Kaigon the Miscreant

Umlo Nargrymkin's page

23 posts. Alias of Mazra.


Full Name

Umlo Nargrymkin

Race

Dwarf

Classes/Levels

Fighter 5/Rogue 2 AC19 HP 60 Init.+2; F+6,R+6,W+1sp,Spd20;Warhammer +12/+7 1d8+8

Gender

Male

Alignment

NG

Deity

Torag

About Umlo Nargrymkin

Umlo
Dwarf fighter 5/rogue 2
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 60 (7 HD; 2d8+5d10+17)
Fort +6, Ref +6, Will +1 (+1 vs. fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee +1 warhammer +12/+7 (1d8+8/×3) or
. . mithral skillet +11/+6 (1d6+4)
Special Attacks hatred, sneak attack +1d6, weapon training (hammers +1)
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Statistics
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Str 16, Dex 14, Con 14, Int 13, Wis 10, Cha 8
Base Atk +6; CMB +9 (+11 disarm); CMD 21 (25 vs. bull rush, 23 vs. disarm, 25 vs. trip)
Feats Catch Off-guard, Cleave, Combat Expertise, Improved Disarm, Improved Feint, Power Attack, Weapon Focus (warhammer), Weapon Specialization (warhammer)
Skills Acrobatics +8 (+4 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Bluff +8, Disable Device +8, Perception +10 (+12 to notice unusual stonework), Profession (cook) +7, Stealth +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ armor training 1, rogue talent (combat trick), trapfinding +1
Other Gear +1 breastplate, +1 warhammer, mithral skillet, 150 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Training (Hammers) +1 (Ex) +1 Attack, Damage, CMB, CMD with Hammers

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