Valeros

Valeros Hawkmoon's page

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Deck Handler

Valeros recharges Blessing of Shizuru.

10 cards left in my deck.

Valeros wrote:

Hand: Breakaway Spear, Spirit Sword, Belt of Giant Strength,

Displayed: Nexus Crystal,
Current Location: Hall of the Crocodile Kings

Valeros has the following scourges marked:

Curse of the Ravenouse:
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. blessings
2. allies
3. spells and weapons
4. items
If you already have Curse of the Ravenous displayed, banish this card.
Curse of Withering:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.

Deck: 10 Discard: 5 Buried: 1
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Longsword +2
Recharged: Surgeon, Tripartite Spear +2, Hatchetbird, Blessing of Angradd, Grappler's Mask, Dwarven Earthbreaker +1, Evangelist, Blessing of Shizuru,
Discard Pile: Mountain Pattern Armor, Dwarven Plate, Blessing of Gozreh, Reed Moccasin, Hat of Glamour,
Buried Pile: Blessing of the Father of Creation,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Valeros fails the BA check.
Fire Acid damage: 1d4 ⇒ 3
Vulture Alphabetically: 1d3 ⇒ 1 Lem
Also discard: Reed Moccasin, Hat of Glamour
Remove Curse of Vulnerability.

For the villain I'll have my 1d4 assistance and Blessing of Shizuru.

Valeros wrote:

Hand: Breakaway Spear, Spirit Sword, Belt of Giant Strength, Blessing of Shizuru,

Displayed: Nexus Crystal,
Current Location: Hall of the Crocodile Kings

Valeros has the following scourges marked:

Curse of the Ravenouse:
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. blessings
2. allies
3. spells and weapons
4. items
If you already have Curse of the Ravenous displayed, banish this card.
Curse of Withering:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.

Deck: 9 Discard: 5 Buried: 1
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Longsword +2, Legionnaire Chaplain
Recharged: Surgeon, Tripartite Spear +2, Hatchetbird, Blessing of Angradd, Grappler's Mask, Dwarven Earthbreaker +1, Evangelist,
Discard Pile: Mountain Pattern Armor, Dwarven Plate, Blessing of Gozreh, Reed Moccasin, Hat of Glamour,
Buried Pile: Blessing of the Father of Creation,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Valeros moves to the Hall and ends his turn.

Ravenous: 1d4 ⇒ 3
None of those in my discards.

Valeros wrote:

Hand: Breakaway Spear, Spirit Sword, Hat of Glamour, Belt of Giant Strength, Reed Moccasin, Blessing of Shizuru,

Displayed: Nexus Crystal,
Current Location: Hall of the Crocodile Kings

Valeros has the following scourges marked:

Curse of the Ravenouse:
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. blessings
2. allies
3. spells and weapons
4. items
If you already have Curse of the Ravenous displayed, banish this card.
Curse of Withering:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.
Curse of Vulnerability:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
If you already have Curse of Vulnerability displayed, banish this card.

Deck: 9 Discard: 3 Buried: 1
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Longsword +2
Recharged: Surgeon, Tripartite Spear +2, Hatchetbird, Blessing of Angradd, Grappler's Mask, Dwarven Earthbreaker +1, Evangelist,
Discard Pile: Mountain Pattern Armor, Dwarven Plate, Blessing of Gozreh,
Buried Pile: Blessing of the Father of Creation,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Correction to my hand:

Draw Reed Moccasin when closing Catacombs.

Valeros wrote:

Hand: Breakaway Spear, Spirit Sword, Hat of Glamour, Belt of Giant Strength, Reed Moccasin, Blessing of Gozreh,

Displayed: Nexus Crystal,
Current Location: Catacombs

Valeros has the following scourges marked:

Curse of the Ravenouse:
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. blessings
2. allies
3. spells and weapons
4. items
If you already have Curse of the Ravenous displayed, banish this card.
Curse of Withering:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.
Curse of Vulnerability:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
If you already have Curse of Vulnerability displayed, banish this card.

Deck: 10 Discard: 2 Buried: 1
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Blessing of Shizuru, Longsword +2
Recharged: Surgeon, Tripartite Spear +2, Hatchetbird, Blessing of Angradd, Grappler's Mask, Dwarven Earthbreaker +1, Evangelist,
Discard Pile: Mountain Pattern Armor, Dwarven Plate,
Buried Pile: Blessing of the Father of Creation,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Ending my turn from above:

Ravenous: 1d4 ⇒ 2
Bury 1 ally for discards.

Valeros wrote:

Hand: Breakaway Spear, Spirit Sword, Hat of Glamour, Belt of Giant Strength, Blessing of Gozreh, Blessing of Shizuru,

Displayed: Nexus Crystal,
Current Location: Catacombs

Valeros has the following scourges marked:

Curse of the Ravenouse:
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. blessings
2. allies
3. spells and weapons
4. items
If you already have Curse of the Ravenous displayed, banish this card.
Curse of Withering:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.
Curse of Vulnerability:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
If you already have Curse of Vulnerability displayed, banish this card.

