord in Iron official instead of loot-swapping for it.

Also use the Adventure 1 reward to banish Flaming Shortbow and add Frost Longbow (#-2) in its place.


Deck Handler

Off-turn: move to Lair

Val's turn
Hour of Pharasma’s Knowing
On your check against an Undead card, add 1d6.

SoT: Thunderstorm 1d4 ⇒ 3 no damage, no movement

Free explore of #1: Mist Horror
ask Zelhara to cast Embiggen, reveal Greatsword, reveal Belt
Combat 14: 1d12 + 4 + 1d20 + 2 + 1d8 ⇒ (10) + 4 + (1) + 2 + (6) = 23 Success, but no cold, so it shuffles into the location

Discard Gentleman Explorer to examine 1d10 ⇒ 5 Acid Mantis Queen and explore.
Trigger: acid damage is reduced by Mist Horn

BA: Summon another Queen
Reveal Greatsword, reveal Belt, someone blesses

Combat 10+3+3+2=18: 1d12 + 4 + 1d20 + 2 + 1d8 + 1d12 ⇒ (6) + 4 + (11) + 2 + (6) + (2) = 31 Success

CtD: Reveal and discard Greatsword, reveal Belt, Varian buries Sage's Journal, discard The Carnival
combat 10+4+4+2=20: 1d12 + 4 + 1d20 + 2 + 1d12 + 1d8 + 1d20 + 4 + 1d12 ⇒ (12) + 4 + (19) + 2 + (12) + (7) + (17) + 4 + (4) = 81 Success - flip the 4 to 9 (just to break 85)

The End


Deck Handler

Zelhara's turn: Garden Guardian BA
Fort 7: 1d8 + 3 + 1d4 ⇒ (2) + 3 + (1) = 6 Reroll the d8
Fort 7: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 Success

Recharge Sergeant-at-arms

Valeros wrote:

Hand: Dragonbane Greatsword, Belt of Physical Might, Gentleman Explorer, Our Lord in Iron, The Carnival,

Displayed: Slick Leather, Elixir of Energy Resistance,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory Reroll: Y
NOTES:
Available Support: Explorer and Blessings are available
Other: Val's d4 assistance bot: Reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Twitch Tonic
Recharged: Flaming Shortbow, Earthbreaker, Mithral Chain Shirt, Magic Spiked Full Plate, Hellknight of the Nail, The Cyclone, Crowbar, Vicious Scythe, Sergeant-at-arms,
Discard Pile: The Publican,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: lots of moving around

Val's turn
Hour of Nethys’s Duality
On your check against a spell, add 1d4.

Free explore of Cave #1: Acid Mantis Queen (henchman)

Spoiler:
Traits
Trigger
Vermin
Veteran

Check
Combat
10+##

Powers
When examined, suffer 1 Acid damage.
Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0).
If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.


BA: Fight another one
Reveal Greatsword, reveal Belt

Combat 10+3+3=16: 1d10 + 4 + 1d12 + 2 + 1d4 ⇒ (7) + 4 + (5) + 2 + (3) = 21 Success

Actual Queen
Reveal Greatsword, reveal Belt, discard Publican

Combat 10+4+4=18: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d10 ⇒ (4) + 4 + (4) + 2 + (2) + (6) = 22 Success

Close location: Summon and defeat 1d3 ⇒ 2 Pack Landshark
Reveal and reload Greatsword, reveal Belt, ask Varian to recharge The First
Combat 21: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d10 ⇒ (9) + 4 + (6) + 2 + (3) + (1) = 25 Success

Move to Trail
Display Elixir of Energy Resistance

End turn

Valeros wrote:

Hand: Dragonbane Greatsword, Belt of Physical Might, Gentleman Explorer, Sergeant-at-arms, Our Lord in Iron, The Carnival,

Displayed: Slick Leather, Elixir of Energy Resistance,
Deck: 9 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Sergeant, Explorer, and Blessings are available
Other: Val's d4 assistance bot: Reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Twitch Tonic
Recharged: Flaming Shortbow, Earthbreaker, Mithral Chain Shirt, Magic Spiked Full Plate, Hellknight of the Nail, The Cyclone, Crowbar, Vicious Scythe,
Discard Pile: The Publican,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: no activity

Val's turn
Hour of The Inquisitor
You may not use powers to reroll dice.

