Derro

Urtar Rockburst's page

75 posts. Organized Play character for Veniir.


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Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Same. Hopefully they're ok.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Man, I miss this game.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar continues trying to focus on the pit.

Disable Device, ACP: 1d20 - 3 ⇒ (1) - 3 = -2

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar tries working the pit mechanics to close it.

This is going to be funny

Disable Device, ACP: 1d20 - 3 ⇒ (5) - 3 = 2

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Oh no. I hope you recover fast.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

GM has been absent in all of their games

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

We literally cannot go to you. It's not a discussion of what to do. The only options is for you to retreat or for you to die alone. Unless I'm seeing it wrong.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar screams "You idiot! We can't get there. Come back here!"

Urtar starts to look for something he can use as a makeshift bridge.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

What's the point of having the Earth domain if I can't earthbend us a bridge?

Urtar says "I'm too heavy and clumsy to make this jump, but I can offer some help with it, I'll push you to give you a boost. Hey Gideon, Arronus, come back here! We can't reach you. Let's not get separated!"

Providing some aid for any jumpers. It would be more like a bull rush than an acrobatics imo, but I leave it to the GM's discretion. CMB is +5 and acrobatics is -4 due to ACP.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Sorry for the delay, my baby was sick and I am taking turns with my wife taking care of her, so the little time I have I am doing stuff at work. Found some time today.

Urtar offers the shaft of his longspear for Dr. Orcellus to hold on to and pull him up, helping Jack in the process. He says "For the Green's sake man, hold on to this!"

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar says "What the..." and is too surprised to do anything. When he can he starts moving towards the fray.

Double move

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar waits for the rat to scout.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar sighs, seeing some of the group are set on keeping the door shut. He suggests "Maybe the next cultist we encounter, we do not kill, and try to interrogate them."

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar says "Anything that is bad for Kuthites is good for us, I say. If we don't like what we see, we can just close the door just as easily. I suggest we open it."

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar asks Arronus "So, if we're leaving these citrines in there, we should move on. How are you feeling?"

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar is very confused by the comings and goings in the group. He says "Well, thank you for coming Jack, your help is certainly welcome. There's just the matter of waiting for Arronus to recover from a trap here. It should wear off shortly. In the meantime, do not look into this statue's eyes."

Maybe we wait for the stun to wear off, then move on?

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none
Arronus Triari wrote:
The guy who's stunned for one... That said, I am not sure that messing with said statue is a good idea. At very least, the statue and the citrines aren't going anywhere, so I'd say clear the rest of the area, and then come back...

Discussing here may be better.

So, it may be true that the statue isn't going anywhere, but we could weaponize the citrines. It's not bad to have a stun on demand. Just saying.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar shakes his head to dispel the feelings of dread that comes from the statue. He tells the others "This is a depiction of Dominik the Unquenchable. She is a vampire that was a victim of Kuthites. They removed all her digestive organs, so in her undeath she in incapable of satisfying her hunger. I remember reading about her in my younger years and seeing her statue is much more uncomfortable than reading about her."

He starts to think whether this vampire is somewhere in these caverns and rubs his temples as they started to hurt. He says "Don't worry, Arronus is well, just magically stunned. Don't look directly into the statue's eyes, it has a magical effect that paralyses you, as you can see. They should be removed for safety. Also, because they can be sold, I bet. However, it does require the expertise of someone else."

So who has trapfinding in our group?

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Let's go religion: 1d20 + 6 ⇒ (20) + 6 = 26

Urtar looks at Arronus and is startled by the man's sudden paralysis. He goes check on him.

Heal, diagnosis on Arronus: 1d20 + 8 ⇒ (6) + 8 = 14
Heal, diagnosis on puppet: 1d20 + 8 ⇒ (20) + 8 = 28

@RNG: Those nat 20s would be useful in combat!

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Given Arronus save, I double checked my Will save, and realized it was wrong. It's +7 instead of +6. For your combat summary.

Grand Lodge

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Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Sorry to see you go Jenna.

On the other hand, I'd like to take this opportunity for an appreciation post.

This game is exactly what I signed up for. A mega dungeon. I've had to use all my character's resources, and they've all been relevant, from spells, domain spells, domain powers, feats, melee attack and the mystery is very cool.
So, thanks, I'm loving it!

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar focuses on healing the group after they deal with the cultists.

Channel Positive Energy: 2d6 ⇒ (4, 6) = 10

Afterwards he says "I wonder what's behind those curtains. We should open them. Also, I wouldn't know what's in these potions. Not my forte."

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Wincing from pain, Urtar pushes on against the priest that cast a spell on him.

5ft step + poke with longspear. No power attack this time.

Longspear: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 4 ⇒ (7) + 4 = 11

Unfortunately the dark energies weakened him and he missed the attack.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

The big well between myself and the leftmost priest... Is it passable? In other words, would I need a check to walk and attack him? If not, then I move and attack him. If I need a check, then I just attack right hand side priest.

Urtar pokes with his spear, working with might rather than precision.

Longspear, power attack: 1d20 + 5 ⇒ (16) + 5 = 21
Piercing damage: 1d8 + 7 ⇒ (1) + 7 = 8

The thrust strikes true, but is not as strong as the cleric would like.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

I assume Arronus and his pet cut the deathwalker's head off.

Urtar moves in and gets ready to attack the rightmost priest.

