Mind Flayer

Uooli's page

1 post. Alias of Zyfarion.


About Uooli

Uooli:

Zoog druid 4 (Sandy Petersen's Cthulhu Mythos 40)
N Small humanoid (zoog)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +15 (+17 vs traps)
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 40 (4d8+8)
Fort +6, Ref +2, Will +8; +2 insight vs. traps, +4 vs. fey and plant-targeted effects
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Offense
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Speed burrow (soil and dirt only) 10 ft., climb 30 ft.
Melee bite +3 (1d3-1), claw -2 (1d2-1)
Special Attacks the blood is the life, wild shape 1/day
Druid Spells Prepared (CL 4th; concentration +8)
2nd—barkskin, kiss of Dagon (DC 16), pox pustules[APG] (DC 16)
1st—air bubble[UC], cure light wounds, entangle (DC 15), ray of sickening[UM] (DC 15)
0 (at will)—create water, detect magic, mending, read magic
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Statistics
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Str 8, Dex 12, Con 12, Int 12, Wis 18, Cha 16
Base Atk +3; CMB +1; CMD 12
Feats Eldritch Heritage[UM], Skill Focus (Disable Device)
Traits criminal, deathtouched
Skills Climb +5, Disable Device +4 (+6 vs traps), Handle Animal +10, Heal +8, Knowledge (nature) +10, Perception +15 (+17 vs traps), Stealth +3, Survival +6, Swim -3; Racial Modifiers +2 Disable Device vs traps, +4 Perception, +2 Perception vs traps
Languages Cat, Common, Druidic, Zoog
SQ facial tentacles, nature bond (degenerate satyr named Animal Companion), nature sense, pouch, prehensile tail, trackless step, trap mastery, warren digger, wild empathy +7, woodland stride
Other Gear 6,000 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Burrow (10 feet, soil and dirt only) You have a burrow speed, but only through certain types of earth.
Climb (30 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Facial Tentacles (Ex) Zoogs’ facial tentacles cannot wield weapons, but they can hold or manipulate small objects like coins, jewelry, or even wands.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Pouch (Ex) Carry a tiny object in each of your two pouches.
Prehensile Tail (Ex) Tail can pick up and carry objects but not wield weapons.
Sanguine Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
The Blood Is the Life (6/day) At 1st level, you can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you, and must h
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Trap Mastery (Ex) Natural bonuses to make, find and void traps.
Warren Digger (Ex) You have a burrow speed of 10 feet, but can only burrow through soil and dirt, not stone.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.