Pirate

VA rainzax's page

3 posts. Alias of rainzax.


About VA rainzax

Player IDs
Benny @ 2422618
Summer @ 2422617
Jared @ 2422615
Tristan @ 2422614
Rye @ 2422613
Ray @ 2422612
Chuck @ 7351
Erin @ 2683143
Dawn @ 2635149

Coastal Cards Games:
"Whitefang Wyrm" @ 4/20/23 w/ Rye #01 EA, Tristan #01 VW, Ray #01 EA, Chuck #01 RO, GM (Worm)
"Blood of the Beautiful" @ 5/4/23 w/ Chuck #01 RO, Tristan #01 VW, Jared #01 HH, Rye #01 EA, GM (Worm)
"Shadows and Scarecrows" @ 5/18/23 w/ Jared #01 HH, Rye #01 EA, Summer #01 EA, GM (Zoila)
"Cat's Cradle" @ 6/29/23 w/ Rye #01 EA, Jared #01 HH, GM (Worm)
"The Absalom Initiation" @ 7/6/23 w/ Rye #01 EA, Jared #01 HH, GM (Old Crow)
"The Blooming Catastrophe" @ 7/20/23 w/ Rye #01 EA, Jared #01 HH, GM (Hyphy)
“Bounty Rotation: #12, #13, #14” @ 4/18/24 w/ Chuck #01, Tai #02, Erin #01, Dawn #01, Zee #25

Inquisitor Idea:

Jaleel Habib
Gender

Elf (Whisper) Raised by Belief (Sarenrae) Ranger (Vindicator) 5
Occupation

Vindicator
Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 18
Charisma 12

"Your judgement has been rendered, and the dawn of it's execution begun"

Senses
Perception (**) +13 or +15 hunt / whisper or +17 both
Languages > Common, Elven, Kelish
Whisper Elf (~) Target hidden w/ DC 9, concealed w/ DC 3

Defenses
AC (*) hide 22 or 23 shield (hard 10); HP 71
Fortitude (**) +11, Reflex (**) +11, Will (**) +13 or +14 w/ Forlorn (emotion)

Offense
Speed 35
Martial Weapons (**), Medium Armor (*)
Vindicator's Edge (~) +1 spell attack vs prey, prey -1 to save vs divine

Chakram (S, 1h, 20-ft) +11 @ 1d8+4 or 1d8+7 vs mark; CS prey > 1d6 bleed
Striking Scimitar (S, forceful, sweep) +14 @ 2d8+4 or 2d8+7 vs mark; CS prey > OG
Fire Ray (AA, 60-ft; fire, focus) AC @ 6d6 fire plus square fire (3d6 ending turn there) until end of target's turn
Dazzling Flash (AA, 15-cone or 30-cone; focus, light) Fortitude @ S (dazzle 1r), F (blind 1r, dazzle 1m), CF (blind 1r, dazzle 1h)
Vindicator's Mark (AA, 60-ft, 1m; sanctified) prey AC @ 4d4 spirit, +3 weapon damage vs mark, invisible only concealed; free endturn dismiss 3d6 spirit if last action was weapon damage
Sanctify Water (A, touch) Nearby container is holy water until end of next turn

The Inquisition, Unexpected
Vindicator Divine Spellcasting DC (*) 21 (or 22 vs prey)
Focus (ooo) Dazzling Flash, Fire Ray, Vindicator's Mark
Arcane Innate (o) Shield

Skills (8)
Athletics (*) +11
Acrobatics (*) +9
Diplomacy (*) +8
Intimidation (**) +10
Lore: Sarenrae (*) +7
Medicine (*) +11 w/ Assurance [17], Battle Medicine
Religion (**) +13 may Coerce, Gather Info, Make Impression, or Request w/ Vindicator Dedication
Survival (*) +11

[spoiler=Equipment]
Worn (3.4) @ Hide Armor (BB) w/ Potency Rune; Chakram x4 (LLLL), Healer's Tools (B)
Held (1.0) @ Scimitar (B) w/ Striking Rune

Item
0: Chakram x4 (2.0), Healer's Tools (5.00), Hide Armor (2.00), Scimitar (1.0)
2: Potency Rune: Scimitar (35.00)
4: Striking Rune: Scimitar (65.00)
5: Armor Potency Rune: Hide (160.00)

Lump: 270gp
Itemized: 1x fourth, 2x third, 1x second, 1x first + 50gp

Progression:

Ancestry and General
1: Whisper Elf; Otherworldly Magic > Shield
3: Toughness
5: Nimble Elf

Background and Skill
0: Raised by Belief > Sarenrae
1: Assurance > Medicine
2: Battle Medicine
3: Religion > Expert
4: Sanctify Water
5: Intimidation > Expert

Class
1: Ranger, Hunt Prey; Edge > Vidication > Vindicator's Mark, Deity > Sarenrae, Domain Initiate > Fire > Fire Ray
2: Vindicator Dedication
3: Will Expertise
4: Domain Initiate > Sun > Dazzling Flash
5: Trackless Journey > Urban