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![]() Just picked up the .PDF, and the hard copy is at Gencon. If you've played any of the Hobbit or Lord of the Rings games by FFG you'll know the pedigree since Sophisticated Games (published through FFG) authored this Middle Earth RPG product. So far, looks really promising, I've only had a chance to skim. The art is brilliant, and the mechanics are pretty straight forward. The game mechanics are are an interesting take on roll vs. target number, and there's a lot of mechanics that revolve around the party as a whole, really drawing the gameplay into the kind of party dynamics and dependancies we saw in the books and movies. The "Fellowship" downtime mechanics look intriguing, a nice alternative to just an extended downtime being explained away through narrative. I think the narrow region and timeline focus might throw some people off, but I think it's actually a nice bite size chunk. Between Golarion, Dragon Age, Midnight, Song of Ice and Fire and Freeport I was honestly worried that I might just be fantasy-ied out, and even the Professor's work was just one more too much - but color me interested, I think this one is going to find some buzz. If anything, much like the new L5R the art is gorgeous and evocative, and hopefully the hardcovers are just as nice. ![]()
![]() With a tagline like "Your Zombie survival plan will fail.," this one is really intriguing to me as a simulation RPG. Has anyone here picked it up, either at Gencon or through the developers website at Outbreak Undead? So far the reviews I can track down, and the interviews I've heard, really make it sound like it's a great game, but the shipping for me nearly doubles the cost of the investment so I just wanted to get a few more opinions. ![]()
![]() hey folks I was thinking the other day, after always trying to come up with interesting combat descriptions over, and over ... and over ... and with the iminent release of the Plot Deck... Would anyone but me find use in something along the lines of the critical hit/fumble deck where there's descriptions of some interesting "finishing moves" that can be used to add some flourish to the action? I suspect there'd be a fine line between how descriptive and gory, and how inspirational each description could be. Anyhow, I just thought I'd throw the idea Paizo's way. ![]()
![]() Hey folks, Anyone have any thoughts about why every time a new feature is added to the website (Pathfinder Tales Tab this time around) I seem to get 4 of every RSS message? Anyone else run into this? I'd like to say that this is an isolated incident, but it's happened about a dozen times now as new features get introduced. I've been using FeedDemon (currently version 3.1.0.20) since the start, and the only resolution seems to be to unsubscribe from the feeds, and re-subscribe ... which, well, sucks. Cheers. ![]()
![]() I'm sure I'm not the only one who notices within a community that there is a certain trend among participants to hardline a stance between Operating Systems - understatement of the decade, ya? This presentation is for all the people who insist that their OS is better by default. Macs are invulnerable. Linux is the most secure. Windows is more secure than ever. For everyone who ever gave their IT security guy crap for blocking email attachments, pay attention ;) I've only managed to find the Ustream version of the presentation, but it's worth noting that it is making the rounds amongst the security community at events like BsidesSF, SANS and the RSA Conference. Take a watch, you might be surprised how much farther along the crooks, really are.
PS: I'm not Gunter. ![]()
![]() Hey folks, With the recent "completion" of the the Saga Edition ruleset at WotC is there any thought given to maybe one day having a SW Supersale for miniatures and source books? Like a celebration sale of some sort. I never managed to pick up the books, but in the right situation I'd really like to be able pick up a 5 or 6 of them in one well-priced run. ![]()
![]() Hey folks, I can't remember if I'd seen it before, and maybe overlooked or forgot about it ... but has the Nature/Origin of Magic in Golarion been explored yet? The Forgotten Realms have the Weave, Warhammer Fantasy Old World has the Winds of Magic/Warp Rift, etc. Has any of the chronicles products delved into the nature of the metaphysical yet? I can't remember. ![]()
![]() My wife just sent me this, and I thought it was too funny to pass up. -------------------------------------------------------------- Now that Vancouver has won the chance to host the 2010 Winter Olympics, these are some questions people from all over the world are asking. Believe it or not these questions about Canada were posted on an International Tourism Website. Obviously the answers are a joke; but the questions were really asked! Q: I have never seen it warm on Canadian TV, so how do the plants grow? ( England )
Q: Will I be able to see Polar Bears in the street? ( USA )
Q: I want to walk from Vancouver to Toronto - can I follow the Railroad tracks? ( Sweden )
Q: Is it safe to run around in the bushes in Canada? ( Sweden )
Q: Are there any ATM's (cash machines) in Canada? Can you send me a list of them in Toronto, Vancouver, Edmonton and Halifax? ( England )
Q: Can you give me some information about hippo racing in Canada? ( USA )
Q: Which direction is North in Canada? ( USA )
Q: Can I bring cutlery into Canada? ( England )
Q: Can you send me the Vienna Boys' Choir schedule? ( USA )
Q: Do you have perfume in Canada? ( Germany )
Q: I have developed a new product that is the fountain of youth. Where can I sell it in Canada? ( USA )
Q: Can you tell me the regions in British Columbia where the female population is smaller than the male population? ( Italy )
Q: Do you celebrate Thanksgiving in Canada? ( USA )
Q: Are there supermarkets in Toronto and is milk available all year round? ( Germany )
Q: I have a question about a famous animal in Canada, but I forget its name. It's a kind of big horse with horns. ( USA )
Q: Will I be able to speak English most places I go? ( USA )
