| Full Name |
Uzziah Na'Gulmar |
| Race |
Tiefling |
| Classes/Levels |
4th |
| Gender |
Male |
| Size |
Medium |
| Age |
24 |
| Alignment |
CN |
| Deity |
None, |
| Languages |
Common, Abyssal, Infernal |
| Occupation |
Irrigation Specalist |
| Strength |
14 |
| Dexterity |
19 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
11 |
About Uzziah Na'Gulmar
Character Sheet
Uzziah Na'Gulmar
Male Tiefling Rogue: Smuggle 3, Ranger:Freebooter 1
Initiative: +4, Perception: +11
Darkvision:120', lowlight-vision
Leadership: 4
--------------------------------Offense---------------------------------
Speed:30' BAB:+3 CMB: +5 CMD: +19
Weapon's
Masterwork Rapier +6 Hit 1d6+2 18*2 P Melee
Normal Composite Short Bow +7 Hit 1d6+3 20*3 P 75'
True Crystalline Stake (amythest) +5 Hit 1d4+2 20*2 P Melee
Ignore Armor/Deflection Bonus +1d6 Sunder/Strike Object damage.
--------------------------------Defenses--------------------------------
AC: 16, 12 Touch (4 Dex), Flat-Footed: 12 (2 Armor)
Fort: 5, Ref: 5, Will: 7,
Hit Points: 38
Armor Breakdown
Normal Leather Armor +2 AC, 0 Armor Check, 5 Max Dex
DEX +4 AC Dexterity
--------------------------Character Information------------------------
STR: 14 DEX: 19 CON:12 INT: 12 WIS: 10 CHA: 11
Languages: Common, Abyssal, Infernal
Feats: [b] Fiend Sight, Skill Focus: +3 Disable Device,
[b]Traits:
[I] Rich Parents, Slipper
-----------------------------------Skills---------------------------------- -
Armor Check: -4 with Armor & Shield
Skill Name Total Stat Ranks Bonuses
Acrobatics 10 4 3 3 Class
Appraise 08 1 4 3 Class
Bluff 08 0 3 3 Class, 2?
Climb 08 2 3 3 Class
Disable Device 16 4 4 3 Class, 2 Tools, 3Feat
Disguise 00 00 00 0 Class,
Escape Artist 10 4 3 3 Class
Perception 11(13) 0 4 3 Class, 2Underground, 4 Canny Observer
Profession:Gardening 7 0 4 3 Class
Ride 4 4 0 0 Class
Sense Motive 0 0 0 0 Class
Slight of Hand 11 4 4 3 Class
Stealth 12 4 4 3 Class, 1 Slippery
---------------------------Special Abilities---------------------------------
Proficient Simple & Martial Weapons, Sap, Hand Crossbow
Proficient with all Armors and Shields
Soul Seer: Deathwatch at will.
Freebooter's Bane: +1 Hit/Damage vs Called target for all allies (self included) within 30'.
Vermin Empathy: 1d20+1/2L +CHA vs vermin to change its friendliness -4 vs oozes.
Distraction: Bluff Check vs opposed perception. If bluff succeeds, re-roll perception they take lower when searching me.
Canny Observer: +4 Perception vs Traps, hidden objects, conversations.
Conceal Item: Slight of hand +1/2L = conceal small item in room/container. Perception is vs my roll when I hide it.
Bribery: Diplomacy Check+1 vs Sense Motive of official, pay small bribe to get through 5d4 gold crowns.
--------------------------Rooms---------------------------
1*Shack
1*Burial Ground
1*Lavatory
1*Storage
15*Pit
1*Artisan Shop:Masons Under Construction
--------------------------Teams---------------------------
1*Robber
1*Soldiers
4*Laborers
--------------------------Personal Capital Gains---------------------------
Earn Gold: =Slight of Hand 1d20+11/dice
Earn Goods: =Disable Device 1d20+16/dice
Earn Influence: =Bluff 1d20+8/dice
Earn Labor: =Gardening 1d20+7/dice
Earn Magic: Not yet able to do so.