character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe pauses at Beatriz's reminder. "Oh of course, you said you could cast it in the morning. It's been a long day." Unafe shakes her head, her tiredness starting to show, despite her pleasure at being back from the Worldwound.
GM Kiora wrote:
Iverri, from Unafe's fist, tilts her head back sniffing the air. "There is so much life here." She sounds astonished.
"There is! And you were once a part of all of it. And will be again, I pray...if you can wait and trust for one day more." Looking down at Iverri, Unafe gives the blighted hamadryad a sad smile, realizing that her compassion for their recent foe was growing in her. "Until your Atonement, I think it's best you stay in captivity. Afterward, I pray that you'll be free, and one with the Green again."
"A few of us should get Iverri to a safe cell, for the night. I do want to go visit my clansfolk.
"And I know she's strong, but I'm worried about Li'an. The last we saw her, she seemed strangely ill, and I have a nagging fear that the Wound had infected her somehow. Hopefully she's recovered fully in the last few days, but either way I'd like to give her a visit. She'll be pleased to hear that after days of trying, we managed to vanquish Vang.
"And Myrna, as I dream tonight, I'll ask my ancestors if they have any insight that might aid us in restoring the Riversoar barrows."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe takes a deep breath in, filling her lungs with the sweet, uncorrupted air. After days spent breathing the foulness of the Worldwound, the simple act of drawing clean air while standing under an unblighted sky feels like a gift from the ancestors.
"እንኳን ደስ አለህ፣ የተረጋጋ።" The Demetae clanliege takes a moment to greet Grumtarr with a wave, her expression warming at the sight of a familiar face.
Terran:
"Greetings, steady one."
Then she turns to Ehren, her mind already shifting to the urgent task at hand. The dryad's plight weighs on her, but so too does her responsibility to her people. "Archdderwydd, a ydym ni'n brysio i Mama Calongoed? Hoffwn ddechrau'r ddefod hon cyn gynted ag y gallwn. Yna mae angen i mi fynd i weld fy nghlanau."
Hallit:
"Archdruid, shall we make haste to Mama Calongoed? I'd like to begin this ritual as soon as we can. Then I need to go and see to my clansfolk."
Even as she speaks, her thoughts drift briefly to her own encampment. She wonders how her people are doing, and the decision to cleanse Iverri's spirit–or to try to–makes her curious to ask Caitlin about news from Marhevok. If he's able to redeem himself, there will be no magic shortcuts...but perhaps he'll manage it as well. At least he's gotten the chance to prove himself of humble use to his clan, albeit amongst fearsome dangers.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe nods. "If we're going to help Iverri recover herself–and I agree, she deserves the chance–it makes sense to do that first."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe nods. "Well, I don't want to let the desecration of the Riversoar barrowmounds last any longer than we have to, but I agree a day now seems OK, given that we're not racing Vang anymore.
"Iverri seems to have been corrupted by no fault of her own, and she deserves the best chance to recover."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
The words barely register through Unafe's rage, but she recognizes the shift in tone and energy.
"OK, then. We will let you lead us there, but you will do so bound. I can see how quickly you heal; don't think this is a chance for you to regain your strength and then take advantage of our generosity.
"If you truly want to be freed from this blight, submit now to being bound. I will carry you but I will do you no harm as long as you stay true."
Rolling in case she resists, but I'll give her a sec to stop struggling first.
Move:Grapple (pin):1d20 + 32 + 5 - 2 ⇒ (3) + 32 + 5 - 2 = 38
Stnd:Grapple (tie up):1d20 + 32 + 5 - 2 ⇒ (5) + 32 + 5 - 2 = 40
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe gasps with surprise and almost lets go when her foe turns into a lizard. In her blind fury she's unsure why or how, but she taunts her foe, "Fydd newid dy ffurf ddim yn dy gael di i ffwrdd oddi wrtha i mor hawdd â hynny, ffyliaid!"
Hallit:
"Changing your form won't get you away from me that easily, fiend!"
Unafe is again struck by a powerful bolt of lightning, but this time Sana's magics dull the pain almost entirely.
She continues doing her best to pummel the lizard–hitting it right in the jaw this time–but also calls to Myrna, ""Mae hi'n–unghh–dal i ymladd yn ôl, ac yn gwella bron mor gyflym ag y gallwn ni ei tharo. Chwaer, gallem–unghh–ddefnyddio dy fraich fwyell nerthol yma!"
