| Full Name |
Val Morik |
| Race |
Tiefling |
| Classes/Levels |
Magus (Bladebound, Fiend Flayer, Kensai) 19 |
| Gender |
Male |
| Size |
Medium |
| Age |
108 |
| Alignment |
Neutral |
| Deity |
Chaldira Zuzaristan |
| Location |
The Darklands |
| Languages |
Abyssal, Aklo, Azlanti, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, Orc, Sphinx, Taldane (Common), Thassilonian, Tien, Undercommon |
| Occupation |
Tattoo Artist, Venture Captain |
| Strength |
24 |
| Dexterity |
22 |
| Constitution |
16 |
| Intelligence |
32 |
| Wisdom |
10 |
| Charisma |
5 |
About Val Morik
Tiefling Magus (Bladebound, Fiend Flayer, Kensai) 19; AL N
Medium Outsider (native)
Init +26 (always 46); Senses darkvision 60 ft., see invisibility; Perception +30
Exp 54; Fame 93; Prestige Points 15
DEFENSE
AC 52 (+9 armor, +5 deflection, +6 Dex, +12 dodge, +1 insight, +2 luck, +7 natural), touch 36, flat-footed 34
hp 174 (19d8+76)
Fort +22, Ref +20, Will +19
Defensive Abilities evasion; Immune surprise; Resist cold 5, electricity 5, fire 5
OFFENSE
Speed 30 ft.
Melee +5 black blade falcata +29/+24/+19 (1d8+21/19-20 x3) with Arcane Strike
Melee +5 black blade falcata +25/+20/+15 (1d8+33/19-20 x3) with Arcane Strike and Power Attack
Ranged sling +21/+16/+11 (1d4+11) with Arcane Strike
Special Attacks arcane accuracy, counterstrike, ghost blade, greater spell combat, spellstrike
Spell-Like Abilities (CL 19th; concentration +16)
1/day- darkness
Magus Spells Prepared (CL 19th; concentration +27)
6th- disintegrate (+21 ranged touch; DC 27), greater dispel magic, monstrous physique IV (2), true seeing
5th- baleful polymorph (DC 26), cloudkill (DC 26), overland flight, teleport, vampiric shadow shield, wall of force
4th- arcana theft (+22 touch), dimension door, greater invisibility (3), stoneskin
3rd- blink, dispel magic, displacement, haste, heroism (2), keen edge
2nd- mirror image (2), resist energy (5)
1st- chill touch (+22 touch; DC 22), expeditious retreat (2), shield (3), shocking grasp (+22 touch)
0 (at will)- acid splash (+21 ranged touch), detect magic, light, read magic
STATISTICS
Str 24, Dex 22, Con 16, Int 32, Wis 10, Cha 5
Base Atk +14; CMB +24 (+31 with falcata); CMD 59 (69 vs. disarm)
Feats Additional Traits, Alertness, Arcane Strike, Armor of the Pit, Blind-Fight, Combat Expertise, Cornugon Smash, Dazzling Display, Dodge, Exotic Weapon Proficiency (falcata), Greater Weapon Focus (falcata), Power Attack, Shatter Defenses, Weapon Focus (falcata), Weapon Specialization (falcata)
Traits Bruising Intellect, Fate's Favored, Lessons of Chaldira, Reactionary
Skills Acrobatics +11, Appraise +14, Bluff +30, Craft (tattoo) +21, Fly +20, Intimidate +39, Knowledge (arcana) +37, Knowledge (dungeoneering) +21, Knowledge (engineering) +21, Knowledge (geography) +21, Knowledge (history) +21, Knowledge (local) +21, Knowledge (nature) +21, Knowledge (nobility) +21, Knowledge (planes) +21, Knowledge (religion) +21, Linguistics +15, Perception +30, Sense Motive +25, Spellcraft +35, Stealth +29, Survival +12, Use Magic Device +24
SQ arcane pool (14 points), black blade (Int 19, Wis 15, Cha 15, Ego 24; Skills: Knowledge (arcana) +11; Languages: Abyssal, Acklo, Common, Sphinx, Undercommon; Arcane pool 5, black blade strike, energy attunement, life drinker, spell defense, telepathy, teleport blade, unbreakable), canny defense, cantrips, critical perfection, diminished spellcasting, fighter training, iaijutsu, iaijutsu focus, iaijutsu master, infernal mortification, magus arcana (spell blending [heroism, resist energy]), perfect strike, prehensile tail, skilled, superior reflexes
Languages Abyssal, Aklo, Azlanti, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, Orc, Sphinx, Taldane (Common), Thassilonian, Tien, Undercommon
