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About Unfinished Weirdo Collection PZ* * * * * * * * Character builds that haven't been made into (or matched up with) characters yet * * * * * * * *
Paladin, Human (or Half-Elf), Combat Medic:
Paladin (no archetype or Holy Tactician), Human with Powerful Presence alternate racial trait (scroll about 2/5 of the way down to find it) -- lets us rush Ultimate Mercy while keeping Charisma investment from needing to be outrageous. 15 Point Buy version: Str 14 / Dex 11 / Con 12 / Int 12 / Wis 10 / Cha (14 + 2 =) 16; increase Charisma at levels 4 and 8, and Strength at all other 4n levels. 20 Point Buy version: Str 15 / Dex 12 / Con 12 / Int 12 / Wis 10 / Cha (15 + 2 =) 17; increase Charisma at level 4 and Strength at all other 4n levels. Traits: Dangerously Curious (we need Use Magic Device in class), Chip on the Shoulder or Keleshite Princess (we need Intimidate in class) -- if Campaign Trait also needed, add a Drawback to get another Trait slot. Favored Class Bonus: All goes to Skills. Skill Ranks per level: Total 6: 2 for Paladin, 1 for being Human, 1 for Favored Class Bonus (all of this goes here), 1 for INT 12, 1 for Cunning feat. Skills to max (hence the Cunning feat below, and hence the INT 12): Diplomacy, Heal, Intimidate, Knowledge (Religion), Use Magic Device. Other Skills (low investment but need to be non-0): Climb (1 point), Knowledge (Planes) (can leave for later, but eventually needs to be significantly more than 1 point), Perception (1 point), Sense Motive (eventually needs to be significantly more than 1 point), Spellcraft (1 point), Swim (1 point). 01: Level 1 character feat = Cunning (we need more skill ranks -- see above); bonus feat from Human Powerful Presence alternate racial trait = Persuasive (bonuses to Diplomacy and Intimidate)
Build variant 1 of 1: Half-Elf instead of Human: Spoiler:
Be Half-Elf instead of Human: Use Kindred-Raised alternate racial trait to get boosts to both Charisma and Strength (but the lack of Powerful Presence increases the Charisma requirement by 2), and abuse Paragon Surge starting at level 13:
15 point buy version: Str (14 + 2 =) 16 / Dex 07 / Con 12 / Int 12 / Wis 10 / Cha (16 + 2 =) 18; increase Charisma at levels 4 and 8 and Strength at all other 4n levels (except optionally increase Dexterity at 12 to get Reflex Save part way out of the dumpster). 20 point buy version: Str (14 + 2 =) 16 / Dex 08 / Con 12 / Int 14 / Wis 10 / Cha (16 + 2 =) 18; increase Charisma at level 4 and Strength at all other 4n levels. Favored Class Bonus: Improve Aura size (don't use any archetype that trades out Auras, except to replace with other Auras). Traits: Campaign Trait, Dangerously Curious (we need Use Magic Device in class). Skill Ranks per level: 4 or 5 total: 2 for Paladin, 1 or 2 for Intelligence 12 or Intelligence 14 (15 Point Buy or 20 Point Buy, respectively), 1 for Cunning feat. Skills to max (hence the Cunning feat below, and hence the INT 12): Diplomacy, Heal, Use Magic Device; if 20 Point Buy version add Knowledge (Religion). Other Skills (low investment but need to be non-0): Climb (1 point), Knowledge (Planes) (can leave for later, but eventually needs to be significantly more than 1 point), Perception (1 point), Sense Motive (eventually needs to be significantly more than 1 point), Spellcraft (1 point), Swim (1 point); if 15 Point Buy Version add Knowledge (Religion) (eventually needs to be significantly more than 1 point). Skills abandoned relative to Human version: Intimidate. Feats abandoned relative to Human version: Persuasive (because we don't get Powerful Presence, which is Human-specific).
Paladin, Orc, Castigator of the Holy Light:
Paladin (Warrior of the Holy Light), Orc with Dayrunner alternate racial trait replacing Light Sensitivity but giving a penalty with ranged attacks (which are going to be terrible anyway). 15 Point Buy version: Str (15 + 4 =) / Dex 7 / Con 14 / Int (12 - 2 =) 10 / Wis (12 - 2 =) 10 / Cha (13 - 2 =) 11; increase Charisma at level 4 (you want a positive modifier for Divine Grace but don't have to keep increasing it for spells); increase Strength at all 4n levels thereafter. 20 Point Buy version: Str (15 + 4 =) / Dex 10 / Con 14 / Int (12 - 2 =) 10 / Wis (12 - 2 =) 10 / Cha (13 - 2 =) 11; increase Charisma at level 4 (you want a positive modifier for Divine Grace but don't have to keep increasing it for spells); increase Strength at all 4n levels thereafter. Traits: Campaign Trait, Chip on the Shoulder (we need Intimidate in class). Favored Class Bonus: All goes to Skills. Skill Ranks per level: Total 3: 2 for Paladin, 1 for Favored Class Bonus (all of this goes here), 0 for INT 10. Skills to max: Intimidate, Knowledge (Religion). Other Skills (low investment but need to be non-0): Climb (1 point), Knowledge (Planes) (can leave for later, but eventually needs to be significantly more than 1 point), Perception (1 point), Sense Motive (eventually needs to be significantly more than 1 point), Spellcraft (1 point), Swim (1 point). 01: Exotic Weapon Proficiency (Butchering Axe) -- 3d6 base damage to go with Vital Strike.