Deck: 9 Discard: 2 Buried: 1
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Longsword +2
Recharged: Surgeon, Tripartite Spear +2, Hatchetbird, Blessing of Angradd, Grappler's Mask, Dwarven Earthbreaker +1, Evangelist,
Discard Pile: Mountain Pattern Armor, Dwarven Plate,
Buried Pile: Blessing of the Father of Creation,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Dwarven Earthbreaker +1, Belt of Giant Strength
Combat 18+6=24: 1d8 + 4 + 2d6 + 1 + 1d6 + 1 ⇒ (6) + 4 + (6, 4) + 1 + (1) + 1 = 23
Ask Lem for Blessing of Maat: 26
Success
Merisiel will take 2 checks...


Deck Handler

Turn 22: The hour is Blessing of the Elements
.
.
.

Free exploration: Dry Quicksand
Grappler's Mask, Belt of Giant Strength, Evangelist, Lem's Blessing of Milani or Mistform
Dexterity/Melee 9+6=15: 1d8 + 4 + 1 + 1 + 2d8 ⇒ (1) + 4 + 1 + 1 + (7, 1) = 15
That was close.

Running low on time, so need to say goodbye to the Evangelist.

Discard Evangelist to explore: Korsan, Mistriss of Filth

Merisiel and I both need to attempt a Dexterity or Acrobatics 8
Dexterity 8: 0 = 0
Fail
Fire damage: 1d4 ⇒ 1
Discard Dwarven Plate
Pause for strategy....


Deck Handler

Turn 18: The hour is Blessing of the Elements
.
.
.
.

Valeros moves to the Catacombs

Free exploration: Alchemical Gas
Dwarven Earthbreaker, Evangelist, Belt of Giant Strength
Intelligence 7+6=13: 1d8 + 4 + 2d6 + 1 + 1 + 1 ⇒ (2) + 4 + (3, 2) + 1 + 1 + 1 = 14
Success
Defeated

Ending my turn.

Ravenous: 1d4 ⇒ 1
Bury all blessings (1) from my discards.

Valeros wrote:

Hand: Dwarven Earthbreaker +1, Spirit Sword, Dwarven Plate, Belt of Giant Strength, Grappler's Mask, Evangelist,

Displayed: Nexus Crystal,
Current Location: Catacombs

Valeros has the following scourges marked:

Curse of the Ravenouse:
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. blessings
2. allies
3. spells and weapons
4. items
If you already have Curse of the Ravenous displayed, banish this card.
Curse of Withering:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.
Curse of Vulnerability:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
If you already have Curse of Vulnerability displayed, banish this card.

Deck: 10 Discard: 1 Buried: 1
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Blessing of Shizuru, Blessing of Gozreh, Hat of Glamour, Breakaway Spear, Longsword +2
Recharged: Surgeon, Tripartite Spear +2, Hatchetbird, Blessing of Angradd,
Discard Pile: Mountain Pattern Armor,
Buried Pile: Blessing of the Father of Creation,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Turn 14: The hour is Blessing of Thoth

Move to Guardian Vault
2 Poison Damage: Reduced by 1 due to Elemental Treaty
Discard Hat of Glamour

Free exploration:
Random card: 1d5 + 4 ⇒ (3) + 4 = 7
Shrieking Plant
Fail check
Examine...
1d4 ⇒ 4 Acid Flask
1d3 ⇒ 1 Basif Iosep
1d2 ⇒ 2 Akitar > Trigger
Fortitude 6: 1d8 + 2 ⇒ (8) + 2 = 10
Success
Encountering Akitar from Shrieking Plant
Tripartite Spear +2, Hatchet Bird, Belt of Giant Strength
Combat 16+4=20: 1d8 + 4 + 1d8 + 2 + 1d8 + 1d6 + 1 ⇒ (3) + 4 + (5) + 2 + (7) + (4) + 1 = 26
Success
Defeated
Attempting to close...
Scourge Table: 1d10 ⇒ 3
Curse of Vulnerability
Closed
Random Location: 1d8 ⇒ 4
I'm moved to Elemental Trenches

Ending my turn.
Ravenous: 1d4 ⇒ 3
I go hungry.

Valeros wrote:

Hand: Dwarven Earthbreaker +1, Spirit Sword, Belt of Giant Strength, Grappler's Mask, Evangelist, Blessing of Angradd,

Displayed:
Current Location: Elemental Trenches

Valeros has the following scourges marked:

Curse of the Ravenouse:
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. blessings
2. allies
3. spells and weapons
4. items
If you already have Curse of the Ravenous displayed, banish this card.
Curse of Withering:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.
Curse of Vulnerability:
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
If you already have Curse of Vulnerability displayed, banish this card.

Deck: 10 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hat of Glamour, Legionnaire Chaplain, Blessing of Gozreh, Longsword +2, Breakaway Spear, Dwarven Plate, Blessing of Shizuru
Recharged: Surgeon, Tripartite Spear +2, Hatchetbird,
Discard Pile: Mountain Pattern Armor, Blessing of the Father of Creation,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Turn 10: The hour is Blessing of Nethys

Free exploration: Vanth
Scourge: 1d10 ⇒ 5
Longsword +2, Belt of Giant Strength, Evangelist
Combat 13+3=16: 1d8 + 4 + 1d8 + 2 + 1d6 + 1 + 1 ⇒ (8) + 4 + (3) + 2 + (5) + 1 + 1 = 24
Success
Defeated

Surgeon to heal: Legionnaire Chaplain

End my turn.
Ravenous: 1d4 ⇒ 4
Items
No items, I just go hungry.