Prestige Awards Dayfinder, Master of Trade, Pathfinder Lodge, Tattoo Parlor
Combat Gear oil of daylight (2), rod of extend metamagic, rod of lesser extend metamagic, scroll of freedom of movement, scroll of life bubble, wand of cure light wounds (50 charges), wand of heightened awareness (50 charges), wand of infernal healing (50 charges), wand of infernal healing (16 charges); Other Gear +5 mithral chain shirt, +4 courageous dueling spiked gauntlet, black blade, amulet of natural armor +5, belt of physical might +6 (Str, Dex), blessed book, boots of speed, cloak of resistance +5, eyes of the eagle, headband of vast intelligence +6, cracked dusty rose prism ioun stone, cracked magneta prism ioun stone (Intimidate), 2 cracked pale green prism ioun stones (attack rolls and saving throws), cracked pink and green sphere ioun stone (Use Magic Device), dusty rose prism ioun stone, pink rhomboid ioun stone, jingasa of the fortunate soldier, mask of stony demeanor, ring of evasion, ring of protection +5, spectral shroud, stone of good luck, swarmbane clasp, dayfinder, sling, 20 sling bullets, locked gauntlet, masterwork Craft (tattoo) tool, masterwork Intimidate tool, masterwork Use Magic Device tool, 10 pathfinder chronicles (knowledge [arcana, dungeoneering, engineering, geography, history, local, nature, nobility, planes, and religion]), spell component pouch (2), spell components (1,500 gp worth of granite and diamond dust [for stoneskin], 1,500 gp worth of eye ointment [for true seeing]), 15,526 gp, 1 sp.
Ioun Stones Note The dusty rose prism ioun stone is slotted into Val Morik's wayfinder. All other ioun stones are implanted into his body.
Manuels and Tomes Val Morik has read a manual of gainful exercise +2 and a tome of clear thought +5.
Spellbook
6th Level chain lightning, disintegrate, greater dispel magic. flesh to stone, freezing sphere, monstrous physique IV, sirocco, true seeing
5th Level baleful polymorph, cloudkill, cone of cold, conjure deadfall, dimensional blade, monstrous physique III, overland flight, teleport, vampiric shadow shield, wall of force, wall of stone
4th Level arcana theft, black tentacles, dimension door, dragon's breath, fire shield, greater invisibility, monstrous physique II, solid fog, stoneskin, wall of fire, wall of sound
3rd Level blink, cloak of winds, daylight, dispel magic, displacement, fireball, fly, haste, heroism, keen edge, phantom steed, sleet storm, stinking cloud, storm of blades, tactical acumen, twisted innards, wind wall
2nd Level acid arrow, bear's endurance, blur, bull's strength, cat's grace, fire breath, flaming sphere, flurry of snowballs, fog cloud, fox's cunning, frigid touch, glitterdust, invisibility, mirror image, resist energy, scorching ray, web
1st Level burning hands, chill touch, color spray, corrosive touch, enlarge person, expeditious retreat, feather fall, grease, infernal healing, magic missile, mount, obscuring mist, ray of enfeeblement, shield, shocking grasp, snowball, unseen servant, vanish
0th Level acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
Boons
Kassen's Blessing (1/1; Re-roll a single attack roll, saving throw, or skill check.)
Mantle of the Black Rider (Assuming the Mantle) (Once per day as a swift action you may gain a +1 bonus to Intelligence for 1 minute. For every additional Mantle of the Black Rider boon that you have for this character, the bonus increases by +1.)
Triumph of the Lantern Lodge (As the culmination of years of service to the Lantern Lodge and Amara Li’s guidance, Val Morik receives a permanent +1 bonus to Strength.)
Exemplar of Falcon's Hollow (You are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma-based checks with any citizen of Andoran.)
