Gearsman

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My players should shoo. Go away. Read not lest ye be spoilered!

That out of the way, I have need to know what is in the Darklands under Andoran? Specifically under the most peaceful, rural, insignificant town in Andoran.

Is there a decent map of the Darklands anywhere that includes this info?

What of the deepest vaults can be reached directly below the country?

Is there a drow population there? Or nearby?


Say you're on your custom demiplane with a custom magic item that let's you push a button to expand your demiplane.

Say you go into Time Stop and mash that magic button like there's no tomorrow.

Do the castings pile up and all go off at once or no?

Why and why not? And are there other spells or precedent for such?

Assuming it works are there other spells with similar wording that might be similarly useful?


I could use some help figuring out a 'hometown' for my Doppelganger Mimic combined with the 3rd party Amslgam creature template.

The Doppelmimic, name undecided, is a veteran of the ancient war that created the Mana Wastes.
Recently, a few years ago, released from stasis in the laboratory where he was made he has taken to the task of wandering adventurer while he tries to figure out ehat's left of his old homeland.

He was an active agent for the not-undead-using side of the conflict and he has plenty of disdain not just for his old enemy side but for what's left of his allies side. He sees both as pale echoes of the ancient powers so mighty they sundered magic itself across the Mana Wastes.

My main question is; Where precisely was this guy from and where should he be operating out of now?


Scribe's Binding used on a Lesser Simulacrum. Would the book disappear at the end of the Lesser Simulacrum spell's duration?

Why? Why not?

Am also curious about Scribe's Binding and how it interacts with creatures created with Animate Objects and Shadow Conjuration.


Because building just one god is so passe.
Iron Gods AP spoilers contained herein, you have been warned.

What I am looking for is an extrapolation on the process presented in the last book of the Iron Gods AP, The Divinity Drive.

Assume the homeworld where Numerian space tech originates has been found and claimed by the PCs. Assume the process for crafting a deity is known as well.
Assume tech artifacts all get their own Mythic item creation feats.

What does the god crafting process look like?
How should Memory Facets be priced?
What of the required Computer Core and Divinity Drive?

The AP itself suggests allowing PCs to attempt to craft new Memory Facets to enable new granted domains.

One assumes that without worshippers a crafted proto deity wouldnt be much more than a glorified robot.

If you're curious, this idea springs from an IRL Mythic Iron Gods campaign where the PCs have repaired the crashed ship and taken to the stars.
We've claimed the ship's homeworld and are gunning to end the Dominion of Black for good. No small task.
This thread is to help me hammer out ideas and to inform our GM.

The tech artifact Extinction Wave Device does what I'm looking for, but on too small a scale. The Dominion of Black is a truly vast organization possibly commanding Dyson Spheres even (in our game anyway).
So I got to wondering if what I needed wasn't a deity or ten to get the job done.


Would a Simulacrum of an Awaken Construct-ed creature be intelligent or not?
Rules source or FAQ would be appreciated on this one thank you.

Additionally, assuming Trompe L'oeil paintings are made with the subject present, can one create a Trompe L'oeil of an Awaken Construct-ed version of something?

All help welcome and thanks in advance.


I am making a list over at the GitP boards (http://www.giantitp.com/forums/showthread.php?514107-PF-Lists-of-Undead-Cr eation-and-Creatable-Undead&p=21669408#post21669408) of ways to make Undead and general necromancy options. For now it is focused on what undead can be made via spells.
Please feel free to drop by and point out omissions and mistakes.

While checking this list I noticed that Beheaded (Bestiary 4 pg. 17, Pathfinder #43: Haunting of Harrowstone pg. 82) explicitly can have multiple variants affecting one creature.

Was wondering if there is similar text for multiple variants affecting a single undead of other kinds.

For example, I have seen reference to folk playing with explosive skeletons which are also bloody skeletons at the same time. But I can't for the life of me find text to back up the idea.


I am making a list over at the GitP boards (http://www.giantitp.com/forums/showthread.php?514107-PF-Lists-of-Undead-Cr eation-and-Creatable-Undead&p=21669408#post21669408) of ways to make Undead and general necromancy options. For now it is focused on what undead can be made via spells.
Please feel free to drop by and point out omissions and mistakes.

While checking this list I noticed that Beheaded (Bestiary 4 pg. 17, Pathfinder #43: Haunting of Harrowstone pg. 82) explicitly can have multiple variants affecting one creature.

Was wondering if there is similar text for multiple variants affecting a single undead of other kinds.

For example, I have seen reference to folk playing with explosive skeletons which are also bloody skeletons at the same time. But I can't for the life of me find text to back up the idea.


Have an idea for a rogue clockwork pirate crew for a Skull and Shackles game.

Need help with where in Golarion's history or geography or lore such an extensive clockwork project could originate.


Am curious if Starfinder will be more magic or more tech or more magitech in regards to Constructs.

The Iron Gods AP, and th ed Tech. Guide to a lesser degree, is really Robot-centric.
Will Starfinder follow in its footsteps in this regard?

Will AIs still be a form of Construct or will they be expressed in some strange new form/mechanic?

Here's hoping the vehicles and Constructs in this setting stay seperate.
I am no fan of how tanks were handled in Rasputin Must Die as it blurs a line I've always found to be important.


Trying to figure out exactly how many people make up a royal court in Pathfinder.
D&D 3.5 Power of Faerun pg. 22 has a detailed list of personnel for Faerunian high courts. I'm looking for an analagous list for PF.

The NPC codex tells us who accompanies a King, General, etc when they're encountered.
Kingmaker and Ultimate Campaign give us a short list of ruling offices.
The Settlement rules give us the settlement stats for a generic city which includes rulers and their levels.

Are there other sources from which a Golarion royal court could be extrapolated?


Please cancel my maps subscription.
Thank you.


My group and I are about to start on the last book and we are intending to do some home-brewed adventures in space next as a continuation of the current epic tale.

My question is; Are there any APs that would fit well into a StarTrek/Firefly-esque post-Iron-Gods space romp?

Additionally, are there any APs intended for characters level 15+?


The Robot subtype has language (in the first sentence even) that implies any Construct can be made a Robot and the Craft Robot feat gives us a price for such.

It is assumed that the Robot Subtype's language is intended for DM use only, but does it unbalance anything to allow players to pay the 20,000gpxCR cost to upgrade their Golems, Homunculi, and Animated Objects with root parts to give them the Robot Subtype as though it were more of a template?

Should this just be a rules interpretation or should a character have to burn a feat/discovery/archetype for this to be allowed?

Also, if the above were allowed, how would one go about pricing the addition of force fields and integrated weaponry?

My group and I have discussed and the force fields seem weak enough to just add in for free. There's even a suggested amount for the temporary hp they grant.

The Integrated Weaponry we figure one would just have to buy. The question is should there be a markup in price for combining the Integrated Weaponry into the construct itself. That they become natural weapons is kinda powerful, then again tech items are on the whole overcosted so that might be enough of a balancing factor.

Thoughts, advice, and criticisms welcome. Thanks in advance.