Witch, Halfling, Debuffing:
Witch (Gravewalker -- loses this archetype if redeemed, Elements Patron), Halfling with Creepy Doll alternate racial trait (no penalty to Intimidate for being Small) replacing Keen Senses and Sure-Footed, Halfling Jinx replacing Halfling Luck, and Dimdweller replacing Weapon Familiarity.
Brief character concept: This character is intended for Giantslayer, and is a runaway slave from Cheliax who was mutilated into looking like a doll, and wants revenge on larger creatures, but who just might find redemption. 15 Point Buy version: Str (7 - 2 =) 5 / Dex (12 + 2) = 14 / Con 12 / Int 17 / Wis 10 / Cha (12 + 2 =) 14; all ability score increases go to Intelligence. 20 Point Buy version: Str (8 - 2 =) 6 / Dex (14 + 2) = 16 / Con 12 / Int 17 / Wis 10 / Cha (12 + 2 =) 14; all ability score increases go to Intelligence. Traits: Outlander (Exile -- get +2 Initiative) (Universal Campaign Trait, because none of the Giantslayer Campaign Traits fit), Unshackled (get Escape Artist in class). Favored Class Bonus: All Favored Class Bonus goes to Skills (always really hard up for skill points, and unfortunately, the Halfling Favored Class Bonus for Witch isn't very good). Skill ranks per level: Total 7: 2 for Witch, 1 for Cunning feat (levels 1 through 3 only), 1 for Favored Class Bonus, 3 for Intelligence 16 (eventually get more, starting at level 4). Skills to Max: Escape Artist, Intimidate, Knowledge (Local), Spellcraft, Perception, Use Magic Device. Skills to Max - 3: Knowledge (Arcana). Other Skills (low investment but need to be non-0): Climb, Fly (eventually needs to be more than 1), Knowledge (all not listed above, and some eventually need to be more than 1), Sense Motive, Stealth, Swim. 01: Level 1 character feat = Cunning (needed for extra skill points until Intelligence increases -- retrain at level 4); level 1 Hex Substitute = Gravewalker Aura of Desecration (if redeemed, lose this and gain Aura of Purity Hex); Level 4 Hex Substitute (gained at 1st level) = Gravewalker Bonethrall (if redeemed, lose this and gain Peacebond Hex); level 1 Familiar Substitute = Gravewalker Spell Poppet.
Build variant 1 of 2: Leave out Jinxing other than the base ability to concentrate more thoroughly on other types of debuffing: Spoiler:
Use Halfling Jinx just as a standby until Hexes come online; if redeemed, lose the Halfling Jinx alternate racial trait in favor of the original Halfling Luck.
01: Level 1 character feat = Cunning (needed for extra skill points until Intelligence increases -- retrain at level 4); level 1 Hex Substitute = Gravewalker Aura of Desecration (if redeemed, lose this and gain Aura of Purity Hex); Level 4 Hex Substitute (gained at 1st level) = Gravewalker Bonethrall (if redeemed, lose this and gain Peacebond Hex); level 1 Familiar Substitute = Gravewalker Spell Poppet.
Build variant 2 of 2: Keep the Jinxing, but actually be a Harrowed Sorcerer instead of a Witch: Spoiler:
Sorcerer (Harrow Bloodline), Halfling with Creepy Doll alternate racial trait (no penalty to Intimidate for being Small) replacing Keen Senses and Sure-Footed, Halfling Jinx replacing Halfling Luck, and Dimdweller replacing Weapon Familiarity.
Brief character concept: As above, this character is intended for Giantslayer, and is a runaway slave from Cheliax who was mutilated into looking like a doll, and wants revenge on larger creatures, but who just might find redemption. In this variant, the cruel slavemaster sculpted this character into the form of a fortune-telling doll, only to charge witchcraft upon discovering that the fortune-telling had an element of reality. 15 Point Buy version: Str (7 - 2 =) 5 / Dex (13 + 2) = 15 / Con 12 / Int 15 / Wis 10 / Cha (15 + 2 =) 18; level 4 ability score increase goes to Intelligence; level 8 ability score increase goes to Dexterity; all ability score increases thereafter go to Charisma. 20 Point Buy version: Str (9 - 2 =) 7 / Dex (14 + 2) = 16 / Con 12 / Int 15 / Wis 10 / Cha (15 + 2 =) 18; level 4 ability score increase goes to Intelligence; all ability score increases thereafter go to Charisma. Traits: Outlander (Exile -- get +2 Initiative) (Universal Campaign Trait, because none of the Giantslayer Campaign Traits fit), Chip on the Shoulder (get Intimidate in class, with bonus applying to opponents that tried to Intimidate). Favored Class Bonus: All Favored Class Bonus goes to Skills (always really hard up for skill points, and unfortunately, the Halfling Favored Class Bonus for Witch isn't very good). Skill ranks per level: Total 6 (at level 4 goes to 7): 2 for Sorcerer, 1 for Cunning feat, 1 for Favored Class Bonus, 3 for Intelligence 15 (at level 4 goes to 4 ranks). Skills to Max: Escape Artist, Intimidate, Knowledge (Local), Spellcraft, Perception, Use Magic Device. Other Skills (low investment but need to be non-0): Climb, Fly (eventually needs to be more than 1), Knowledge (all not listed above, and some eventually need to be more than 1), Sense Motive, Stealth, Swim. 01: Level 1 character feat = Cunning (needed for extra skill points, and can't even afford to retrain it).
More to come . . . . * * * * * * * * Party builds that haven't been made into (or matched up with) parties yet * * * * * * * *
Watch this space. |