Acererak

Uncle Julius's page

46 posts. Organized Play character for Kyle "Worg" H.


Full Name

Dead Pathfinder Uncle Julius

Race

Dead

Classes/Levels

Dead

Location

Taldor

Languages

Common, Gnome

Occupation

Drummer of Mac Namara's Band

Strength 8
Dexterity 14
Constitution 15
Intelligence 12
Wisdom 10
Charisma 18

About Uncle Julius

Male Gnome Prankster Bard 2/Oracle 1
NG Small Male Humanoid
Init: +4, Senses: Perception +0

Defense
AC 17 Touch 12 Flat-Footed 14
HP 24
Fort 2 Ref 4 Will 5
Defensive Abilities: Negative Affinity (Heals from Negative Energy and takes damage from Positive Energy)

Offense
Speed 20ft
Melee: M. Short Sword +0 (1d4-1)
Ranged: M. Light Crossbow +5 (1d6)
Special Attacks: None.
Spells - 1st(3/day) Saving Finale, Cause Fear, Lesser Confusion.
1st (3/day) Ant Haul, Tap Inner Beauty, Inflict Light Wounds
Cantrips and Orisons - Detect Poison, Guidance, Read Magic, Stabilize, Message, Lullaby, Unwitting Ally, Daze, Resistance

Oracle Mystery - Lore

Revelation -

Lore Keeper:

Instead of encyclopedic knowledge, you learn most of your information through tales, songs, and poems. You may use your Charisma modifier instead of your Intelligence modifier on all Knowledge checks.

Curse -

Lich:

You have (unknowingly) fulfilled most (but not all) of the ritualistic components to achieve lichdom. You have yet to turn into an undead creature, but you are close. You take damage from positive energy and heal from negative energy as if you were undead.

Statistics
Str 8 Dex 14 Con 15 Int 12 Wisdom 10 Cha 18

Base Attack Bonus: +1, CMB: -1 CMD: +11

Feats: Breadth of Experience, Casual Illusionist

Skills: Bluff +12, Diplomacy +5, Disguise +11, Handle Animal +12, Intimidate +12, All Knowledges +10, Linguistics +6, Perform Percussion +12, Profession Merchant +8, Sense Motive +1, Sleight of hand +10, Stealth +10, UMD +9

Languages: Common, Gnome, Sylvan, Undercommon, Varisian, Osran, Qadiran, Tien

Combat Gear: Chain Shirt, Masterwork Light Crossbow, Masterwork Short Sword
Other Gear: Masterwork Backpack, Disguise Kit, Masterwork Drum, Spell Component Pouch

Botting
Uncle Julius will usually attempt to identify the danger before it becomes a problem. He will buff his allies with Inspire Courage +1, then use his Light Crossbow at a distance, or use his Shortsword in melee with significantly less confidence.

[dice=Masterwork Light Crossbow (Inspire +1) (P)]1d20+5+1[/dice]
[dice=Damage]1d6+1[/dice]

[dice=Masterwork Short Sword (Inspire +1) (P/S)1d20-1+1+1[/dice]
[dice=Damage]1d4-1+1[/dice]