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Sorry for posting again. I try not to spam up forums.

Starting 7th level wizard
Picked Improved Familiar

I know it's suboptimal, but I went with Liminal Sprite over Lirakian Azata.
I would much prefer working with a familiar that prefers wearing clothes rather than one that doesn't. (Long story short, the art of the azata is nude, and would draw unwanted and unnecessary attention from the group.)

I've looked around the forums for ways to deal with the inside/outside sleep issue. I brought a few of the solutions up with my DM, and though Rope Trick and shelter creation spells work outdoors, I'm lacking solutions for indoors, such as in a dungeon. Short of using Dimension Door to return to the entrance of a dungeon, how might a 7th level wizard bring the Outside inside?


Weird question. I know. Still, I'd like to make this happen. Just not sure how.

7th level wizard, human, CG
Paizo only


I know it's not optimal. I was wondering what kind of builds you could do with this. Just looking for ideas

Assume feats as taken:
1 - ?
3 - Nature Soul
5 - Animal Ally
7 - Boon Companion

7th level wizard
All paizo
25 pt. Buy


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I'm playing in an upcoming ravenloft campaign, and would like to play the Mistweaver version of the cavalier. Below is the new archetype, and I was wondering how I should go about making this viable. I don't much care about cheesing it out or anything. I just want the character to sufficiently do his job of front line BSF...minus the S. Any suggestions?

Resources allowed: Core, Ultimates, Advanced Class and Race Guides, Core Ravenloft 3.5 rulebook, and Advanced Players Guide

Order of the Raven:

New Order: The Order of the Raven

Edicts: The cavalier must protect the lands of men from the predations of supernatural foes. He prefers death to surrender against such monstrosities and in combat can offer no quarter to those he is sworn to destroy.

Challenge: Whenever the cavalier issues a challenge, he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: The cavalier adds Knowledge (arcana) and Knowledge (religion) to his list of class skills. In addition, the cavalier can add his Charisma modifier to saves against fear effects, including Fear and Horror checks.

Black Shield (Ex): At 2nd level, the cavalier gains Greater Iron Will as a bonus feat. He does not have to meet the prerequisites for this feat.

Raven’s Strike (Su): At 8th level, the cavalier can prevent his opponents from using their unnatural abilities. As a swift action following a successful attack roll the cavalier can disable the use of one supernatural or spell-like ability the creature possesses. The target of the strike gains a Will save (DC 10 + half cavalier’s level + cavalier’s Strength or Dexterity bonus, depending on which ability modified the strike’s attack roll). If the target passes its save, the cavalier can’t use this ability against the creature for 24 hours. If the cavalier knows of a specific special ability, he may designate that ability as the one disabled; otherwise, the GM determines randomly. The target may make another save each round to regain the use of the disabled ability, but suffers a morale penalty to the save equal to the cavalier’s Charisma bonus if threatened by the cavalier at the start of its turn. Creatures without supernatural or spell-like abilities are not affected by this ability. The cavalier can use the ability once a day plus one per 3 levels after 8th.

Dark Soul (Ex): At 15th level, the cavalier permanently gains the effects of death ward. The ward has a caster level equal to the cavalier’s level. If dispelled, the cavalier can restore the ward as a move equivalent action.