Monkey

Uncle Ook's page

Organized Play Member. 35 posts (41 including aliases). 1 review. No lists. No wishlists. 8 Organized Play characters.



Silver Crusade 2/5

Hi everyone...

I've gotten the dubious honor of running and organizing Pathfinder Society for Buffalo's local gaming convention this year. Last year we offered 25 scenarios spread over 7 time slots, but I think maybe 15 or so went off.

I've pulled the following scenarios for us to run, based on ratings:

3-03 The Gennett Manor Gauntlet
4-03 The Golemworks Incident
4-09 The Blakros Matrimony
4-19 The Night March of Kalkamedes
5-02 The Wardstone Patrol
5-09 The Traitor's Lodge
7-01 Between the Lines
7-05 School of Spirits
7-07 Trouble in Tamran
7-15 The Deepmarket Deception
7-19 Labyrinth of Hungry Ghosts

and I have Master of the Fallen Fortress, The Confirmation, the Wounded Wisp and the Consortium Compact all ready to run if we get new players. I figure I will grab the first 3 Season 8 scenarios when they become available and possibly the quests.

So my question to anyone who can help: I figure I need at least 5-10 more scenarios to put out there for signup. Do you have any suggestions of your favorite Con adventures to play?

I only have a pool of about 5 or 6 other GMs I can pull from, and they won't be available for every slot. I'm the only one running locally on a regular basis.

any insight/advice would be appreciated.

Silver Crusade

Hi everyone - thought I would pick your collective brains on this.

I've got a PFS level 5.2 Unchained Rogue and an adventure on Tuesday. Should she survive, I have the requirements to pursue Shadowdancer, but I'm starting to question this.

Alainna is a Sarenite, and the Inner Sea Gods seems to indicate that pursuing the path of Shadow runs contrary to the Dawnflower's belief system. I had originally thought she could be recruited to become one of the select few to brave the shadows to defend the light.

Mechanically, things like darkvision (she's human) and shadow jump seem very cool, but losing out on some of the higher rogue abilities have me thinking that it's better to continue up the Rogue path.

Silver Crusade

My wife and I will be joining a Kingmaker campaign in a couple weeks, four players, 15 point buy.

The GM has told us that the other two players will be playing a monk and an investigator, and suggested that a caster would be helpful. (I was joking that when he said any races were acceptable that I should try a centaur cavalier)

From the player's guide it seems like a ranger/druid would be helpful, at least for the wilderness exploration portion, but it also looks like the party possibly needs a front liner, healing and possibly archery.

I was originally thinking an Aasimar cleric of Erastil, to provide support and a long bow, at least to get us going, possibly multi-classing out of it later (Paladin? Dunno if the degree of evil opponents)

We've been discussing whether to go with a wizard or summoner as the other class.

So, any thoughts?

Silver Crusade

At the advice of the board, I went with the Stonelord over a run of the mill paladin, and now I'm locked in after playing Cassomir's Locker 4. I'm not terribly optimized, trying to be as rounded as possible, taking Torag's commandment to be well-prepared to heart.

Right now I'm Paladin (Stonelord)-2

STR-15
DEX-15
CON-14
INT-10
WIS-14
CHA-10

Currently wearing Breastplate with Buckler, will move to Mwk Full Plate when I can afford it.
AC 20 (Armor +6, Buckler +1, Dex +2, Heartstone +1)
HP 21

Feat: Steel Soul

Weapons
Light Crossbow (switch to Heavy?)
Dwarven Longhammer
Dwarven Waraxe
Throwing Axe (Cold Iron)
Throwing Axe (Alchemical Silver)
Dwarven Boulder Helmer
Spiked Gauntlets

After getting dressed down at the end of The Confirmation, I decided that he's become obsessed with preparedness, so I'm abusing the heck out of the Steady trait and carrying everything from Holy Water to smoked goggles in my backpack, and potions of CLW and enlarge person in my bandolier.

I figure that he should always start with the crossbow - most attacks I've been in have been at distance to start, drop that and commence crushing people with the longhammer. I figure I can save a potion of Enlarge Person for boss battles if needed. Between Stonestrike and my throwing axes, I'm pretty set for DR, I think.

I realized too late that I probably should have upgraded to a Cold Iron masterwork Longhammer but may still buy one.

What feats should I go to next? I was thinking Quick Draw to switch between weapons quickly, but either Dodge or Ironhide would improve my AC.

Silver Crusade

After losing my first character, I was playing around in PCGen and created a Dwarf Stonelord. He survived his first three adventures, and as I was leveling him up, it seemed the Stonelord advantages just don't seem to measure up. Heartstone is nice - especially with the DR - and seems better than Divine Grace, but Stonestrike seems to have nothing on Smite Evil.

As Stonelord, I was running
STR 15
DEX 15
CON 14
INT 10
WIS 14
CHA 10

with Ironhide for Feat. I had originally planned on a Two Weapon Fighting build (hence the 15 DEX) but fell into being the Tank, which worked for me. The Dex bonus worked for AC and for my crossbow, so I was loathe to change it.

As a Paladin, I would have
STR 14
DEX 14
CON 15
INT 10
WIS 12
CHA 13

The character concept has him having all his hair cursed off at some point, and had joined the Pathfinder Society to find a way of reversing the curse. He wears a full helmet with a false beard showing, and never ever takes it off.

Our next adventure has been postponed twice, so I have a little time to decide on his final build, but I'm really torn.

Silver Crusade 2/5

My wife and I are fairly new to Pathfinder Society, now with five games under our belts. The scenario I'm talking about involves an incident during our third ever adventure, playing The Devil We Know, Part 1: The Shipyard Rats

It was, from beginning to end, a mess. We are still getting the hang - I hadn't played a D20 game in decades, since my early teens, and my wife hasn't really picked it up that well. We were joined at the table by someone playing their first ever Pathfinder game with a pregen, and another young man of unknown experience, also playing a pregen. My wife and I had characters with 2XP, one each from a pregen playing of Mists of Mwangi and one from Silent Tide.

To top it off, it was our GM's first game, and he was running it cold. He did his best, but he had hot dice, ours were cold, and in the end, we all ended up negative (but not actually dead). I've heard that The Shipyard Rats has generated a lot of TPK's, particualarly the

Spoiler:
3rd level cleric channeling negative energy.

As it was, not a fun time, and as it was, we ran off without getting chronicle sheets. From reading posts on here, it seems like the GM could say we failed - and we did, certainly, rather epically - but not necessarily have us dead. The bad guys were

Spoiler:
slavers
after all, and when three-fourths of the party goes down in the first attack, it isn't like we proved much of a challenge. Is it wrong to think that we should have been captured instead of killed, or even dumped off at the Lodge, sans our equipment, which the bad guys would certainly have looted?

The worst part is that my wife lost her aasimar sorceress, and can't recreate it. All in all, it left a bad taste in my mouth.