Martial Rogue
XP: 1000
Strength 14
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 9
Charisma 14
HP: 14
Nonlethal:
HD: 2d6+2 (6+6+2)
Current HP: 8
AC: 17 [+3 Dex, +3 armour, +1 shield (from TWD)]
Initiative: +3
Saves:
Fort: +1
Ref: +5
Will +1
Melee: +4 Rapier 1d6+2
OR +2 rapier 1d6+2 and +2 dagger 1d4+1
Ranged: Light crossbow +4 1d8
Skills: 40pts +8pts
2nd level 10pts for Rogue skills
Appraise +1
Balance 2 +3 Dex = +5
Bluff 4 +2 Cha = +6
Concentration +1
Climb +2
Decipher Script 2 +1 Int = +3
Diplomacy 4 +2 Cha + = +6
Disable Device 4 +3 Dex = +7
Disguise +2
Escape Artist +3
Forgery +1
Gather Information 4 +2 Cha = +6
Heal -1
Hide +3
Intimidate 2 +2 Cha = +4
Jump +2
Knowledge (local) * 4 +1 Int = +5
Knowledge (History) * 4 +1 Int = +5
Listen 3 -1 Wis = +2
Move Silently +3
Open Lock 2 +3 Dex = +5
Ride +3
Search 2 -1 Wis = +1
Sense Motive 4 -1 Wis = +3
Spot 3 -1 Wis = +2
Survival -1
Swim +2
Use Rope +3
Feats:
Two Handed Fighting (Fighter bonus)
Two Weapon Defense
Iron Will
Weapon Finesse (Fighter bonus)
Special Abilities:
Trapfinding
Fighter bonus feat progression (No sneak attack)
Equipment:
rapier
dagger
Light crossbow
10 bolts
Studded Leather (masterwork)
Thieves' tools (masterwork)
caltrops
2 pieces of chalk
backpack
belt pouch
Money 37 9sp 8cp