Elvish Fighter

Valentin Vitteri's page

1 post. Alias of Rikash.


Full Name

Valentin Vitteri

Race

Half-Elf

Classes/Levels

Male Inspired Blade 1/Empiricist 6

Mutagen:
(AC 24/17Tch/18FF, HP 58/58, Fort +8, Ref +16, Will +8, Init +9, Per +14)
Normal:
(AC 21/16Tch/16FF, HP 58/58, Fort +8, Ref +14, Will +9, Init +7, Per +14)

Gender

Skills:
Acro +9, Climb +4, C(Alchemy) +11, Diplo +7, D Device +17, K(Arc) +14, K(Dun) +14, K(Geo) +8, K(His) +8, K(Loc)+10, K(Nat) + 12, K(Planes) +11, K(Rel) +14, Ride +9, S Motive +11, S craft +10, Stealth +11, Swim +4, UMD +8

Size

Medium

Age

32

Alignment

Neutral Good

Deity

Pharasma

Location

Ustalav

Occupation

Speaker of the Voices of the Spire

Strength 11
Dexterity 20
Constitution 14
Intelligence 18
Wisdom 10
Charisma 12

About Valentin Vitteri

Valentin Vitteri
Male Half-Elf Empiricist Investigator 6/Inspired Blade Swashbuckler 1
Favored Classes Swashbuckler (+1 HP)/Investigator (+6/6 Inspiration uses)
Initiative +7 (+9 Mutagen); Senses Perception +14 (+13 Mutagen); Low Light Vision

Defense
Armor Class(Normal) 21 (5 armor + 5 Dex + 1 deflection) touch 16 flat-footed 16
Combat Maneuver Defense(Normal) 21, flat-footed 16

Armor Class(Mutagen) 18 (5 armor + 6 Dex + 2 natural + 1 deflection) touch 17 flat-footed 18
Combat Maneuver Defense(Mutagen) 23, flat-footed 16

Hit Points 58 [10 1st level + 8 2nd level + 5*5 3nd-7th level + 2*7 CON + 1 favored class]

Saves
Fort +8 [2 base(0 SB/2 IV) + 2 CON + 2 resistance + 2 feat]
Ref +14 [7 base(2 SB/5 IV) + 5 DEX + 2 resistance] (+2 Mutagen)
Will +9 [5 base(0 SB/5 IV) + 2 racial + 2 resistance] (-1 Mutagen)

Offense
Speed 30 feet
Base Attack Bonus +5
Combat Maneuver Bonus +5
Melee Touch Attack +5
Ranged Touch Attack +10 (+2 mutagen)

Melee (w/ Mutagen) +14 (+1 rapier) 1d6 + 8 18-20/x2 P; +14 (mwk cold iron rapier) 1d6+7 18-20/x2 P

Melee (w/o Mutagen) +12 (+1 rapier) 1d6 + 6 18-20/x2 P; +12 (mwk cold iron rapier) 1d6+5 18-20/x2 P

Ranged (w/ Mutagen) +13 (mwk light crossbow) 1d8 19-20/x2 P 80'; +12 (dagger) 1d4 19-20/x2 P/S 10';

Ranged (w/o Mutagen) +11 (mwk light crossbow) 1d8 19-20/x2 P 80'; +10 (dagger) 1d4 19-20/x2 P/S 10';

Stats (25 point buy)
Strength 11 [10 base + 1 bought] (1 pt buy)
Dexterity 20 [10 base + 5 bought + 2 racial + 1 L4 + 2 enhancement] (7 point buy)
Constitution 14 [10 base + 4 bought] (5 point buy)
Intelligence 16 [10 base + 6 bought] (10 point buy)
Wisdom 10 [10 base]
Charisma 12 [10 base + 2 bought] (2 point buy)

Combat-Relevant Gear
Magical
+1 mithral chain shirt (12.5 lbs, 2100 gp)
+1 rapier (2 lbs, 2320 gp)
Belt of Incredible Dexterity +2 (1 lb, 4000 gp)
Cloak of Resistance +2 (1 lb, 4000 gp)
Handy Haversack (5 lbs, 2000 gp)
Headband of Vast intelligence +2 (K(Dungeoneering)/Terran) (1 lb, 4000 gp)
Mutagen - Dex (n/a) [carried on bandolier #2]
Ring of Protection (n/a, 2000 gp)

Mundane
dagger x 2 (2 lbs, 4 gp) [carried in spring loaded wrist sheaths]
mwk cold iron rapier (2 lbs, 340 gp)
mwk light crossbow (4 lbs, 335 gp)

Active Effects
N/A

Special Attacks -
Combat Reflexes (6 [+2 mutagen] AoO/Round) - Can make extra AoO per Rd and even while flat footed.
Deed: Derring-Do (+5 max extra Dice)(Ex) - Use 1 panache, +1d6 to Acrobatics/Climb/Escape Artist/Fly/Ride/Swim; on 6, add another dice (can chain)
Deed: Dodging Panache +1 (Ex) - As an imm action when attacked, use 1 panache to move 5 ft and gain +1 to AC vs attack.
Deed: Opportune Parry and Riposte (Ex) - 1 panache and 1 AoO to attempt to parry a melee attack (attack bonus vs enemy hit total), then counterattack
Elf Immunities - +2 racial bonus vs enchantment spells/effects and immune to magical sleep effects
Fencing Grace - Dex to damage for rapier damage rolls while wielding nothing in off hand
Inspiration (9/9 per day) (+1d6)(Ex) - Use a free action (immediate action for saving throw) and 2 inspiration points to add inspiration bonus to an attack roll or saving throw.
Inspired Panaches (5/5 per day)(Ex) - Pool of panache that regenerates only from successful rapier critical hits
Mutagen (Su) - Mutagen adds +4 to a physical stat (DEX) and -2 to a mental attribute (WIS), and +2 nat. armor for 10 minutes per Alchemist level.
Studied Combat (+3, 4 rounds)(Ex) - As a swift action, study foe to gain insight bonus to attack and damage for duration.
Studied Strike (+2d6)(Ex) - As a free action on a melee hit, end Studied Combat vs. a foe to add precision damage to the attack.
Subject of Study (Undead) - Gain a +1 bonus damage when attacking undead.
Trap Sense + 2 (Ex) - +2 bonus on Reflex saves and Ac vs traps
Unfailing Logic +2 (Ex) - +2 save vs. illusion and disbelievable effects