Hallit:
"She's–unghh–still fighting back, and healing almost as quick as we can hit her. Sister, we could–unghh–use your mighty axe arm here!"
Tracking
30 AC (+2 vs evil outsiders) //
34 CMB (37 vs Grapple) +2 vs evil outsiders
14 THP // berserk
112/164 HP // -2 | Grazed, no penalty (Critical: 41, Wounded: 82, Grazed: 123)
42 nonlethal //
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
1/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Spittle flies from Unafe's mouth as she lets her berserker rage dull the pain of the lightning.
Meanwhile she twists the Dryad painfully in her arms, and then punches her willing herself to stay standing long enough to defeat this blighted fae.
Tracking
30 AC (+2 vs evil outsiders) //
34 CMB (37 vs Grapple) +2 vs evil outsiders
14 THP // berserk
114/164 HP // -1 | Grazed, no penalty (Critical: 41, Wounded: 82, Grazed: 123)
42 nonlethal // +2
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
1/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
With the help of Beatrix's healing magic, Unafe shakes herself–recovering from the momentary shock from that last bolt that had caused her to loosen her grip on their foe–and bounds back after the blighted dryad, intent on grabbing her again.
Tracking
30 AC (+2 vs evil outsiders) //
34 CMB (37 vs Grapple) +2 vs evil outsiders
14 THP // berserk
115/164 HP // +24 healing | Grazed, no penalty (Critical: 41, Wounded: 82, Grazed: 123)
40 nonlethal // -24 healing
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
1/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe honks with pain as another bolt hits her, but this time Sana's magic together with her own berserker rage greatly lessens the blow.
She squeezes the dryad tighter, trying to cause pain without any real damage until she gets Yui's signal.
Tracking
30 AC (+2 vs evil outsiders) //
34 CMB (37 vs Grapple) +2 vs evil outsiders
14 THP // berserk
100/164 HP // -2 | Grazed, no penalty (Critical: 41, Wounded: 82, Grazed: 123)
55 nonlethal // +3
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
2/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Feeling the lightning weakening her, Unafe clutches her captive and lopes back over to where the bulk of her allies are gathered.
To Myrna's question, Unafe says, "I'm injured, but not going to let this blighted fae take me down. That said, as long as she's conscious she's liable to keep blasting me with lightning. If someone has healing magic available, I'll be grateful to you."
Round 4:
At start of round: 16 dam in delayed pool → 8 lethal, 8 nonlethal
Stnd: Grapple, maintain(move):1d20 + 32 + 5 ⇒ (13) + 32 + 5 = 50
Move: as shown, continuing to move toward her allies.
Tracking
28 AC (+2 vs evil outsiders) //
32 CMB (35 vs Grapple) +2 vs evil outsiders
14 THP // berserk
102/164 HP // Grazed, no penalty (Critical: 41, Wounded: 82, Grazed: 123)
52 nonlethal //
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
2/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
"Gaaaauugh!"
Unafe takes the full brunt of the lightning blast, her feathers singed and the whiff of ozone in the air around her, but it only strengthens her resolve and she squeezes the hamadryad all the tighter.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe looks expectantly toward the Archdruid. For now, she settles for pinning the dryad tight, though she readies a blow in case Ehren gives him the signal.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe gasps in pain as the blighted plants rip into her but it doesn't disrupt her focus: Stop the twisted dryad.
She launches herself again toward her foe, landing with a thud. As soon as she does, she tries to snatch the dryad from the tree before she can do more harm.
Round 2:
From round 1
77+25 = 102 dam - 14 THP = 88 dam -44 to delayed pool = 44 lethal
Start of round 2 44 delayed = 44 lethal, 44 nonlethal
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
When the blighted dryad runs, Unafe wishes she could grab ahold of her but settles for swinging as she escapes.
When the lightning comes, Unafe hears her ancestor Rhys, son of Owen, whisper seconds before it strikes. She tenses her legs and lets herself ride the blast from the bolt into the air and toward the tree that she saw the dryad step out of.
Acrobatics(bomb jump):1d20 + 63 ⇒ (5) + 63 = 68 Whenever you are affected by an area attack that allows a Reflex save, you may use the force of the effect to make an Acrobatics check to jump as a free action. This movement provokes attacks of opportunity as normal.