Valeros wrote:

Hand: Tripartite Spear +2, Spirit Sword, Belt of Giant Strength, Hat of Glamour, Hatchetbird, Evangelist,

Displayed:
Current Location: Sculptors Lair

Valeros has the following scourges marked:

Curse of the Ravenouse:
While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. blessings
2. allies
3. spells and weapons
4. items
If you already have Curse of the Ravenous displayed, banish this card.
Curse of Withering:
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.
If you already have Curse of Withering displayed, banish this card.

Deck: 10 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Plate, Blessing of Angradd, Blessing of Shizuru, Grappler's Mask, Legionnaire Chaplain, Breakaway Spear, Dwarven Earthbreaker +1, Blessing of Gozreh, Longsword +2
Recharged: Surgeon,
Discard Pile: Mountain Pattern Armor, Blessing of the Father of Creation,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Turn 6: The hour is Blessing of Ra

Valeros will move to Sculptors Lair

Free exploration: Burglar's Buckler
Evangelist
Fortitude 6: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Failed
Banished

Discard (Recharge) Blessing of Shizuru to explore: Porcupine
Evangelist
Wisdom 7: 1d6 + 1 ⇒ (2) + 1 = 3
Failed
Banished

Discard Blessing of the Father of Creation to explore: Canteen
Intelligence 6: 0 = 0
Fail
Banished

Ending my turn.

Valeros wrote:

Hand: Tripartite Spear +2, Longsword +2, Belt of Giant Strength, Hat of Glamour, Evangelist, Surgeon,

Displayed:
Current Location: Sculptors Lair

Deck: 9 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Other: Reroll not used.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gozreh, Hatchetbird, Breakaway Spear, Spirit Sword, Dwarven Plate, Blessing of Angradd
Recharged: Grappler's Mask, Dwarven Earthbreaker +1, Blessing of Shizuru,
Discard Pile: Legionnaire Chaplain, Mountain Pattern Armor, Blessing of the Father of Creation,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Turn 2: The hour is Blessing of Isis

SoT
Evangelist
Fortitude 4+1=5: 0 = 0
Failed
But I'm Withering already, so it doesn't matter.

Free exploration: Unshakable Chill
Evangelist
Wisdom6+1=7: 0 = 0
Failed
Banished

Discard Legionnaire Chaplain to explore: Burning Child
Evangelist, Mountain Pattern Armor
Charisma 10+1=11: 1d6 + 4 + 1d4 + 1 ⇒ (6) + 4 + (3) + 1 = 14
Success
Defeated
Fire Damage: 1d4 ⇒ 3
Reduced by 1 by Legionnaire Chaplain
Discard Dwarven Earthbreaker +1, Mountain Pattern Armor

Recharge Grappler's Mask to recharge Dwarven Earthbreaker +1

Ending my turn.

Valeros wrote:

Hand: Tripartite Spear +2, Longsword +2, Belt of Giant Strength, Evangelist, Blessing of the Father of Creation, Blessing of Shizuru,

Displayed:
Current Location: Mumia Lab

Deck: 10 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Breakaway Spear, Hat of Glamour, Blessing of Gozreh, Hatchetbird, Dwarven Plate, Spirit Sword, Blessing of Angradd
Recharged: Grappler's Mask, Dwarven Earthbreaker +1,
Discard Pile: Legionnaire Chaplain, Mountain Pattern Armor,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Mumia Lab

Valeros wrote:

Hand: Dwarven Earthbreaker +1, Mountain Pattern Armor, Grappler's Mask, Evangelist, Legionnaire Chaplain, Blessing of Shizuru,

Displayed:
Current Location: Mumia Lab

Deck: 12 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Father of Creation, Surgeon, Hat of Glamour, Dwarven Plate, Spirit Sword, Tripartite Spear +2, Hatchetbird, Blessing of Angradd, Longsword +2, Blessing of Gozreh, Belt of Giant Strength, Breakaway Spear
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

I rise to the challenge!


Deck Handler

Item 2

Power feat and role card. Tactician


Deck Handler

On Shardra's turn

Display and draw Spiked Half-Plate for Ranged Combat damage.
Discard Giantbane Greataxe for Fire damage.

Turn 16: The hour is The Eclipse
On your Intelligence or Wisdom check, the difficulty is increased by 3.

Move to Base.

Free exploration: Vencarlo Orisini
Heal 1 card: Spiked Breastplate

Ending my turn

Valeros wrote:

Hand: Shock Glaive, Spiked Half-Plate, Standard Bearer, Gorum's Iron, Vencarlo Orisini,

Displayed: White War Paint,
Current Location: Base

Deck: 9 Discard: 6 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Bear, Cold Iron Greatsword, Spiked Breastplate, The Idiot, Shock Glaive +1
Recharged: Archer's Kit Shield, Vicious Scythe, Soldier,
Discard Pile: Quartermaster, Hat of Glamour, Blessing of Gorum, Cruel Longsword, Tankard, Giantbane Greataxe,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Heal: The Bear, The Idiot, Gorum's Iron
1 Fire Damage: Discard Spiked Breastplate

Valeros wrote:

Hand: Shock Glaive, Giantbane Greataxe, Spiked Half-Plate, Standard Bearer,

Displayed: White War Paint,
Current Location: Storehouse

Deck: 9 Discard: 6 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gorum's Iron, The Bear, Shock Glaive +1, Cold Iron Greatsword, The Idiot
Recharged: Archer's Kit Shield, Vicious Scythe, Soldier,
Discard Pile: Spiked Breastplate, Quartermaster, Hat of Glamour, Blessing of Gorum, Cruel Longsword, Tankard,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Turn 20: The hour is The Teamster
When this is the hour: After your first exploration of your turn, you may discard a card to explore.

