Drow Priest

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I just ran the last encounters for my group and have stumbled upon a question I can't figure out the answer to. 3 of my players failed their saves against the Curse of Living Death and they're desperately looking for a way to cure it. They haven't figured out yet that it's a curse, but would the Remove Curse spell work for it? Since there isn't a cure/remove section listed I didn't know if it was simply a "Remove Curse" would work or if that meant there was no cure.

Dark Archive

Valandil Ancalime wrote:
Have you asked him why he chose Sarenrae?

He chose the Sarenrae because he wanted the healing domain. I believe he also wanted the good domain but that one could have come from not wanting Fire, Glory, or Sun.

dragonhunterq wrote:

If I'm honest, your issue with the weapon choice really undermines your credibility with the other issues with the way the character is played. I have to ask myself whether your dislike of his weapon choice (the argument you led with,so to all appearances the one you are most concerned about) is colouring your perceptions or whether you would even be here if he was murder hobo-ing with a scimitar.

There is no way that weapon choice should ever be that big a deal for a cleric.

The only reason I had an issue with the weapon choice was because of the Sarenrae faith descriptions I had read. No other deities seem to focus so specifically on a certain weapon so I felt like it was a very important part of her worship. I clearly see now that I may be the only person who reads into it that way.

My questions would have left out the scimitar part had I not felt the same, because I still have the issue of a NG cleric going murder-hobo and I'm not really sure how quickly his alignment would change.

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johnlocke90 wrote:

How do the other people at the table feel about his character?

If others are okay with his playstyle, I would just let it go. You aren't going to make the game more fun with this fight.

Excluding him, 2 out of 3 are not happy with the actions his cleric has taken and have told me that. The third is his wife so I think she won't say anything even if she disagrees with him.

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Klorox wrote:
Yeah, I was about to ask where it is written that Sarenrae is so hung out on her followers using her sacred weapon.

These lines in her dogma: "Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay..."

Found here: http://pathfinderwiki.com/wiki/Sarenrae

And there are a few mentions of the scimitar in the ISWG (pg 225) like "...At such times, Sarenrae’s clerics become dervishes, dancing among foes while allowing their scimitars to give their opponents final redemption."

Klorox wrote:


What bothers me is a Dwarven cleric of Sarenrae existing in the first place... Dwarves tend not to be sun worshippers. And in the case of one actually being there, he clinging to his Dwarven heritage rather than adopting the scimitar with a convert's zeal... and then not caring for the deity's tenets either... obviously that guy is not really worshipping Sarenrae.

That bothered me too, just not as much as the scimitar bit did. I might be a little too hung up on the weapon choice!

Dark Archive

First, a little backstory: I am GMing "Shattered Star" and the PCs are currently all level 9 or 10. The PC in question has been in the game for 2 or 3 sessions (he came in after the original PC died). Admittedly, I didn't check his character sheet before allowing him to bring in the cleric. He claims to be neutral good but doesn't play like it. I have warned him once already and I'm not sure when I should start dishing out punishment for opposing his deity.

This PC is playing a Dwarf Cleric of Sarenrae but refuses to use a scimitar, "because I'm a dwarf I'm using a warhammer." For other deities I wouldn't be so hung up on the favored weapon but because Sarenrae's faith is so heavily focused on use of the scimitar it seems to me that refusing the scimitar (or any sword for that matter) is strictly against her teachings and that the cleric should be punished in some way. It's worth noting that he doesn't even own a scimitar.

The player tends to not care about anything else Sarenrae stands for (compassion, peace, redemption). He is 100% a murder-hobo type of player and takes the "kill first, ask questions later" to the extreme as in "ok I stabilize/heal/raise dead the person, we ask it questions then kill it again". He's obviously not against torturing creatures for information.

So, the real questions I need help with are:
1) Can a cleric of Sarenrae actually get away with not using a scimitar?

2) I know I can give him small punishments from Sarenrae such as "temporary, unexplained sunburn or blindness" but does not using the scimitar warrant that?

3) How quickly will alignment change and which steps should it go to? If he's "NG" does it go in 1 step increments e.g. NG-N-NE or would his actions take him straight to NE/CE?

4) How many warnings should I give the player before his alignment actually is changed (potentially jeopardizing his class abilities)?

Edit:
I don't want to have him out-right change is deity because I feel like that would take too long in-game. I'm not aware of there being a rule that says a cleric can change deities instantaneously but if there is I would have him change. However, this doesn't help with the way he plays the cleric aside from the scimitar as I won't allow evil characters to play.

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RuyanVe wrote:

** spoiler omitted **

Ruyan.

Interesting. Thank you!

Dark Archive

Can anyone tell me what size/age category the gold dragon is? I don't have this book yet so I can't check it myself.

Spoiler:
I'm assuming it's gargantuan from either ancient or wyrm based on a comment above saying it made friends with Iomedae when she was mortal (at least 800 years ago by my calculation).