Uru Judd's page

No posts. Organized Play character for Juddimal.




If you entangle someone using Fury's Snare, how long (what action type) does it take for them to escape?

Fury's Snare: The target can break free of the whip by making a DC 10 Strength check or a DC 15 Escape Artist check (add the enhancement bonus of the whip to these DCs), or by using a full-round action to disentangle himself.

Obviously, they can escape without a check as a full-round action. Reading the Escape Artist skill, the other circumstances that create the entangled condition seem to take a full-round action. I can't find a reference for what action type an ability check should take.

The closest thing that I can find where it is specified are the rules for a net.
Net: An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).

But it seems strange to offer three ways to escape all being full-round actions (and one does not involve a check).


3 people marked this as FAQ candidate.

Combat Reflexes: This feat does not let you make more than one attack for a -given opportunity-

How many opportunities are generated by a full attack?

Scenerio 1:
A 6th level fighter making a full attack action with a bow against an opponent with combat reflexes who is 5 ft away. +6/+1

A full attack is a single action, so should generate 1 AoO?
You are shooting two arrows, so should generate 2 AoO?

Scenerio 2:
The real question that came up during the game was with the Bodyguard feat.

Bodyguard: When an adjacent ally is attacked, you may use an attack of opportunity to...

A 6th level fighter making a full attack action with a sword against your ally. +6/+1. You have bodyguard and combat reflexes. Is each swing an "is attacked"?

A full attack is a single action and only gives you one opportunity, so should allow you to protect once?
Each attack is a separate opportunity and you can defend against both?

Thanks,
-Judd