Drunken Wandering - Move to 1d5 ⇒ 2 Campsite, heal a card, draw a card.

Free explore of #1: Acid Mantis Queen (Henchman version)
BA: Summon and encounter another Queen

CtD: Reveal Greatsword, reveal Belt
Combat 10+3+3=16: 1d10 + 4 + 1d12 + 2 + 1d4 ⇒ (9) + 4 + (7) + 2 + (3) = 25 Success

Real encounter
CtD: Reveal Greatsword, recharge Hellknight, reveal Belt

Combat 10+4+4=18: 1d10 + 4 + 1d12 + 2 + 1d8 + 1d4 ⇒ (6) + 4 + (1) + 2 + (6) + (2) = 21 Success

Close location: recharge The Cyclone, Crowbar, Scythe
WPC: No effect

Move to Ravine
Display Slick Leather

End turn

Valeros wrote:

Hand: Dragonbane Greatsword, Elixir of Energy Resistance, Belt of Physical Might, Gentleman Explorer, The Carnival, The Publican,

Displayed: Slick Leather,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Elixir, Explorer, and Blessings are available
Other: Val's d4 assistance bot: Reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord in Iron, Twitch Tonic, Sergeant-at-arms
Recharged: Flaming Shortbow, Earthbreaker, Mithral Chain Shirt, Magic Spiked Full Plate, Hellknight of the Nail, The Cyclone, Crowbar, Vicious Scythe,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Loot swap: The Vision out, Our Lord in Iron in
Not running Deathbane Crossbow this scenario

Set aside Ambrosia (extra item from 7-2).

After drawing starting hand, examine top five (Flaming Shortbow, Earthbreaker, Mithral Chain Shirt, Crowbar, Magic Spiked Full Plate), recharge all but the Crowbar.

Valeros wrote:

Hand: Dragonbane Greatsword, Vicious Scythe, Slick Leather, Belt of Physical Might, Hellknight of the Nail, The Cyclone,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Hellknight and Blessing are available
Other: Val's d4 assistance bot: Recharge Scythe, then recharge Slick Leather, then reload Greatsword

Deck, Discard, Buried:

Reloaded: Crowbar,
Middle of Deck (Unknown Order): The Carnival, Elixir of Energy Resistance, Sergeant-at-arms, Our Lord in Iron, Gentleman Explorer, The Publican, Twitch Tonic
Recharged: Flaming Shortbow, Earthbreaker, Mithral Chain Shirt, Magic Spiked Full Plate,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
☑ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Spend hero point on power feat: "When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card."

Deck upgrade:
Weapon 4: 1d1000 ⇒ 443
Item 4: 1d1000 ⇒ 540


Deck Handler

Off-turn: no activity

Val's turn
Hour of The Forge
On your check, add 1 for each type of boon played.

Free explore of #1: Circlet Of Mental Acuity
Fail, banished

Discard The Carnival to explore #2: Artifact Dealer
BA: Someone other than Valeros faces a Guardian Door - Varian w/ Radovan cannot fail CtD 8

CtD 1: Reveal Greatsword, recharge Crossbow for Val's ability, reveal Belt, blessing from Amaryllis - three boons
Combat 17: 1d10 + 4 + 1d12 + 2 + 1d4 + 1 + 1d10 + 3 ⇒ (8) + 4 + (11) + 2 + (1) + 1 + (4) + 3 = 34 Success

CtD 2: Recharge Slick Leather for Val's ability, Varian buries Sage's Journal - one boon
Diplomacy 9: 1d6 + 2 + 1d4 + 1d12 + 4 + 1 ⇒ (3) + 2 + (1) + (4) + 4 + 1 = 15 Success
(realized after the roll that couldn't fail)

We win!


Deck Handler

Zelhara's turn: bury Mithral Chain Shirt for the 2 damage.

Val's turn
Hour of Calistria’s Sting
You may avenge by discarding a card.

SoT: Reveal Haversack to examine top card of deck: The Cyclone.
Discard Haversack to draw it.

