.
Breaking down he can not continue and sits there crying and mumbling to himself. ...I should...never..let her come...It should have...been me
Seeing a wolf on top of Milon, Alperion draws his sword while charging out to help."Get of him you furry mutt!! With a near perfect strike Alperion drives his sword through the beast killing it instantly. Rolls: Attack: 1d20 + 1 ⇒ (20) + 1 = 21 Damage: 1d6 + 1 ⇒ (6) + 1 = 7 Critial Confirm Attack: 1d20 + 1 ⇒ (5) + 1 = 6 Sneak Attack: 1d6 ⇒ 1
Alperion inspects the altar closer, especially the 5 small depressions. Taking out one of his tools he grabs a sliver of something from one of the depressions and holds it up to get a better look. "I don't think mushroom grew in the holes Keanan, this is a sliver of a red gem of some kind. By the look of the scratches near the depressions I think all of them where fills with this type of gem and where pried out by looters."
Alperion wipes the tears from his eyes and stands up."Let's get the mushrooms and get back to town with Serila's body. Her parent will want to see their daughter and bury her." Alperion lights his torch off of Nebdel's and moves into the altar room searching for mushrooms. Perception:
1d20 + 11 ⇒ (16) + 11 = 27
Alperion moves carefully up to the northern door placing his ear up against it. Shrugging his shoulders and shaking his head he stands back up. "Dead silence and the door is unlocked but swollen stuck. Does anyone see the mushrooms we need in here?" Alperion begins to search the room."Keanan what do they look like again.?" Rolls:
Perception for door: 1d20 + 11 ⇒ (2) + 11 = 13 Perception for room: 1d20 + 11 ⇒ (2) + 11 = 13
Alperion shakes his head in approval."Knowing the entrances and exits of the building are a good plan just in case we need to get out in a hurry. Also we can chose how we want to enter and maybe surprise anything that might be in there. I'll start by going east then around the back and end up back here to decide where we want to enter" Alperion gets into the shadows of the wall and waves everyone else away to the treeline.
.
Survival:
1d20 + 7 ⇒ (8) + 7 = 15 1d20 + 7 ⇒ (5) + 7 = 12 1d20 + 7 ⇒ (12) + 7 = 19 1d20 + 7 ⇒ (8) + 7 = 15 When the group is outside together "According to the map Milon gave us the Dwarven ruins are NW of here about 3 more hours. We should reach them with an hour or two to search them before nightfall."
Swinging his blade again at the abomination Alperion's blow sends a ringing through the hut and clips off a small piece of the creature. "My sword is not doing much to this thing, it's skin is as hard as cast iron." Rolls:
Attack: 1d20 + 1 ⇒ (15) + 1 = 16 Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Damage taken by Cauldron = 12
"Stay back Serila I'll try to peek in to see if the witch is home." Alperion sneaks to a side window and peers in. After a minute he walks back toward Serila and waves the group forward."There is no one inside that I could see but the window is partially blocked. But from the looks of things no one has lived here for awhile."
She is so use to getting what she wants she has no regard for her safety....rich people...
Rolls:
Perception: 1d20 + 11 ⇒ (14) + 11 = 25
"I have no experience a valuing items but I'll take a look at them. Alperion pulls out two gems out of his pockets and looks over the Armor. Rolls:
Appraise Armor: 1d20 + 1 ⇒ (19) + 1 = 20 Appraise Gems: 1d20 + 1 ⇒ (5) + 1 = 6 Armor and Gems Description:
The armor is a very nice harden, studded set of leather. I do not even know what type of gems they are. One is a dark red oval gem the other is a black shiny flat gem. "August this is a better quality set of leather for you then what you have on even thou it was just worn by a corpse. If you do not want it I'll wear it, I'am use to second hand stuff from corpse living in the slums." Alperion walks over to Keanan and shows him the gems.
Shaking his groggy head.
"Yeah, sorry about that so what attacked us?" Wading through the brush to the location the group left the undead bodies. After a few minutes Alperion comes back out of the forest. "The one that is not ripped to pieces has a nice set of leathers on and the other one had some gems and this" Holding up a scroll. Rolls:
Perception: 1d20 + 11 ⇒ (20) + 11 = 31 Perception: 1d20 + 11 ⇒ (18) + 11 = 29 Survival: 1d20 + 7 ⇒ (13) + 7 = 20 "Your right August, the Witch's Hut should be that way about 2 hour walk." Tossing the scroll to Nebdel and moving in the direction of August.
Alperion rolls out of his blanket with sleepy eyes."What time is... Seeing everyone else up and almost ready. "Oh..why did you not wake me!! We are wasting valuable time...must go...mother is sick." He continues to mumble to himself as he hastily gathers his things then jumps up and starts marching in the wrong direction. |