Valeros heads over to the Office.

Free exploration: Henchman Proxy A
Wisdom 7: 0 = 0
Fail
Difficulty Increase: 1d6 ⇒ 1
Vicious Scythe, Soldier
Combat 10+6+1=17: 1d10 + 4 + 1d10 + 1 + 1d10 + 1 + 1d4 ⇒ (3) + 4 + (1) + 1 + (1) + 1 + (2) = 13
Geez
Reroll 17: 1d10 + 12 ⇒ (5) + 12 = 17
Success

Attempting to close
Asking Shardra for Blessing of Isis
Diplomacy 5+3=8: 1d8 + 2 + 1d8 ⇒ (4) + 2 + (2) = 8
Success
Closed

I'll move to where ever Sajan is going.

Ending my turn
Random location: 1d3 ⇒ 3 Blood Pool
cards: 1d4 ⇒ 1 Basilisk (goes to the bottom)

Valeros wrote:

Hand: Shock Glaive, Giantbane Greataxe, Spiked Half-Plate, Spiked Breastplate, Standard Bearer,

Displayed: White War Paint,
Current Location: With Sajan

Deck: 6 Discard: 8 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Shock Glaive +1
Recharged: Archer's Kit Shield, Vicious Scythe, Soldier,
Discard Pile: The Idiot, Quartermaster, The Bear, Hat of Glamour, Gorum's Iron, Blessing of Gorum, Cruel Longsword, Tankard,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Valeros discard his Tankard.

Valeros wrote:

Hand: Shock Glaive, Vicious Scythe, Giantbane Greataxe, Soldier,

Displayed: White War Paint,
Current Location: Storehouse

Deck: 6 Discard: 8 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spiked Breastplate, Spiked Half-Plate, Cold Iron Greatsword, Standard Bearer, Shock Glaive +1
Recharged: Archer's Kit Shield,
Discard Pile: The Idiot, Quartermaster, The Bear, Hat of Glamour, Gorum's Iron, Blessing of Gorum, Cruel Longsword, Tankard,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Turn 8: The hour is Torag's Power
When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Free exploration: Mist Horn
Harrow
Intelligence 8: 1d4 + 1d4 ⇒ (1) + (4) = 5
Failed
Banished

Discard Gorum's Iron to explore: Cruel Longsword
Melee 10: 1d10 + 4 ⇒ (9) + 4 = 13
Success
Acquired

Discard Blessing of Gorum to explore: Magic Mithral Chain Mail
Tankard
Constitution 10: 1d8 + 1 + 3 ⇒ (2) + 1 + 3 = 6
Failed
Banished

Ending my turn.
Random location: 1d5 ⇒ 2 Library
Cards: 1d4 ⇒ 2
Proxy A
Bloodroot Poison

Summon and encounter danger: Inferno
BA Sajan and I suffer 1 fire damage. I discard Cruel Longsword
Tankard
Fortitude 5+3-8: 1d8 + 1 + 3 ⇒ (8) + 1 + 3 = 12
Success
Defeated

Bloodroot Poison is banished. Proxy A is on bottom.

Valeros wrote:

Hand: Shock Glaive, Vicious Scythe, Giantbane Greataxe, Tankard, Soldier,

Displayed: White War Paint,
Current Location: Storehouse

Deck: 6 Discard: 7 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Shock Glaive +1, Spiked Half-Plate, Standard Bearer, Spiked Breastplate
Recharged: Archer's Kit Shield,
Discard Pile: The Idiot, Quartermaster, The Bear, Hat of Glamour, Gorum's Iron, Blessing of Gorum, Cruel Longsword,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Turn 4: The hour is The Midwife
At the start of your turn, summon and encounter a monster.
.
.
.

Free exploration: Elixir of Focus
Intelligence 8: 1d4 + 1d4 ⇒ (2) + (4) = 6
Unfortunately, Valeros takes a sip and can't stand the taste so he pours it out.
Failed
Banished

Discard The Idiot to explore: Archer's Kite Shield
Tankard
Fortitude 5: 1d8 + 1 + 3 ⇒ (3) + 1 + 3 = 7
Success
Acquired

Having played my Harrow, recharge Archer's Kite Shield and draw 1: Hat of Glamor

Discard Quartermaster to explore:
Proxy A
The Bear
BA Wisdom 4+3=7: 1d10 ⇒ 9
Success
Shock Glaive
Combat 10+3+3=16: 1d10 + 4 + 1d1 + 1d4 ⇒ (9) + 4 + (1) + (2) = 16
Success
Defeated

Attempting to close
Display Hat of Glamor
Diplomacy 5+3=8: 1d8 + 2 + 2d6 ⇒ (1) + 2 + (3, 4) = 10
Success
Closed
Search my deck for Vicious Scythe and draw it.

Move to Storehouse
End my turn
Examine: 1d4 ⇒ 3
Treacherous Tunnels
Shock Glaive
Belt of Physicals Proweress
Banish boons, put barrier on the bottom.

