Bargle

Tzung Xu Peng's page

No posts. Organized Play character for WhtKnt.


Full Name

Tzung Xu Peng

Race

Human (Tian-Shu)

Classes/Levels

Wizard 1 || HP 6/6 (6/6 nonlethal) || AC 13/13 Tch/10 FF || F+0 R+3 W+5 || CMB -1 CMD 12/9 FF || Init +3 || Perception +1 || Resist 5 Fire

Gender

Male

Size

Medium

Age

35

Special Abilities

Spells

Alignment

Chaotic Neutral

Deity

Atheist

Location

Mobile

Languages

Common, Draconic, Dtang, Elven, Hwan, Minkaian

Occupation

Gambler

Strength 8
Dexterity 16
Constitution 11
Intelligence 18
Wisdom 13
Charisma 8

About Tzung Xu Peng

Pathfinder #: 44335-10

Total XP: 2
Total PP: 3
Dark Archive Fame: 2
Sczarni Fame: 1

Gained 1 XP, 536 gp and 1 PP for Destiny of the Sands, Part I: A Bitter Bargain
Gained 1 XP, 511 gp and 2 PP for The Horn of Aroden (as GM)

Tzung Xu Peng
Male Human (Tian-Shu) Wizard 1
CN Medium humanoid (human)
Init +3; Senses Perception +1
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 6 (1d6)
Fort +0, Ref +3, Will +5
Resist fire 5
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Offense
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Speed 30 ft.
Melee quarterstaff -1 (1d6-1)
Special Attacks fire jet
Wizard Spells Prepared (CL 1st; concentration +5):
1st—burning hands [S] (DC 16), color spray (DC 15), magic missile
0 (at will)—detect magic, prestidigitation, spark (DC 15)
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Statistics
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Str 8, Dex 16, Con 11, Int 18, Wis 13, Cha 8
Base Atk +0; CMB -1; CMD 12
Feats Godless Healing, Iron Will, Spell Focus (evocation)
Traits possessed, spiritual forester
Skills Appraise +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (planes) +9, Linguistics +8, Profession (gambler) +5, Spellcraft +8, Stealth +4
Languages Common, Draconic, Dtang, Elven, Hwan, Minkaian, Tien
SQ arcane bonds (arcane bond [quarterstaff]), fire supremacy, godless healing, opposition schools (water), specialized schools (fire)
Other Gear quarterstaff, backpack, belt pouch, earplugs, hammock, ink, black, inkpen, journal, trail rations (8), waterskin, 659 gp, 7 sp, 7 cp
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Special Abilities
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Arcane Bond (Quarterstaff) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fire Jet (1d6) (7/day) (DC 14) (Su) 20' line deals 1d6+0 Fire damage and sets targets on fire for 1d6/round Ref halves/negates.
Fire Supremacy (Fire damage 1) If you are within 5' of a fire at least as large as a campfire, you can draw the fire around you for 1r. Anyone striking you with a non-reach melee attack takes fire damage.
Godless Healing (1/day) (Su) Move, at 50% or less Hp heal 1d8 + level damage.
Possessed (1/day) You were, or are, possessed in some way by another entity that grants you occasional access to its knowledge. Once per day, you can attempt a Knowledge check of your choice even if you are not trained in that skill and it is not usually possible to u
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Water Classical opposition school for: Fire
Five-Element opposition school for: Fire

You must spend 2 slots to cast spells from the Water school.