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Val Morik's page
28 posts. Organized Play character for Lormyr.
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Sense Motive: 1d20 + 20 ⇒ (14) + 20 = 34
Val Morik cannot help but smirk broadly at Pontificor's claims, though remaining silent at stark amusement that Violetta seems to pay great levy to his "information".
"I have had encounters enough with drow to recognize tell of their presence when I see it. It likely won't be long before we stumble into the party responsible for this. If we can avoid a fight, I'd like too. . .but if not, let's try to take one alive to see what Violetta can glean from it."
After a moment of consideration, Val Morik turns to face Righty and Telessar.
"Gentlemen, I would like to ask you what might amount to a. . .sensitive question. Very nearly every elf I have conversed with on the matter of drow has not only vehemently denounced their very existence, but turned quite cross with me at their mention. Do you share this sentiment?"

Erastus 20th, 4714
Our spirits were high as we left the warm comforts of The Deep Lodge behind us, Storn literally re-sealing the opening he created for our departure along the lodge's doorless stone walls. As Violetta and Hrogarth took a few moments to employ their magic to provide sight to those who could not see in the lightless depths, as well as quicken the pace of our less expeditious pathfinders, Sheliantha and I briefly discussed protocol for conversing with the natives. Ven and Telessar dutifully took point some two-hundred feet ahead of our party, and Ven immediately began mapping our discernible surroundings along the road to Sverenagati. As our expedition took it's first steps along designated path, it did so to the cheerful bouncing and calls of Pontificor the Great! rapidly and repeatedly attempting to determine just how far away from us he could roam and still be heard.
We employed a simple system of message spells to maintain communication between Hrogarth's supernatural intuition of where to go and our forward party's current position. When necessary, either myself or Telessar's shadow supplemented this procedure with a basic hustle to and fro. The tunnels we traveled through were clearly worked, and though their expanse spread forth well out of the range of our darkvision, the relatively low ceilings indicated to us that while these "side" tunnels were quite large, their width was far from endless. Towards the end of our first day's travel, we happened upon a strange crystal formation branching off just northeast of the tunnel we traveled. Perhaps fittingly enough, Pontificor was the first to notice the minuscule sliver of silver light the very edge of their luminescence bled into our tunnel. As the second of Hrogarth's find the path spells was nearing the end of it's duration, we decided to cautiously investigate our new discovery. Ven and Telessar broke away from our primary path down the small side tunnel only two emerge less than a minute later to indicate it was safe. They led us down a narrow single-file crevasse some forty-feet long into a small circular fissure that contained a campfire-sized cluster of silvery crystal upon the ground. After members of our expedition cast cautionary spells to determine the substance's nature, we determined that these crystals were neither magical nor harmful. Baffled as to how they might contain their light, several members of the expedition took sliver samples of the rocks, which continued to shed a few inches of the silvery radiance. We resolved to spend the remainder of our evening at that location, and a pair of rope trick spells from Violetta guaranteed our safety for the night, hidden away in their extradimensional refuge.
Half-day through morning two of our journey, our "side" tunnel opened up into something obviously. . .more. The tunnels we presently stood in had clearly been worked, and were impossibly immense. In places, occasional half-words, unknown glyphs, and strange long since dried secretions marked the one wall we emerged against from the side tunnel. We reasoned that they likely served as some manner of major "road" within Sekamina, a realization which quickly informed us that we would be far more likely to encounter denizens of Sekamina upon this path. A brief deliberation found that our options were to trust in Hrogarth's spell and follow the known, if dangerous path, or wander blindly through the endless side tunnels in what we hoped was the general direction of Sverenagti. Though some were less pleased than others, it was decided that continuing upon our known road was the only sane option. It didn't help that Telessar most prophetically professed that "death was in the stale air. . .The Lady of Graves is near" before returning to his forward position. He would turn out to be correct.
Just over eight hours into our travel, a mere two hours since encountering the main tunnels, we came upon a bloody scene. Five crudely shaped humanoids several of us swiftly identified as morlocks laid dead upon the ground, their corpses carefully arranged in ring shape, likely to serve as some manner of warning. Their blood lay spilled upon the ground, their wounds telling tale of death through slashing weapons and crossbow bolts upon examination. Hrogarth instantly recognized they had also been poisoned, and made us aware of such. The only sign of their assailants were the fresh scuffle marks of the soft boots of lithe humanoid creatures. The tracks were faint, but Hrogarth and Ven quickly proclaimed their numbers to be half a dozen or so. Though undeterred, we proceeded cautiously forward, our path no doubt likely to cross the party responsible for the decomposing morlocks behind us.
After a moment of reflection upon Sheliantha's question, Val shrugs slightly.
"I am not much for words that aren't deception or brow beating some poor demon. When it comes to the persuasive diplomacy, I wholly leave that matter to the discretion of you and Violetta. I will say only that I would rather make potential new friends than certain new enemies, and trust you to handle that as the situation warrants. Violetta is certainly correct that to the local denizens, our Society is not well known."
Considering a moment longer as everyone heads toward the entrance, the fiend continues.
"We have a small measure of positive interaction with the Svirfneblin. I highly doubt that any long term relationship of any genuine value will be had with the Dark Folk, Drow, Duergar, or Ghouls. Still, if even a single immediate conflict can be avoided with words, we are better off."

