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Getting back to the core topic, less dice is better. Due to degrading attention spans when computers or smart phones are at the gaming table I have banned them. Thus dice rolling apps are not an option for my group. My wife is terrible at basic arithmetic and one of my other players has a strange mental process, that while still able to get the correct answers causes him to calculate very slowly.

The wider variation you get in the amounts of damage being generated the harder it is to properly pace encounters, especially for extremely wide variations. I do not like how P2E is heading towards larger damage numbers, to the point where we are encroaching into Final Fantasy levels of damage. More damage means increased hit point totals for monster, which means increased HP tracking strain on the GM if they decide to have a larger amount of weaker creatures attack.

More so large dice pools make is harder for players who are not math inclined to make proper informed decisions about their chracter's actions. While I can determine variances, averages and the percentages generated by such in my head quickly, most of my players cannot. This deprives them of the ability to make proper informed actions and I would hope would be something that Pazio would consider in this new system.