wraithstrike wrote:
Some times when my fellow boardites, yes I have labeled you with a made up name, start discussing something that leads to numbers someone comes in and talks to us like we don't know the game is more than numbers, and that we don't know the best option is not the only option.
We know this, but when we are having these discussion it is under the intent that the DM will not pull punches, regardless of whether or not any of us would in an actual game. Why? Believe it or not there are DM's that try to play with 100% efficiency every time, and your fun is not an option so they won't hold back one bit. I think that is the minority, but that opinion is neither here nor there.
Another reason is that to assume any amount of mercy will be given brings in to many variables.
So if we say blasting is bad, monks suck, and so on(other common notions) it does not mean none of us ever blast, or play a monk. We are saying its not the optimal thing to do.
PS:I only made this post so I would not have to repeat it if it came up again. It's only something for me to link too.
I have been guilty of chiming in with the suggestion of "forget the math" but I think that it's important to take a step back sometimes and recognize when it's worth getting crunchy and when it isn't. Away from the table I will agonize over making my character as optimal as possible, but it always has to serve the RP or what's the point?
As for the DM for whom fun is not an option: what are you doing in THAT game? Walk away, sir.
As levels advance and powers shift, players need to recognize their roles in a party. If you aren't very good at killing undead, and the problem is undead, do something else! Find a way to do what you ARE good at. That's the way to conquer a vicious DM; don't respond to the hazards in a predictable way.