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Erastus 17th, 4714
The morning following our feast, I rose to greet my companions in the main hall. Everyone was already gathered there, our shared sense of eagerness palpable, as it seemed they had been waiting only upon me. Chazz stood beside Pontificor (The Great!. . .) in his glittering mithral plate and tower shield, engaged with the gnome in some sort of hand-slapping game. Acknowledging me with a single wink, he went on to punish poor Pontificor with his staggering hand-eye coordination and speed. Hrogarth, always in his house cat state, sat lazily upon a central table, apparently deep in concentration. His alert eyes caught my entrance immediately, and his simple nod informed me that he had already cast his find the path spell and was ready for departure. Kyros was diligently double-checking his preparations, assuring himself that he had forgotten nothing. A warm smile and a greeting from him demonstrated that he was ready to set out. Pontificor, for his part, was determined in his attempts to resist Chazz's lightning slaps, but to no avail. Upon noting my entrance, his attention was immediately drawn away from their game, and he circled about me nearly bouncing with excitement yammering that he was ready to begin our "path-searching". Righty stood among us poised, and appearing the most casual and relaxed of us. A delicate bottle of fine elven brandy in his hand, already opened, was raised slightly with a smile to greet my arrival. Sheliantha, her implacable radiance always compelling my immediate attention, was smiling and gesturing with her diminutive companion. She seemingly lit up even more powerfully at my presence, and that may have, uh. . .caused me to stand dumbfounded for a moment longer than I care to admit. . . that was embarrassing. Telessar, on the other hand, stood as her polar opposite. The severity of the grim elf struck an impressive figure, his hand resting on his dueling sword in contemplation of the challenge before him, as his animate shadow skulked disconcertingly about his form. Ven, not one to begin this expedition unprepared or at a disadvantage, already had bow in hand, and several stacks of parchment, ink, and quills with which to employ his talents in cartography on our behalf. A nod upon my arrival told me that he was ready for the long journey ahead. And Violetta. . .she relaxed about us with the sense of supreme confidence that only a true archmage could realistically manage under such circumstances. A playful, wholly unconcerned smile greeted my arrival from her, and she effortlessly rose to join my side.
As we finished off the very simple breakfast Marlow gracefully brought out to us, the fifteen minutes required allowed my to outline the goals of our venture, the rules of engagement I expected, and our plans for travel in the dark with my colleagues. I shall include the key points here for historical purposes:
Goals
- Discover the ruined serpentfolk city of Sverenagati. Map the ruins. Collect and document all arcane and historical relics and legacies of note.
- Map the route from The Deep Lodge to Sverenagati as accurately as possible.
- Remain vigilant of items of interest en route.
Rules of Engagement
- Entreat diplomatically first with any encountered entities which are not immediately hostile.
- Where conflicts can be avoided, either physically, magically, or socially, do so.
- If we are met with assault upon our persons, terminate any threat swiftly and decisively.
- No one gets left behind under any circumstances.
Travel
- Hrogarth shall provide accurate guidance to Sverenagati through use of his find the path spell.
- Telessar and Ven will serve as our advance scouts along the path Hrogarth indicates, remaining within two-hundred feet of our primary party at all times.
- No light unless specific circumstances demand it. Any member of our venture who cannot see naturally in the dark shall be magically enchanted to do so by grace of Violetta's arcane mastery.
- Each day will see ten hours of travel, which is the precise duration of two castings of find the path from Hrogarth.
There was some light discussion regarding these topics, but there was largely a consensus that these practices were in our best interests in the long term. Upon that understanding, our expedition set out from The Deep Lodge, thrill of a new adventure fresh upon our spirits.
Val readily takes the drink from Kyros, with a small "thanks" salute. He then waves his hand dismissively, as if to say "don't worry about it".
"The roads traveled have led us to where we are now. I look forward to being written about in future Pathfinder Chronicles! To the future, my friend!"

There is a split-second of shock on Val Morik's fiendish, tattooed face when Kyros asks about his origins. It almost instantly fades away to a slightly confused brow creasing and a head scratch. He then kind of holds his hands up with a light shrug as he meets Kyros's gaze.
"I've always been one to look forwards I suppose. That's not to say that I believe it doesn't matter where you have been on your road of life, because it does...only that I value the here and now. I'm not sure you will find much of epic nature in my early life, as it was my time with the Pathfinder Society that led me to this point. But I'll give ya the short and sweet, since you asked so nice."
The wily fiend smirks at Kyros in jest.
Bluff: 1d20 + 15 ⇒ (7) + 15 = 22 (He is not wearing his mask at the moment, favoring his jingasa. Bluff reduced accordingly.)
"I was born down here, presumably somewhere on this level, but I never did discover the truth. I don't know who my parents were, or how or why they were down here. I do know that my...lineage is demonic in nature, but I know nothing else of my biological family or demonic bloodline. It's something that continues to weigh on my thoughts from time to time, but I have learned to accept that these mysteries will likely never be unveiled to me."
"Since my mind became cogent enough to recall, my earliest memories are of the Dark Folk city Sverspume. I spent the first seventy years of my life there. It was...less than pleasant. My master at that time, a wretched and cruel creature called "Spite" in his people's tongue, had the esteem of working directly for the August Caller - the lord of the city, and master of the slave market. At first, I served Spite as an esteemed possession, as there weren't many of fiendish heritage below. Later, after my aptitude for swordplay and arcane magic was discovered quite by accident, he spared few expenses in seeing me properly trained. Time, and my fear of him, saw that his will became my guide."
Though he seems largely relaxed otherwise, Val Morik's fists are clenched so tightly the color begins to drain from his knuckles. He appears completely oblivious to this as he continues his tale.
"Eventually, after decades of..."service", Eninox helped me to free myself."His right hand strays to the rune-etched, dark bladed falcata sheathed at his side. As his hand comes to rest on the handle, his left hand visibly relaxes as the color begins to return.