Kiora, let me know if that moves me away before those attacks resolve. If not, I'll take the damage. Thanks!
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe pauses a second to let Sana lead the way. Then she reaches out, letting Amber draw her to Sana's side, and then leaps across the river.
As she lands she slams her elbow into the plant lady. "Gwthiwch i ffwrdd, asyn!"
Hallit:
"Shove off, a$+!$@&"
Round 1:
Initiative:1d20 + 12 ⇒ (19) + 12 = 31
Athletics (jump):1d20 + 63 ⇒ (11) + 63 = 74
// my intent is:
- get somewhere within reach of the twisted fae, that's not me standing or falling into the water
- if I can land on the flat land, I will
- if not, I'll cling to the cliff, just below the tiefling druid
I put my token where I'm pretty confident I can fit, but vertical space is tricky so feel free to adjust or ask Qs if needed.
Athletics (climb, to cling to cliff):1d20 + 30 ⇒ (18) + 30 = 48 // not sure if it's needed with Wall Stunt and Air Stunt, but just in case
Shove plant lady (vs AC):1d20 + 25 ⇒ (5) + 25 = 30 // if I DIDN'T need a climb check here, feel free to use the prior as my to-hit and this one as my crit confirmation
NONLETHAL damage:14 = 14 Intimidate (enforcer):1d20 + 35 ⇒ (19) + 35 = 54
Tracking
28 AC (+2 vs evil outsiders) // -2 berserk
32 CMB (35 vs Grapple) +2 vs evil outsiders
14 THP // berserk
164/164 HP //
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
2/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe nods. ""Mi gymeraf ffurf Gên Cain os wyt ti'n fy nghario eto, Anna. Mae'n well gen i gael tri ohonom ni yn y parti ymlaen llaw, rhag ofn i rywbeth fynd o chwith."
Hallit:
"I'll take on the form of Gên cain if you'll carry me again, Anna. I feel better having three of us in the advance party, in case something goes awry."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe nods at the suggestion to keep traveling. "Hoffwn gael cyfle i godi gwydraid i ddathlu trechu terfynol Vang – roedd mor ffiaidd ag y byddaf byth yn gobeithio ei gyfarfod, a dysgodd yr Hen Aye y dylem gymryd amser i nodi'r adegau hynny pan fyddwn yn adfer cydbwysedd...ond yn amlwg nid dyma'r amser na'r lle iawn.
"Gadewch inni frysio i domeni crug Riversoar, a gwneud amser i nodi'r fuddugoliaeth hon yn ddiweddarach, ar dir dihalog."
Hallit:
"I would like a chance to share some mead in celebration of Vang's final defeat–he was as foul a husk-of-a-person as I ever hope to meet, and Old Aye taught that we should take time to mark those moments that we restore balance...but clearly this is not the right time or place.
"Let us make haste to the Riversoar barrowmounds, and make time to mark this victory later, on untainted ground."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Her heart still lifted by Myrna’s song, Unafe attempts to finish off the sick, twisted caster. ”Do you see it yet, Vang? No one you forced to serve you is here to help. No one wants to serve one as coldhearted as you. You’re done!”
Tracking
31 AC (+2 vs evil outsiders) // +1 haste
35 CMB (38 vs Grapple) +2 vs evil outsiders
22 THP // song
164/164 HP //
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
1/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining // -1 if needed
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
1/4 shout rounds remaining //
7/10 ignore concealment rounds remaining
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Seeing Myrna take a deep breathe and prepare to sing, Unafe pauses for a moment. The Sarkorian skald's song excites a fervor in the Demetae chieftain and in her ancestor spirits alike.
With renewed vigor, she swings again at Vang, feeling Myrna's soaring epic raising her spirits and empowering her blows.
Tracking
31 AC (+2 vs evil outsiders) // +1 haste
35 CMB (38 vs Grapple) +2 vs evil outsiders
22 THP // song
164/164 HP //
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
1/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining // -1 if needed
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
2/4 shout rounds remaining //
8/10 ignore concealment rounds remaining
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe curses under her breath as she misses Vang, but she says a prayer for her ancestors to guide her and then–when Sana points out his new hiding place–she attempts to shoulder and then uppercut him.