Valeros wrote:

Hand: Shock Glaive, Vicious Scythe, Giantbane Greataxe, Tankard, Blessing of Gorum, Gorum's Iron,

Displayed: White War Paint,
Current Location: Storehouse

Deck: 8 Discard: 4 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Shock Glaive +1, Soldier, Standard Bearer, Soldier, Spiked Half-Plate, Spiked Breastplate
Recharged: Archer's Kit Shield,
Discard Pile: The Idiot, Quartermaster, The Bear, Hat of Glamour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

I'll start at the Manor.

Valeros wrote:

Hand: Shock Glaive, Quartermaster, The Bear, White War Paint, Tankard, The Idiot,

Displayed:
Current Location: The Manor

Deck: 12 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Standard Bearer, Vicious Scythe, Shock Glaive +1, Blessing of Gorum, Hat of Glamour, Giantbane Greataxe, Soldier, Soldier, Spiked Half-Plate, Gorum's Iron, Spiked Breastplate
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Scenario 2D: The Cult of Urgathoa Rewards
Weapon 2
Hero point saved.
Advance to 3


Deck Handler

Giantbane Greataxe, Standard Bearer, White War Paint, Sajan's blessing
Combat 18: 1d10 + 4 + 1d12 + 1 + 1d10 + 1d4 + 1d8 + 1d10 ⇒ (9) + 4 + (5) + 1 + (7) + (3) + (5) + (8) = 42
Success


Deck Handler

Adventure adds to Fortitude: 1d4 ⇒ 2


Deck Handler

We all suffer the scourge Wounded now too.


Deck Handler

Turn 20: The hour is The Fiend
When you suffer a scourge on your turn, each local character suffers it.

Free exploration: Lady Andaisin
BA Fortitude 9: 1d8 + 1 ⇒ (5) + 1 = 6
I'm going to ask Sajan for the Mountain Man to let me succeed
Cold Iron Greatsword (shuffle), Blessing of Gorum
Combat 16: 1d10 + 4 + 1d12 + 1d10 + 2d10 ⇒ (10) + 4 + (5) + (7) + (10, 4) = 40
Success
Defeated

Daugther of Urgathoa and a proxy B are added to the location.

Ending my turn.

Valeros wrote:

Hand: Giantbane Greataxe, Greatsword, Cold Iron Greatsword, Shock Glaive +1, Standard Bearer,

Displayed: White War Paint,
Current Location: Laboratory

Deck: 9 Discard: 5 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tankard, Soldier, Hat of Glamour, Spiked Breastplate, Vicious Scythe, Gorum's Iron, Spiked Half-Plate, Soldier, Shock Glaive
Recharged:
Discard Pile: Quartermaster, Fencer, The Sickness, The Bear, Blessing of Gorum,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Reveal Shock Glaive (recharging Shock Glaive+1 to do so), White War Paint
Combat 10+2+2=14: 1d10 + 4 + 1d10 + 1d4 + 1d8 ⇒ (1) + 4 + (2) + (1) + (1) = 9
Discard Shock Glaive to reroll
Combat 10+2+2=14: 1d10 + 4 + 1d10 + 1d4 + 1d8 ⇒ (2) + 4 + (5) + (2) + (3) = 16
Success

Valeros wrote:

Hand: Cold Iron Greatsword, Greatsword, Blessing of Gorum,

Displayed: White War Paint,
Current Location: Pits

Deck: 12 Discard: 4 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Giantbane Greataxe, Vicious Scythe, Spiked Half-Plate, Spiked Breastplate, Hat of Glamour, Gorum's Iron, Tankard
Recharged: Soldier, Standard Bearer, Shock Glaive +1, Shock Glaive,
Discard Pile: Quartermaster, Fencer, The Sickness, The Bear,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Turn 15: The hour is Prayer
No effect.

Hand Seoni Longspear. She can hand it right back on if she wants.

Free exploration: Brawl
BA: Seoni summons Brawl
Melee 4+2: 1d10 + 4 ⇒ (8) + 4 = 12
Success
Defeated

Discard The Bear to explore: Bound Imp
Wisdom 6: 1d6 ⇒ 4
Failed
Banished

Ending my turn.

Valeros wrote:

Hand: Cold Iron Greatsword, Greatsword, Shock Glaive, Shock Glaive +1, Blessing of Gorum,

Displayed: White War Paint,
Current Location: Cell

Deck: 10 Discard: 4 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spiked Breastplate, Tankard, Spiked Half-Plate, Vicious Scythe, Giantbane Greataxe, Hat of Glamour, Gorum's Iron
Recharged: Soldier, Standard Bearer,
Discard Pile: Quartermaster, Fencer, The Sickness, The Bear,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Resuming...

Free exploration: Shock Glaive
Standard Bearer
Melee 14: 1d10 + 4 + 1d4 ⇒ (8) + 4 + (4) = 16
Success
Acquired

Ending my turn.

Valeros wrote:

Hand: Cold Iron Greatsword, Longspear, Greatsword, Shock Glaive, The Bear,

Displayed: White War Paint,
Current Location: Cell

Deck: 12 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hat of Glamour, Tankard, Spiked Breastplate, Shock Glaive +1, Giantbane Greataxe, Blessing of Gorum, Vicious Scythe, Spiked Half-Plate, Gorum's Iron
Recharged: Soldier, Standard Bearer,
Discard Pile: Quartermaster, Fencer, The Sickness,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

On Shardra's turn
Dexterity 6: 1d6 ⇒ 3
Discard the Sickness to reduce the difficulty by 3, which means I succeed.