Free explore of #1: Mercenary
Reveal and discard Cleaving Battleaxe, reveal Belt, trigger Traps
Combat 10+4+4=18: 1d10 + 4 + 1d8 + 1 + 1d8 + 1 + 1d6 + 2 ⇒ (4) + 4 + (6) + 1 + (7) + 1 + (2) + 2 = 27 Success
Heal the Battleaxe

Trigger Battleaxe ability and examine #2: Red War Paint
Not a monster, so no free encounter

Discard Hellknight to explore: Red War Paint
Reveal Belt
Melee 7: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Use accessory reroll
Melee 7: 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Success

Display Red War Paint

Discard The Cyclone to explore #3: Dimensional Jump
Use blessing's ability to evade and explore again 1d12 + 2 ⇒ (9) + 2 = 11: Stinging Wasps
Carnival only guarantees a 10 and this is nasty, so ask Zelhara to play The Paladin, and reveal Belt
Dex 11: 1d8 + 1d8 + 1d6 + 2 + 1 ⇒ (7) + (3) + (5) + 2 + 1 = 18 Success

End turn

Valeros wrote:

Hand: Dragonbane Greatsword, Deathbane Light Crossbow, Slick Leather, Elixir of Energy Resistance, Belt of Physical Prowess, The Carnival,

Displayed: Red War Paint,
Deck: 9 Discard: 5 Buried: 1
Hero Points: 2
Used Accessory Reroll: Y
NOTES:
Available Support: Crossbow, Elixir, and Blessing are available
Other: Val's d4 assistance bot: Recharge Crossbow, then recharge Slick Leather, then reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, Crowbar, Earthbreaker, Magic Spiked Full Plate, Cleaving Battleaxe, The Publican, Shield Of Resistance, Vicious Scythe, Our Lord in Iron
Recharged:
Discard Pile: Gentleman Explorer, Sergeant-at-arms, Helpful Haversack, Hellknight of the Nail, The Cyclone,
Buried Pile: Mithral Chain Shirt,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: heal all three from discard on Zelhara's turn

Val's turn
Hour of The Healing Light
Characters cannot suffer scourges.

SoT: Reveal Haversack to examine top card: Staff of Minor Healing. Recharge it.

Free explore of #1: Belt Of Physical Prowess
Str 11: 1d10 + 2 ⇒ (9) + 2 = 11 Success

Discard Gentleman Explorer to examine and then explore #2: Magic Spiked Full Plate
Reveal the Belt
Fort 12: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Failure

Discard Sergeant-at-arms to explore #3: Mercenary
Reveal and discard Cleaving Battleaxe, trigger Sergeant, reveal Belt
Combat 10+4+4=18: 1d10 + 4 + 1d8 + 1 + 1d8 + 1d4 + 1 ⇒ (2) + 4 + (7) + 1 + (1) + (3) + 1 = 19 Success
Heal the battleaxe

Per battleaxe, examine #4: Ambush (trigger!)
Still the same exploration, so Sergeant still applies. Add trigger bonus. ask Zelhara to discard Horn of Blasting
Wis 8+4=12: 1d6 + 1d4 + 1d4 + 2d4 ⇒ (6) + (4) + (2) + (1, 2) = 15 Success

End turn
Fought a bane, so no summon

Valeros wrote:

Hand: Dragonbane Greatsword, Cleaving Battleaxe, Helpful Haversack, Belt of Physical Prowess, Hellknight of the Nail, The Carnival,

Displayed: Mithral Chain Shirt,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Hellknight and Blessing are available
Other: Val's d4 assistance bot: Reload Battleaxe, then reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathbane Light Crossbow, The Cyclone, Elixir of Energy Resistance, Our Lord in Iron, Shield Of Resistance, Magic Spiked Full Plate, Crowbar, Vicious Scythe, Earthbreaker, Staff of Minor Healing, The Publican, Slick Leather
Recharged:
Discard Pile: Gentleman Explorer, Sergeant-at-arms,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: no activity

Val's turn
Hour of Blackfingers
On your check that invokes the Alchemical or Poison trait, add 1d4.

SoT: Reveal Helpful Haversack to examine top card of deck: Staff of Minor Healing. Recharge it.

Free explore of #1: Secret Stockpile
Recharge Earthbreaker, ask Varian to recharge a card
Dex 9: 1d8 + 1d6 + 1d4 ⇒ (3) + (5) + (2) = 10 Success
Draw Cleaving Battleaxe and Shield Of Resistance

Discard The Publican to explore #2: Volcanic Storm
Check is blessed by Publican
Wis 11: 1d6 + 1d6 ⇒ (6) + (4) = 10 Awww, so close

Discard Hellknight to explore #3: Vicious Scythe
Not interested - banish

Display Mithral Chain Shirt

End turn
Encountered a bane, so no danger.
Discard Shield, draw three.

