Amwyr Yuseifah

Uncle Igby Ironpate's page

1 post. Alias of BinkyBo.


About Uncle Igby Ironpate

Uncle Igby "Ironpate" Sagbottom
Male Dwarf Monk (Hungry Ghost Monk, Master of Many Styles, Monk of the Sacred Mountain) 1
LN Medium Humanoid (Dwarf)
Init +1; Senses Darkvision (60 feet); Perception +7
-------------------
AC 14 (15), touch 14 (15), flat-footed 13 (snapping turtle)
hp 11 (1d8+2)

Str 16
Dex 12
Con 14
Int 10
Wis 16
Cha 9

BAB +0
CMB +3 CMD 17 (21 vs. bull rush + trip) (18/22)

Fort+4 Ref +3 Will +5

Spd 20 ft.

Melee
Cold Iron Heavy Pick +3 (1d6+3/20/x4)
Imp. Unarmed Strike +3 (1d6+3/20/x2)
(+1 to hit vs Elves)

Feats
Improved Unarmed Strike
Monk Weapon Proficiencies: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear.
Punishing Kick (Push 5') (1/day) (DC 14): You can push or knock down an opponent with an unarmed attack. +
Snapping Turtle Clutch: Your shield bonus applies to your CMD and touch AC .. free grapple attempt when foe misses in melee (with -2 penalty to grapple).
Snapping Turtle Style +1: Gain +1 shield bonus to AC when at least one hand is free

Traits
Bullied: +1 to hit with unarmed AoOs.
Heebie Jeebies Addict: +2 save vs. fear, +1 to all skills and attack rolls if you make a save vs. fear. (reskinned Nightstall Urchin)

--------------------
Skills
--------------------

Acrobatics +5 (1 rank/+1/+3)
Climb +7 (1 rank/+3/+3)
Perception +7 (1 rank/+3/+3)
Sense Motive +7 (1 rank/+3/+3)

Languages Common, Dwarven

--------------------
Racial Abilities
--------------------

Ancient Enmity +1 to hit Elves.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant type.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

-------------------
Class Abilities
-------------------

AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.

Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time.

Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Background:

Uncle Igby was an old prospector. He discovered gold on his claim, and not one to trust anyone but his mule, he worked it himself. .. for decades. He went a little crazy from isolation (and a steady diet of snails, mushrooms, and mule milk), but learned the secret of stone and much more .. a far more spiritual connection than most dwarves. After mining his claim of all metal and spending it on a decade of luxury he did not really recall, he found himself entering a tournament of sorts. It was time to show these young toughs what a real man could do.

Description:

Uncle Igby goes shirtless and shoeless. Malnutrition has gifted him with a strange body, and decades without shoes has given him nearly an inch of callouses on his feet. He wears simple grey linen pants with a rope belt, and carries an iron pick. He has a scrawny neck, broad shoulders, barrel chest and gunnysack belly. His bald head is dented and pock-marked and his knuckles are gnarled and scarred. He eyes everyone suspiciously.