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![]() Without necro'ing a thread from last year, I figured I would just address a question that was brought up in it's own thread. Excuse the rambling begining, I thought it would be worthwhile to establish some context. I've been catching up on two other games aside from Pathfinder lately, in particular, Rogue Trader and A Song of Ice and Fire. Conceptually, one of the interesting things about both of these systems is that they both introduce epic "scope" even at their very early levels. Massed armies, politics, and regional/global/galactic concerns, and even esoteric things like leaving a legacy, family or just a damn big bank account. Closer to home, one of the reasons I think "old school D&D'ers" say games were more epic back in the day stems from a matter of scope as well. Check out your old Rules Cyclopedias - there was a definitive change in scope to a characters lives as they went up in level. They started by solving problems in their local town, then their region, by 12th level they owned land, strongholds and guild halls, soon they were kings and queens, heads of religion or maybe even ascended dieties, and at the end of their careers they were battling in the planes creating and controlling the fate of the metaphysical itself. Their lives started by being solved with swords, they then earned a couple of followers and eventually entire armies. One of the problems I think with d20 epic is that, for better or worse, the original designers of the system made it a vertical problem instead of a horizontal problem. In other words they tried to solve it via scale, instead of scope. People forget, that even at the end of the Lord of the Rings, Aragorn and friends weren't just epic individuals, they were also epic because they had huge armies under their command. Epic Level 21+ became about feats, and skills and spells that made bigger bangs. So where am I going with this? I would like to see epic scale rules introduced into the Pathfinder arena, but rules that introduce more scope to the game instead of scale. Heck, you could even treat level 20 as a hard-cap for a single class with the right ideas. In other words; where's the rules and guidelines and advice for making characters feel more powerful in the broad sense? Rules for mass combat. Rules for ascending into leadership roles of local, regional or global institutions. Rules for pursuing a leap into the Diefic. Rules for scaling feats like leadership into the political skill it really could be. I'd like to see guidelines for introducing adventures of multi-regional politics and intrigue. Guidelines for introducing things like legacies or hereditary elements. Guidelines for running adventures that involve war, or battles in the spiritual or metaphysical realms of the Planes. I'd like to see campaign advice for how to run a campaign that steers the fate, and the conflict, of Heaven and Hell. Advice on running a campaign about artifacts (and not just the stats of artifacts themselves). Am I missing something? Is the d20 rule set even flexible enough to support this kind of expansion? Is epic really just about bigger and better feats and skills? Is this even a direction PFRPG can go, without alienating a huge portion of the player base who demand epic gaming rules? Anyhow, enough rambling. Thanks for listening. ![]()
![]() Announced by Fantasy Flight today! Anybody else excited about this news? I've really enjoyed their new LCG format for A Game of Thrones, with it's release predictability and smaller card sets. The preview here looks to have some interesting mechanics coming up too, with city building and whatnot. All I can say is cool! ![]()
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![]() So I was at the gas station this morning, and noticed they had a decal on it showing the break down of each dollar going into the going rate for fuel - processing, shipping, etc, and it got me thinking. A friend and I have been having a debate over the price of PDFs lately with the recent WotC stuff, and his arguement is that they are heavily inflated in price relative to what it takes to print a book. My argument is that the 10-20% discount we see is only really factoring in the distribution changes, because the fixed costs of producing the content are still the same. My question is, and maybe the Paizo folks can answer, without using a specific value (or say a single product cost me $10 to make), what's a reasonable percentage break down to make an RPG supplement? Art, layout, editor, writer, other stuff those of us not in the business have no idea about? ![]()
![]() ... and shoot the first thing I see when I open the door. At least, that's the standard operating procedure of one of my players. At. Every. Single. Door. His intent, obviously, is to essentially gain a surprise round action where he is the sole participant - assuming any creatures on the other side fail their listen checks while he's doing his rogue activities. I'm curious to hear how other people rule actions like this. Should opening the door make any creatures on the other side "aware" therefore nullifying the surprise round? Is there something I'm missing that would make this kind of activity less of the 'free attack on anything' action that is seems to be? Aside from putting an innocent NPC behind the door as a guilt target, I can't think of any other way within the context of the rules to limit the effectiveness of this particular maneuver. ![]()
![]() Hey folks, I'm having an ongoing debate with one of my player's about the extent of this domain power. As it stands, it gives the ability to cast mending at will, and to do 1d6+1 HP of damage to items and constructs as a touch attack with no Attack of Opportunity. The question is, does this ability ignore hardness? As it stands, my player currently believes that his primary ability in combat is to run around breaking armor and weapons, and that's not even taking into account that the player believes thieves are now useless given his ability to 'artifice' locks away. If it does, I have serious concerns about this. A first level power that out does the second level spell shatter (which has weight, and other restrictions), beats out knock in probably 90% of cases, gives the ability to fix anything they broke and effectively gives half of the Improved Sunder feat (the no AoO piece) to the cleric? This can't be right ... can it? ![]()
![]() Hey folks, I'm currently running and converting the Rise of the Runelords, and I've been wondering how you handle the XP calculation of NPCs with classes. As an example, for the purposes of encounter building, a goblin warrior 1 is a CR1/4 (NPC class level - 3, which I interpret as 3 ticks down the XP chart). But, the monster itself is actually a CR1/3 by it's calculations in the Monster Manual. Or what about a CR3 creature (bugbear fighter 3) which becomes a CR1 creature for the purposes of encounter generation. Do I hand out XP based on the default CR1/3 and CR3 values, or on the modifed values that take into account the encounter value of the NPC? I'm inclinded to use the modified value, but figured I'd see what everyone else was doing (if anything). ![]()
![]() Heya, It seems this order was split into two shipments, and the half that included Pathfinder13 and the player's guide appears for all intents and purposes to have shipped first, but still hasn't arrived almost a full week after the other half of the shipment has been delivered. Is there any way to track these shipments on your end? Cheers! ![]()
![]() I just got two notifications of the same two products shipping, in two seperate orders, for two different totals:
Is this normal? I'm a bit nervous that I'm suddenly going to find myself double-billed for the same items, even though they both seem to come from the same pending order 876474. Any ideas? |