"You might say that I found Eninox amidst the possessions of an old Nidalan slaver trying to trade for new bodies, but I say that Eninox found me. It called to me, and spoke that our destiny dwelt outside of fear and darkness, and that it would show me if I let it. And I did. I made certain that my current blade met with an "accident" during my service to Spite that day, and conveniently pointed out to my former master that this merchant had a similar blade for sale. Eninox bid me leave that night, and led me to surface nation of Nidal over the next week. I met a Pathfinder Venture-Captain named Velum Iacet shortly after. He was an Oracle of the Heavens, and he showed me a kindness I was not used too. He invited me to journey with him to Absalom, and Eninox and I did. I went through my confirmation shortly there after, and the rest...well, we're writing that as we speak.

A smirk, followed by an overly dramatic shrug of his shoulders with his hands raised palms up, the tiefling replies to Violetta's question about Hrogarth.
"I'm not entirely sure what he is doing right now. With dinner almost over, it looks like he'll be skipping. You'll see him for the debriefing at least, which I'll get into here shortly once everyone's food settles. If you'd like to go disturb him beforehand, however, be my guest!" His face takes on a twisted smile at the thought of you potentially bothering his friend.
Placing a reassuring hand on Ven's shoulders, Val offers him an apology for his bat faux pas.
"Errr. . .yeah man, sorry about that. If I had known I would have had Marlow substitute with something else. It looks like most everyone is done with that particular dish, so how about I just take the remainder back to the kitchen for you?
As he collects the remains of the savory bat dish, Val Morik overhears Yzarctihstab's resistance to the idea of being part of the expedition, and Pontificor and Violetta addressing him over it. He strolls by en route to the kitchen
"Alright now you two, Yzarctihstab has made his decision. I can appreciate you trying to help him out, but lets not pressure him into it. We're Pathfinders, not Cheliax slavers. If you don't want to set out with us in the morning Yzarctihstab, you will either need to be prepared to return to Absalom this evening, or be prepared to wait several weeks to a few months until we return from our expedition. Unless you can transport yourself that is, in which case in encourage you to remain for as long as you like.

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Val Morik keeps this journal in his room. As he is rarely in attendance to said room with so many guests preparing to set out, it would not be an overly difficult prospect for the curious or nosy to eves drop his personal thoughts.
Erastus 16th, 4714 Slightly backdated as I got busy before being able to complete this entry from the time I began writing it!
I am pleased to record that The Deep Lodge's roster of Pathfinder agents has expanded since my last entry. Our new agents and my initial impressions of them are thus:
Pathfinder Agents
Telessar. "Telessar is quite interesting. This elf is composed of a severity and sullen nature I rarely witness from his people. A fellow accomplished kensai, he is incredibly proficient with his sword. He seems obsessed with death and mortality, but not in a manner I consider to be immediately threatening. He possesses an affinity for shadows I have only ever witnessed once before, when I faced Woaltog in the Sanctum of The Ten. Like Woaltog, Telessar too fades into darkness with gifted ease, and is served by a living shadow. Perhaps when our camaraderie has grown, I will seek to pry his secrets from him. Until then, he will serve our expedition well as a primary scout."
Violetta. "If I could have made but one wish, it would have been to add a proper archmage to the ranks of our venture. Violetta granted me that wish. The human (perhaps more than human?) explained to me her specialization lay in the realm of enchantment magics, planar bindings, and simulacrums. Such magic, especially performed at her high level of proficiency, are sure to make our journey noticeably safer and easier. Unfortunately, like many wishes, I am concerned she may come with. . ."extras". Her force of personality is subtle, but staggering. I can plainly see that she is one whom is used to getting things done her way. I would not wish to see what might happen if the capricious side of an embarrassed or indignant archmage were to be aroused. I shall endeavor to heed her counsel and keep her placated as best I can once we've set off."
Ven. "Not that I lack faith in my fellow agents, far from it in fact, as I too am given to my own "particulars". . .but it is assuring to have another rational and level-headed companion among us. The man immediately strikes me as dependable and resilient. Ven is a valuable resource for this expedition, given his subterranean affinity and ranged combat specialization. The shoanti appears even more at home down here than I, which bids good omen. It appears he reveres a bat totem, which I feel I may have offended him over by attempting to serve him representation of his deity smothered in delicious mushroom gravy. . .but he seems to have taken my fluke in stride. I am resolved to endeavor to compensate him for my misstep by seeking to develop a deeper understanding of his spiritualism."
I believe that our company is now more than appropriately composed for our first expedition to find the ruins of Sverenagati. In preparation, Hrogarth has already performed a test casting of find the path with a destination of the ruins, and assures me the spell was a success and he will be able to guide us. With Telessar and Ven at point a few hundred yards ahead of our main party, my hope is that we will be able to avoid the casual dangers of Sekamina. If not? Well, this group appears prepared to handle the dangers of The Darklands, and resolved to see the expedition through. Tonight, I will transport our agents from Absalom to The Deep Lodge, where Marlow will have a glorious feast prepared for us. We will take the night to meet, eat, and enjoy one another's company. . .for in the morning, the journey to the ruins of Sverenagati awaits!

As his companions mill about the dining hall, Val Morik shuffles his way over to Righty.
"My apologies for the rush and rude earlier, brother. Time was of the essence! I am Val Morik, Venture-Captain of The Deep Lodge, and architect of this expedition. I am pleased to see a last minute addition."
At mention of the decor, the fiend's barbed grin expands into a light chuckle.
"Ha haha. Well, the first concern here was security protocols. Solid stone walls. One entrance. The majority of the Lodge barred from dimensional travel, and the only room not so looked after by The Archdruid's grove. I would say that Hrogarth is exceptionally eccentric, but in reality, I believe you will come to find that many of us are. This lifestyle is simply not for the perfectly adjusted. As for this..."