Turn 12: The hour is Orison
No effect.
.
.

Move to Cell
...
Pause


Deck Handler

Turn 8: The hour is The Avalanche
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.
.
.
.

Free exploration: Faceless Stalker
Wisdom 7: 0 = 0
Fail
Difficulty is increased by 2.
Cold Iron Greatsword (discard>shuffle), Soldier
Combat 12+2=14: 1d10 + 4 + 1d12 + 1d10 + 1d4 ⇒ (4) + 4 + (5) + (4) + (1) = 18
Success
Defeated

Ending my turn.

Valeros wrote:

Hand: Cold Iron Greatsword, Longspear, Greatsword, Standard Bearer, The Sickness,

Displayed: White War Paint,
Current Location: Lair

Deck: 12 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum, Vicious Scythe, Spiked Half-Plate, The Bear, Giantbane Greataxe, Tankard, Gorum's Iron, Shock Glaive +1, Spiked Breastplate, Hat of Glamour
Recharged: Soldier,
Discard Pile: Quartermaster, Fencer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Turn 3: The hour is Benefaction
No effect.
.
.
.

Display White War Paint

Valeros continues at the Lair.

Free exploration: Swamp Ooze
Combat 9: 1d10 + 4 + 1d12 ⇒ (4) + 4 + (5) = 13
Success
AA: 1 Acid damage to me and Sajan and Seoni: Discard Quartermaster

Discard Fencer to explore: Longspear
Melee 6: 1d10 + 4 ⇒ (4) + 4 = 8
Success
Acquired

Ending my turn.

Valeros wrote:

Hand: Cold Iron Greatsword, Longspear, Standard Bearer, Soldier, The Sickness,

Displayed: White War Paint,
Current Location: Lair

Deck: 11 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatsword, Hat of Glamour, Spiked Breastplate, Tankard, Shock Glaive +1, Blessing of Gorum, Vicious Scythe, Giantbane Greataxe, Spiked Half-Plate, The Bear, Gorum's Iron
Recharged:
Discard Pile: Quartermaster, Fencer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Attempt to guard Lair
Melee 5+2=7: 1d10 + 4 ⇒ (5) + 4 = 9
Success
Lair Guarded


Deck Handler

Let's go to the Lair.

Valeros wrote:

Hand: Cold Iron Greatsword, White War Paint, Standard Bearer, Soldier, Quartermaster, The Sickness,

Displayed:
Current Location: Lair

Deck: 11 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Bear, Tankard, Gorum's Iron, Blessing of Gorum, Vicious Scythe, Hat of Glamour, Giantbane Greataxe, Greatsword, Spiked Half-Plate, Shock Glaive +1, Spiked Breastplate
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☑ or shuffle it into your deck) instead.


Deck Handler

Scenario 2C: The Queen's Hospitality Rewards
Hero point: Power feat (shuffle)

Item 2 to get Hat of Glamor. Going to give up my Staff of Minor Healing.

Supporter: Amin Jalento


Deck Handler

Turn 20: The hour is Zon-kuthon's Pain
After discarding any number of cards as damage, draw a card.
.
.
.

Start my turn at the Barracks.

Move to Slaughterhouse

Free exploration: Gray Maiden Footsoldier
Diplomacy 5 to evade and recharge: 1d8 + 3 ⇒ (4) + 3 = 7
Yes. Evaded and recharged.
Combat 10+2+2=14: 1d10 + 4 + 2d6 + 1d10 ⇒ (8) + 4 + (6, 3) + (1) = 22

Discard Standard Bearer to explore: Crocodile
Vicious Scythe, Spiked Breastplate
Combat 15: 1d10 + 4 + 1d10 + 1 + 1d10 + 1 + 1d4 ⇒ (6) + 4 + (6) + 1 + (5) + 1 + (2) = 25
Success
Defeated
Discard: Greatsword

Ending my turn.

Valeros wrote:

Hand: Shock Glaive +1, Giantbane Greataxe, White War Paint, Soldier, Fencer,

Displayed: Spiked Half-Plate, Slick Leather, Leather Armor,
Current Location: Slaughterhouse

Deck: 6 Discard: 6 Buried: 1
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Bear, Cold Iron Greatsword, Staff of Minor Healing, Quartermaster
Recharged: Vicious Scythe, Spiked Breastplate,
Discard Pile: The Brass Dwarf, Gorum's Iron, Tankard, Blessing of Gorum, Standard Bearer, Greatsword,
Buried Pile: Banner of the Ancient Kings,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Deck Handler

Discard Blessing of Gorum for Sajan. Bury Banner of the Ancient Kings when combat check is failed.

Valeros wrote:

Hand: Shock Glaive +1, Greatsword, Vicious Scythe, Standard Bearer,

Displayed: Spiked Half-Plate, Slick Leather, Leather Armor, Spiked Breastplate,
Current Location: Barracks

Deck: 9 Discard: 4 Buried: 1
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): White War Paint, Soldier, Fencer, Staff of Minor Healing, Giantbane Greataxe, Soldier, Cold Iron Greatsword, The Bear, Quartermaster
Recharged:
Discard Pile: The Brass Dwarf, Gorum's Iron, Tankard, Blessing of Gorum,
Buried Pile: Banner of the Ancient Kings,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Deck Handler

Turn 16: The hour is Lamashtu's Madness
On your check against a monster, add 1.
.
.
.

