Jhofre Vascari

Umberto the Unavoidable's page

No posts. Organized Play character for AdAstraGames.


Full Name

Umberto de Cosima, called The Unavoidable

Race

Human

Classes/Levels

Fighter 9

Gender

Male

Size

Medium (6'0, 205 lbs)

Age

26

Alignment

LN

Deity

Abadar

Location

Absalom

Languages

Common, Tian, Abyssal, Celestial

Occupation

Pathfinder Sword Bravo

Strength 16
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 14
Charisma 15

About Umberto the Unavoidable

Build Info:
Stats: STR 14+2 [5], DEX 13 [3], CON 14 [5], INT 12 [2], WIS 12 [2], CHA 13 [3] (Human)

Focused Study Alternate Trait (Human Bonus Feats are Skill Focus at 1st, 8th and 16th levels.)
Languages: Common, Tian

1T Classically Schooled (+1 Trait Bonus on Spellcraft, Class Skill) [Magical Trait]
1T Defender of the Society (+1 AC in Medium or Heavy armor) [Combat Trait]

1G Additional Traits:
1T Strong Willed (+2 vs Charm & Compulsion) [Religion Trait]
1T Paragon of Speed (+2 to Initiative)[Regional Trait]
1F Step Up (Immediate Action to 5' step in next to someone moving away)
1H Skill Focus (Knowledge Nature)
2F Following Step (Can move 10' when using Step Up, doesn't use next turn's movement). Bravery +1
3G Eldritch Heritage (Void-Touched): Gains Minute Meteors 4x/day as spell like ability. Range 30, 1d4 area cold damage, DC 13 for half damage.
4F: Power Attack (-1 to hit for +2 to damage, scales every 4th level)
5G: Combat Reflexes
6F: Step Up & Strike (When using Step Up, target's 5' step triggers AoO)
7G: Iron Will (+2 to Will Saves)
8F: Disruptive (+4 to DC to cast spells when he threatens)
9G: Vital Strike

Favored Class
1st: HP (10+2+1=13)
2nd: HP (13+6+2+1=22)
3rd: HP (22+6+2+1=31)
4th: HP (31+6+2+1=40)
5th: HP (40+6+2+1=49)
6th: HP (49+6+2+1=58)
7th: HP (58+6+2+1=67)
8th: SP (67+6+2+0=75)
9th: SP (75+6+2+0=83)

PFS Info - 15 XP, 3/27 PA:

First Steps - Part I: 1 XP, 2 PA
First Steps - Part II: 1 XP, 2 PA
First Steps - Part III: 1 XP, 2 PA
Wand of Cure Light Wounds: -2 PA
Hunting Lodge Vanity: -2 PA
Voice in the Void (4-5): 1 XP, 2 PA
The Goblinblood Dead (4-5): 1 XP, 2 PA
Severing Ties (1-2): 1 XP, 2 PA
Way of the Kirin (3-4): 1 XP, 2 PA
Jade, Discerning Wayfinder: -7 PA
The Beggar's Pearl (GM): 1 XP, 2 PA
Fangwood Keep: 3 XP, 4 PA
Fangwood Keep Vanity: -15 PA
Wardstone Patrol (4-5): 1 XP, 1 PA
Hellknight's Feast: (4-5): 1 XP, 2+1 PA
Day of the Demon: (4-5): 1 XP, 2+1 PA
Traitor's Lodge (6-7): 1 XP, 2+1 PA
Weapons of the Rift: 1 XP, 1+1 PA
You Have What You Hold: 1 XP, 2+1 PA

Stat Block:

Umberto the Unavoidable, LN Fighter
AC: 10+10+1+3+2+1+1=28, HP: 84, Init +5
BAB +9/+4
Melee: +12/+7, 1d8+12 19-20/x2 (MW Longsword)
Ranged: +11, 1d6+4 20/x3 (Javelins)
Ranged: Reflex DC 15 negates vs 1d4+3 Cold Damage
Saves: Fort: 6+2+2=+10, Ref: 3+2+2=+7, Will: 3+2+2+2=+9/+11 vs Fear,+12 vs Charm/Compulsion, 1 reroll vs Charm/Compulsion
Senses: Perception +13

Skills, 48 of 48 ranks spent:

Acrobatics: -0 (0 rank, 0 class, 2 DEX, -1 ACP)
Survival: +9 (5 ranks, 3 class, 1 WIS)
Intimidate: +6 (1 rank, 3 class, 2 CHA)
Perception: +7 (6 rank, 0 class, 1 WIS)
Climb: +5 (1 rank, 3 class, 3 STR, -1 ACP)
Fly: +3/+7 (1 rank, 0 class, 2 DEX, -1 ACP)
Knowledge (nature): +7 (2 rank, 0 class, 3 feat, 2 INT)
Knowledge (engineering): +7 (2 rank, 3 class, 2 INT)
Knowledge (dungeoneering): +7 (2 rank, 3 class, 2 INT)
Knowledge (planes): +6 (1 rank, 3 class, 2 INT)
Linguistics: +3 (1 rank, 0 class, 2 INT)
Spellcraft: +11 (7 rank, 3 class, 2 INT, 1 Trait)
Swim: +5 (1 rank, 3 class, 3 STR, -1 ACP)
Ride: -0 (0 rank, 0 class, 2 DEX, -1 ACP)

