Ekaym Smallcask

Utarah Sareesh's page

80 posts. Alias of ashern.


Full Name

Utarah Sareesh

Race

Ifrit

Classes/Levels

Bard 2

Gender

M

Size

Medium

Alignment

Chaotic Good

Languages

Common, Ignan, Dwarf, Auran

Occupation

Caravan Negotiator

Strength 7
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Utarah Sareesh

Male Ifrit Bard 2
CG Outsider (Native)
Init +8 (+4 Dex, +4 Racial); Senses darkvision 60 ft.; Perception + 5
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Defense
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AC 16, touch 14, flat-footed 14 (+2 armor, +4 Dex,)
hp 19 (2d8+2 +1 favored)
Fort +1, Ref +7, Will +3
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Offense
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Speed 30 ft.
Melee Dagger -1(1d4-2)
Ranged Light Crossbow +5 (1d8)
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Statistics
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Str 7, Dex 18, Con 12, Int 14, Wis 10, Cha 18
BAB +1; CMB -1; CMD 13
Feats Spellsong
Traits: Savant (+2 Perform: Oratory), Mediatior (You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions,sleep, or a suggestion to lay down arms.)

Skills: Acrobatics(1) +8, Appraise(1)+6, Bluff(1)+8,Craft (Int), Diplomacy (1)+9, Escape Artist (Dex), Intimidate (1)+8, Knowledge (all) +3 [Dungeoneering(1) +7, Local(1) +7, Arcana(1) +7], Linguistics , Perception(2)+5, Perform Oratory (2) +11, Profession (Int), Sense Motive (1)+4, Sleight of Hand (Dex), Spellcraft (1)+6, Stealth (1) +8(6 in armor), and Use Magic Device (2)+9.

Languages: Common, Ignan, Dwarf, Auran

Combat Gear: Adventurer’s kit, Leather Armor, Light Crossbow, 2 daggers, parchment, ink, a set of scales, torches, and rope. Fine clothing. (Total of 75 gp remaining)
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).

Wildfire Heart Ifrits with this trait are as swift and dangerous as a blazing wildfire. They gain a +4 racial bonus on initiative checks. This racial trait replaces energy resistance

Hypnotic Ifrits with this racial trait evoke the entrancing nature of flame, adding +1 to the DC for all saving throws against spells or effects they cast that inflict the fascinated condition. Once per day, when a creature rolls a saving throw against such an effect from the ifrit, the ifrit can spend an immediate action to force that creature to reroll the saving throw and use the second result, even if it is worse. The ifrit must announce he is using this ability before the results of the first roll are revealed. This racial trait replaces fire affinity

Spell-Like Ability (Sp): Ifrits can use burning hands 1/day as a spell-like ability (caster level equals the ifrit's level).

Bardic Performance: (10 rounds a day)
Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbalcomponents.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Well-Versed (Ex) At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects

Versatile Performance (Ex) (Perform: Oratory) At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

Spellsong: You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with aPerform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell's casting time.
Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration ofconcentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performancethe spell is part of.

Spells
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Cantrips: Daze (DC 14), Ghost Sound (DC 14), Detect Magic, Prestidigitation.

1st Level(2/day): Hypnotism(DC16), Grease (DC 15), Chord of Shards (DC 15)