He trails off as his arms sweep wide to indicate the room around him.
"Well, lets just say that this is personal reminder of what led myself, Chazz, and Hrogarth to this point. We've been together since our Confirmation, and sometimes we forget that we started humbly too. This room keeps me centered when my ego threatens to carry me off from time to time.
He smiles broadly.
"That sounded good, right? Well, maybe it's also in part because I just like to talk, and all these old pieces of our history make a fine conversation point."
He pats Righty on the back firmly before walking off to speak with his other guests. Through his bluster and demeanor, it is not difficult to tell that he is genuinely sentimental about his companions and these pieces of their history together. Strolling casually over to Ven, he clearly notes the man's distress.
"Everything ok, Ven? You seem a little bit...disturbed maybe? You're welcome for the meal, my friend. And worry not - I don't suspect we'll be eating quite so well once we set out on the expedition. I have a sneaking suspicion many of us will come to hate trail rations."
At mention from Telessar that the elf no longer eats, Val Morik's look of shock and terror is impossible to conceal.
"No longer eat!? By Chaldira's bosom man, why not!? Good food...good company. A woman's touch, and the glory of battle and success. Improving one's self, and learning one's limits. Learning new knowledge, and re-discovering knowledge long forgotten. Adventure, and journeys into the unknown. These are the things that make life worth living. I suppose I am just surprised to learn that you have voluntarily surrendered one!"

Having left the Grand Lodge to the marketplace to acquire his own supplies, Val Morik returns to his gathered companions very near the one hour mark, a large satchel slung over his left shoulder, and a new bandolier of wands draped around his belt. His sly grin greets you as he stops before you to do a quick survey of his numbers. His gaze falls upon Righty.
"I see you lads have been recruiting in my absence! Good on ya! I think we just might have the resources to pull this thing off. Bid farewell to the sky, my friends, for it shall be some months before it sees our return."
As many of his companions begin to invoke magical protections, the wily fiend emits a loud, hardy laugh.
"Ah hahaha! I see I am not the only Pathfinder who has been teleported directly to the hostile herald of a dead Goddess before. Well played, my friends."
The wiry fiend delays a few moments for his companions to finish their spellcasting, a foul grin on his face the entire duration. As the final incantations cease, he extends his left hand.
"Kyros, Pontificor, Sheliantha, Telessar, and Violetta. . .please join my hand. Ven, Yzarctihstab, uh...other elf who's name a I rudely do not yet know, I will return to transport you in just a moment. We are away!
Val Morik begins the casting of his teleport spell, and a short incantation later, the six companions arrive to find themselves in a very. . .distinct room. The light is dim, illuminated only by a single continual flame radiating from a crystal ball on a stone stand near the closed wooden door. The entire room is made of solid stone, and some thirty feet by thirty feet in dimensions. A large banner with the symbol of the open road stands proudly attached to a brass pole embedded into the floor. The true distinction of this room resides in its "artwork", however. Each of the four stone walls, floor, and ceiling are covered in a single, all encompassing mural of painfully poor quality. A single stick figure, drawn with a pointy bit in one hand and wearing a horned helmet, seems central to the mural. In it's depiction, the centric figure dispatches numerous stick figure foes, both humanoid and monstrous, and appears to be helping or perhaps leading other small stick figures. Finally, among the carnage of chalk and stains, you manage to find the "artist's" title for the piece and signature. It reads simply: "Chaldira is Awesome, by Chazz."
While the first arrivals among you gather your bearings after landing, Val Morik departs with another casting of teleport, quickly returning with Ven, Yzarctihstab, and Righty with a third and final casting.
"Heh, I did caution you that the decor of our teleportation room would certainly make return trips much simpler. Be further advised that with the exception of the teleportation room, this entire Lodge has been hallowed by Hrogarth in such a fashion that it denies the use of any form of teleportation magic. This was mostly a strategic decision to keep points of entry to a minimum in the event we should come under assault. Come on then, let's see what Marlow has cooked up for us. I'll walk you through some of the features of The Deep Lodge en route."
Val Morik opens the door from the teleportation room, and a light green luminescence floods your senses from the hallway. Before you stretches an ten-foot wide, sixty-foot long hallway. Numerous portions of the floor, walls, and ceiling are covered in neon-green glowing subterranean fungi and flora. The pattern of their growth along the floor seems minimal enough to prevent difficulty in walking over them.
As you enter the hallway on Val Morik's heel, you feel a spiritual sense of sanctity and security wash over you.
"Hrogarth's grove is just ahead. While he is less than thrilled about the traffic, he agreed this was the most tactical place to position him. He's been tending to the fungi garden you see here for weeks. In the event we were to face magical invasion from hostiles, they would have to come from the teleportation room, and would be marching right into the grove of an angry Archdruid. With the plant material and tight corridor here, Hrogarth should be capable of holding back or repelling most foes long enough for us to rally assistance to him."
Reaching the end of the hallway, Val Morik extends his hand to the door, opening it slowly. The immense, circular room revealed to you is covered with the same luminescent fungi as the hallway. A strange, dull purple luminescent tree some seven feet in height resides in the center of the room. The tree is leafless, but bears a strange purple fruit. Nearly two dozen cats, from the common house variety to great cats such as tigers, prowl around the grove, or lounge lazily as they see fit. A human man, dressed quite simply, sits on the earthen floor before the odd tree, dutiful petting a small house cat in his lap as the cat vigilantly watches it's surroundings.
As you pass through, Val Morik nods and smiles in the general direction of the man while speaking to you.
