Metweska

Usathis's page

70 posts. Alias of gemmik.


Full Name

Usathis

Race

| HP: 20/23 | AC 20 (T15, FF 15) | CMB: +6 CMD: 21 | F:+6* R:+3* W:+2* | Init +3 | Perc +2, SM +2, Social +0

Classes/Levels

| Speed 30 ft. (Ignore desert difficult terrain) | Active Conditions: None

Size

Medium

Alignment

LG

Deity

Pharasma

Languages

Common, Kasatha

Strength 18
Dexterity 16
Constitution 16
Intelligence 11
Wisdom 15
Charisma 11

About Usathis

Statistics:

Usathis
Male Kasatha Fighter (mobile fighter) 2
LG Medium Humanoid (kasatha)
Init +3; Senses Perception +2

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DEFENSE
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AC 20, touch 15, flat-footed 15 (+4 armour, +1 shield, +3 Dex, +2 dodge)
hp 23 (2d10+6)
Fort +6, Ref +3, Will +2
…+4 vs. fatigue, exhaustion, ill effects from running, forced marches, starvation, thirst, and hot or cold environments
…+1 vs. entangle, paralyze, slow

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OFFENSE
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Speed 30 ft. Ignore desert difficult terrain
Melee longsword +6 (1d8+4/19-20)
…longsword +4 (1d8+4/19-20), light pick +2 (1d4+4/x4), light mace +2 (1d6+4), light spiked shield +2 (1d4+4)
Ranged masterwork longbow +5 (1d8/x3)
...darts +5 (1d4+4) (20 ft.)
…darts +3/+1/+1/+1 (1d4+4) (20 ft.)
Offensive Abilities +2 damage vs. Undead

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STATISTICS
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Str 18, Dex 16, Con 16, Int 11, Wis 15, Cha 11
Base Atk +2; CMB +6; CMD 21
Traits know the land, reckless, undead crusader
Drawbacks Hate (constructs, giants, undead), Taboo (harming animals, mechanical technology, plant for what’s been taken)
Feats Double slice, improved shield bash, multiweapon fighting
Skills Acrobatics +8, Climb +8, Handle Animal +4, Knowledge (nature) +5, Knowledge (religion) +1, Stealth +5, Survival +7
(3 points; 2 class, 0 INT, 0 race, 1 favoured class)
Abilities Agility, defensive training, desert runner, desert stride, jumper, multi-armed, stalker
Languages Common, Kasatha

Special Abilities:

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SPECIAL ABILITIES
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Agility (Ex): A mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.

Jumper (Ex): Kasathas are always considered to have a running start when attempting Acrobatics checks to jump.

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear longsword, light mace, light pick, darts (10), masterwork longbow, cold iron arrows (10), potion of cure light wounds (5), potion of cure moderate wounds
Possessions masterwork light wooden shield, masterwork lamellar leather, tent (2 person), backpack, bedroll, waterskin (4), food (veggies, fruit, dried cactus), shovel, pitons (3), rope (50 ft.), flint and steel, torches (2), ancient onyx and silver holy symbol of Pharasma (100 gp)

Home mudbrick home outside Wati, sparsely furnished

Carrying Capacity
Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Current Load Carried ?? lbs.
Money 0 GP 0 SP 0 CP