Valeros wrote:

Hand: Dragonbane Greatsword, Cleaving Battleaxe, Helpful Haversack, Gentleman Explorer, Sergeant-at-arms, The Carnival,

Displayed: Mithral Chain Shirt,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Explorer, Sergeant, and Blessing are available
Other: Val's d4 assistance bot: Recharge Battleaxe, then reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spiked Full Plate, Deathbane Light Crossbow, The Cyclone, Crowbar, Our Lord in Iron, Slick Leather, Elixir of Energy Resistance
Recharged: Vicious Scythe, Staff of Minor Healing, Earthbreaker,
Discard Pile: The Publican, Hellknight of the Nail, Shield Of Resistance,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Loot: Flaming Shortbow out, Deathbane Crossbow in
The Vision out, Our Lord in Iron in

After drawing starting hand, look at top five (Vicious Scythe, Staff of Minor Healing, Gentleman Explorer, The Carnival, Sergeant-at-arms), recharge the Scythe, leave the rest.

Valeros wrote:

Hand: Earthbreaker, Dragonbane Greatsword, Mithral Chain Shirt, Helpful Haversack, Hellknight of the Nail, The Publican,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Earthbreaker, Hellknight, and Blessing are available
Other: Val's d4 assistance bot: Recharge Chain Shirt, reload Earthbreaker, then reload Greatsword

Deck, Discard, Buried:

Reloaded: Staff of Minor Healing, Gentleman Explorer, Sergeant-at-arms, The Carnival,
Middle of Deck (Unknown Order): The Cyclone, Deathbane Light Crossbow, Magic Spiked Full Plate, Slick Leather, Our Lord in Iron, Crowbar, Elixir of Energy Resistance
Recharged: Vicious Scythe,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Save the hero point.

Deck upgrade:
Blessing 3: 1d1000 ⇒ 31 The Vision -> Our Lord in Iron
Ally 3: 1d1000 ⇒ 348 Gentleman Explorer -> Sable Company Marine
Item 3: 1d1000 ⇒ 45 Antiplague -> Ambrosia
Weapon 3: 1d1000 ⇒ 359 Flaming Shortbow -> Seeking Longbow

Boon?: 1d20 ⇒ 12


Deck Handler

Corrupted Priestess check!
Recharge Sergeant-at-arms
Wis 6: 1d6 + 1d6 ⇒ (6) + (6) = 12 Success... proceed

Ancient Skeleton fight!
Discard Greatsword for the combat damage.
Swing Earthbreaker, trigger vuln

Combat 11+3+3=17: 1d10 + 4 + 1d12 + 4 ⇒ (8) + 4 + (1) + 4 = 17 Success


Deck Handler

Off-turn: recharge Longbow to play The Cyclone

Val's turn
Hour of The Owl
Your Survival check is blessed.

Free explore of #1: Giant Anaconda
Reveal Greatsword, recharge Slick Leather, ask Varian to recharge a card
Combat 18: 1d10 + 4 + 1d12 + 2 + 1d4 + 1d4 ⇒ (9) + 4 + (1) + 2 + (2) + (2) = 20 Success

Discard Gentleman Explorer to examine and explore #2: Ambrosia
ask Varian to recharge another card, ask Zelhara to cast Aid, ask Amaryllis to recharge a card to play Blessing of Sivanah
Int 11: 1d4 + 1d4 + 1d4 + 3 + 2d4 ⇒ (2) + (3) + (1) + 3 + (4, 4) = 17 Success

Discard The Carnival to explore #3: Tower Shield
Fort 6: 1d8 + 3 ⇒ (4) + 3 = 7 Success

End turn
Discard Ambrosia

Valeros wrote:

Hand: Deathbane Light Crossbow, Dragonbane Greatsword, Earthbreaker, Tower Shield, Staff of Minor Healing, Sergeant-at-arms,

Displayed: Elixir of Energy Resistance,
Deck: 7 Discard: 7 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Crossbow, Sergeant, Tower Shield (reroll!), Earthbreaker, and Staff of Healing are unavailable
Other: Val's d4 assistance bot: Recharge Crossbow, recharge Tower Shield, recharge Earthbreaker, then reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spiked Full Plate
Recharged: Mithral Chain Shirt, Crowbar, The Vision, Vicious Scythe, Seeking Longbow, Slick Leather,
Discard Pile: Helpful Haversack, Hellknight of the Nail, The Publican, The Cyclone, Gentleman Explorer, The Carnival, Ambrosia,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Val's turn
Hour of Asmodeus’s Tyranny
When you fail a check, you may bury your hand and discards to reroll.
Would only cost me four cards...

