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What Im doing so far is just that, but im still confused about if I should add 2 more d6 bledding damage for each crit or just apply the highest.

Considering how bledding is working on the rest of the rules and how easy is to crit for a warrior, 2d6 for each crit looks imbalanced to me.


Well looks like everyone on this post takes as certain that it does not stack.

English is not my native language but I guess that carefull reading can led to think that the effect stack but you just take the highest rol, but can be anoying when you hited 3 or 4 crits and need to rol every round to check which is the highest rol.


1 person marked this as FAQ candidate.

What I cant understand is that on bleeding critical feat, it says:

"Benefit: Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. The effects of this feat stack."

Each critical adds 2d6? so 2 criticals will be 4d6 bleeding damage?, this will be against the main rule that no 2 bleed effects will stack.