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InVinoVeritas wrote:
Look in this forum for TarkXT's Big Holy Book of Cleric Optimization. This will give you some ideas about clerics above and beyond the healbot. There's the Melee Cleric, the Archer Cleric, the Support Cleric, and the Bad Touch Cleric, all giving different ways to approach how you'll contribute in combat.

THanks so much to both of you. Found the guide...and reading through right now. Very helpful so far.


wellsmv wrote:

clerics can have alot of additional options besides being healbots...

it mostly depends on what else you would like to do. Do you want to be a battle cleric ?

take the war or battle subdomain , where heavy armor, wade into combat all buffed up on divine power and kick butt , then heal yourself.

I have made a battle cleric before and it can be entertaining.

I was debating a battle cleric. I have a fighter, rogue, and caster in the party so theres honestly freedom to be a damage caster cleric as well or battle cleric. I just could decide which.

Would I have enough healing to support the party as a battle cleric however?


Hello everyone!

So I'm having some difficulty with character creation. I have never rolled a cleric before, and am somewhat new to DND. I have no problem being a cleric, the only problem is I am worried about becoming incredibly bored in a position as a simple "healbot."

So, I was wondering if anyone had any opinions on a good way to balance damage-dealing and healing. I dont want to just go straight malice cleric as the party still needs healing done, but as stated earlier I want to do more than just heal.

Are there any suggestions on domains, deity, feats, spells, etc?