Free explore of Ossuary #1: Seeking Longbow
Weapon 3, so ask Varian to cast Good Omen
Ranged 13: 1d8 + 1 + 1d6 + 3 ⇒ (7) + 1 + (1) + 3 = 12 Reroll the 1
Ranged 13: 7 + 1 + 1d6 + 3 ⇒ 7 + 1 + (2) + 3 = 13 Success

End turn

Valeros wrote:

Hand: Seeking Longbow, Dragonbane Greatsword, Slick Leather, Gentleman Explorer, The Cyclone, The Carnival,

Displayed: Elixir of Energy Resistance,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Longbow, Ally, and Blessings are unavailable
Other: Val's d4 assistance bot: Recharge Longbow, reload Leatger, then reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sergeant-at-arms, Earthbreaker, Magic Spiked Full Plate, Staff of Minor Healing, Deathbane Light Crossbow
Recharged: Mithral Chain Shirt, Crowbar, The Vision, Vicious Scythe,
Discard Pile: Helpful Haversack, Hellknight of the Nail, The Publican,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Corrupted Priestess check:
Amaryllis casts Create Mindscape
Wis 6: 1d6 + 1d4 ⇒ (3) + (3) = 6 Success

Guard Ossuary: Summon Ancient Skeleton

Ancient Skeleton:
Ancient Skeleton
Story Bane Monster 1

Traits
Undead
Skeleton
Veteran

Check
Combat
11+##

Powers
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.


BA: Discard The Publican to the damage

CtD: Reveal Greatsword, reload Greatsword
Combat 11+3+3=17: 1d10 + 4 + 1d12 + 2 + 1d4 ⇒ (9) + 4 + (10) + 2 + (3) = 28 Success

Valeros wrote:

Hand: The Cyclone,

Displayed: Elixir of Energy Resistance,
Deck: 13 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Blessing is unavailable, without a card to recharge.
Other: Val's d4 assistance bot: Reload Scythe, then reload Greatsword

Deck, Discard, Buried:

Reloaded: Dragonbane Greatsword, Gentleman Explorer,
Middle of Deck (Unknown Order): Magic Spiked Full Plate, The Carnival, Deathbane Light Crossbow, Sergeant-at-arms, Slick Leather, Earthbreaker, Staff of Minor Healing
Recharged: Mithral Chain Shirt, Crowbar, The Vision, Vicious Scythe,
Discard Pile: Helpful Haversack, Hellknight of the Nail, The Publican,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Recharge Crowbar in order to reveal Greatsword, recharge Vision in order to recharge Scythe
Combat 10+3+3+1=17: 1d10 + 4 + 1d12 + 2 + 1d4 ⇒ (9) + 4 + (3) + 2 + (3) = 21 Success

Valeros wrote:

Hand: Dragonbane Greatsword, The Publican, The Cyclone,

Displayed: Elixir of Energy Resistance,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Blessings are available
Other: Val's d4 assistance bot: Reload Scythe, then reload Greatsword

Deck, Discard, Buried:

Reloaded: Gentleman Explorer,
Middle of Deck (Unknown Order): Staff of Minor Healing, Deathbane Light Crossbow, Sergeant-at-arms, Slick Leather, Earthbreaker, The Carnival, Magic Spiked Full Plate
Recharged: Mithral Chain Shirt, Crowbar, The Vision, Vicious Scythe,
Discard Pile: Helpful Haversack, Hellknight of the Nail,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Hour of Blackfingers
On your check that invokes the Alchemical or Poison trait, add 1d4.

SoT: Helpful Haversack examines The Publican, discard to draw.

Stay at Trail
The difficulty of checks to defeat is increased by the number of distant characters.

