Guard Captain Blacklock

Valerio's page

44 posts. Alias of Zeetle Wyrp.


Full Name

Valerio Palasseri

Race

Varisian

Classes/Levels

Fighter 2 Cad Archetype

Gender

Male

Size

Medium

Age

27

Alignment

Neutral Good

Deity

Desna

Location

Korvosa (Dockside)

Languages

Varisian, Common, Shoanti, Infernal

Occupation

Enforcer

Strength 16
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 14
Charisma 12

About Valerio

Appearance/Personality:

Valerio is a tall man with bright blue eyes. His wavy thick black hair falls to just below his massive shoulders. He is quiet, and normally good natured. If asked, he'd say violence is senseless, and that he detests it. It wouldn't be wise to suggest he's a liar, but see him in action one time, and you'll wonder how a man who abhors fighting is so ungodly good at it.

Background:

From the time he was 10 years old, people looked to Valerio for safety. It was his size mostly, but also the quiet calmness that seemed to exude from him. He can count on one hand how many times he actually had to get physical with people, despite his profession as a caravan guard. The men who witnessed such events speak as if he were a living legend, but always in whispered tones, and never in front of Valerio.

Valerio never wanted any trouble with anyone. If left to his own devices, he'd probably just settle down in one of Varisia's larger (safer) cities. In fact that's what he planned to do ever since he had laid eyes on Ticaria. They met on the road when she was still a young maiden. He guarded a caravan she had booked passage to Egorian with, and like many men before and since, fell hopelessly for her.

Ticaria quickly seized the opportunity and became close. She saw in Valerio a kind of nobility she, until then had never come across in men. He made her feel safe, which was a foreign feeling to her. Orphaned at a young age and boarded in a finishing school for young aristocrats, Ticaria excelled at singing, and also played the harp. She planned to woo a noblemen in Egorian, one that would hopefully let her continue her career as a performer.

For the next 2 years, Valerio relished every chance he got to be in or near Egorian. Being a full blooded Varisian, he wasn't able to see her at all her venues. Ticaria would go to him however, whenever a suitor got to close or (heaven forbid) became rough. These circumstances always ended badly for Valerio, becase Ticaria didn't attract average men. She was the most beautiful maiden in the city, and the envy of several powerful Chelaxian bachelors. Only through his uncanny street senses, and a bit of Desna's good blessings, did Valerio manage to keep his neck out of a noose.

Unfortunately, Ticaria's good luck ran out, as her coquetting attracted a suitor from within house Thrune. Petronicus Thrune's cruelty had earned him the moniker "fiend hearted". He certainly didn't love Ticaria, he simply decided that she'd be his. Her chosen career was laughably out of the question. Terrified Ticaria ran to Valerio and pleaded her love for him. She agreed to marry right away, and suggested leaving Cheliax behind.

That night, after the vows, and their consumation, the Road's End inn grew unnaturally quiet. Valerio had taken every percaution he could think of, but hell always finds it's man. Bound by sorcery, and in the company of fiends, he was forced to watch as his beautiful bride was beaten to death. Her blood curtling screams, and Petronicus's learing grin shattered Valerio's mind, and forever scarred his memories of happiness.

"When will you Varisian's ever learn your place, hmmm?"

Valerio was sentenced to life in prison for the contract killing of Ticaria Starweather, and conspiring against house Thrune. He rots at the bottom of a Chelish prison where he is assaulted nightly be all manner of devils eager to collect his soul in exchange for a chance at revenge. So far, his prayers to Desna have kept him strong, so he refuses the fiendish temptations thrust at him. As time drags on however, his memories of Ticaria's screams, and Petronicus's sneers weigh heavily upon him.

Stats:

HP: 20
SPD: 30
Init: +3
AC: 19 Touch: 13 Flat: 16 (+4 arm, +2 shld, +3 dex) *no check penalty*
Fort: +5
Ref: +3
Will: +2 (+4 vs. fear effects)
Base atk: +2
CMB +5 (+8 Disarm, Dirty Trick) (+6 Steal)
CMD 18 (21 vs. Disarm, Dirty Trick) (19 VS. Steal)
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Offense
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MW Light Flail +6 1d8+3 x2 (CMB for Disarm +11)
Kukri +5 1d4+3 18-20/x2
Starknife +5 1d4 x3 20'

Feats:

Defiant Luck 1st
Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force the creature that confirmed the critical hit against you to reroll the critical confirmation roll. This does not stack with other effects that allow you to reroll a saving throw or an attack roll. You may only make one reroll. ARG
Combat Expertise human
Improved Disarm ftr
Improved Dirty Trick ftr

Traits:

Courageous: Your childhood was brutal, yet you
persevered primarily through force of will and the hope
that no matter how hard things might get, as long as you
kept a level head you’d make it through. You gain a +2
trait bonus on saving throws against fear effects.

Fast-Talker: You had a knack at getting yourself into
trouble as a child, and as a result developed a silver tongue
at an early age. You gain a +1 trait bonus on Bluff checks,
and Bluff is always a class skill for you.

Special Abilities:

Dirty Maneuvers (Ex): At 2nd level, a cad becomes skilled at deceiving and discomfiting his opponents. The cad gains a +1 bonus on disarm, dirty trick, and steal combat maneuver checks. The cad also gains a +1 bonus to CMD when attacked with the disarm, dirty trick, and steal combat maneuvers. These bonuses increase by 1 for every four levels after 2nd (to a maximum of +5 at 18th level). This ability replaces bravery.

Skills:

2 rank each:
Acrobatics +8
Bluff +7
Intimidate +6
Sleight of Hand +8
Stealth +8
All other skills untrained.

Gear found in Place:

MW Light Flail 308 gp, 5 lbs
Mithril Chain shirt 1100 gp, 12.5 lbs
Heavy Mithril Shield 1520 gp, 7.5 lbs
(3) Starknife 72 gp, 15 lbs
Total= 3000 gp, 40 lbs

Gear purchased:

Belt pouch 1 gp 1/2 lb
Crowbar 2 gp 5 lbs
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Explorer’s outfit 10 gp 8 lbs
Artisan’s outfit 1 gp 4 lbs
Backpack, common 2 gp 2 lbs
Waterproof Bullseye lantern 17 gp 3 lbs
(5) Oil 5 sp 5 lb
Wrist Sheath 1 gp 1 lb
Kukri 8 gp, 2 lbs
Hip flask 1 gp, 1/2 lb
Pathfinder’s kit 12 gp 22 lbs
Shaving kit 15 sp 1/2 lb
Bandolier 5 sp —
Oldlaw whiskey (bottle) 20 gp 1 lb
(2) Alchemist’s fire 40 gp 2 lb.
(3) Potion of CLW 150gp, 3 lb
(3) Sunrod 6 gp 3 lb.
total: 270 gp 5 sp, 59.5 lbs

Available funds: 717 gp 5 sp