Barathu Soldier 1 | SP 8/8 HP 5/13 | RP 2/4 | EAC 15; KAC 17 | Fort +3; Ref +1; Will +4 | Init: +5| Perc: +1, SM: +1
Tyrone will float up to the side of the bridge and throw a starknife at the blue thug Returning Starknife: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d4 + 3 ⇒ (1) + 3 = 4 and gives himself resistance to fire 2 which will regenerate in Turns: 1d4 ⇒ 2
Barathu Soldier 1 | SP 8/8 HP 5/13 | RP 2/4 | EAC 15; KAC 17 | Fort +3; Ref +1; Will +4 | Init: +5| Perc: +1, SM: +1
Gunnery Checks: Gunnery Round 1: 1d20 + 2 ⇒ (3) + 2 = 5 Gunnery Round 2: 1d20 + 2 ⇒ (4) + 2 = 6 Gunnery Round 3: 1d20 + 2 ⇒ (12) + 2 = 14 Gunnery Round 4: 1d20 + 2 ⇒ (16) + 2 = 18 Gunnery Round 5: 1d20 + 2 ⇒ (1) + 2 = 3 Gunnery Round 6: 1d20 + 2 ⇒ (15) + 2 = 17 Gunnery Round 7: 1d20 + 2 ⇒ (12) + 2 = 14 Gunnery Round 8: 1d20 + 2 ⇒ (11) + 2 = 13 Gunnery Round 9: 1d20 + 2 ⇒ (9) + 2 = 11 Gunnery Round 10: 1d20 + 2 ⇒ (3) + 2 = 5
Barathu Soldier 1 | SP 8/8 HP 5/13 | RP 2/4 | EAC 15; KAC 17 | Fort +3; Ref +1; Will +4 | Init: +5| Perc: +1, SM: +1
If I understand correctly we have 6 people and 5 guns? I am only +2 to gunning but if that's good enough for a kinetic weapon, I'll use that if its not I will just sit it out. If I don't hear in a few hours either way I will fire a gun.
Barathu Soldier 1 | SP 8/8 HP 5/13 | RP 2/4 | EAC 15; KAC 17 | Fort +3; Ref +1; Will +4 | Init: +5| Perc: +1, SM: +1
The Dire GM wrote: (The DC is lower to check out the other vehicles - whose do you want to learn about? You've already got info on Velocity's, Ratrod's (below), and Orsis's). Lets go with Lemgem. Tyrone scronges for more parts to make the junkracer faster Engineering: 1d20 + 5 ⇒ (6) + 5 = 11 The dice in this game apparently hate me
Barathu Soldier 1 | SP 8/8 HP 5/13 | RP 2/4 | EAC 15; KAC 17 | Fort +3; Ref +1; Will +4 | Init: +5| Perc: +1, SM: +1
Darkrunner-42 wrote: what bonus is that? my understanding is simply that you get to use FF AC and do extra damage if successful. You're a hacker operative, right? CRB, pg. 94 wrote: You can attempt a Computers check with a +4 bonus to make a trick attack by creating a computerized distraction (you can’t use this option if stripped of all computerized gear in an area with no computers). Its my understanding that you have 1(skill rank) + 3(class skill) + 3(int mod) + 3(free skill focus), so +10 normally, so it's +14 when you trick attack.
Barathu Soldier 1 | SP 8/8 HP 5/13 | RP 2/4 | EAC 15; KAC 17 | Fort +3; Ref +1; Will +4 | Init: +5| Perc: +1, SM: +1
Tyrone will use his early stage adaptation to give himself +3 damage to his attacks this round and attack the creature with his Taclash again. Taclash with Extra Damage: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d4 + 6 ⇒ (4) + 6 = 10 My early stage adaption will refresh in Refresh: 1d4 ⇒ 1 round(s)
Barathu Soldier 1 | SP 8/8 HP 5/13 | RP 2/4 | EAC 15; KAC 17 | Fort +3; Ref +1; Will +4 | Init: +5| Perc: +1, SM: +1
Tyrone will delay until the grenade goes off and then fly within 10 feet of the creature and using his early stage adaptation to give himself +3 damage to his attacks this round and attack the creature with his Taclash. Taclash with Extra Damage: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d4 + 6 ⇒ (1) + 6 = 7 Will sadly miss, my early stage adaption will refresh in Refresh: 1d4 ⇒ 1 round(s). So should be good to go next round. |
