My party plays very well and often surprises me with novel ideas that trounce the units I am running. Has anyone run Asylum yet? What did you think were the weak points? What did you think would make it better? I am offering the party a side adventure first while Cauldron rebuilds a little and things start to happen again, so plenty of time to spice asylum up. I rewrote the final scene of shatterhorn to include a gated balor, and gave the spellweaver a timestop, but they still managed to capture not only the spellweaver, but Embril as well. Big time heroes back at the ranch, of course, and wealthy as all get out.