Hero of the Fey (1/1; You may automatically succeed on one Charisma-based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short—as a result, you may use this boon only once, after which it is discarded.)
Mantle of the Black Rider (Releasing the Hut) (Once per day before rolling initiative you may gain a +1 insight bonus on that initiative check. For every additional Mantle of the Black Rider boon that you have for this character, the bonus increases by +1.)
Master of Blades Saved (You gain a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with members of the Pathfinder Society of your level or lower when you mention this boon.)
Ustalavic Stigma (You take a permanent -2 penalty on all Diplomacy checks to influence Ustalavic NPCs unless you first succeed at a DC 20 Bluff or Disguise check to hide your involvement in the serial killings.)
Havestman's Bane (You gain a +2 bonus on Intimidate checks against worshipers of Zyphus.)
Lore of the Lotus Annals (You gain a +2 circumstance bonus on any Knowledge skill check relating to nagas, the nagaji people, the nation of nagajor, and the goddess Nalinivati, and a +1 circumstance bonus on attack rolls and Charisma-based skill checks against nagaji or nagas.)
Zahra's Tactics (3/3; You may, as a swift action, gain a +1 insight bonus on a single attack and damage roll against a genie. You may stack these uses on a single attack should you choose.)
Jayorass's ire (You have humiliated and angered the sage Irskin Jayorass, and he views you with contempt should you ever meet him again.)
Your Reputation Precedes You (You gain a +2 bonus on all future Bluff, Diplomacy, and Intimidate checks against members of the Red Mantis.)
Mantle of the Black Rider (Wisdom of Eons) (Once per day as a swift action, you may gain a +1 bonus on skill checks and ability checks for 1 minute. For every additional Mantle of the Black Rider boon that you have for this character, the bonus increases by +1.)
Protector of Whistledown (You gain a +1 bonus on all Charisma-based checks with gnomes.)
Hero of Sothis (1/1; The Ruby Prince himself grants you a one-use magic item known as the amulet of glory. You may call upon the powers of this amulet once when making an initiative check to receive a +10 bonus on that check. Once used, the amulet dissolves to dust and is no longer usable.)
Rune of Power (You have a single rune tattooed on your skin as a memento of the day you defeated Krune, and a hint of his power infuses it. Rune of Armor: Once per day as a swift action, your natural armor bonus increases by 2 for 1 minute.)
Venture-Captain (You gain 5 PA for this accomplishment; the next level 1 character you create gains a permanent +2 to one ability score of your choice at character creation.)
Mantle of the Black Rider (Trials of the Wanderer) (Once per day as an immediate action before rolling a saving throw, you may gain a +1 insight bonus on that saving throw. For every additional Mantle of the Black Rider boon that you have for this character, the bonus increases by +1.)
Energized by the World Engine (1/1; As a swift action, you may grant a weapon the shocking burst weapon quality for 1 minute or apply the Elemental Spell (electricity) metamagic feat to a spell as you cast it without increasing the spell’s level or casting time.)
Mantle of the Black Rider (Hunter for the Mad Monk) (Once per day as a swift action you may gain a +1 bonus on attack rolls for 1 round. This bonus decreases by 1 for every attack you make. For every additional Mantle of the Black Rider boon that this character possesses, the bonus increases by 1 to a maximum of a +6 bonus.)
Siege-Hardened (You gain a +1 bonus on weapon damage rolls against creatures with the demon subtype. Before rolling a caster level check to overcome a demon's spell resistance, you may cross this boon off your sheet to gain a +3 bonus on the roll.)
Defender of Nerosyan (Admirable Defense) (While in Mendev or the Worldwound, reduce the cost of purchasing a Prestige Award while outside of a settlement of 5,000 residents or more by 2.)
Master of Rebellion (You’ve always hated tyranny, but in directly effecting a tyrant’s downfall and leading the people to rise up and aid your cause, you’ve discovered a truly frightening ability. This functions like a paladin’s smite evil class ability save that you use your character level as your paladin level, you may only use it once per day, and the target must be a slaver, an evil ruler of at least 5,000 people, or an individual fighting in the service of one of either of the former. Choosing this boon shifts your alignment one step toward Chaotic.)