"This is Hrogarth's grove. If any of you are particularly close to nature, I am sure he would not mind your company in this place. We'll talk more with him when we discuss the expedition, however. Let's carry on."
Walking through the grove to a single doorless archway to the southwest, the luminescence of the fungi begins to fade, it's light source replaced with another fiery crystal standing on a stone stand to the left of the archway. Ignoring it's presence, Val Morik invokes a few light spells as necessary for his companions before carrying on. Another hallway, this one much shorter, branches out into three possible directions before you. A delightful smell of roast meat and hearty stew immediately greets your awareness, delicately bidding you to attend it's source at once. Val Morik closes his eyes and takes in a deep breath.
"If I didn't know any better, I would say that is the smell of dinner time. I don't know how you lot have eaten in other Lodges, but here in The Deep Lodge, Marlow doesn't mess around. You're in for a treat. Let's go see what is on the menu. The rest of the tour can wait until after we have full bellies!"
A few simple turns down a series of corridors opens to a chamber well-lit by continual flame globes. Some thirty-feet wide by sixty-feet long or so, this room contains archways leading to elsewhere in the complex from the east, south, and west. Two very large, very long polished stone tables with an equally long polished stone bench for seating on opposite sides commands the majority of the dining hall. Banners of the open road, along with personal trophies ranging from small tokens to the skeletal heads of fearsome beasts, adorn the room.
One of the long tables is covered with fancy plates of gorgeously presented subterranean fair. Giant bat meat, skewered on iron spikes and resting in a dish, have been roasted with salt and lightly covered in a whispy mushroom gravy. Various strange subterranean fishes have been filleted, and baked with delicate herbs and lemon sauce. Giant cave lizard steaks, expertly grilled in a aromatic rub, have been paired with a sweat pea puree and sweet potato mash. A fungi salad, dressed with freshly chopped herbs and a tangy vinaigrette dwells within two large wooden bowels. Various sweet root vegetables such as trimmed carrots and sweet potatoes have been roasted in a salty honey glaze. Other culinary wonders continue to be brought in from the southern archway by a slightly portly and very hurried halfling male.
Val Morik cannot help but grin stupidly at the sight before him. He looks back to his companions, no sign that his grin will fade anytime soon.
"I would say this is quite the score! Marlow, you have outdone yourself my friend! Well...what are you lot waiting for? Dig in!"
The hungry fiend wastes no time in grabbing a large plate and beginning to pile the bounty before him high upon it.
Seemingly at perfect ease with yet another oddity gathered about himself, Val Morik smiles a row of barbed fangs at Yzarctihstab. For a fraction of a moment, he allows himself to ponder if he and a number of peers gathered here are in fact those oddities, if their swelling numbers threatens to normalize them. Putting such musings aside for a moment, he extends his hand to the gnome.
"Wlecome, Yzarctihstab! You are of course welcome to visit The Deep Lodge, and you are in good timing, for we leave shortly! Brothers and sisters, I suggest you finalize what preparations you require. I will begin teleporting us to The Deep Lodge in one hour! I do hope you are all hungry. . ."
The heavily tattooed fiend nods once firmly at Ven's words. Inside, he felt pleased. His expedition was finally gaining the traction from his peers that he hoped for.
"The venture is pleased to count you among its ranks, Ven. Your experience with and knowledge of the deep will prove a boon to our long term capability. Does your expertise happen to include cartography?"
Looking deftly over his shoulder behind him, and rather subtly at that, he finds Chazz and Pontificor the Great! eagerly..."redecorating" the visually distinct teleportation room. With a light sigh, he casually strolls beside Telessar, and whispers gently.
"Were it only, in fact, three Venture-Captains..."
As his words trail off, he slowly swivels his head behind him, and allows his gaze to plainly rest upon both the energetic halfling Chazz, followed by the haughty house cat Hrogarth. Allowing Telessar a moment for that information to sink in, he solemnly looks his companion squarely in the eyes, whispering once more.
"Welcome to my nightmare, brother..."
With that, he gives the elf a firm slap on the arm, smiles a toothy grin at the prospect of someone else sharing in his occasional missery, and strolls away to survey the feast that Marlow is beginning to send forth on the large, polished stone buffet table.
The fiendish Venture-Captain's elation, and relief, is barely contained behind his ear to ear grin as Violetta speaks.
"Madam. . .may I simply say thank you, and welcome to the expedition. Your arcane expertise and ability to provide defenses to the vulnerable lodge will be irreplaceable."
The fiendish Kensai flashes a repugnant, needle-toothed smile from ear to ear at the mention of Telessar's slain demon general.
"Was the siege not a glorious thing? There is precious little in this world that fills my heart with greater joy than laying low my unruly..."cousins". I am pleased to see I am not alone in this joy. I do recall seeing you in that battle, now that my eyes once again dwell upon your features".
The hideous smile broadens as he allows himself a moment of past reflection before his attention returns once again to the present.
"Truly, I do not know that The Darklands will hold greater foes than those demonic generals proved that night. Yet I would be remiss if I did not drive home the point to all potential prospects that this venture is extremely dangerous. That said, welcome Telessar. You sword and your soft steps will be a much utilized augmentation to our capabilities."
The rugged fiend nods at Telessar's words in approval.
"Aye, brother. The Deep Lodge welcomes all Pathfinders who wish to cooperatively share it's venture with their fellows. Please know that I mean no offense when I say that this expedition will not be for the...untested among us. The realities inherent to this endeavor are dangerous, and run deep."
He pauses a moment to allow his words to hit home.