Round 4:
Miss chance, last round:1d100 ⇒ 9Alas!
Swft: Dismiss Swords Motif - now can ignore concealment for 1 minute
Lose Swords?:1d100 ⇒ 15 50% chance to keep it, thanks to Death motif...but no
Move: Shove Brutal Strike vs Vang (Touch AC), haste:1d20 + 23 + 1 ⇒ (2) + 23 + 1 = 26Damage, acid:14 + 8 = 22 // If this hits, I regain MF
Stnd: Brutal Strike vs Vang, haste:1d20 + 23 + 1 ⇒ (16) + 23 + 1 = 40 Damage, honk, acid:8d6 + 14 + 7 + 8 ⇒ (5, 5, 1, 1, 6, 2, 6, 6) + 14 + 7 + 8 = 61 battered, -3 AC/CMD, -3 Reflex. The damage counts as continuous for Concentration checks. // if the Shove hit, I'll also spend MF on this one to deal an extra +22 damage
Tracking
29 AC (+2 vs evil outsiders) // +1 haste, -2 berserk
35 CMB (38 vs Grapple) +2 vs evil outsiders
14 THP // berserk
164/164 HP //
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
1/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining // -1 if needed
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
3/4 shout rounds remaining
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe bounds across the rotting rooftop, diving through the door, and squeezes in beside the shadow demon.
She throws a mighty punch at the villainous mage, hoping to send worms flying.
"You can't run any more, Vang. You're done."
Round 3:
Free: Berserk: -2 AC, +14 THP
Move: as shown on map, Acro:1d20 + 31 ⇒ (14) + 31 = 45 to avoid triggering AoO
Stnd: Brutal Strike vs Vang, haste (nonlethal):1d20 + 25 + 1 ⇒ (14) + 25 + 1 = 40 Damage, honk -MF:8d6 + 14 + 7 ⇒ (2, 1, 1, 1, 5, 6, 1, 1) + 14 + 7 = 39 battered, -3 AC/CMD, -3 Reflex.
1/2 the damage counts a continuous for Concentration DCs.
Immd: If that wouldn't hit, use 1 Confidence to boost to 40 + 1d8 ⇒ 40 + (6) = 46 Enforcer (Demoralize):1d20 + 35 ⇒ (13) + 35 = 48
Tracking
29 AC (+2 vs evil outsiders) // +1 haste, -2 berserk
35 CMB (38 vs Grapple) +2 vs evil outsiders
14 THP // berserk
164/164 HP //
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
1/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining // -1 if needed
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
3/4 shout rounds remaining
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Round 2a:
In that case, I did 56 directly to the demon I'm grappling (plus +11 +whatever the chart says, if that crit)
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Self audit:
Whoops! Somehow I added a crit confirm roll for my second attack *instead* of a damage role. :-/
Damage:8d6 + 14 ⇒ (2, 2, 1, 4, 3, 1, 2, 6) + 14 = 35 battered, -3 AC/CMD, -3 Reflex. ½ damage to #2 ...and if that confirms (including the -3 AC from the swing before hitting), +11 to dam (in addition to whatever crit effects)
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Fort:1d20 + 15 ⇒ (6) + 15 = 21
Unafe again casts off the demon's foul influence. Gripping the Nabasu like a toy and smashing it into another with all of her might. As she does she gives a righteous war honk, inspiring those around her to greater heights.
Round 2:
Free: 5' step
Move: Grapple (living weapon, maintain, haste):1d20 + 32 + 5 - 2 + 1 ⇒ (13) + 32 + 5 - 2 + 1 = 49
Living Weapon Brutal Strike (swinging #2 at #4), haste:1d20 + 25 + 1 ⇒ (15) + 25 + 1 = 41Damage:8d6 + 14 ⇒ (2, 1, 2, 2, 1, 6, 1, 2) + 14 = 31 battered, -3 AC/CMD, -3 Reflex. ½ damage to #2
Stnd: Brutal Strike (swinging #2 at #4), haste:1d20 + 25 + 1 ⇒ (20) + 25 + 1 = 46Confirm? :1d20 + 25 + 1 ⇒ (3) + 25 + 1 = 29 battered, -3 AC/CMD, -3 Reflex. ½ damage to #2 ...and if that confirms (including the -3 AC from the swing before hitting), +11 to dam (in addition to whatever crit effects)
Swft: Honk!