Equipment, 150 Initial
First Steps Part I = 417 GP
First Steps Part II = 419 GP
First Steps Part III = 401 GP
Voice in the Void = 1251+50 GP
The Goblinblood Dead = 1843+10 GP
Severing Ties = 516+10 GP
Way of the Kirin = 1299+20 GP, +1 to CON
Begger's Pearl (GM Credit) 1251 GP
Decline of Glory = 1541+20 GP
Fangwood Keep = 4800 GP
Wardstone Patrol = 2148+50
Hellknight's Feast = 2558+1 PA
Day of the Demon = 2254+1 PA
Traitor's Lodge = 3268+1 PA
Weapons of the Rift = 3268+1 PA
You Have What You Hold = 3268+1 PA
Total: 32,686, 1,836 unspent:

Equipment Consumed:

175 Consumables Used
1 Consumed Incense
200 Breastplate
257 Darkwood Heavy Shield
1000 +1 Enhancement on Darkwood Heavy Shield
10 50' Silk Rope
4 Grappling Hook
100 Oil of Bless Weapon (2)
2000 Ring Protection +1
2000 Amulet of Natural Armor +1
2265 +1 Mithral Longsword - 25% off Way of the Kirin Boon
1000 Cloak of Resistance +1
2200 Gloves of the Cheating Apprentice: Prestidigitation & Mage Hand at will
4000 INT Circlet (Perception)
10 Cold Iron Javelins (5)
16,000 Winged Boots

Appearance:

Umberto the Unavoidable is a tall man with long brown hair, a very attractive face, and the smile and confidence that comes from knowing the women find him swoon-worthy. He dresses in a utilitarian breastplate of battered steel, has a fine cloak of silver chased purple silk, lined with black wool, and a well-tended darkwood shield. His sword has a basket hilt, and is quite well made and balanced, with a blade of Mithral chased with Tian lettering. His irises sometimes look like windows into the deepest void...giving him a subtle air of mystery and power that women find enticing.

When he is in motion, with a blade in his hand, he has the relentlessness of a Korvosan sword-master, and even by their repute, he is unusually quick on his feet and hard to avoid.

He is no mere lunk-headed swordsman - he is capable of giving disquisitions from his training at the Theumanexis College on topics as diverse as naturalism, the mathematical arts as made substance with stone and leverage, and the intricacies of casting spells.

Background:

Umberto de Cosima, called The Unavoidable

The youngest son of one of Korvosa's Dock Families, he was sent to the Theumanexus College to give him discipline and see him better himself, and to see if his talents for magic could be awakened.

He lasted two semesters, and was barely able to assist his lab partners performing cantrips. What he did excel at was winning fights, as he came into his growth spurt late. He had an aggressive spirit, a strong arm, and the basic familiarity with weapons that comes to younger sons of the nobility.

Eventually, to the disappointment of his father, he convinced his parents that spending their money on Theumanexus College was a waste of his time and their gold, though the only solid discipline he managed was a foundational study of naturalism, cataloging species.

His father's disappointment required that he make himself scarce from Korvosa...but his knowledge of both bladework and the theoretical aspects of magic meant that there was a place for him to exercise his talents - the Pathfinder Society.

Within the Society, he was approached by the Paracountess Zarta Dralneen, who saw in his mix of magical training, martial abilities and keen eye for observation a possible tool. She sent him to Amara Li to find out as much about the Lantern Lodge and their operations in Absalom as he could. He has performed missions for Amara Li, and tendered reports on them to the Paracountess the entire time.

In the course of his work with the Society, he has come into possession of a small keep in Varisia, and through its resources, he secures two trade routes from Korvosa to Molthune, gaining no small measure of personal prestige in doing so.

His items:

His mithral longsword is a gift to him after his service to Amara Li for his services rendering a proper burial with the dead of the Goblinblood War, and assisting in the actions of Way of the Kirin. Amara Li also noted his skill with spellcraft, and gave him the Wayfinder of Sho-len Urro, which is nearly unique in its ability to cast Detect Magic and Guidance from the same device.

His shield is a gift from his family, and his cloak has been provided for him by the Paracountess, who, seeing Amara Li's gift of the Wayfinder, augmented his meager stores of magic with Gloves of the Cheating Apprentice, and the Circlet of Great Intelligence.