Inevitable

Umbris the Lost's page

20 posts. Alias of BloodPaw.


About Umbris the Lost

Umbris
Void-born unchained monk 5/gestalt 5/warpriest (sacred fist) of Void 5/Hierophant 3 (Pathfinder RPG Advanced Class Guide 60, 130, Pathfinder Unchained 14)
LE Medium outsider (elemental, native)
Init +8; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 33, touch 30, flat-footed 26 (+1 deflection, +5 Dex, +2 dodge, +1 enhancement, +1 monk, +3 natural, +5 untyped bonus, +5 Wis)
Wounds: 40 Threshold: 20 Vigor: 62
Fort +10, Ref +10, Will +10; +2 vs. enchantments
Defensive Abilities evasion, hard to kill; DR 10/magic; Immune bleed, critical hits, disease, flanking, paralysis, poison, precision damage, sleep, stunning; Resist fire 10
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Offense
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Speed 50 ft.
Melee unarmed strike +11/+11 (1d10+7) or
. . furious tactically adapted vampiric druchite dwarven giant-sticker +6 (2d6+7/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with furious tactically adapted vampiric druchite dwarv)
Special Attacks blessings 5/day (Curse: hexing attack, Death: from the grave), channel negative energy 3/day (DC 17, 2d6), eldritch breach[MA], enduring blessing[MA], fervor 7/day (2d6), flurry of blows (unchained), mythic power (9/day, surge +1d6), stunning fist (5/day, DC 17), style strike
Monk (Unchained) Spell-Like Abilities (CL 5th; concentration +8)
. . —feather step (self only, 1 ki)[UM]
Warpriest (Sacred Fist) Spells Prepared (CL 5th; concentration +10)
. . 2nd—darkness[M] (2), disfiguring touch[UM] (DC 17)
. . 1st—divine favor[M] (2), entropic shield[M] (2), shield of faith[M] (2)
. . 0 (at will)—detect magic, purify food and drink (DC 15), stabilize, vigor
. . M mythic spell
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Statistics
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Str 20, Dex 20, Con 20, Int 14, Wis 20, Cha 16
Base Atk +5; CMB +10 (+12 trip); CMD 39 (41 vs. trip)
Feats Combat Expertise, Combat Reflexes, Dodge, Fiendskin, Improved Trip, Improved Unarmed Strike[M], Mythic Spell Lore[M], Mythic Spell Lore[M], Pestilent, Soulless Gaze, Stunning Fist
Traits influence, martial manuscript, self-taught scholar
Skills Acrobatics +13 (+21 to jump), Diplomacy +12, Escape Artist +13, Intimidate +13, Knowledge (history) +10, Knowledge (religion) +10, Linguistics +10 (+11 to decipher unfamiliar language), Perception +13, Sense Motive +13
Languages Ancient Osiriani, Auran, Common, Draconic, Elven, Halfling, Ignan, Necril, Terran
SQ amazing initiative, blessed fortitude, extra mythic feat[MA], fast movement (unchained), flurry of blows, ki pool (13 points cold iron, lawful, magic, silver), ki power (qinggong power), monk vow (vow of poverty[UM]), past-life knowledge, recalled blessing[MA], recuperation, style strike (leg sweep), warded against nature
Other Gear furious tactically adapted vampiric druchite dwarven giant-sticker
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Blessed Fortitude (Su) If you succeed at a Fort save for partial effect, take none instead.
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (10/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Eldritch Breach (Su) Roll twice and take better roll when dispelling or overcoming spell resistance.
Enduring Blessing (10+ minutes) (Su) Single-target spells with duration 10+ minutes cast on willing creatures last 24 hours.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Feather Step (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Fervor (2d6, 7/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Flurry of Blows (Su) You can make a flurry of blows, as the monk.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Disease You are immune to diseases.
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike [Mythic] As a swift action, use 1 power to ignore up to 15 hardness with unarmed strikes.
Ki Pool (13/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Leg Sweep On kick hit, free trip attempt.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Past-Life Knowledge (Ex) Members of this race remember bits of their past lives. As a result, they treat all Knowledge skills as class skills.
Pestilent Deal extra damage and gain attack bonus vs. those that have the disease you spread.
Recalled Blessing (Su) Use 1 power, cast known/memorized divine spell for free, non-mythic foes must save twice, you roll twice for healing amt.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Soulless Gaze Otherworldy dread infuses your gaze.
Stunning Fist (5/day, DC 17) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Vow of Poverty (+5 ki) The monk taking a vow of poverty must never own more than six possessions - a simple set of clothing, a pair of sandals or shoes, a bowl, a sack, a blanket, and any one other item. Five of these items must be of plain and simple make, though one can
Warded Against Nature Animals will not willingly approach within 30 ft.
Warpriest Channel Negative Energy 2d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.