Tracking
30 AC // +2 vs evil outsiders, +4 from soft cover vs others if I grapple successfully
36 CMB (39 vs Grapple) +2 vs evil outsiders
164/164 HP //
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
1/2 martial focus //
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
4/4 shout rounds remaining
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s; immd: dismiss for auto-reroll) on Hinagiku, Rue, Anna, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Fort:1d20 + 15 ⇒ (8) + 15 = 23
Unafe shudders under the demon's foul gaze, but stands resolute.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe consolidates her grip, holding the demon firm, and then swings it at the next nearest demon.
As she does she gives a cold-blooded stare at the other three demons, letting them know, you're next.
Round 1:
Move: Grapple (pin, maintain, move):1d20 + 32 + 5 - 2 ⇒ (15) + 32 + 5 - 2 = 50 And DC 24 Fort or Fatigued for 1 round (and lose MF if they have it)
Swft: Living Weapon (slam)
Free: Intimidate the ones who *aren't* grappled:1d20 + 35 + 6 ⇒ (3) + 35 + 6 = 44 Normal shaken penalties & add'l -2 penalty on rolls vs Unafe, & add'l -4 to CMB/CMD & auto-trigger an AoO if try a combat maneuver vs me
Free: 5' step
Stnd: Brutal Strike (swinging #2 at #1) :1d20 + 22 ⇒ (9) + 22 = 31 Damage, -MF:2d8 + 11 + 22 ⇒ (8, 3) + 11 + 22 = 44 #1 is battered, -3 AC/CMD, -3 Reflex. Attack also deals ½ damage to #2 (and hopefully they're still Flat Footed?)
Tracking
30 AC // +2 vs evil outsiders, +4 from soft cover vs others if I grapple successfully
36 CMB (39 vs Grapple) +2 vs evil outsiders
164/164 HP //
9/9 Martial Flex //
6/6 Resolve //
11/11 MP //
1/2 martial focus // -1 brutal strike
6/18 SP //
34/50 CLW charges (wand 1) //
1/1 barkskin (CL 12) remaining //
3/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
At Anna's signal, Unafe stops concentrating on keeping herself small and immediately regains her full saurian stature. The instant she does, she attempts to grab the nearest demon and then to step onto the rooftop in the spot the demon was perched.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Silently, Unafe asks, 'Let's try to sneak past those guards. I'd rather not give Vang time to prepare or flee while they distract us.'
Stealth, small:1d20 + 26 ⇒ (20) + 26 = 46 Perception:1d20 + 15 ⇒ (20) + 15 = 35Looking through the holes in the roof, seeing if they all lead to one big chamber or to several, and for any sign of Vang himself
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe continues to focus, drawing on her ancestral connection to keep herself small. As she does, she perches on Anna's back and surveys the bleak terrain.
The Demetae chief smiles a Anna's thoughts. 'Handy indeed! I'm sure we can get you a cords like these once we're done out here, but in the meantime I'm happy to share.'
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe nods. "There are plenty of things that can go wrong, assaulting the base of a witch like this, but I think we have planned enough and I'm eager to see if we can catch this abomination on the back foot for once."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
After letting Sana see how big she'll be, Unafe relaxes her focus and returns to her human size. She helps Sana tie the straps around her arms and then says, "I am ready when you are."
Will again use Alteration Size Change, becoming small, when Sana is ready to fly. Will not use an SP so as soon as she stops concentrating on the spell, it ends.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
After a pause, Unafe thinks to add, "By the way, if you bind these chords around your forearms you'll find you can carry significantly more without it weighing you down. I'm happy to lend them to one of you if it makes it easier to carry me."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe shakes her head. "An invitation gives him the choice: taking his time to prepare, ignoring us, or even fleeing. Getting the jump on him in his lair doesn't seem easy, but it's worth it."
She takes a moment to shrink to about the size of a velociraptor and then turns to her flying companions. "Anna has spoken but what about you, Yui and Rue: could either of you comfortably carry me while you fly? Or Ehren, your magics are great. Do you want to fly in or be in the second wave? Surely you could take the form of some bird if you wish."