Double move. Oreads have only 20ft move ffs.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar agrees "Sure, any door is as good as any other. We should, however, organize how we move in here. I can walk behind you Gideon. My spear can help with whatever you find and I can heal you in case things get ugly again."

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

I'm good! Although if we ever intend to go back outside... I'm beginning to think this is the actual entrance to the dungeon and the cave was a decoy.

Urtar asks "Everyone ok? Good." He continues to ignore a walking undead among the group till they all reach a safe place. He starts to pay attention to where they walk.

Actively searching for traps.: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar stays with his longspear ready in case anyone approaches.

Not really much else to do in rounds.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

This may be meta gaming, but I think the true reason we're still in rounds is because there may be a trigger for those gargoyles on the cavern wall.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar moves up to Gideon and takes a look at what he's seeing. He says "We should move off the bridge as soon as possible. I don't like what I see on the cavern walls."

That's a double move for me.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

@Dr Ocellus: I can prepare magic stone in the future if it helps you. You get to preserve ammo, although it's a std action to cast which we don't always have.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar sees Gideon fighting the sergeant, and thinks he can still shoot some acid darts, despite the melee.

Acid dart, ranged touch, shooting into melee, cover: 1d20 + 2 + 1 - 4 - 4 ⇒ (6) + 2 + 1 - 4 - 4 = 1
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

However, there is too much going on and he misses his shot.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar is glad no one has engaged the sargeant in melee combat yet, and throws an acid dart at him.

Acid dart, ranged touch, bless: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The acid hits him in the arm, making him wince in pain.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

I assume the FF AC of the sergeant has been mistyped? Hopefully!

Urtar sees the sergeant but isn't phased. He moves forward and shoots another acid ball at the soldier.

Ranged touch, bless: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The acid ball hits the cultist in the leg and he faints from the pain.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar walks and fires an acid dart at the deathwalker.

Acid dart, touch attack, bless: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Acid Damage: 1d6 + 1 ⇒ (5) + 1 = 6

It hits the cultist straight in the back, sizzling his armor and burning his skin.

Can't see his HP in roll20 or combat summary, so can't tell if he falls. Given the last ones had 17 HP and this one took 16 altogether, I suppose he's still up.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar thinks that this must be a very brave Deathwalker. He whispers to the others "Let's wait until he's across before he sees us."

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Down!

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Hi and welcome!

Jack and Urtar may know each other. Urtas has been preaching the Green Faith throughout the expanse.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar says "If there was someone down there and didn't come up to participate in that last fight, chances are they aren't combatant. I think it's safe to go."

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar has no problem giving the swords to the people who asked them.

He does not lead the group downwards, and says he can close the line.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar puts away his weapons and grabs his dropped spear. Then he gathers the group and heals all who suffered some damage.

Channel Energy 1: 2d6 ⇒ (2, 6) = 8
Channel Energy 2: 2d6 ⇒ (6, 4) = 10

He takes the money and masterwork weapons, then says "I'm not trained to use these, but they are very well made. Should be useful somehow." He also says "I want to take a quick look into that building they marked and were manning. There should be an indication of what they might be doing here."

He also carefully checks the cultist boss Dondo. As a leader, he might have a document or another that could indicate something about the cult's presence. He, then, enters the building where the cultists were. He first checks for traps.

Take 10 on check for traps for a total of 20

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar seems the big party they had just defeated and is a bit sad that so many people would join the Zon-kuthon cult. He says "We should check if any of them survived this fight, in case we want to ask them questions. I'll just calm down the plants now. My lineage is from the earth elemental plane, I'm too slow to give chase."

If we're still in rounds, I'll dismiss Entangle the first round and start doing diagnostics on the fallen cultists to see if any of them are alive with take 10 on Heal for a total of 18.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Heads up: I'll be traveling from this afternoon until Sunday, so it's unlikely I'll post before Monday.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar sees his allies getting cut, but he thinks it's better to focus on felling the enemies before thinking of healing the very spread out group.

He steps and swings his morningstar at the enemy fighting Jenna.

Power attack, flanking, bless: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Man... Look at the missing divine favor calling me out...

His swing is maybe too strong and misses by an inch.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

The light effect in the roll20 building is so cool! Also, I just realized my speed is a lame 15ft...

Urtar moves towards Jenna and swings his morningstar against the cultist he can reach.

Power attack, bless: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

However, so many plants make him lose his balance and he breaks a nearby log.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

I prefer a longer term game than one that burns out because we were pressed to post quickly. Take your time.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Guys, don't forget Bless!

Urtar curses himself for using his Entangle spell too quickly. It would very useful now to stop the cultists from sounding the alarm. He pushes this to the back of his mind and focuses on the cultists in front of him.

Letting go of his longspear, he draws and swings his morningstar in a single motion.

Draw + swing morningstar at the cultist that Dr. Ocellus has already hit with the shovel.

Attack, Power attack, bless: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Look at Bless doing some work

The swing is enough to hit the cultist on the side, and a crack can be heard.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Urtar is worried as the new cultists appear. Still, he adapts. He brings out his shield and casts another spell.

Move action: draw shield
Std action: cast Spiritual Weapon defensively.

Concentration DC 19: 1d20 + 7 ⇒ (1) + 7 = 8

However, his concentration faulters and he loses his spell.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

Of course. Sorry for being a pain.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none

I guess it's a matter of interpretation. I my mind, the plants are anchored to the ground, which I consider an immovable object.

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