"That said, if you believe yourself up for the challenge, an elf with your talents would certainly make travels in the deep significantly less imperiling if you would be willing to serve as our hundred meter scout. When we know what dangers lay ahead of our trail, even if but a few moments before we encounter them, we will have better opportunity to prepare for them."
He smirks at the mention of Drow.
"I wouldn't concern yourself overly about that. The chances of a peaceful encounter with them were already a dim prospect at best."

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Sarenith 30th, 4714
With The Deep Lodge finally operational, I have elected to begin keeping record of it's personnel, exploits, and significant discoveries in the form of this journal. I likewise have a feeling that these records will serve as refuge for my own private thoughts as well, if for no other reason than to maintain my sanity. Let's begin with the roster of personnel:
Domestic Staff
Danel Laniss, Seneschal. "Appointed by the Decemvirate, no doubt to keep an eye on me. Still, he's dedicated, hard-working, and abides no nonsense. Glad to see I can trust the lodge's mundane day to day affairs to this human's capable delegation."
Arlanna Meliamne, Archaeological Expert. "Arlanna is something of an enigma to me. She seems genuine enough in her desire to catalog what dwells below, but I know few elves willing to endure subterranean residence to fulfill such a desire. Unfortunately, I think I rub her the wrong way, as she has thus far been unwilling to discuss herself with me in all but the barest of efforts, and even then only to appear polite."
Marlow Hesselwhite, Chef. "Ahhhh, Marlow. . .I have not but praise for this fine young man. The tastes he can dazzle upon one's palate with but the most basic of ingredients is truly a magic foreign to me. He takes pride in his work, as well he should, and is a very friendly sort. I should hope to see more halflings join our venture. They are a fine people."
Storn Stonedeep, Svirfneblin Envoy. "I admire the svirfneblin. They have lived in the dark for countless centuries, surrounded on all sides by hostile races, and not only have they managed to thrive, but they have also not allowed the ugliness of their neighbors to tarnish their own souls. I feel that I can relate to such circumstance quite acutely. Storn is a stoic sort of few words, and I know he feels out of place here away from his people. I fear that he may resent me slightly for his post here, but I do all I can to demonstrate to him my true gratitude for his people's friendship. I hope that our expedition here will prove mutually beneficial to his people."
Pathfinder Agents
Chazz. "My brother in arms. Certainly not the smartest. . .or most magnetic. . .or least annoying. . .or. . .well, you get the idea. But for all of his faults, his good nature, loyalty, and skill at arms more than make up for any short comings. . .ha! Even here I cannot help but employ a light jest at the halfling. Such things aside, it was he who introduced me to The Calamitous Turn's grace, and I will be forever grateful. He must be her favored, for he certainly represents her well in both body and spirit. Even now I can hear him blathering on rapidly about how he found a lever, threw the lever, accidentally released a demon, stabbed the demon to death, lost his left shoe in the scuffle, and is now hungry for second breakfast."
Hrothgar. "Never have I met a stranger druid than this half-orc, but in fairness, I know few druids. He is a haughty, arrogant creature, much like the cats he keeps. He spends all his time in the form of a simple house cat, yet to underestimate his fighting prowess even as such a diminutive creature is to court death. Still, despite our philosophical rivalry and his eccentricities, he is a steadfast and wise companion who can be relied upon to act in the interests of the group. He is also responsible for the precious few magical precautions The Deep Lodge has at present."
Kyros Deun. "Kyros is exactly the sort of Pathfinder this venture needs. The half-elf is level headed, tactical, and perhaps most importantly down here, vigilant. He has told me that he is willing to set out with any expedition, which pleases me, as it demonstrates his dedication to this adventure. Considering that this lodge presently bears only the six of us, it is likely that our first few forays will be together, and his skilled sword arm will be welcome should we encounter trouble. After speaking with Arlanna, he approached me in private to counsel me that he too believes something "off" about her. I sensed perhaps a modicum of. . .distaste when he spoke of her, but I cannot be certain how much or little this may have tainted his perception. Time in both of their company shall reveal more."
Pontificor The Great (yes, The Great). "I am at a loss for words other than to say Pontificor is. . .well. . .quite a character. Though he is incredibly eccentric (perhaps even more so than Hrothgar!), and did genuinely pout until I began calling him The Great again, his lively spirit has been pleasant to be around. After Hrothgar called into question the usefulness of his magic, he scolded the druid for relying too heavily on his "bully magic", and promised to dazzle us with his "color show" at tonight's feast before we set out for our first expedition. Though his mischievous tendencies are evident, the little gnome also seems quite easy to placate, which is a blessing. He and Chazz are already quite taken with one another's natural curiosity and complete and total absence of discretion or fear. I expect they will become fast friends. . .and likewise provide my greatest source of nightmares each night I set myself to rest."
Sheliantha. "Thank. . .Chaldira. . .for Sheliantha. Though I know Chazz and Hrothgar to be as loyal and physically capable as companions can be from our extensive travels together, neither possess even the smallest iota of social tact. At least I can rely upon Kyros and Sheliantha to react with eloquence should they happen upon non-hostile natives. For this human's part, Sheliantha is actually quite capable at negotiation and ingratiating herself. She is also quite striking. . .which proved embarrassing to both Chazz and I when neither of us were caught at our finest moment. I may have. . .gawked slightly. . .but at least I didn't ask her if she was actually a monster in disguise like Chazz. He did thankfully provide context when he relayed to her the many times he's fallen in love in our adventures, only to realize the beauty was some sort of horrible beast beneath the skin. It actually took me providing him with true seeing magic to convince him that she was, in fact, just a beautiful human. Thankfully, for her part, she took our first awkward meeting with grace. I am grateful to have someone with social magnetism counted among our numbers."