Free explore of #1: Skeletal Owlbeast
BA: Cannot fail Melee 5

CtD: Reveal Greatsword, reload Scythe, location adds 2
Combat 14+2=16: 1d10 + 4 + 1d12 + 2 + 1d4 ⇒ (8) + 4 + (7) + 2 + (3) = 24 Success

Discard Hellknight to explore #2: Vampire Spawn
CtD: Reveal Greatsword, recharge Chain Shirt, location adds 2
Combat 15+2=17: 1d10 + 4 + 1d12 + 2 + 1d4 ⇒ (6) + 4 + (8) + 2 + (3) = 23 Success

Display Elixir of Energy Resistance

End turn

Valeros wrote:

Hand: Dragonbane Greatsword, Vicious Scythe, Crowbar, The Publican, The Vision, The Cyclone,

Displayed: Elixir of Energy Resistance,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Blessings are available
Other: Val's d4 assistance bot: Reload Scythe, then reload Greatsword

Deck, Discard, Buried:

Reloaded: Gentleman Explorer,
Middle of Deck (Unknown Order): Deathbane Light Crossbow, Staff of Minor Healing, Magic Spiked Full Plate, Earthbreaker, The Carnival, Sergeant-at-arms, Slick Leather
Recharged: Mithral Chain Shirt,
Discard Pile: Helpful Haversack, Hellknight of the Nail,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Continue replacing Flaming Shortbow with Deathbane Light Crossbow.
Set aside Antiplague (extra item from 7-2)

After drawing, examine top 5: The Publican, The Vision, The Cyclone, Crowbar, Gentleman Explorer. Leave as is.

Start at Ossuary, unless the group decides to start together at Trail.

Valeros wrote:

Hand: Vicious Scythe, Dragonbane Greatsword, Mithral Chain Shirt, Helpful Haversack, Elixir of Energy Resistance, Hellknight of the Nail,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Elixir and Hellknight are available
Other: Val's d4 assistance bot: Reload Chain Shirt, recharge Scythe, then reload Greatsword

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar, Staff of Minor Healing, The Publican, Sergeant-at-arms, Magic Spiked Full Plate, The Carnival, The Vision, The Cyclone, Deathbane Light Crossbow, Earthbreaker, Slick Leather, Gentleman Explorer
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Boon roll or two
1d20 ⇒ 10
1d20 ⇒ 8


Deck Handler

Spend hero point on skill feat: +1 Strength

No upgrade.


Deck Handler

Off-turn: healed to full and reloaded Scythe
Moved twice

Val's turn
Hour of Shelyn’s Song

Explore Graveyard #1: Ancient Skellington
BA: damage is absorbed by mist horn
Reveal Earthbreaker, Varian recharges something and plays The First, trigger vulnerability

Combat 11+3+3=17: 1d10 + 3 + 1d12 + 1d4 + 1d10 + 4 ⇒ (6) + 3 + (12) + (4) + (9) + 4 = 38 Success

Close location: summon zombie minion
CtD 1: Reveal Earthbreaker, Varian recharges something, discard The Cyclone
Combat 9: 1d10 + 3 + 1d12 + 1d4 + 1d10 ⇒ (1) + 3 + (3) + (1) + (1) = 9 Three 1s adds 6 - Success

CtD 2: Reveal Earthbreaker, Varian recharges something, discard The Carnival
Combat 11+3=14: 1d10 + 3 + 1d12 + 1d4 + 1d10 ⇒ (10) + 3 + (8) + (3) + (5) = 29 Flip the 5 to a 6 - Success

The End


Deck Handler

Off-turn: no activity

Val's turn
Hour of The Rakshasa
On your Charisma check, you may use your Intelligence die instead of the normal die.

Move to Ravine
The difficulty of combat checks is increased by #.

Display Slick Leather

Free explore of #1: Treacherous Tunnels
Discard The Paladin
Wis 9: 1d4 + 1d4 + 1d6 + 2 ⇒ (2) + (1) + (1) + 2 = 6 Reroll the d6
Wis 9: 2 + 1 + 1d6 + 2 ⇒ 2 + 1 + (1) + 2 = 6 Swell.
Suffer 1d4 ⇒ 3 (of course) combat damage - recharge the armor for 2 and discard the crossbow. Become Dazed.

