Heir Apparent

Urrnir Drahaenn's page

351 posts. Alias of Johnnycat93.


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Just checking in.


Urrnir sits silently, staring at her new flesh, flexing it to familiarize herself with the feeling once again. Truthfully, she didn't know whether to be grateful or horrified. In the end she settles for a mixture of both.

Eventually she collects her composure and starts to speak:

"If you could allow me to bother you for one question longer, please" she says. "You said our fates our cursed. I-"

"I see things, madame. Hear things, feel things that I don't understand. I was born in Barovia and have spent my entire life in its borders. I know it like it was a part of me. The buildings, the forest, the roads. Yet I feel now as if I am stranger, for I do not know the people or recognize the land. I see its features the same, yet the contents are somehow foreign to me now."

"And I feel that this is somehow not new, that this has been the case for some time. Yet I cannot explain, for when I try to set my mind to that feeling I find I have no cause to feel it. Sometimes I feel I remember pieces. As if to see a scene on a stage a second time, only to have the players change."

Urrnir searches for something further, but finds that she can't quite put her feeling into a simple question. Instead she stands up and reaches into her bag, drawing out a piece of cloth and placing it on the table. The cloth is a piece of a Barovian banner, something that has been well cared for even as time has caused the colors to fade. She makes to leave the wagon, turning back to offer a last "thank you".

Outside she returns to her companions, flexing her hand one last time before gripping her glaive again with renewed vigor. "We should rest her tonight" she says, nodding to Ismark and Ireena. "We can start moving again at first light tomorrow."


"Fine" says Urrnir after a while. Really, there was no other option it seemed. She begrudgingly provides the blood.


Urrnir eyes the old woman hard, scrutinizing her. Searching her face for the slightest sign of deception.

"Why have you interest in my future?" she finally asks.


Sorry, I would have posted sooner but Paizo has been very sassy lately and that's making it difficult.


Urrnir is surprised but she follows along carefully with the mans instructions.

"I can't recall meeting any of them" she says, shaking her head. "How can people as spirited as this exist in these lands?"


Urrnir thinks on this. Rubbing her hand, which was by now thoroughly sore and angry red, she says "If that is so then I wish to speak with them. I will go alone, if need be; none of you need join me."


"What sane mind would make camp in these woods?" The question was rheorical so she let it simply hang in the air unanswered.

Do I recognize anything about this scene?
Knowledge?: 1d20 - 1 ⇒ (18) - 1 = 17


Urrnir recovers herself and pushes the sight deep into her mind. "I'm fine" she states with her grim mask placed on her face once again. "We should get moving again."


also curious if it is just a vision


Urrnir stares, horrified, at the figure. She swallows hard and only manages to stammer something about an ill omen.


"Then we shall move quickly and without drawing attention. The less time we spend in the area, the better."


Urrnir waits wearily for them to be called in.


"Then what do you propose, Ismark?" asks Urrnir, growing impatient.


Urrnir brushes aside the comments about her dress and hygiene with a grimace.

"I am not in the mood to be watching children. Should we choose to let you join us, you would need to provide for yourself. Do you understand?"


"We should not terry here long" comments Urrnir as she approaches the young man.


Urrnir speaks up:

"I was told a healer could be found here. I've need of one for my hand."


Urrnir will lead the groups for the inn.


Any objections to heading to the inn so I can try and get my hand fixed?


Urrnir will do the physical work of actually burying the boy.

Before she does, however, she asks bluntly "Has anyone anything to say?"


Urrnir washes the progression, mouth agape.

"I-is this a dream?" she stammers aloud "Or a nightmare?"


At some point, shamefully, Urrnir asks Donnovich if there is anything that he can do for her hand.


Urrnir leans wearily against her shovel. "Begone, phantom. I've had enough troubles for one day."


If it's not done already, Urrnir will head outside and try to prepare a grave.


"Can someone collect a heavy cloth or tarp. We should wrap the body; the priest need not suffer this sight."


"We should separate the head from the body, burn them both and bury them apart." says Urrnir as she moves in to finish Doru with a grimace.


Urrnir will close the door at the top of the stairs and raises her torch high into the air. "Don't let it escape!" she shouts.

Readying an attack and defending the stairs.

Readied Attack:

Longsword: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Sure, whatever best makes me an obstacle.


Urrnir will attempt to maneuver around Doru and cut him off before he can escape!


Urrnir continues to press the attack.

Warlord's favor for Emron, Lead the Attack on Doru

Longsword: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 ⇒ 7


"Bastard!" growls Urrnir, and she brings her sword down on the boy.

Warlord's favor for Bazim, Lead the Attack on Doru

Longsword: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 ⇒ 7


"Careful, he could be behind these pillars." says Urrnir.

Urrnir calls into the room

"Can you come out, child?"

Persuasion: 1d20 + 4 ⇒ (2) + 4 = 6


Urrnir will collect a torch, or some other source of light, and move down the stairwell.


"That would a good guess, I think."


"You know how this must end, father..." says Urrnir.


"It is clear, then, that we must end this sorrowful creature."


"Just...what has the boy become?"


"What wizard is that?"


"How can you be so dense!?" snaps Urrnir in response "You've seen the fiends that infect these lands! You've seen the pathetic creatures that its people have been reduced too! You can see even know the claws of beasts that have sundered the walls of this once hollowed place!"

"The power of Strahd twists the innocent, turns it into something dark and malicious. Do you not understand that whatever lies beyond this door is just as likely to be a beast as it is a child?"

Urrnir leaves the door and returns to the priest, and grabs him by the collar. "What happened to the boy?" she demands.


Urrnir will block the door from Emron with a glare, and snaps at the priest "Explain. Quickly."


Urrnir looks at the door sternly. As much as the pleading tore at her heart strings, she knew far too well how trust could be twisted in Strahd's domain.

She shouts back to her companions "What of the priest, have you woken him?"


"Someone check the priest, I'm going to try and find a way down stairs"

Urrnir starts looking for someway down in the main area and then the southern hallway.


Urrnir calls out to the others: "Come here. We can go through this window hopefully"


I'll start searching the perimeter of the building until I find something that looks promising.


Urrnir casts a a glance to the others, something that says I told you so

Are there windows, any obvious ways to break in?


Urrnir approaches the door as well, but she does not investigate. Instead she bangs loudly against the wood with her uninjured hand.


"Come, the church is this way" says Urrnir, leading the group north.


Happy holidays


"Do you mean directly? No, probably not. However, he casts dark shadows over these lands that give rise to creatures like those."


Urrnir aids in the search for supplies. "'Tis the curse of Strahd." she says in response to Emron.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

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