Start at Barracks.

Free exploration: Banner of the Ancient Kings
Melee10: 1d10 + 4 ⇒ (5) + 4 = 9
Item 2, so lets try the reroll....
Melee10: 1d10 + 4 ⇒ (10) + 4 = 14
Success
Acquired

Display Banner and my armor.

End my turn.
Discard Tankard

Valeros wrote:

Hand: Shock Glaive +1, Greatsword, Vicious Scythe, Standard Bearer, Blessing of Gorum,

Displayed: Spiked Half-Plate, Slick Leather, Leather Armor, Spiked Breastplate, Banner of the Ancient Kings,
Current Location: Barracks

Deck: 9 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Staff of Minor Healing, Soldier, Soldier, Fencer, The Bear, White War Paint, Giantbane Greataxe, Quartermaster
Recharged:
Discard Pile: The Brass Dwarf, Gorum's Iron, Tankard,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Deck Handler

Turn 12: The hour is Gorum's Iron
On your non-Attack combat check, add 1.
.
.
.

Start my turn at Hospice.

Move to Barracks

Free exploration: Slick Leather
Tankard, Harrow
Fortitude 7: 1d8 + 1 + 3 + 1d4 ⇒ (7) + 1 + 3 + (4) = 15
Success
Acquired

Discard Gorum's Iron to explore: Leather Armor[/b]
Tankard, Harrow
Fortitude 3: 1d8 + 1 + 3 + 1d4 ⇒ (1) + 1 + 3 + (1) = 6
Success
Acquired

Display all that armor.

End my turn.

Valeros wrote:

Hand: Shock Glaive +1, Greatsword, Vicious Scythe, Spiked Breastplate, Tankard,

Displayed: Spiked Half-Plate, Slick Leather, Leather Armor,
Current Location: Barracks

Deck: 11 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, Giantbane Greataxe, Fencer, Soldier, Quartermaster, Soldier, Standard Bearer, The Bear, Blessing of Gorum, White War Paint, Cold Iron Greatsword
Recharged:
Discard Pile: The Brass Dwarf, Gorum's Iron,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Deck Handler

Turn 8: The hour is The Mute Hag
At the start of your turn, summon and encounter a spell.

Start turn at Blood Pool.
Summon and encounter: Fools Gold
Intelligence 7: 0 = 0
Fail
Banished

Had Shardra Elemental Treaty.

Free exploration: Seeking Shortbow
Dexterity 11: 0 = 0
Failed
Banished

Ending my turn.

Valeros wrote:

Hand: Shock Glaive +1, Greatsword, Vicious Scythe, Tankard, Gorum's Iron,

Displayed: Spiked Half-Plate,
Current Location: Blood Pool

Deck: 12 Discard: 1 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, White War Paint, Staff of Minor Healing, Fencer, Blessing of Gorum, Standard Bearer, Spiked Breastplate, The Bear, Soldier, Giantbane Greataxe, Soldier, Quartermaster
Recharged:
Discard Pile: The Brass Dwarf,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Deck Handler

Turn 5: The hour is Erastil's Eye
When this is the hour: If you are at a Wild location, you may discard a card to explore.
.
.
.

Valeros moves to Blood Pool

Free exploration: Cave Lizard
Greatsword, proficient with armor
Combat 13: 1d10 + 4 + 2d6 + 1d6 ⇒ (1) + 4 + (6, 3) + (6) = 20
Success
Defeated

Discard Fencer to explore: Boggard
Greatsword
Combat 10: 1d10 + 4 + 2d6 ⇒ (7) + 4 + (1, 2) = 14
Success
Defeated

Discard The Brass Dwarf to heal Fencer after exploring: Elemental Treaty
Wisdom 4: 1d6 ⇒ 6
Success
Acquired

Display armor.

Ending my turn.

Valeros wrote:

Hand: Shock Glaive +1, Greatsword, Elemental Treaty, Tankard, Gorum's Iron,

Displayed: Spiked Half-Plate,
Current Location: Blood Pool

Deck: 13 Discard: 1 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spiked Breastplate, Giantbane Greataxe, Quartermaster, Standard Bearer, The Bear, Staff of Minor Healing, Cold Iron Greatsword, Soldier, Vicious Scythe, Soldier, Fencer, White War Paint, Blessing of Gorum
Recharged:
Discard Pile: The Brass Dwarf,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Deck Handler

The Office

Valeros wrote:

Hand: Shock Glaive +1, Greatsword, Spiked Half-Plate, Tankard, Gorum's Iron, The Brass Dwarf,

Displayed:
Current Location: The Office

Deck: 12 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Hospice
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, White War Paint, Spiked Breastplate, Giantbane Greataxe, Soldier, Soldier, Blessing of Gorum, Vicious Scythe, Standard Bearer, Quartermaster, The Bear, Staff of Minor Healing
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Deck Handler

Scenario 2B: The Life of the Party
Hero Point: Card feat: Item

Item 2
White War Paint


Deck Handler

When encountered
Discard The Bear, Sajan's The Publican
Wisdom 5: 1d10 + 2d10 ⇒ (5) + (9, 10) = 24
Success

No other local character, so no BA.

