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Archaeik wrote:
The only limit appears to be that it can only be used a number of times equal to your Wisdom Modifier and you must pass the check. They seem to notice how powerful it is limiting it to WIS mod while most per day abilities a 3 + modifier. I agree there should be a minimum DC maybe something that scales with level or how many points you have in your pool.
61)While traveling through mountains or hilly regions the adventurers come across a cave near nightfall. If they set up camp near or in the cave the first watch hears noises from deep inside the cave. If anyone investigates they find the spirit of a dragon mourning his stolen horde. 62)The party come across a road crew repairing damage to the road done during a recent storm.(even if magic is common someone has to fix all the roads the adventurers are using) 63)The party comes across an unfinished inn. there are currently no workers there but there is a sign slung over the door that reads "Please come and stay in the future"
Hello, i am actually one of Insanefox's players. i figured that i may as well post the current party in case people wish to build specific encounters against us. i am spoiler tagging the post in case anyone wants to wait to hear the whole story and doesn't want anything ruined. I have already gotten approval from Insanefox to read this and make this post. Anydangways the party is now
Current Party:
As i am posting this i only have access 3 character sheets so i can only be 100% sure of the levels for those but i'm pretty sure the levels are as follows. Jereme - Antonious "Iornman" Stark (LE Human Fighter 5/ Hellknight 9)
I will also post everyone current preferred tactics as i want as much challenge and as a result fun as possible. Jereme:
Iornman prefers not to enter into actual melee combat unless he must, even though he is far better at melee. he stays back firing arrows and using his ability to summon devils for bigger foes. he wears a custom crafted adamantine hell-knight folding plate. He is the crafter of the group using his ranks in craft armor and his crafting feats to make the wonderous party items, weapons, and armor. Will:
This is me and so i can tell you a great deal about Tork's preferred tactics. Tork is a druid who prefers the "elemental forms of the forge". He uses Fire, Air, and Earth elementals primarily. He uses his martial artist levels and unarmed strikes(the RAW is unclear, but Insanefox houseruled that elementals can unarmed strike)for his primary damage using his stunning fist on bigger opponents in attempt to control their actions a bit. His druidic spell casting is mostly given over to healing spells. Sam:
Hermans tactics are pretty variable. He has taken feats to be a fairly proficient attacker with thrown weapons, even going so far as to throw an earthbreaker that we found. in a more melee fight he uses drinking to maintain hi rage and vital strikes. if the party needs a person pulled of the caster he can use antagonize to get that person attacking him. Ben:
Mrs. Lovits is an all around debuffer using misfortune hex, ice tomb, and sleep hex to help her control combat. she likes throwing up one way walls so that she can throw spells and range attackers are out of line of sight while still being able to attack through the illusion(as mentioned in the Duval fight above). She usually has one or two healing spells prepped and can craft wands that she tends to use over her actual spells. She also uses her cooking to create healing items such as cookies of remove curse. Dik: Vanni is a new character and has only really been in one fight. as far as i know vanni's eidolon is kinda minotaur looking and wields a earthbreaker that he gave it. He took the shadow form and shadow blend evolutions to make his eidolon able to meld with shadows. as for his current tactics i only know that he seems unwilling to bring out his eidolon very often but i think that will change after his being grappled by a green dragon.
So we had an interesting question come up in game tonight. When an invisible creature is in the 10 foot radius of an invisibility sphere is it made visible to the others inside the sphere. The question mainly comes up from the part of the description that states "Those affected by this spell can see each other and themselves as if unaffected by the spell" So my question is does Invisibility Sphere overpower the lower level spell? Is the invisible creature invisible twice? Is the invisibility effectively purged for those inside the sphere? |