While Small, Unafe weighs about 35 lbs. Her gear while small would be 43 lbs, +15 lbs to carry Sicrwydd...though Sicrwydd would be be willing to TP in in the second wave, if need be.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe concentrates for a moment, calling inwardly on her ancestors' strength, and suddenly she is barely three feet tall and not more than thirty pounds. "If one of you can carry me, I can stay this size for as long as I concentrate. When I stop, I'll revert to my normal size, but I can do that once we're inside."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe nods. Hallit:"I also have the ability to call a great earth elemental to our aid, as I did when I called for Peace-Amidst-Pain...but as you know, this isn't summoning. Once they are with us they will fight willingly for our cause, but in return I would not abandon them here. If I do this, I'd want to know that we'll find a way to help them leave the Wound with us, if they–and we all–manage to survive our business here.
"If we choose to call one to life, they will be a powerful ally and could certainly attack from underneath. And possibly they could come in through Amber as well...unless Amber isn't able to teleport truly huge beings? Anna?"
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Hallit: "You traveling alone here worries me, but I know you are peerless in going undiscovered, and I know the Lady of Graves is watching over you. May the Ancestors keep you safe as well." Unafe says as Yui departs.
Reminder if it comes up that you have Swords and Temperance motifs active, and are still acclimitized.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Seeing her companions appear, Unafe again marvels at what Sana and Amber are capable of.
Then she takes a moment to catch them up. "Alase just let us know that Aemmer's Creek to the north. The ruined chapel Vang's set up in will be somewhere out there, hidden in all that fog and mist. Shall we continue to again have a few of us scout ahead?"
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe nods. "Why don't you bring our companions to us here then. A few of us can still scout ahead, but we'll all be closer at hand."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe nods in agreement, and prepares to follow Sana's lead as quietly as she's able to.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe gives a slight smile after Rue passes on what Anna shares. "That's a relief. I'm glad you know of them. Shall we make our way through there then? It sounds as though–as long as we can continue as stealthily as we have been–we may well make it through here untouched."
Fine with TPing if Anna suggests it, but also fine just stealthing through.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe shudders when she starts to take in the full extent of what they've just entered.
"What sort of senses does a thing like that have? Would sneaking through here even be possible? But if we can't go above the building and we can't go through it..."
Suddenly the memory of Sairazul's blessing returns to her, and she tentatively examines the ground. "...Wait! I have been granted the power to move underground for ten minutes, or perhaps a few more. Perhaps we can pass underneath this horror and come up on the other side? Alase, I'd likely need your help making sure we come up where we wish to, as digging out of the ground likely won't be as quiet as we'd like, but it might be far less quiet than trying our luck cleaving through this mockery of life."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe listens as Anna relays her thoughts, and thinks through her own options.
"One way to avoid the fungi is to by going from rooftop to roofop. I could easily get us up there...but that might be too exposed as well.
"Alase, we've been following your lead. If you think going by rooftop might give us enough cover for the next stretch, I can easily get us up there. Otherwise, I agree with Anna. We're probably safer battling something in that dark building, if you think it keeps us from most eyes."
Curious if Alase (or we) have a sense of the relative exposure/risk of the rooftops, as a third option. Otherwise, being away from the glowing street seems wise while we're sneaking.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe calls on the power of the Ancestors to protect her.
Then she follows behind Alase as quietly as she can.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
I didn't mention explicitly, but Unafe recovers her SP at 8am
As Unafe eats a quick meal of dried meat and bread, she says, "I think the advantage of teleporting straight after scrying him would be that he has little time to use his witchery to prepare. And perhaps it gets us past some traps he has outside that could vex us, or at least slow our arrival enough that he could be better prepared–or even get away."
If we decide to scry and TP, I'll wait 55 minutes into the scry to cast my buffs. I think it's worth being able to TP 1-2 rounds after we scry him, because there's a very good chance that he sees the scrying sensor.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe is pleased to get to show the Archdruid his dreamspace, and for Ehren to finally get to converse directly with Goryon the Wise.
Once they have been introduced, Unafe aids Ehren as she's able, including finding crafting supplies. Otherwise, she spends most of her dream time in conversation with Angharad, daughter of Bronwyn and Efa the Stout, considering how best to keep The Worm from escaping her a third time. Goryon joins in from time to time, but mostly slumbers as is her wont.
