VacantFanatic
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Sorry, but I seem to be on a tirady roll tonight:
My #1 issue with this whole thread:
WHAT MAKES FOR BETTER ROLEPLAYING, AND A MORE FUN GAME?
If we accept that:
- Goblins are universally evil, and may be killed no matter what the circumstance, as long as it is not intentionally cruel
- Good and evil can be defined consequentiallyThen there is no roleplaying here. No moral dilemmas. No drama. No questions or discussion. Just "roll a die. Kill the goblin. Move on to the next creature labeled with an (E). Kill it. Repeat ad nauseum."
This eliminates all need to roleplay.
In a roleplaying game.
And I think that's why I've gotten all uppity on this thread -- It's a heck of a lot more fun to play/GM paladins and other "good" characters when they actually have hard choices to make, instead of just giving them carte blanche to slaughter anything with an (E) without even thinking about it. I'd rather say, "No, your god does not approve of that action," and see how they deal with it, than remain silent and let them kill everything in their paths.
P.S. Yes, I've edited this post to remove any reference to other posters. When I have time, I enjoy intellectual debates, but I realize that I'll be working 15-hour days and preparing an 8-player campaign next week, so I really need to bow out of the board and focus on 'real life' for a bit...
Well said QFE.
