| Full Name |
Ulgir ("Smasher") Igmarslag |
| Race |
Dwarf |
| Classes/Levels |
Barbarian (Titan Mauler), Level 1 |
| Gender |
Male |
| Size |
Medium (4'3", 192 lbs) |
| Age |
48 |
| Alignment |
Chaotic Neutral |
| Deity |
Angradd |
| Languages |
Common, Dwarf |
| Strength |
17 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
8 |
About Ulgir Igmarslag
Ulgir ("Smasher") Igmarslag
Male Dwarf Barbarian (Titan Mauler) 1
Alignment: CN
Age: 48
Size: Medium (4'3")
Weight: 192 lbs
Hair: Chestnut
Eyes: Brown
Deity: None
Init +2; Perception +5
Favored class: Barbarian (+1 HP)
Languages: Common, dwarven
Special Abilities:
Dwarf Abilities:
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.
Rage 6 rounds per day.
+4 Bonus to Strength and Constitution, +2 Bonus on Will saves.
-2 penalty to Armor Class
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DEFENSE
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AC: 17, touch 14, flat-footed 12 (+4 Armor, +2 Dex,+1 Dodge)
HP: 15 (1d12 + 2 Cons+ 1 FC +3 Toughness Feat)
Fort: +4
Ref +3 (+1 Roll With It Trait)
Will +1
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OFFENSE
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Spd: 20 feet
Melee:
Greataxe (+4/ 1d12/ x3)
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Equipment and Money
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Starting Money: 150 GP
Combat gear:
Defense: Chain Shirt
Offense: Greataxe
Other possessions: Barbarian's Kit (a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.)
Spare Money:
PP: 0
GP: 21
SP: 0
CP: 0
Other valuable:
Carried Weight: 63 lbs
Encumbrance:
0-86 lbs: Light Load
87-173: Medium Load
174-260: Heavy Load
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Statistics:
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Str 17 Dex 14 Con 14 (+2 Racial Bonus) Int 10 Wis 12 Cha 8
Base Attack: +1; CMB: +4, CMD: 16 (+4 racial bonus when resisting a bull rush or trip attempt while standing on the ground)
Feats:
Light Armor Proficiency
Medium Armor Proficiency
Shield Proficiency (except tower shields)
Simple Weapon Proficiency
Martial Weapon Proficiency (plus battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon)
Dodge (+1 to AC)
Traits:
Armor Expert (-1 Armor Penalty)
Roll With It (avoid a critical hit from a giant twice per day )
Skills: 4
Acrobatics: 5 (Base 1/ +3 Class/ +2 Dex/ -1 Armor Penalty)
Climb: 6 (Base: 1/ +3 Class/ +3 Stre/ -1 Armor Penalty)
Perception: 5
Survival: 5
Languages (2): Common, Dwarven
Titan Mauler Abilities:
Big Game Hunter: +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than him.