In the morning, Unafe drills with her allies, training with Myrna, Beatrix, Sana, Yui, and Alase to be able to both more easily share tight spaces with one another and how to stave off the effects of poison and the worst of swarms.
Acclimate:
Acclimated targets may move at their normal speed through crowds and occupied squares and do not provoke attacks of opportunity for moving through crowds. Additionally, acclimated targets can share spaces with one another (to a maximum of 2 creatures per space) and can run and charge through each other’s spaces.
Acclimated targets are immune to diseases, poisons, and the distraction ability of swarms.
Taldan: "Rue made a good point last night about Vang's defenses. I am typically inclined to assault from the outside, but in this case we know we've scried him successfully in the past. Shall we just see if we can scry him again, and teleport to him if the scrying succeeds?"
I'm OK with a scout/sneak assault, but suspect that perhaps scry/TP would be worth the investment...and there's always some chance he's NOT where the cultist said he'd be...
Not until we have agreement and are a minute before leaving:
Then she calls on the ancestors to bless and protect them as they head into battle.
Casting Temperance on myself, Hinagiku, Yui, Anna, and Rue. Casting Swords on myself, Myrna, and Yui. Casting Chariot, Emperor and Death motifs on myself. -12/18 SP.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe listens, and ponders. Hallit: "With the aid of the ancestors, the tywysog teulu, and all the decent gods, may we indeed heal this Wound. I pray for a day when many clans and families again have a bond with a tywysog teulu.
"In the meantime, I'm pleased to hear we may have a few days before Carrock reaches his full strength. I believe our plan should remain to go as early in the morning as possible to ambush Vang. There's a good chance he doesn't know that we know his hiding place now, and if we don't risk scrying beforehand we can perhaps catch him truly unawares. Then, if we succeed, we can plan our attack on Carrock as well as how to gain for ourselves the Lexicon of Paradox."
Looking around, she says, "Now though, we should sleep. I can sleep sitting as well as standing now, and with my eyes open, but surely we'll still be crowded in here.
"Angharad, daughter of Bronwyn, has told me of an armor enchantment that might aid me in battle and I aim to begin creating it tonight while we sleep. If anyone else would like to join me in my dreamspace tonight, you need only ask."
As long as we're in contact, I can bring you in without spending a SP, and you if you have crafting you'd like to do, you can do it in there as long as you give me the supplies to bring in.
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Hallit: "If there are recent dead here who have things they need to say, we will honor them by listening. And perhaps they have something to say that is of import to us.
"It is also possible that they are angry and confused–having crossed the veil recently is often confusing, and I don't wish dying here in the Wound on anyone–so we should be on the alert. And please, if they are aggressive at first let us try to soothe them before responding with any hostility of our own."
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
When she her companions reconnect without incident, Unafe smiles. Hallit: "Alase, your insight about this territory is invaluable. Thank you again. Do you know anything about what this place used to be?"
When she sees Yui looking over the runes, Unafe takes a look as well, in case she recognizes anything. Linguistics:1d20 + 13 ⇒ (16) + 13 = 29
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe is relieved when Alase suggests a hiding spot that might let them genuinely rest for the night, even if cramped.
At Anna's suggestion, Unafe agrees to carry the potion, and to store more in her dreamspace. After a few minutes to arrange it internally, she says, halit:"I'm ready too. Let's go."
When they take off, her steps are so light that she only alights on the ground a few times each minute and she makes no more sound than a gên cain stalking prey might...but though her senses are sharp, she finds herself distracted by bickering ancestor spirits, each with their own view of what she should be doing.
Perception:1d20 + 16 ⇒ (1) + 16 = 17+See in Darkness...and nothing like Sana's range, but has "The DC of Perception checks increases by 1 for every 20 feet of distance". EDIT...Or, y'know, she's so focused on bickering ancestors that she barely notices her own feet. Stealth:1d20 + 26 ⇒ (17) + 26 = 43
character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free
Unafe goes to hear what Myrna has learned. Hallit: "Thank you, sister. It sounds like–as expected–all the options are tough ones."
She turns to the God Caller. "Alase, you warned there was no good place to rest out here. That said, here we are. What are your thoughts o the matter?
"If it helps, I can call on...my ancestral powers...to shape stone into a chamber for us to weather the night in. Nothing is certain, but perhaps we could create something to spend the night underground in and not be detected."