Move to 1d3 ⇒ 3 Tower

Summon and encounter Goblin Marauder.
BA: ask Amaryllis to discard Sivanah
Fort 4+3=7: 1d8 + 3 + 1d8 ⇒ (3) + 3 + (5) = 11 Success

CtD: Reveal and reload Scythe, ask Amaryllis to recharge Anathemic Volume to bury Sivanah
Combat 9+3+3=15: 1d10 + 3 + 1d10 + 1 + 1d4 + 1d10 ⇒ (4) + 3 + (2) + 1 + (1) + (4) = 15 Success

Discard Tangled Briar to remove Dazed.

End turn
Recharge Crossbow from discard.

Valeros wrote:

Hand: Earthbreaker, Vicious Scythe, Staff of Minor Healing, Crowbar, The Carnival, The Cyclone,

Displayed: Elixir of Energy Resistance,
Deck: 8 Discard: 5 Buried: 1
Hero Points: 2
Used Accessory Reroll: Y
NOTES:
Available Support: Earthbreaker, Staff of Healing, and Blessings are available
Other: Val's d4 assistance bot: Reload Scythe, then reload Earthbreaker

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mithral Chain Shirt, Dragonbane Greatsword, Sergeant-at-arms, The Vision, Hellknight of the Nail
Recharged: Magic Spiked Full Plate, Slick Leather, Deathbane Light Crossbow,
Discard Pile: Helpful Haversack, Gentleman Explorer, The Publican, The Paladin, The Tangled Briar,
Buried Pile: The Brass Dwarf,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: no activity

Val's turn
Hour of The Big Sky
At the start of your turn, you may remove 1 of your scourges.

Stay at Graveyard
Monsters you encounter gain the Undead trait and are immune to Mental and Poison.

Recharge Staff of Minor Healing to heal Sergeant-at-arms.
Consensus elsewhere was that 'additional' had to be a blessing last turn.

Free explore of #1: Strangler
Ignore BA - no spells. Reveal Scythe
Combat 10: 1d10 + 3 + 1d10 + 1 ⇒ (7) + 3 + (3) + 1 = 14 Success

Discard The Publican to explore #2: Skeletal Champion
BA: Publican blesses
Dex 5+3=8: 1d8 + 1d8 ⇒ (3) + (1) = 4 Failure - suffer 1d4 + 1 ⇒ (2) + 1 = 3 combat damage, bury armor to absorb then Fort 6: 1d8 + 3 + 1d8 ⇒ (2) + 3 + (7) = 12 recharge the armor

CtD: Reveal Scythe, reload Crossbow, still blessed
Combat 13+3+3=19: 1d10 + 3 + 1d10 + 1 + 1d4 + 1d10 ⇒ (8) + 3 + (10) + 1 + (4) + (4) = 30 Success

AA: No divine cards in hand

Location is marked, new story banes are added.

End turn

Valeros wrote:

Hand: Deathbane Light Crossbow, Vicious Scythe, Slick Leather, The Tangled Briar, The Paladin, The Cyclone,

Displayed: Elixir of Energy Resistance,
Deck: 10 Discard: 3 Buried: 1
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Crossbow and Blessings are available
Other: Val's d4 assistance bot: Reload Crossbow, then reload Scythe

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hellknight of the Nail, Dragonbane Greatsword, Mithral Chain Shirt, The Vision, Crowbar, Earthbreaker, Sergeant-at-arms, Staff of Minor Healing, The Carnival
Recharged: Magic Spiked Full Plate,
Discard Pile: Helpful Haversack, Gentleman Explorer, The Publican,
Buried Pile: The Brass Dwarf,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: no activity

Val's turn
Hour of The Savored Sting
On your checks while you avenge, bless.

Stay at Cathedral
When you defeat a monster, heal a blessing.

Display Full Plate.

Free explore of #1: Skeletal Steed
BA Dex 4+3=7: 1d8 ⇒ 1 Failure - suffer 1d4 ⇒ 1 combat damage, draw Full Plate to absorb

CtD: Reveal Scythe, discard Cyclone
Combat 11+3+3=17: 1d10 + 3 + 1d10 + 1 + 1d10 ⇒ (4) + 3 + (9) + 1 + (5) = 22 Success
Heal Cyclone

Close location - bury Brass Dwarf
WPC: No more blessings to heal

Move to Graveyard
Display Elixir of Energy Resistance next to Amaryllis
Display Full Plate

End turn

---

Continuing to find an overabundance of undead at the cathedral, Valeros wades through the last one with a vicious swing of his scythe.
The creature laid low, he says a prayer to Cayden Cailean before joining Amaryllis outside. He hands her a potion to drink as he approaches, a smile on his face indicating he might have had one or two already himself.