Tomorrow morning marks the dawn of a new venture, one that I eagerly await. The ancient secrets, history, and magic of this place will surely serve to empower and enlighten us. . .if we prove we are worthy to survive it's trials. Our ultimate destination is the ruins of Sverenagati, which the Svirfneblin have told me is an ancient buried city of the primeval serpentfolk said to have once held a rich library of ancient texts. Sverenagati apparently resides very far to the northwest, past several Drow cities and outposts. Our journey of one thousand steps will have to begin with the first by following the crude map the Svirfneblin provided me, west past the Endless Gulf, and then north towards our destination.
The wily fiend smirks at Pontificor's lively animation as he colorfully describes his capabilities.
"I understand now. You are an accomplished illusionist. Your people are quite proficient at such magics. Such capability will be well suited towards both providing security for the lodge, as well as protecting our agents in the field. I am grateful to have you aboard, Pontificor."
"The Deep Lodge would certainly welcome your assistance with teleportation, Pontificor. In what capacity do you consider yourself a risk reducer, my friend?"
The crafty Venture-Captain smiles a sly, toothy grin.
"High risk should be the focal point when considering if one wishes to be part of this expedition. As far as rewards...well, even if we overlook the wealth of personal experience and knowledge those who are part of this expedition are like to acquire, and even should we discount the glory of those first to brave and chronicle The Darklands, we still have the plunder of our expeditions to look forward too."

The Venture-Captain returns a nod of appreciation and a smile to Sheliantha, neither of which are nearly so radiant as her own, though his gratitude is sincere.
"The Deep Lodge would be delighted to receive you, Knight-Captain. Though traditional spelunking could lead one to the lodge, such travel is neither efficient nor realistic for any but the most experienced delvers. Presently I have been ferrying myself and other contacts via dimension door and teleport spells. The Deep Lodge has a special room with...unique decor dedicated specifically to the purpose of aiding in magical transportation. Once a Pathfinder has spent some time within, if they were to stand in the correct area some ways southwest of Almas, they would be capable of reaching the lodge through dimension door spells without chance of mishap. Without stronger teleportation magics, that area must serve as a underground to surface gateway of sorts."
"I had considered the prospect of employing the Tapestry to this end, but the Decemvirate turned down my proposal, citing our present lack of academic knowledge of The Darklands as too great a risk. Though as a magus I am capable of these lesser teleportation feats, I hope to negotiate the services of a conjuration wizard specialized in teleportation magics as an asset for The Deep Lodge in the future."

"Brother Blackwolfe, your mapping techniques would be a most welcomed addition to The Deep Lodge. This endeavor is like to take years, perhaps even decades to complete. Some question if it can be done at all in such hostile environs...but I have faith in my brothers and sisters of the Pathfinder Society. What we give our attention, we accomplish."
The confident tiefling smiles. He then gives an affirming nod to Kyros.
"Your hammer would be a most welcome addition to this expedition indeed, Brother Kyros. At this time, awaiting the lodge to be properly staffed and manned is all that keeps us from beginning our expedition. The Deep Lodge roster presently consists of:
- Myself.
- Storn Stonedeep, a Svirfneblin envoy and mason. The Deep Lodge would be little more than clumsy sheets of rock I called into being via wall of stone spells were it not for his ability to re-shape the earth.
- A seneschal to manage the logistics of our domestic affairs, such as the state of our larder, armory, and lodging for guests.
- A scholar to maintain our library and assist us in deciphering and cataloging any important geographical, historical, or arcane discoveries we make."
He pauses here with a slight frown.
"As you can see, the primary element missing from this Pathfinder Lodge is Pathfinder agents. A hiccup I hope today will remedy."
"Difficult - and that is my reason for speaking today. While the Decemvirate has approved my creation and oversight of The Deep Lodge, because of the heightened level of danger inherent in this particular venture, it falls upon me to see it staffed, supported, and otherwise successful."
"The physical structure has been completed. It is a veritable subterranean stone fortress. It must now be stocked, physically and magically fortified, staffed, and manned and guarded. Maintaining the lodge will require a level of vigilance and heightened security many are unaccustomed too participating in when compared our traditionally "safer" lodges in civilized lands."
"When the security and domestic concerns of the lodge have been erected to my satisfaction, we will begin measured and very careful expedition into and detailed mapping of the surrounding territory."

"Little else of an amiable disposition, I am afraid."
The Venture-Captain frowns slightly, but remains undeterred.
"The Darklands are composed of three subterranean levels. The uppermost level is called Nar-Voth. It is there I was born, and it is the level of the Darklands I am most familiar with. Nar-Voth is home to numerous species, but the most prominent among them are Dark Folk, Derro, Duergar, Mongrelmen, and Troglodytes. Of those, only the Mongrelmen are generally approachable, and even then that is only if one can find them and speak well enough overcome their distrust. If you happen to encounter Duergar in very small numbers, they can be reasoned with, especially if outnumbered. I have yet to face any greeting other than immediate hostility from the other species."
"The middle realm is known as Sekamina, and it is here that the Deep Lodge resides. The level is composed of seemingly endless caverns and tunnels, with more than a few underground rivers and lakes. The most prominent species of this realm are the Drow, Ghouls, Morlocks, and Svirfneblin. Though once again distrusting of surfacers and highly secretive, the Svirfneblin are typically an amiable race if treated with basic courtesy and care. I know little of this Ghoul society, but the single event I witnessed of them seemed quite atypical. I have known Ghouls to be ravenous to the point of thoughtless hunger, but these Ghouls were different. They gathered in significant numbers in some manner of collaboration, and were disciplined enough in their appetite to actively breed captive humanoids...I witnessed an abduction of a young Svirfneblin, and followed the Ghouls back to their "community". Liberating the Svirfneblin at an opportune moment is the only reason I was ever able to locate them in the first place."
