Harsk

Ulgir Igmarslag's page

No posts. Alias of Ythiel.


Full Name

Ulgir ("Smasher") Igmarslag

Race

Dwarf

Classes/Levels

Barbarian (Titan Mauler), Level 1

Gender

Male

Size

Medium (4'3", 192 lbs)

Age

48

Alignment

Chaotic Neutral

Deity

Angradd

Languages

Common, Dwarf

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Ulgir Igmarslag

Ulgir ("Smasher") Igmarslag
Male Dwarf Barbarian (Titan Mauler) 1 
Alignment: CN 
Age: 48
Size: Medium (4'3") 
Weight: 192 lbs 
Hair: Chestnut
Eyes: Brown
Deity: None 
Init +2; Perception +5 
Favored class: Barbarian (+1 HP) 
Languages: Common, dwarven

Special Abilities: 
Dwarf Abilities:

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.

Rage 6 rounds per day.
+4 Bonus to Strength and Constitution, +2 Bonus on Will saves.
-2 penalty to Armor Class

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DEFENSE 
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AC: 17, touch 14, flat-footed 12 (+4 Armor, +2 Dex,+1 Dodge) 
HP: 15 (1d12 + 2 Cons+ 1 FC +3 Toughness Feat) 
Fort: +4
Ref +3 (+1 Roll With It Trait)
Will +1

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OFFENSE 
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Spd: 20 feet 
Melee: 
Greataxe (+4/ 1d12/ x3)

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Equipment and Money 
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Starting Money: 150 GP

Combat gear: 

Defense: Chain Shirt 
Offense: Greataxe

Other possessions: Barbarian's Kit (a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.)

Spare Money: 
PP: 0 
GP: 21
SP: 0
CP: 0

Other valuable: 

Carried Weight: 63 lbs

Encumbrance: 
0-86 lbs: Light Load 
87-173: Medium Load 
174-260: Heavy Load

------------- 
Statistics: 
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Str 17 Dex 14 Con 14 (+2 Racial Bonus) Int 10 Wis 12 Cha 8

Base Attack: +1; CMB: +4, CMD: 16 (+4 racial bonus when resisting a bull rush or trip attempt while standing on the ground)

Feats: 
Light Armor Proficiency 
Medium Armor Proficiency
Shield Proficiency (except tower shields)
Simple Weapon Proficiency
Martial Weapon Proficiency (plus battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon)
Dodge (+1 to AC)

Traits: 
Armor Expert (-1 Armor Penalty) 
Roll With It (avoid a critical hit from a giant twice per day )

Skills: 4
Acrobatics: 5 (Base 1/ +3 Class/ +2 Dex/ -1 Armor Penalty)
Climb: 6 (Base: 1/ +3 Class/ +3 Stre/ -1 Armor Penalty)
Perception: 5
Survival: 5

Languages (2): Common, Dwarven

Titan Mauler Abilities:
Big Game Hunter: +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than him.