Valeros wrote:

Hand: Deathbane Light Crossbow, Vicious Scythe, Staff of Minor Healing, The Publican, The Paladin, The Cyclone,

Displayed: Magic Spiked Full Plate, Elixir of Energy Resistance,
Deck: 9 Discard: 3 Buried: 1
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Crossbow, Staff, and Blessings are available
Other: Val's d4 assistance bot: Reload Crossbow, then reload Scythe

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar, Earthbreaker, Slick Leather, The Carnival, Dragonbane Greatsword, The Tangled Briar, Mithral Chain Shirt, Hellknight of the Nail, The Vision
Recharged:
Discard Pile: Sergeant-at-arms, Helpful Haversack, Gentleman Explorer,
Buried Pile: The Brass Dwarf,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.


Deck Handler

Off-turn: no activity

Val's turn
Hour of Sarenrae’s Light
When you heal, you may heal an additional card.

SoT: Reveal Handy Haversack to examine The Publican from Val's deck.
Discard HH to draw it.

Stay at Cathedral
When you defeat a monster, heal a blessing.

Free explore of #1: Plaguebearer
WE Fort 7: 1d8 + 3 ⇒ (7) + 3 = 10 Success

Reveal Greatsword, reload Crossbow
Combat 15: 1d10 + 3 + 1d12 + 2 + 1d4 ⇒ (8) + 3 + (11) + 2 + (4) = 28 Success
Heal The Carnival (and maybe Sergeant)

Discard Gentleman to examine and explore #2: Fool’s Gold
Cannot succeed - banished

Discard Publican to explore #3: Crocodile
BA: Check is blessed by Publican
Dex 6: 1d8 + 1d8 ⇒ (2) + (5) = 7 Success

CtD: Reveal Greatsword, still blessed
Combat 11: 1d10 + 3 + 1d12 + 2 + 1d10 ⇒ (8) + 3 + (8) + 2 + (10) = 31 Success
Heal Publican (and maybe Haversack)

Discard Paladin to explore #4: Skeletal Champion
BA: Check is benefited by Paladin
Dex 5+3=8: 1d8 + 1d6 + 2 ⇒ (2) + (6) + 2 = 10

CtD: Reveal and discard Greatsword, recharge Full Plate
Combat 13+3+3=19: 1d10 + 3 + 1d12 + 2 + 1d10 + 1d4 ⇒ (8) + 3 + (8) + 2 + (10) + (1) = 32 Success
Heal Paladin (and maybe Explorer)

Location is marked and Proxies A and B are added.

End turn
Recharge Greatsword from discard.

Pausing for ruling on Cathedral vs Hour.
Did a test draw with the three cards shuffled in - none of them were drawn, so no need to wait to close out turn.

Valeros wrote:

Hand: Deathbane Light Crossbow, Vicious Scythe, Magic Spiked Full Plate, Elixir of Energy Resistance, The Brass Dwarf, The Cyclone,

Displayed:
Deck: 12 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Crossbow, Elixir, and Cyclone are available (and Brass Dwarf if you need it over Cyclone, but thinking it's a good card to bury to close)
Other: Val's d4 assistance bot: Recharge Full Plate, then reload Scythe

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Carnival, Mithral Chain Shirt, The Vision, Staff of Minor Healing, The Paladin, Slick Leather, Earthbreaker, The Publican, Hellknight of the Nail, Crowbar, The Tangled Briar
Recharged: Dragonbane Greatsword,
Discard Pile: Sergeant-at-arms, Helpful Haversack, Gentleman Explorer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dex +1
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☑ or your Diplomacy) (□ or your Strength or Constitution) check, you may reload or recharge a weapon or an armor(□ or a Liquid boon) to add 1d4 (□ 1d6).
At the end of your turn, you may recharge a weapon or an armor(□ or a Liquid boon) from your hand or discards.
You may avenge by discarding (□ or recharging) (□ or revealing) a card. (□ You may do the same to reduce damage you suffer during that encounter by 3.)
□ When you move during your move step, you may move to a random other location; if you do, heal a card, then draw a card.
□ You are proficient with Liquids. On your checks to acquire or recharge Liquid boons, add 1d12.

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