The grim fate of such unfortunates a foregone conclusion, the Venture-Captain sees little need to discuss that particular point further.
"As for the deepest level, known as Orv, I know nothing save ancient legends and popular rumor. I am, at this time, not even certain how one descends to this realm, or if it even truly exists at all. This is something I hope to correct, not only for myself, but for The Pathfinder Society as well."

[OOC: This thread is intended to serve as an opportunity for role-play when away from the gaming table. Please feel free to participate or observe as you wish and/or as is appropriate for your PC.]
Many Pathfinders have gathered at Absalom's Grand Lodge within the Great Hall of Skyreach on the promise of hearing of a new and daring expedition from one of the Decemvirate's recently appointed Venture-Captains. Several dozen Pathfinders presently occupy the room, engaging in conversation with their peers or otherwise busying themselves with trinkets and study as they await their guest speaker. They are not made to wait long.
The fiendish figure that emerges upon the speaker's stage is clearly a tiefling. Though his body is nimble and wiry with corded muscle, he is quite ugly, near completely covered in tattoos, and adorned with scars. A moderate number of ioun stones rest embedded within the flesh of his hands, arms, and forehead. Upon taking the stage, he delays but a moment to sweep his gaze over the crowd before speaking.
"Brothers and sisters of The Pathfinder Society, thank you for coming today. I wish to once again give my thanks to Venture-Captain Valsin for allowing me the use of his fine lodge this day. With that, allow me to begin. My name is Venture-Captain Val Morik, and with the Decemvirate's hard won approval for the expedition, I have created a lodge within The Darklands which I have named The Deep Lodge."
The Venture-Captain pauses here to allow those gathered who might experience a degree of shock a moment to recover their senses.
"The Deep Lodge lies some three and a half thousand feet below Andoran's surface, on The Darklands level known as Sekamina. It is most easily reached via teleportation magic, but a skilled and determined spelunker could employ mundane means to journey there through Andoran's surface...if they knew where to begin such a journey."
"I have made great effort to forge a relationship with the nearby Svirfneblin of Sekamina, and their Lord General has allowed us to build The Deep Lodge within their territory near one of their hidden cities on that level."
"The purpose of this lodge will be simple to speak, but extremely difficult to carry out. I was born within the lightless depths of this place, and dwelt there for decades before coming to Avistan's surface. It is an incredibly dangerous place fraught with peril and the unknown. We have very little geographical knowledge of The Darklands, and even less knowledge of it's history, magics, and secrets. The Deep Lodge will serve as a local staging ground for expeditions who's purpose is to remedy our lack of intimate knowledge."
"My purpose in speaking to you here today is to rally seasoned Pathfinders who are able and willing to serve in these expeditions. Make no mistake - missions within the confines of the dark are to be considered extremely dangerous, and under no circumstances can we expose novice Pathfinders to such dangers. The Deep Lodge requires skilled arcanists to erect magical defenses for the lodge. Faithful clergy to fortify us against any malign influences that may encroach. Expert trackers and wilderness guides to lead expeditions through the dark without losing their bearing. Adept linguists and diplomats to assist the lodge in keeping it's relationship with the svirfneblin strong and negotiating our presence with other species we may encounter not immediately bent on our demise. Finally, hardy rough and tumble warriors capable of protecting our explorers from the inevitable conflicts they will face."
The confident tiefling pauses once again to allow that which he has spoken to be processed.
"At this time I will field what questions I can so that those among you who might be interested in joining The Deep Lodge are capable of making the most informed decision you can."
Venture-Captain Val Morik makes a point of employing his prehensile tail upward toward one of the small horns which crown his head.
"Some would say I was born wrong, Dwarf. I know the history of your people's Quest for Sky. I know also that many of your people later attempted to return to their ancestral homes. Was it in fact Torag's will that your people find the surface? Or did something else entirely desire for you to believe such? What is the truth of such things I cannot say. Seeking that truth, as well as others, is purpose of this lodge...though such is certainly not for novice Pathfinders."

The graceful, wiry, and just plain ugly tiefling Venture-Captain before you is covered in tattoos and scars, and wears a moderate number of ioun stones embedded within his flesh. Despite his fierce appearance, he has the bearing of an explorer and scholar every bit as much as the obvious warrior within.
"Though it required considerable effort on my part, I have finally convinced the Decemvirate of the potential merit of further exploration within The Darklands. I was born within those lightless depths, and dwelled there for decades before journeying to Avistan's surface. Few Pathfinders know the wealth of ancient secrets and magics buried there, or the dangers that lurk within, so well as I."
He pauses a moment to breathe a satisfied sigh of accomplishment before continuing.
"The Deep Lodge lies some three and a half thousand feet below Andoran's surface, on The Darklands level known as Sekamina. It is most easily reached via teleportation magic, but a courageous Pathfinder skilled in climbing and swordplay who is willing to brave it's depths can reach the Lodge traditionally as well...should they know where to look. Fortunately, my relationship with the local Svirfneblin is strong. Their Lord General agreed to allow me to place the lodge near one of their hidden cities, and their architects were instrumental in assisting me with it's construction. I look forward to seeing what we will accomplish and uncover from the depths."
"I can assure you, agent of the Primarch, that my possession of the blade Eninox is quite legal by Absalom law, and fully sanctioned by the Pathfinder Society. Are we done, now? Field agents are awaiting debriefing of their expedition at my lodge."
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