Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "What a ride! WAVE! As a priest of Valkur, I claim you for His purpose!" Urth strides up and pulls Wave from the earth and holds it aloft. The trident's engraved images of waves, shells, and sea creatures, perfectly matches the sailor's plate mariner's armor. "Godric, it doesn't sound that you plan to return Blackrazor to our employers. Which is alright with me. For Wave and I have much to do, too." Urth claims. After a short pause, Urth looks around and asks, "Where's Narnel and Nine?"
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth activates his boots of flying and descends with dignity. 25 -10 = 15 HP Yes. Absorb Elements has been there since SKT!
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth posted here. He would have moved toward Nine to prepare the lightning bolt next round. Urth would cast Absorb Elements as a Reaction to Resist the damage. He also has a swim speed so could mitigate some of the surfing.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "Nine! Put the creature that my missiles hit down! Prevent the door from closing." Urth commands when he sees the cone of cold. Nine moves toward the halfling and swings his heavy fists. slam 1: 1d20 + 7 ⇒ (13) + 7 = 20
slam 2: 1d20 + 7 ⇒ (16) + 7 = 23
If Urth fires a lightning bolt at the halfling, can he hit Nine and the halfling AND NOT hit Narnel?
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 No worries. I was just playing Urth's reasonable frustration Urth shouts an unintelligible word and three missiles of blue magical force surge out of his right hand. magic missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9 Missiles will go into the crab until dead, then the halfling.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "Godric! The two-toed sloth would have drowned!" Urth is so disappointed that his most powerful spell was wasted.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth realizes that Mending takes a minute to cast and is out of position. He shouts, "Two-toed sloth" attempting to polymorph the crab monster into something that cannot survive the imminent flood. DC 15 Wis save and move towards the door.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "Dead. Dead. Run! Nine, close the door when me and my companions leave this room!" Urth shouts and runs around the monster toward the tears. double move around the monster toward the tears. Plan to use Mending when he can touch the tears.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth steps through and suggests, "um. Try to avoid the walls with pointy objects. If it breaks, we're probably dead. As in dead, dead." Stay in combat, so he can react with a shield to avoid being grabbed by the critters.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth helps push open the door and lets Godric take point. What's the worst that could happen?
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "Uh. Huh. Huh. Let's try the other door." Urth suggests starting to get dizzy.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth returns to the group and whispers, "The chum feeder is behind the east door. And I can hear something moving beyond the door. Who's our door opener?"
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 If Nine can make the jump, he'll follow. Otherwise, he guards away from the Kelpie reach with orders for self-defense. Urth looks around the hallway for clues on which door the chum feeder most frequents.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "Oh Valkur! You command the waters! Bless my crew to bring this last sea creatures to heel." Urth maintains his Blessing and shifts to see the last one. Everyone, don't forget your +1d4 on 1d20 rolls "Frigus!" Urth causes a skeletal hand to strike a sea beast. Chill touch on Yellow: 1d20 + 7 ⇒ (5) + 7 = 12
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "Oh Valkur! You rule the waters! Bless my crew to bring these sea creatures to heel." Urth maintains his Blessing. Everyone, don't forget your +1d4 on 1d20 rolls "Frigus!" Urth causes a skeletal hand to strike a sea beast. Chill touch on Yellow: 1d20 + 7 ⇒ (16) + 7 = 23
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "By Volkur's Beard! He commands the water!" Urth prays to his Divine Patron and backs up. cast Bless 1d4 to everyone's 1d20 rolls, except Urth & Nine. So, 2nd level
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 wisdom save 1 vs charm: 1d20 + 5 ⇒ (10) + 5 = 15
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "To rescue Wave, you must do battle With the Beast in the Boiling Bubble. Nine guard the door. Let's try those stairs over there first. I can fly you guys across the water. Afterward, I can check underwater. Good?" Urth offers.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "So, where were we? We letting the water level to drain? We ready to go?" Urth says patting Nine on the chest admiring the healing effects of the lightning.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Noticing the effect of the lightning on his new soldier, Urth shifts to line up Nine and the invisible stalker. Then, he repeats "fulmen!" casting a lightning bolt unerringly at the invisible stalker and Nine the golem. Portent so Invisible Stalker uses 3 for its save
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth moves up to get a clear line of sight and shouts, "fulmen!" And, a lightning bolt erupts from Urth's fingertips and unerringly strikes the invisible stalker. Portent so Invisible Stalker uses 6 for its save
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Arcana: 1d20 + 4 ⇒ (11) + 4 = 15 "There's an invisible stalker right there." Urth points.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "Revelar!" Urth casts See Invisibility. "By Valkur's Beard, get up!" Urth casts Healing Word on Narnel.
"Nine! Defend me and my companions from attack!" Urth commands the golem in case it can sense the threat.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth returns to the group and shares his assessment. The mariner concurs with Godric to wait.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth surfaces to take a breath. "Seems like I opened a drain down here." Investigation: 1d20 + 7 ⇒ (19) + 7 = 26
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth prays to Valkur and gives the rusty metallic wheel a tug and then returns to the surface. Strength +Guidance: 1d20 + 3 + 1d4 ⇒ (10) + 3 + (1) = 14 Would Mending or Prestidigitation remove the rust and store the mechanical readiness? Urth has both.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "Let me swim down and take a look." Urth volunteers. He drops into the pool and explores. swim speed 30
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "I detected Conjuration magic in the globe earlier. I make no claim to the ring." Urth offers.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "Hey a key! Wonder if it opens the door." Urth leaves the treasure to Molok and attempts to open the door with the brass key.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 After his ritual, Urth observes, "These spheres are magical. Spheres 2, 4, 7, and 8 radiate illusion, transmutation, enchantment, and conjuration, respectively."
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 New Portent after long rest: 2d20 ⇒ (3, 6) = 9 Urth remembered to get Nine, the flesh golem, and orders it to follow the sailor. Urth looks around the room. "I'll Detect Magic, if it's not obvious."
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "So, Whelm is a grumpy dwarven hammer. Lovely." Urth observes ready of his time on watch.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Medicine: 1d20 + 5 ⇒ (12) + 5 = 17
”Molok needs a rest to fully heal his wounds. Let’s camp in this hallway. “I think that hammer is the second of the three weapons, in case someone wants to borrow it while we’re here. “. Advises Urth.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 "Oh hello there, Transformo!" Urth smiles and casts polymorph trying to get the vampire to shrink down to a soft shell turtle. Cast Polymorph DC 15. Use Portent for her to roll a 6 on her save. If she goes, she pops back if you do damage to her.
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Concentration: 1d20 + 3 ⇒ (13) + 3 = 16 Everyone has Bless effects! Don't forget to roll your 1d4 Urth steps away again from the rat swarm and poisons them again. "Venenum!" Poison Spray DC 15 Con save: 2d12 ⇒ (4, 2) = 6
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth steps away again from the rat swarm and poisons them again. "Venenum!" Poison Spray DC 15 Con save: 2d12 ⇒ (10, 6) = 16
Illuskan human | HP 17/53 | HD 7/7 | Portent
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5 Urth steps away from the rat swarm and poisons them. "Venenum!" Poison Spray DC 15 Con save: 2d12 ⇒ (5, 2) = 7
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