Greatsword, Blessing of Gorum, Spiked Half-Plate, Seoni's Force Missile
Combat 14: 1d10 + 4 + 2d6 + 1d10 + 2d10 + 1d4 + 2d4 ⇒ (7) + 4 + (3, 5) + (10) + (1, 2) + (2) + (3, 2) = 39
Success
Defeated

We win.


Deck Handler

Turn 20: The hour is The Demon's Lantern
On your check against a barrier, the difficulty is increased by 3.
.
.
.
Free exploration: Jolistina Susperio

Guarding time.


Deck Handler

Turn 16: The hour is Gorum's Iron
When this is the hour: On your non-Attack combat check, add 1.
.
.
.
Hand Sajan back Asmodeus' Tyranny

Free exploration: Tower Shield
Fortitude 6: 1d8 + 1 + 1d4 ⇒ (2) + 1 + (1) = 4
Failed
Banished

Discard Gorum's Iron to explore: Guardian Door
Ask Sajan to play Asmodeus' Tyranny
Diplomacy 8: 1d8 + 2 + 1d8 ⇒ (4) + 2 + (6) = 12
Success
Defeated

Discard Solider to explore: Vampire
Recharge Vicious Scythe to play a card.
Giantbane Greataxe, White War Paint, Soldier
Combat 10+4=14: 1d10 + 4 + 1d12 + 1 + 1d10 + 1d8 + 1d4 + 1 ⇒ (8) + 4 + (7) + 1 + (2) + (8) + (2) + 1 = 33
Success
I'm going to need someone to play a blessing. They have to recharge a card to do so.
Punch, White War Paint, Soldier
Combat 10+4=14: 1d10 + 4 + 1d8 + 1d4 + 1 + 1d10 ⇒ (2) + 4 + (5) + (1) + 1 + (8) = 21
Success
Defeated

Attempting to close.
Seoni's Good Omen
Diplomacy 5+2=7: 1d8 + 2 + 1d6 + 2 ⇒ (1) + 2 + (5) + 2 = 10
Success
Not Closed because the villain is in here.

Ending my turn.

Valeros wrote:

Hand: Greatsword, Spiked Breastplate, Staff of Minor Healing, Blessing of Gorum, The Bear,

Displayed: White War Paint, Spiked Half-Plate, Magic Chain Shirt,
Current Location: Manor

Deck: 3 Discard: 7 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Shop
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1
Recharged: Vicious Scythe, Giantbane Greataxe,
Discard Pile: The Survivor, Standard Bearer, Cold Iron Greatsword, Tankard, Quartermaster, Gorum's Iron, Soldier,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Deck Handler

Valeros draws Magic Chain Shirt to reduce the damage he is dealt. When the location closes I move to Manor. I display Magic Chain Shirt.

Valeros wrote:

Hand: Giantbane Greataxe, Vicious Scythe, Soldier, Gorum's Iron, Asmodeus's Tyranny,

Displayed: White War Paint, Spiked Half-Plate, Magic Chain Shirt,
Current Location: Manor

Deck: 6 Discard: 5 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Shop
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Bear, Shock Glaive +1, Greatsword, Spiked Breastplate, Staff of Minor Healing, Blessing of Gorum
Recharged:
Discard Pile: The Survivor, Standard Bearer, Cold Iron Greatsword, Tankard, Quartermaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.


Deck Handler

Valeros moves to the Abandoned Shacks when Graveyard closes.

Turn 12: The hour is Benefaction
No effect.
.

Random card with Undead Monster as 9: 1d9 ⇒ 6
Free exploration: Magic Chain Shirt
Fortitude 7: 1d8 + 1 + 1d4 ⇒ (5) + 1 + (3) = 9
Success
Acquired

Random card with Undead Monster as 9: 1d8 + 1 ⇒ (7) + 1 = 8
Discard Blessing of Gorum to explore: White War Paint
Melee 5: 1d10 + 4 ⇒ (1) + 4 = 5
Success
Acquired

Display White War Paint, Magic Chain Shirt, and Spiked Half-Plate

Ending my turn.

Valeros wrote:

Hand: Giantbane Greataxe, Vicious Scythe, Staff of Minor Healing, Soldier, Gorum's Iron,

Displayed: White War Paint, Spiked Half-Plate, Magic Chain Shirt
Current Location: Graveyard

Deck: 4 Discard: 6 Buried: 0
NOTES:
Available Support: Blessings are available for use. Add 1d4 to local combat checks.
Movement: Next location: Shop
Other: Reroll not used. 3 HP

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive +1, The Bear
Recharged: Greatsword, Spiked Breastplate,
Discard Pile: The Survivor, Standard Bearer, Cold Iron Greatsword, Tankard, Quartermaster, Blessing of Gorum,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Melee: Strength +3
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
-Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
Add 1d4 (☐+1) to another character's combat check at your location..
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.

I'll immediately use the Staff of Minor Healing on myself after the next turn starts.


Deck Handler

Giantbane Greataxe, Spiked Breastplate
Combat 9: 1d10 + 4 + 1d12 + 1 + 1d4 ⇒ (7) + 4 + (10) + 1 + (1) = 23
Success

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