Sequel to Iron Gods?


Iron Gods


My group and I are about to start on the last book and we are intending to do some home-brewed adventures in space next as a continuation of the current epic tale.

My question is; Are there any APs that would fit well into a StarTrek/Firefly-esque post-Iron-Gods space romp?

Additionally, are there any APs intended for characters level 15+?

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Unseenmage wrote:

My group and I are about to start on the last book and we are intending to do some home-brewed adventures in space next as a continuation of the current epic tale.

My question is; Are there any APs that would fit well into a StarTrek/Firefly-esque post-Iron-Gods space romp?

Not really. You could check out Legendary Planet, but it suffers from the following issue.

Unseenmage wrote:
Additionally, are there any APs intended for characters level 15+?

Nope. All existing APs are written for first level to high level (usually 16-17). At which point the GM is on his or her own.

Shattered Star, Paizo's only "sequel" AP, also starts with new 1st level characters, with no connection to the APs it builds on.


Lord Fyre wrote:
Unseenmage wrote:

My group and I are about to start on the last book and we are intending to do some home-brewed adventures in space next as a continuation of the current epic tale.

My question is; Are there any APs that would fit well into a StarTrek/Firefly-esque post-Iron-Gods space romp?

Not really. You could check out Legendary Planet, but it suffers from the following issue.

Unseenmage wrote:
Additionally, are there any APs intended for characters level 15+?

Nope. All existing APs are written for first level to high level (usually 16-17). At which point the GM is on his or her own.

Shattered Star, Paizo's only "sequel" AP, also starts with new 1st level characters, with no connection to the APs it builds on.

I suspected as much but thanks anyway for the confirmation.

Looks like Legendary Planet is for 5E, not something I'm personally interested in but I will pass it on to the group.

Any suggestions as to other APS that would work if the locale were changed to another planet or the surface of the sun even? Igoring level of course.


Legendary Planet is primarily for Pathfinder I thought.

Dark Archive

Pathfinder Adventure Path Subscriber

I think Legendary Planet is for both systems, actually.

They're offering the first adventure in both PF and 5E flavors here. Everybody wins!


Misroi wrote:

I think Legendary Planet is for both systems, actually.

They're offering the first adventure in both PF and 5E flavors here. Everybody wins!

Oh! Thank you both. I missed that there were two versions. When I have funds I'll. Check that out.


There is also the Aethera (?) Campaign that was recently funded, it's a great time to mix sci-fi and fantasy.


captain yesterday wrote:
There is also the Aethera (?) Campaign that was recently funded, it's a great time to mix sci-fi and fantasy.

Color me intrigued.

Do go on.

Wait... isn't that the one that's supposed to be a spiritual successor to Spelljammer?


Yes.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Unseenmage wrote:

My group and I are about to start on the last book and we are intending to do some home-brewed adventures in space next as a continuation of the current epic tale.

My question is; Are there any APs that would fit well into a StarTrek/Firefly-esque post-Iron-Gods space romp?

Not entirely.

The Moonscar module may work as a continuation with minimal adaptation.

You might be able to convert The Frozen Stars from the Reign of Winter AP, as well.

The material in Pathfinder Campaign Setting: Distant Worlds will help (some) in presenting the rest of Golarion's solar system. Some additional information about Castrovel and Aucturn can also be found in Occult Realms.


You could try Starfall from Legendary Games. It's a module for 13th level characters and was written as a side story to Iron Gods.


You could also try just jumping into any one of the final parts of the adventure paths and adjusting it to your group.


I'm going to send my party into Herald of the Ivory Labyrinth after Iron Gods.

Grand Lodge

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I would love a follow-up adventure to Iron Gods that draws upon the multiverse, alternate realities, limited time travel and other such weirdness. I want a Pathfinder love letter to Chrono Trigger.

Acquisitives

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Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
KestlerGunner wrote:
I would love a follow-up adventure to Iron Gods that draws upon the multiverse, alternate realities, limited time travel and other such weirdness. I want a Pathfinder love letter to Chrono Trigger.

I just want a mad max-style chase scene on top of giant robot scorpions with lasers coming out of their eyes and radioactive mutants in hot pursuit with lasers coming out of their eyes. Is that too much to ask?


captain yesterday wrote:
I'm going to send my party into Herald of the Ivory Labyrinth after Iron Gods.

I was going to put my group through Midnight Isles leading up to the Runeforge, but after trying to explain an ascended succubi to the players and a general feeling of "meh" (and the fact a lot of it is a sandbox which requires me to do extra work to integrate the group into it) I decided (with the players' permission) to make it a bad dream and have them jump right into starting Runeforge.

It should be especially amusing how the character who was moping about the ascended succubus will respond to the very lascivious and still-Fallen succubus in the Lust wing...

But yeah. Sometimes it's just best to let a game end. The group has been with those characters sometimes for years... and doing something new can be fun. :)


I think if I was going to continue with Iron Gods I would go with a Dark Tapestry invasion with the players having to foil the attack before it became a full fledged invasion

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
JohnHawkins wrote:
I think if I was going to continue with Iron Gods I would go with a Dark Tapestry invasion with the players having to foil the attack before it became a full fledged invasion

I would probably have Hellion survive (he's so much more interesting than Unity) and make it to the Silver Mount and thence to outer space.

A few years later, the PCs are fat and happy, and OMG!!!! MEGA-ROBOT INVASION from ABALLON!!!

The PCs are then faced with the mega-robots of Aballon who are intent on "becoming" by cyborging or whatever with the people of the Inner Sea.


Tangent101 wrote:
captain yesterday wrote:
I'm going to send my party into Herald of the Ivory Labyrinth after Iron Gods.

I was going to put my group through Midnight Isles leading up to the Runeforge, but after trying to explain an ascended succubi to the players and a general feeling of "meh" (and the fact a lot of it is a sandbox which requires me to do extra work to integrate the group into it) I decided (with the players' permission) to make it a bad dream and have them jump right into starting Runeforge.

It should be especially amusing how the character who was moping about the ascended succubus will respond to the very lascivious and still-Fallen succubus in the Lust wing...

But yeah. Sometimes it's just best to let a game end. The group has been with those characters sometimes for years... and doing something new can be fun. :)

I totally agree, however once the kids got a taste of Androids and Orcs wielding magical chainsaws, everything else just doesn't matter.

I've resigned myself to that fact.

I think it should work, kids don't care why a goddess wants to send them on a rescue mission after some good sound torturing... Err, I mean tough love.

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