Mutagen(s)
Mutagen (+4 Dex/-2 Wis) - 1/1 prepared. 60 minute duration.

Prepared Extracts -
Spell Level (Prepared/Allowed): (Prepared Used/Prepared Uses)
Level 1 (4/5): 1/1 Curse Light Wounds, 1/1 Heightened Awareness, 1/1 Long Arm, 1/1 Reduce Person, open
Level 2 (2/4): 1/1 Barkskin, 1/1 Invisibility, 2 open

Special Abilities -
Alchemy +6 (Su) - +6 to Craft(Alchemy) to create alchemical items, can id potions by touch using Craft(Alchemy) as if using Detect Magic
Ceaseless Observation (Ex) - Use INT instead of CHA for gather information
Dual Minded (racial) - +2 to Will saves
Infusion - Create an extract that can be used by anyone, but it uses up a slot until consumed or cancelled
Low Light Vision - See twice as far as a human in low light, distinguishing color and detail
Trapfinding +2 - Gain a bonus to find/disable traps, including magical ones
Wary (racial) - +1 to Sense Motive and Bluff

Languages - (s) are starting languages
Taldane (Common) (s)
Elven (s)
Skald (s)
Varisian (s)
Dwarven (s)
Terran

Traits
Elven Reflexes - Valentin's elven blood manifests in his preternatural reflexes and response time. Time and time again it has proved a lifesaver when a ghoul or other foul undead creature tries to spring a trap only to find itself outmatched. He gains a +2 bonus to initiative.
Subject of Study - As a Voice of the Spire, Valentin has encountered numberless undead throughout his career. The late Professor Lorrimor approached him about a particularly rare form of the undead and the amiable half-elf was only too happy to oblige the Professors interest. Over the years, Valentin would find the professor's insight particularly useful as he went about his gristly work. He gains a +1 bonus to damage rolls against the blasphemous undead.

Investigator Talents:

Mutagen (L3)
Infusion (L5)
Quick Study (extra)

Feats:

Armor Proficiency(Light)
Buckler Proficiency
Simple/Martial Weapon Proficiency
Weapon Finesse (rapier only)
Weapon Focus (Rapier) [L1 Investigator Bonus]
Combat Reflexes (L1)
Great Fortitude (L3)
Fencing Grace (L5)
Extra Investigator Talent (L7)

Skills:

Acrobatics +9 (1 rank + 5 DEX + 3 class)
Appraise +4 (0 ranks + 4 INT)
Bluff + 2 (0 ranks + 1 CHA + 1 racial)
Climb +4 (1 rank + 0 STR + 3 class)
Craft(Alchemy) +11 (4 ranks + 4 INT + 3 class) (+6 competence bonus when crafting alchemical items)
Diplomacy +7 (3 ranks + 1 CHA + 3 class) (+3 gather information)
Disable Device +17 (5 ranks + 4 INT + 3 class + 2 competence + 3 trapfinding)
Knowledge(Arcana) +14 (7 ranks + 4 INT + 3 class)
Knowledge(Dungeon) +14 (7 ranks + 4 INT + 3 class)
Knowledge(Engineering) +4 (0 ranks + 4 INT)
Knowledge(Geography) +8 (1 rank + 4 INT + 3 class)
Knowledge(History) +8 (1 rank + 4 INT + 3 class)
Knowledge(Local) +10 (3 ranks + 4 INT + 3 class)
Knowledge(Nature) +12 (5 ranks + 4 INT + 3 class)
Knowledge(Nobles) +4 (0 ranks + 4 INT)
Knowledge(Planes) +11 (4 ranks + 4 INT + 3 class)
Knowledge(Religion) +14 (7 ranks + 4 INT + 3 class)
Perception +14 (7 ranks + 4 INT + 3 class) (+3 vs traps)
Ride +9 (1 rank + 5 DEX + 3 class)
Sense Motive +11 (3 ranks + 4 INT + 3 class + 1 racial)
Spellcraft +10 (3 ranks + 4 INT + 3 class)
Stealth +11 (3 ranks + 5 DEX + 3 class)
Survival +0 (0 ranks + 0 WIS)
Swim +4 (1 rank + 0 STR + 3 class)

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Detailed Gear:

Cash: 2238 gp
Carried with Valentin
Magical
n/a

Mundane

Iozif Encumbrance: Light (38.5/130 lbs)

Left in a safe location
Magical

Mundane

Additional Expenses

Formula Books:

Carried Book (14/50 pages)
Level 1 - 8 pages
Cure Light Wounds
Endure Elements
Enlarge Person
Heightened Awareness
Invisibility Alarm
Long Arm
Reduce Person
Shield

Level 2 - 6 pages
Barksin
Invisibility
Lesser Restoration

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Background:

Appearance:

Personality:

Prized Possessions:

RP Hooks: